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User information for pete

Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 687 (Apprentice)
User ID 45624
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News Comments > No Recoil for Destiny 2 Guns on PC?
45. Re: Game Reviews Jun 23, 2017, 19:38 peteham
Surely he must be talking about climb, specifically. Most guns (or at least the ones you expect to have recoil) will probably have the kind of cross-hair bounce everyone's used to for recoil. And you'll still need to get a feel for cadence/burst-length to fire accurately.

But removing climb, or at least toning it down heavily compared to the console version makes sense to me. On the console it gives you something to do by making you locate the opposite direction sweet-spot and hold it.. On the PC, it leads to mouse jogging, which generally sucks.
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News Comments > Mass Effect: Andromeda Patch This Week
48. Re: Game Reviews Apr 5, 2017, 16:34 peteham
Verno wrote on Apr 5, 2017, 14:51:
Playing the PC version right now and this game is really tedious when you're not in combat or just roaming around in the Nomad. Is every single quest in this game just a fetch variation? I hope the other planets are an improvement, this is even more obnoxious than DA:I. The dialogue complaints are definitely something I would share, a noticeable decline in characterization and the new dialogue system sucks so far. They said this would lead to more personalized main characters but so far it just seems to be similar dialogue that is not what the label says anyway. I miss Paragon and Renegade so much, this stuff from DA:I is not an improvement.

I guess I should say something positive. I love exploring again, loved it in ME1 and love it here. Visually the game is gorgeous too...until you see the character models and animations. I'm surprised so many people were defending this, it seems like a huge step back in quality from the prior games in almost every way. There better be a big jump up as this goes on.

Edit: What's a good build to just power through the main story? I'm not interested in prolonging my time with the game but want to give the main story a chance.
Agree on the dialogue system. With some notable exceptions, most of it boiled down to nice Ryder vs. snarky Ryder. And the annoyance of abbreviated labels returns. So infuriating when the character ends up saying something completely different to what I intended. I like what they were aiming for by removing paragon/renegade though. I.e. having choices and consequences but no defined "good" or "bad" path as such (like Deus Ex).

As for the game picking up, not sure you'll ever get that big jump. But for me, I kind of fell into some kind of groove about 5-8 hours in, without the game actually having changed much.. The game definitely has pacing issues, though. I think most people are going to feel they're stuck on the Nexus for too long, after the intro mission, for one. I guess you could leave right away but who's going to? We've been trained for decades to talk to everyone and pick up every quest, after all Speaking about pacing: The infernal scanner. Oh it could be worse, at least you just whip it out and insta-scan. It's just that with the reliance on research points, you feel compelled to use it _constantly_. I'd be in the middle of a set piece with explosions everywhere and someone yelling on comms for me to hurry, and I'd be like "yeah yeah, whatever, I'm gonna circle the room and check for things to scan first".. Total momentum-killer.

Been trying to put my finger on what's so different between ME:A and Witcher 3 in the quest department; the "tasks" really boil down to the same thing but everything felt a lot more fetchy in ME:A whereas it didn't in Witcher. And OTOH ME:A's combat is vastly superior to Witcher, but it still manages to be less enjoyable overall for me. Maybe it's the writing. Or maybe it's just another dozen months of Open World Fatigue(tm). The whole "here's some wreckage - scan five more and I can locate the signal!" schtick of ME:A didn't help, though. I think the maps would've benefited from being a bit more empty in general - just let me drive around in peace without stumbling over something to scan every two seconds. Eladen was slightly better than the other planets for this, I found. Eos was kind'a terrible with respawning MMO-style Kett-camps every two feet.
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News Comments > Mass Effect: Andromeda Patch This Week
26. Re: Game Reviews Apr 5, 2017, 04:28 peteham
Finished the game over the weekend so won't be getting immediate benefit from this. But fully intend to do another playthrough down the line, hopefully with some mission DLC thrown in. Don't know if they've announced anything here but hoping for some "expansion pack"-size single player stuff like Witcher 3's Blood & Wine.

Stability improvements.. Hopefully that fixes the cut scene freezing issue I was having. Game could run for hours without a hitch, but traveling to the Nexus would freeze the game 50% of the time, during the landing cut scene. Had this problem randomly in other cutscenes as well, but with nothing close to the near certainty of crashing on the Nexus.. Not running the game on Ultra seemed to help but that was mostly out of the question. Strangely enough, a bit of button mashing during the scene also seemed to help..

Skipping travel... It still baffles me that this made it into the game in its current form. I got the feeling they intended it to be something more but on-rails flying was what they eventually had the time to get working. And then didn't have the heart to axe it completely. In any case, 5 minutes of play testing should've made it clear how instantly boring it was. I was half convinced it was there to mask loading/texture streaming for a while.

