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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 693 (Apprentice)
User ID 45624
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News Comments > Chris Roberts' Star Citizen Announced
23. Re: Chris Roberts' Star Citizen Announced Oct 10, 2012, 12:49 peteham
Guess I'll throw in $40 for now.. Though of all the games I've backed so far, this feels like the biggest gamble, in the sense that this seems equally likely to be either glorious or a giant failure. How many employees at Cloud Imperium Games? Assuming they get funded, will they basically be building a team from scratch while at the same time creating and shipping this very ambitious game?  
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News Comments > PC Assassin's Creed III UbiWorkshop Edition
11. Re: PC Assassin's Creed III UbiWorkshop Edition Oct 8, 2012, 03:55 peteham
Kythlyn wrote on Oct 7, 2012, 21:24:
Yeah, those two were not very good.

I just hope the PC version gets proper support this time around. Not holding my breath.
Yeah, I'm not really seeing where the revolution is. Looks like more of the same to me. And they seem to have dived even further into unenjoyable minigames-land with the whole naval combat schtick. I spent a lot of effort tracking down town criers to avoid the tower defense game in Revelations, but the naval thing seems a bit more mandatory than that. Understandably since they must've put a fair bit of technical effort into making it happen, with the problem being that it just doesn't look like something that would be fun for more than 10 minutes tops

Still, even though the games have sorta declined a bit since AC2, I've enjoyed them all overall, so I'll definitely pick this up at some point, just not at launch.
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News Comments > XCOM: Enemy Unknown Launch Trailer
11. Re: XCOM: Enemy Unknown Launch Trailer Oct 4, 2012, 13:07 peteham
Riker wrote on Oct 4, 2012, 12:57:
It's been torture waiting for this.
Hell, it still is! One more week. Graaargh..
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News Comments > More Project Eternity Goals
48. Re: More Project Eternity Goals Oct 4, 2012, 07:29 peteham
For Project Eternity specifically, you can now use PayPal instead of Amazon, but this happens completely outside Kickstarter as their latest update describes:
First things first: our PayPal is now set up and ready to use! If you'd like to back the project using PayPal, you can do from the Project Eternity homepage at Obsidian:

Please note that pledges made through PayPal will not show up on our Kickstarter page, though we will count them toward stretch goals at the end of the campaign.
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News Comments > Chris Roberts Interview
2. Re: Chris Roberts Interview Oct 2, 2012, 12:56 peteham
I'm getting the sinking feeling this "online component" means it's going to be an MMO of sorts...  
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News Comments > XCOM: Enemy Unknown Interactive Trailer
30. Re: XCOM: Enemy Unknown Interactive Trailer Sep 30, 2012, 12:32 peteham
So excited, can't wait for 11. October!  
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News Comments > Mass Effect Trilogy Announced
12. Re: Mass Effect Trilogy Announced Sep 27, 2012, 04:25 peteham
Most likely, given the timing, the bundle will include the DLC for ME1 and 2, but not 3.

I wonder if there will be any additional improvements. Since I already own the games + the DLC I'm interested in, that would be the only reason for me to grab this. A light cover- and shooting mechanics overhaul for ME1 would be nice, for one. The same goes for the incredibly clunky inventory and tedious loot and weapon mods stuff (made even worse by the aforementioned inventory). I'd really like to replay ME1 for the story stuff at some point, but the overall gameplay is just way off in so many ways I've never been able to get very far in any of my attempts. Plus, the majority of the game is spent doing side-quests that are mind-bogglingly generic and boring.
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News Comments > Darksiders II DLC Released
3. Re: Darksiders II DLC Released Sep 26, 2012, 11:16 peteham
Actually I felt the loot system detracted from the game rather than add to it.

