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Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 692 (Apprentice)
User ID 45624
 
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News Comments > Steam Top 10
13. Re: Game Reviews May 14, 2018, 12:12 peteham
 
Ravor wrote on May 14, 2018, 09:18:
I assume PUBG is on the #1 because of game sales, but because of key sales to unlock crates. I could be wrong though!
Pretty sure these are actual sales only, and marketplace-stuff isn't factored in at all. Otherwise you could expect to see titles like CS:GO and DOTA here.
 
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News Comments > Fortnite 50v50 Returns
9. Re: Game Reviews May 12, 2018, 11:39 peteham
 
theglaze wrote on May 12, 2018, 02:45:
4. Easy repetition; joining a new match instantly after a loss keeps the player engaged.
Adding some things to this:

- NOT winning never really feels like *losing* because actually winning is so rare and semi-random anyway. It's more about having fun in each game and score some kills and every game is different.
- The immeiacy of everything (dying, restarting) ensures that unlike rounds-based games (especially team-based shooters like CS, Overwatch, Battlefield) you're never stuck in a match where your team is clearly inferior and you're just getting stomped for 15 minutes; having to play out the match anyway.
- An extension of the above: Not having to be stuck with the same shitty toxic team-mates for 15 miserable minutes while the match plays out.
 
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News Comments > Battlefield V Battle Royale Plans?
20. Re: Game Reviews Apr 19, 2018, 03:05 peteham
 
Mordecai Walfish wrote on Apr 19, 2018, 00:45:
Maybe they can be the first ones to create a battle royale mode that is actually a fully fleshed out game, instead of a empty shell of a dayz clone with other mechanics hindered by being an afterthought to the core "loot places and kill people" mechanic. And no, pubg does not count. Look at how vehicles handle in that game; it looks like it's still in beta. dice could nail vehicles and make them actually feel decent, and i'm all for that. fortnite feels really jank because it ends up devolving into a "spam construction pieces" battle at the end of the match, and that type of gameplay is very shallow IMO. Sure its fast-paced and exciting and fun at times, but the gameplay mechanic feels very much out of place in a battle royale type game. having defensive barriers and stuff is nifty, but just being able to spam them everywhere freely is detrimental to a deeper gameplay experience that could be there.

given the success of pubg/fortnite, its a no-brainer that the major fps franchises will be exploring this multiplayer mode, and the battlefield series is perfect because it already has the large player infrastructure down very well, and an engine thats been built already with pretty much everything that this type of game would need.
Yep, yep and yep. If anyone's perfectly positioned for replacing PUBG as the military-BR-of-choice, it's DICE/BF. I'll play this to death if they get the major things right and don't turn it into MTX-hell.. And I'm pretty sure half of PUBG's veteran playerbase would jump ship immediately if it's good. Most seeming pretty resigned about BlueHole's inability to fix their engine/platform's deeper issues like bad framerate/smoothness, plain bad netcode (cheating and hitdetection) and endless other janky bits.
 
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News Comments > Tom Clancy's Ghost Recon Wildlands Free Weekend
9. Re: Game Reviews Apr 13, 2018, 14:35 peteham
 
My two cents: Only worth spending time on for casual/relaxing co-op with friends. Nice excuse for getting together on Discord for a few evenings of low stress gaming. Personally couldn't play five minutes of this game solo, but YMMV.

Map is huge, and there are enough points of interest that doing 100% is surely going to take 200 hours. Sadly, it's also a generic box-ticking fest that stands out even for Ubisoft. The gameplay isn't particularly good; guns don't have any "weight" or "crunch", movement feels odd, and the driving physics are *atrociously* bad. Do yourself a favor and unlock helicopter-summoning ASAP, as flying is the least terrible way of getting around without fast travelling. Leveling up/upgrading is fairly inconsequential, and the whole game is the same 5'ish mission types repeated over and over and over and over and over. For co-op, though, we did find the lack of leveling/progression to be more of an advantage than anything, as we had no problem playing together despite having different schedules completion percentages over time (most of the weapon unlock stuff is about getting more options, not necessarily power.)

Haven't tried the PvP, so can't comment on it.
 
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News Comments > Radical Heights Launched
8. Re: Game Reviews Apr 10, 2018, 16:38 peteham
 
Beamer wrote on Apr 10, 2018, 15:45:
If you think you can make something, do more work towards making it before showing it off. Blah blah, only one chance to make a first impression. How many games pick up steam later on in life, especially after a mediocre-or-worse launch? Fortnite, by completely changing what the game was (to the point that the title no longer makes sense), and... uh...?
With Lawbreakers failing the way it did, I'd guess this move is forced by their financial situation. Either release now and hope for some income or investor interest, or run out of cash for payroll in a few months anyway, having released nothing. I really can't see this doing well in any state though. At a superficial level, it's too similar to the pre-existing juggernaut of Fortnite. Much like the next big MOBA-situation of yesteryear.
 