Huzzah on skipping Remnant-sudoku. I generally enjoy puzzles that are in the game world, including some of the door console vault "secret" puzzles that a lot of people seem to hate, but I found the sudoku stuff really tedious.

The lipsync/animation stuff honestly never really bothered me at all. I expect some jank in any game this size and tend to just turn on subtitles and read/skip a lot of the non-crucial dialog anyway as I can't be bothered waiting for the voice line. I also didn't play female Ryder, which I hear is particularly bad, and never bothered with character customization in these games, so w/e. Even so, given how the Internet brigade has latched onto this aspect of the game, I suspect it will be where most of the post-game effort is spent, sadly...

What I'd like to see long before this, is some fixes to the consolized UI with buttons that are just strange for PC. Like SPACE to highlight items in the store/menus but ENTER to confirm sale (need to move my hand). Or M to open map but TAB or ESC-ESC-ESC-ESC-ESC to get out, etc. Increasingly annoying over the course of a 100 hour game. Also the fact that weapon comparison is so poorly done I never really bothered Not that you really need to look at stats too much - weapons are more like Dark Souls in that you use the one with the moveset you like more than the one with the stats for the most part.. And the fact you can't even see which weapon mods you currently have equipped while you're at the merchant in town (you can sort of infer which mods you have from the text summary though). You essentially need to leave the damn planet (2+ minutes of loading each way) in order to get to a loadout station. Then back to the merchant. Ugh.
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News Comments > Game Reviews
22. Re: Game Reviews Mar 15, 2017, 15:46 peteham
Verno wrote on Mar 15, 2017, 14:22:
As long as the crappy filler isn't mandatory for completing the game or required for one of the main gameplay hooks, I don't care that it's there.

I used to think this but I have turned around on it. It DOES matter. It is overwhelming to players and serves as distractions from that quality content you mention. The abundance of map markers, UI glut and so on seems to get worse all the time. DA:I also required a fair amount of filler done to advance its main story, you couldn't just simply ignore it all.
Completely agree with this. The collectible knick-knack overload being rubbed in your face in modern games is a direct detriment to my enjoyment of them. It more often than not ties into leveling as well, making it even harder to just ignore than if it was just about achievements or whatever. I felt like I couldn't move five paces in the latest Tomb Raider without having to loot something, and then they even give you XP for it. I finished it, but I don't remember the game fondly. By contrast, the new Zelda actually seems to get collectibles right. I've only watched people play as I have no intention of paying $500 for a single game, but from what I've seen, it has that Skyrim quality of "oh that rock formation in the distance looks unusual, I'll go check that out."

DA:I had none of that. Big beautiful zones, but besides the main quests, nothing interesting to do in them. Just a check list to complete before moving on. While you could also distill the gameplay of Witcher 3 to the same "go somewhere, scan/kill something, hand in for reward", it would more often than not have some short story, dialog and often even a moral choice at the end. Even when that choice didn't truly affect the game, it's still a million times more satisfying than pressing "F" to plant a flag at POI #73.

Finishing this rant; Noclip did this vid recently: .. Has a segment with Jonathan Blow talking about "Ubi-style" games and how they don't really need 3D-graphics anymore, you could just have the HUD markers Recommended viewing.
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News Comments > Mass Effect: Andromeda Multiplayer Video
12. Re: Game Reviews Mar 15, 2017, 04:56 peteham I'm just gonna leave this here.. Now excuse me while I go cancel my pre-order.

Seriously, BioWare. What the fuck. "Learned a lot from Inquisition", huh.
That better be one huge day0 patch.
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News Comments > Mass Effect: Andromeda Launch Trailer
19. Re: Mass Effect: Andromeda Launch Trailer Mar 11, 2017, 03:29 peteham
Speaking of music, I don't think any of the trailers so far have featured much in the way of actual in-game music, have they? There are some themes people seem to think may be from the game's soundtrack but 90% of what I've seen is confirmed to just be trailer music. The composer and theme were both announced at some game event thing but afaik, they did not release any audio from that either.

Give us a music trailer, Bioware!
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News Comments > Game Reviews
9. Re: Game Reviews Feb 21, 2017, 04:31 peteham
Getting a strong Far Cry meets Tomb Raider's bow and arrow vibe from this (with robot dinosaurs), so since I wasn't that much of a Far Cry fan this wasn't even on my radar. But with the reviews it's getting, it seems worth checking out.. Zero chance of this ever coming to PC, though, being a Guerilla game and all.