I never finished it either.
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News Comments > Chris Roberts Game Countdown?
12. Re: G4 Makeover Coming? Sep 10, 2012, 15:20 peteham
CythrawL wrote on Sep 10, 2012, 15:02:
Dont get me wrong I loved the Wing commander series and Freelancer, but to say nobody makes them as well as Chris does, No... Not by a mile..
In the context of the last decade or so, you might say nobody makes them at all, though, so it's kinda true

Psyched as hell for this reveal. The last addition to the genre was, what, Darkstar One? X3 always seemed far too heavy on the economics/menu side of things for my taste so never got around to playing any of them..
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News Comments > On Darksiders II Sales
42. Re: On Darksiders II Sales Sep 9, 2012, 10:59 peteham
I liked the first Darksiders better. Aside from the first one coming out of the blue and this one having some amount of expectation attached, I think most of the reason is the loot system.. Reminds me of Mass Effect 1 in a huge way. There's minimal incentive to go out of your way and find secrets (aside from the fun of doing it for its own sake) because you know that whatever is on the inside will be tuned to your level anyway, meaning any ol' chest you stumble across a couple of levels later will have better stuff.

This comment was edited on Sep 9, 2012, 11:08.
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News Comments > Black Mesa Source This Month
35. Re: Black Mesa Source This Month Sep 2, 2012, 17:30 peteham
Prez wrote on Sep 2, 2012, 17:09:
Like others I have long since lost interest in this project, but as one who has proclaimed publicly that this project was vaporware and would never be released I guess now it's time to admit publicly I was wrong. I may try it one day when its complete if the commmunity says it's worth it, but credit to the team I guess for actually sticking with it after all this time and releasing something.
After eight years, I doubt anyone still remembering it didn't have it at least partially filed under vaporware.

Anyways, I'd be hard pressed to think of a game I'm more nostalgic about than HL1, and where HL:Source was basically just a minimal-effort conversion of the HL1 maps, Black Mesa Source was truly ambitious. It looked amazing back when the initial batch of media was released, and I remember checking the site for updates on a weekly basis back in the day. Of course, I no longer remember enough of the game's original levels and assets to truly appreciate the redesign/improvements they might have done for certain areas, but it should be a fun trip down memory lane none the less.

Oh, and the lack of Xen levels doesn't bother me at all. That was never an enjoyable part of the original game for me, Surface Tension's where it was at!

Edit: Time for some nostalgia music! Black Mesa Inbound, the finest ambient track ever made, for an amazing intro. Still gives me the chills:

This comment was edited on Sep 2, 2012, 17:48.
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News Comments > Diablo III 1.04 New Paragon Endgame Detailed
8. Re: Diablo III 1.04 New Paragon Endgame Detailed Aug 20, 2012, 16:21 peteham
Ref the exp chart on, that's 10,454,400,000 exp from level 1 to 100.:
- 8,167,500 Inferno Dust Imps.
- 6,534,000 Inferno Hulking Phase Beasts.

Let me get right on that. Oh, on second thought, I'll pass.. If there was any doubt this game was being staffed and developed by retards, that doubt is now gone. What a horribly, horribly misguided attempt at making the game fun to play. Just boggles the mind..

+EXP items are gonna be the new MF now, I suppose.
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News Comments > Ships Ahoy - Max Payne 3 DLC
11. Re: Ships Ahoy - Max Payne 3 DLC Aug 10, 2012, 07:03 peteham
Bought this in the Steam sale and so far I'm absolutely hating it (the single-player, haven't tested the MP and don't intend to). Aside from the annoyance of having to sign into RSC, there's the slightly janky controls. Cutscene interruptions at a ridiculous rate. Cutscenes that often place you in a less than advantageous position when they end. Cutscenes that change your armament. And the glorious steam integration where pulling up the overlay to chat with your friends simultaneously drains your bullet time (shift) and uses up your painkillers (tab), instead of auto-pausing. The cover system feels weird too.

I'm just not having any fun playing this (up to chapter 5), and so I haven't even launched in more than a week. Think it's going to join LA Noire on the grand small shelf of games I never bothered finishing.

It should be mentioned I never liked the first one either, and so skipped the 2nd installment of the series. Just not my type of shooter.
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News Comments > Mass Effect 3 Leviathan and Firefight Announced
11. Re: Mass Effect 3 Leviathan and Firefight Announced Aug 3, 2012, 14:36 peteham
If the quality of this turns out to be on par with ME2's DLC, I'll be picking it in a year's time for my eventual replay. Should be one or two more out by then as well unless this one bombs. Or so I assume.  
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News Comments > Bethesda S.T.A.L.K.E.R. 2 Rumor
19. Re: Bethesda S.T.A.L.K.E.R. 2 Rumor Jul 31, 2012, 12:44 peteham
NKD wrote on Jul 31, 2012, 10:58:
I don't mind multiplatform, but more Gamebryo shit? Damn.
Maybe we'll get another RAGE engine game?