As far as exclusives go, they may not make financial sense (though I suspect the calculation is a little more complex than just number of units sold and you can bet they crunch numbers on it) I know they work on me I've been holding off on getting a PS4 for ages but there's now enough games that I now feel the cost of the console is justified when compared to the number of games I would end up playing/buying and can't get anywhere else. Just off the top of my head: Bloodborne, Nioh, Uncharted, Last Guardian. With new God of War, Last of Us 2 and Days Gone coming "soon". And now possibly Horizon. In addition to some games that aren't enough of a draw to be system sellers for me on their own, but that I might get assuming I had the console in the first place. Like Infamous, Ratchet & Clank etc.

Meanwhile the Xbone has... What? Pretty much no reason at all to get one if you already own a PC, unless you're a die-hard Halo fan.

My main problem now is that the PS4 Pro seems to be the way to go and I haven't bothered investing in a 4k TV yet. That and finding the time to actually play any/all of this...
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News Comments > Mass Effect: Andromeda Trailer
22. Re: Mass Effect: Andromeda Trailer Dec 3, 2016, 07:15 peteham
Pray to the baby Jesus we won't have to pick flowers/everything like DA:I. If I have to watch that excruciatingly slow bend-over-pick-up animation one more time I'm most likely going to give this a pass. Minor annoyances that become huge over the course of a game far too long for its variety of content.  
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Nov 21, 2016, 19:27 peteham
The problem with most non-Nexus Android devices is that you can't remove pre-installed apps like Facebook unless you root the thing. The best you can do is disable it.  
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News Comments > New NVIDIA GeForce Drivers
9. Re: New NVIDIA GeForce Drivers Sep 22, 2016, 02:50 peteham
Orogogus wrote on Sep 22, 2016, 01:26:
So looks like a simultaneous release. But now that you mention it, I seem to remember that this is one of the new cross play titles -- you're basically getting the Xbox and Win10 versions together.
Yep, it has the Play Anywhere-logo in the top right corner.
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News Comments > Diablo III Stress Test
11. Re: GeForce Drivers for Fallout 4, Legacy of the Void, & Battlefront Aug 26, 2016, 20:05 peteham
PTR=Public Test Realm (beta-servers).  
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News Comments > Deus Ex: Mankind Divided Patched
59. Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 12:18 peteham
Despite my misgivings about even more hacking minigame (I know I don't have to hack every terminal but I can't help it when there's XP to be had and lore to collect ), I'm considering jumping on this purely for the soundtrack. DX:HR was excellent and from the vids I've seen (heard) of DX:MD it seems equally excellent in the sequel.  
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News Comments > Deus Ex Mankind Divided Reviews
24. Re: Deus Ex Mankind Divided Reviews Aug 19, 2016, 13:11 peteham
How's the hacking minigame in this, I wonder? The one in DX:HR caused me major burn-out on that aspect on the game (still managed to finish the game). I'm a compulsive idiot so I'd need a mod to bypass it or something to even consider dipping into this one any time soon, if hacking is as plentiful..  
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News Comments > Valve Combating Cheating
4. Re: Valve Combating Cheating Aug 6, 2016, 09:02 peteham
El Pit wrote on Aug 6, 2016, 03:18:
Isn't there another reddit thread full of caught cheaters licking their wounds? Any links, guys? Rotfl
I'm sure there's plenty, but someone posted this after the recent Overwatch ban wave. The level of stupid is quite impressive.
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News Comments > Overwatch Hits 10M; Launches Balance Patch
13. Re: Overwatch Hits 10M; Launches Balance Patch Jun 15, 2016, 11:40 peteham
descender wrote on Jun 15, 2016, 09:45:
I'd still like them to include a simple scoreboard on TAB or something, where I can see individual frag counts.

No! I hope they never, ever add this. The lack of a K:D ratio being displayed is the only thing keeping people remotely focused on objectives.
It also gives the game a *much* nicer online-climate than I've ever witnessed in a team-based shooter. Sure, there's the occasional complainer claiming someone sucks (when it's usually the complainer himself) but they're surprisingly few and far between in Overwatch.
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News Comments > The Division Underground Details
6. Re: The Division Underground Details Jun 15, 2016, 10:34 peteham
The Half Elf wrote on Jun 15, 2016, 10:01:
He fixed it but I meant the Dev's working on the Division.
Was working on the weekly assignment and I had to go into the Dark Zone. I found one of the high end named NPC's. Took me about 20 mins to kill him and the other NPC's in the group (and a few deaths). A sealed Green container dropped off the guy (which like Diablo is part of a set). I then haul ass to one of the easier extraction areas, clear out the baddies and call in a helicopter to extract my goods.
4 other guys show up, helicopter drops it's chain and me and the other 4 guys hook up our loot. As soon as I turn around they have cut the rope and kill me. Not a fucking thing I could do, all that work for nothing.
I get risk vs reward, but it sucked and there was NO option besides just watch.
Tell me about it. The design of this game's PvP is so stupid it makes my mind boggle. Then they went and added rope-cutting to top it off. Disclaimer: I stopped playing before that patch and I'm never returning.

Their rogue flagging is a complete joke. It would be better to not have it and just let everyone shoot everything. I was playing with a friend once (i.e. we were two players) and of course, there's this 4 player gank squad with an artificially deflated gear level roaming around killing every solo player they can find.. So after a while we see them coming for us while we're fighting NPCs. So what do you do? Forget about shooting first. The ONLY thing that will accomplish is to flag you rogue, making you lose MORE exp when the one-shot you with superior gear, signature skills that are actually up because they haven't been fighting NPCs, etc. Forget about running anywhere because you can't fucking zone into a safe-room while they keep you in combat by periodically tapping you with stray bullets. And of course, you being the runner guarantees you'll be the one to grab the attention of additional NPCs.

Fuck this game.
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News Comments > The Witcher 3: Wild Hunt - Blood and Wine Launch Trailer
1. Re: The Witcher 3: Wild Hunt - Blood and Wine Launch Trailer May 25, 2016, 10:49 peteham
Man, I love this game. And from the looks of things, there's every reason to believe this DLC is as good (or better?) than Hearts of Stone.
The only sad part, then, is they won't be making more of them.
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News Comments > Tom Clancy's The Division Conflict Update
9. Re: I watched more DOOM videos (not all of them [TL;DW]), with a guy's commentaries, from YouTube... May 25, 2016, 07:05 peteham
Mac wrote on May 25, 2016, 03:55:
Loot drops are a lot better, and the option to relax a little and do something worthwhile in the PVE area, which still nets High End Items is a welcome change.
Have they actually fixed anything, though, or just moved the goal post? I'm thinking of the previous patch where everyone started dropping yellows instead of purples? Great fun for a whole day, that was, and then it was back to the realization of just how inferior most of those drops actually were due to rolls. Needing to craft 50+ items to get something usable coupled with the ludicrous amounts of farming materials required. Bleh.

Unless you enjoy partaking in the grief-fest that is the Dark Zone, I still maintain this game has close to zero longevity for most people, once you've hit the level cap. The Dark Zone is still the main attraction, and even without the rampant cheating, it's mostly just an endless string of 4v1s, 4v2s or 4v3s, preferably while you're also fighting mobs. Anyone that enjoys actual player vs player combat where the outcome isn't determined by which team did the most Incursion glitch runs, will be better off with games like CS, BF, CoD or OW...

This comment was edited on May 25, 2016, 07:54.
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News Comments > The Division Free Update Details
8. Re: The Division Free Update Details May 18, 2016, 08:42 peteham
Wowbagger_TIP wrote on May 17, 2016, 22:35:
Cutter wrote on May 17, 2016, 22:23:
So is this thing dead yet or what?
The co-workers that talked me into getting this have all quit now. The game is shit once you've played through the PvE and have to start grinding. This update doesn't sound like it's going to do anything to fix any of the many many problems the game has.

Comes out the same day as Overwatch too, which is what everyone I know will be playing that day rather than this
Have the exact same experience as you. The end-game has left me with a bad taste regarding the entire game even though the co-up up to the level cap and a few trips to the DZ was fun the first couple of times. I can't see myself returning to the game short of them basically giving out a free expansion.

DarkZone PvP is a bad joke. Granted, I find "PvP" in gear-oriented games downright silly anyway, but Division's combination of signiture skills, loot and cheat infestation took it to new heights.
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News Comments > Pillars of Eternity II Revealed
16. Re: Pillars of Eternity II Revealed May 17, 2016, 17:50 peteham
Looking forward to seeing the sequel. Started Pillars when it first came out, but didn't like it enough to get very far. Started another play after White March Pt. 2 came out, and surprisingly enjoyed it quite a bit, though was starting to get a bit burnt out by the repetition of combat before the end. Still, it's a much improved game compared to launch.

I'll never be a fan of real-time with pause, though. The harder fights/bosses were more of chore for me, than the treats they're probably intended to be. Much like Baldur's Gate before it, fights can be incredibly binary and so much of the challenge boils down to simply landing the right spells at the start of fights. For the Adra dragon in particular, the encounter can be incredibly easy if you manage to keep your party alive long enough to land a "lucky" paralyze, then just have your casters keep spamming paralyze scrolls along with debuffs until dead.
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687 Comments. 35 pages. Viewing page 2.
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