All I know is, if it's Gamebryo based, they're going to have to improve the "feel" of it tremendously for it to be playable as a pure FPS. At least if the Fallout games are any indication. Horrible, horrible shooter mechanics, but at least there, you had VATS.
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News Comments > Steam Top 10
4. Re: Steam Top 10 Jul 29, 2012, 16:36 peteham
Been watching some of Sacriel's DayZ videos on Youtube ( after someone here posted a link in a previous thread.. I have to say it looks like tonnes of fun what with sniping requiring some attention to ballistics, range-finding and such, and the constant need for resources forcing people to stay on the move. I also like the lack of friend/foe markers and how confused firefights can sometimes get when your squad is spread out and you don't automagically see this information on screen, requiring constant communication like it would in real life. "Do we have someone in the tree-line? DO WE HAVE SOMEONE IN THE TREE-LINE?? I'm taking the shot now!" etc.. Nice stuff.

The major caveat of course, being that you seem to need a squad to get the most out of it. I don't think it looks like much fun if you're on your own.

And too bad about the apparent rampant cheating and duping.

This comment was edited on Jul 29, 2012, 16:42.
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News Comments > Op Ed
10. Re: Op Ed Jul 21, 2012, 17:43 peteham
While the re-certification fee seems ludicrous, it's not as if Fish went into this completely blind. All of this stuff would've been in the contract, yet he took the deal for XBLA exclusivity. He was also quite vocal about Fez being a console game, yet suddenly PC and the ease of patching on Steam is preferable after all? Hah.  
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News Comments > Blizzard on Diablo III
91. Re: Blizzard on Diablo III Jul 21, 2012, 11:02 peteham
Verno wrote on Jul 20, 2012, 10:28:
Attempting to get back on topic after Krovven's usual trolling:

Mike says that they are buffing legendary items in ways that players aren't anticipating, I hope hes being sincere. I want silly shit like "on hit summons 2 skeletons" or "10% chance to cast Meteor at target" type stuff. The game has enough bullshit Slightly Increment Numbers modifiers already. It's an instanced action RPG, they don't need to worry about balance other than making sure everyone can kill shit. There's a reason people liked +skill items in Diablo 2 and while buffing your main DPS stat might be an equivalent in Diablo 3, it isn't represented in a way that is enjoyable to players.

Gear also needs to be less universal to builds. Main Stat + all res + vit or whatever pretty much translate to everything. Most people just swap gear for MF or maybe to throw on a single defensive item like a shield. Heck, due to NV people try to avoid swapping at all. Compare this to Diablo 2 where different builds had drastically different gear setups and you start to see the reduced variety and complexity. A smiter was geared nothing like a hammerdin in Diablo 2. Contrast to that to Diablo 3 where my Wizard can swap from a melee-critmass build to Disintegrate ranged without changing anything. Those kinds of decisions really affect the games longevity value more than they realized.

The class skills/runes really need a redo as well, they went too drastic at the end of beta and really should have tested longer. Looking at my Witch Doctor is a chore, he has so many interesting things and pretty much none of them are viable. Even the summons start dropping off in usefulness in Nightmare, let alone Inferno.
As long as they keep the silly stuff actually useful, it's sad when 100% of the 5-6 legendaries I've seen total in 100+ hours are made even more useless than they had to be by having random stats in useless combinations, such as DEX+INT on a barbarian-only weapon (useless anyway due to far too little DPS).. It's currently like "YAY LEGENDARY!!!!! oh.... :((".. No thanks to +10% chance to spawn a menagerie of dancing leprechauns

Completely agree this being an instanced RPG. They really need to stop balancing drops around a global economy/auction house. The chance of finding anything good in this game is already tiny, so that proverbial carrot to keep you playing is completely missing. In my own experience we're talking less than one usable item in 20 hours of A1/A2 inferno farming. With usable mostly meaning sellable.

I really wonder how they spent all that development time. The core gameplay is solid enough but the game feels *rough* in spots. Really braindead simple stuff that shouldn't have been overlooked with any form of playtesting. It seems obvious that Inferno basically got the "Hell x 50" treatment. Moreover you have silly things like succubi homing blood stars debuffing melee class armor by 50% (i.e. die twice as fast to nearby phase beasts) while ranged classes are merely inconvenience with attack debuff.. Then there's all the completely useless skills/runes, the fact that two-handed weapons are seriously gimpy compared to weapon+shield or dual-wielding, and a whole slew of other things.
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News Comments > Blizzard on Diablo III
26. Re: Blizzard on Diablo III Jul 19, 2012, 11:52 peteham
AngelicPenguin wrote on Jul 19, 2012, 11:43:
Verno wrote on Jul 19, 2012, 11:34:
More players generally only dilutes your MF

I'm glad someone else tweaked onto that one, its been bugging me for awhile. Why does other peoples MF affect mine in a game with instanced loot? Why does a supposedly multiplayer designed game actively punish you for playing with other people? Why does balance matter in a segmented game with few persistent elements? So many things are totally at odds that it feels like they just don't have a handle on any strong overall design goals.

You can tell they really didn't think a lot of these changes through. Many of them were made in the latter half of their pathetic version of beta that tested essentially nothing other than the infrastructure. Overhauling the entire rune system a month before release without testing was another head scratcher.

Ya it also just makes it an annoying stat to calculate. ok, there are three of us - he has 60%, he has 95%, and if I put this on I'll have uh...
I think the idea was to prevent players from stacking high MF with otherwise crappy gear, and then leeching on other players, getting your own personalized loot without contributing anything to the group's ability to kill stuff. Combined with how much harder it becomes to kill elite groups with 4x HP even when those groups don't deal more damage, though, it really doesn't do much to encourage grouping. Especially with my barbarian, I have a much faster and easier time just rolling solo.

Basically, they're designing the economy/AH and forgot to design the game...

This comment was edited on Jul 19, 2012, 12:04.
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News Comments > Blizzard on Diablo III
16. Re: Blizzard on Diablo III Jul 19, 2012, 11:08 peteham
InBlack wrote on Jul 19, 2012, 10:14:
Its a love hate thing with D3, currently Im on hate mode. Im pissed with all the shitty design decision, but the game has potential to be great, if they deliver on some of those promises.
Hah, yep. I'm in all-out hate mode at the moment and don't see this changing without an expansion that completely reworks a number of things.

- Leveling. 1-60 is now a super boring and pointless waste of time. Not a single worthwhile item can drop before inferno. Normal and nightmare are ridiculously easy. Only when you reach Hell do things become even remotely challenging, but don't expect to find stuff there that will be usable. In D2 you at least had a theoretical chance of getting something out of helping your buddies through nightmare or whatever by getting a lucky drop. Now it's just pure boredom all the way.
- Drop rates. Oh how I've enjoyed farming for hours and hours on inferno only to be rewarded with nothing but bullshit stat combinations and 200dps weapons. My main char is currently not wearing a SINGLE fucking item I've found myself. It's all from the AH. By design I'm sure. Enjoy grinding that gold, or use the RMAH.
- Magic find. Should've been left out to begin, and since it now apparently affects item potency as well as drop rates, it's basically mandatory. Once they "fix" gear swapping, the only remaining avenue here will be items running 50-200 million per slot.
- There's no reason to progress. When I quit playing, I was farming A1 inferno. Boring as shit, but it's the most efficient way to farm. Playing A3 while maintaining 300MF is basically impossible. At least without the aforementioned 50-200 million gold items..
- Single player is the way to go. As fucked up as it may seem for a game that's advertised and has always been about co-op. More players generally only dilutes your MF and the HP boost of monsters makes everything slower, even now that they've removed the damage boost. I farm way faster by myself than I do with buddies.
- Fucked up game balance. It's pretty obvious that inferno was designed by just adding a multiplier to EVERYTHING. Some elite pack affixes are flat out ridiculous.
- Four hotkeys! With cooldowns. My fingers are bored to tears while playing this game. Had to be squeezed into four face buttons and two triggers, huh? It's also funny to me that the most accessible barbarian build, for instance, is one that doesn't use fury at all.

I could go on forever, but that will do for now It's sad to admit this, but I would have ditched this game after 5-10 hours if it didn't have "Diablo" in the name.
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693 Comments. 35 pages. Viewing page 11.
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