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News Comments > Fallout 4 Free Weekend
29. Re: Game Reviews Jan 30, 2018, 20:38 peteham
 
chickenboo wrote on Jan 30, 2018, 12:30:
Cutter wrote on Jan 30, 2018, 12:10:
... going around playing junkman and hauling around everything in sight.

Hahaha this is perfect. I think this is one of the things that's turned me off Bethesda games in the last few years, ever since Skyrim. The constant unceasing looting. Corpses to loot full of apples and potatoes and candles and silver cups and platters. Cupboards and closets everywhere. Every time I see a Draugr corpse in a dungeon I'd feel compelled to take the 3 coins rusting away on it.

Fallout 4 would be even worse if I need to loot all these dumb housing components whenever I see them (in addition to all the ammo, various armor, weapons to sell, and then animal/insect parts, in addition to silver platters and cold war era scotch). "Ooh this corpse has a "Leather Couch Left Armrest Upholstery" better grab that if I ever want a nice looking couch. And this chest has kitchen chair pads so I don't scuff my house's floor when I sit in the chair!"
Heh FO4 is actually the only game I've returned on Steam. Barely got out of the vault and back to "my house" before becoming over-encumbered. Hopped on Nexus and found a carrying cap mod which turned out to be broken -
after having wasted some time troubleshooting the mod manager etc.. Found another that did work but was already low on patience and high on "I already did 100+ hours of this bs in FO3 and another 200+ in Skyrim".

Then discovered the physics/collision detection craps itself if you go above 60 fps, as I started getting stuck in front of every freaking terminal in the game. The fix? Having to use a third party frame rate limiter or yet another mod.. What the...

Patience depleted. Goodbye.
 
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News Comments > PUBG Cheaters and Not Cheaters Identified
15. Re: Game Reviews Jan 19, 2018, 20:56 peteham
 
Leper wrote on Jan 19, 2018, 17:19:
So what else can they do besides banning them (with the side effect forcing the cheaters to buy another copy of the game if they want to play)? Is there some other way to deter cheating that they aren't doing? Who cares if it makes the company a little extra money if it's only cheaters paying? If you can't ban a cheater for life from your game, then at least they should have to pay more. Yeah, some of that money becomes profit but certainly some of it will get invested back into the game to make it better.
CS supposedly requires you to register and validate a phone number to your account in order to join ranked games. It's probably not a 100% perfect solution, but at least it makes it a little harder to just make endless throw-away accounts. I'd like to see something similar for PUBG. And let players who refuse to register/validate queue with other players who do the same.
 
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News Comments > Steam Top 10
7. Re: Game Reviews Jan 15, 2018, 10:20 peteham
 
Jagacademy wrote on Jan 15, 2018, 09:23:
It is super incredibly obvious when someone is cheating, it should never come down to "Hmm, maybe this person is just good." You'll watch the Death Cam and see them firing into the ground over and over again, since many of the cheats circumvent line-of-sight mechanics. Aimbotting is common as well, in which you'll see their reticule snap straight to someone's head, kill them in 1 second, instantly snap to another head, kill them in 1 second, etc. If you keep an eye on the killcam (edit: killfeed) as well, it is easy to spot cheaters, as their name keeps popping up with kill after kill.

In 3rd person, cheating is an epidemic in this game. I've had days when it was every other match, sometimes game after game after game. Switched to 1st person, and almost never see a cheater, so that works for now.
The kill-cam bugs out. Getting shot by someone staring at the floor in the killcam doesn't have to mean they're cheating. https://www.reddit.com/r/PUBATTLEGROUNDS/comments/7khigm/is_this_a_kill_cam_bug/

Not to mention, in a game with 100 players on the field, you're going to be on the receiving end of quite a few shots that are just dumb luck, through sheer power of numbers. I once headshot a guy going full speed on a motorbike 350 metres away, with a KAR98 and a red dot. An almost impossible shot and could barely even see what I was aiming at. I'm sure the guy must've reported me. Not even sure why I tried shooting haha.

Other than that, I haven't really noticed too much obvious cheating lately. I pretty much only play squads though, on EU. Maybe it's worse in duo/solo or other regions, but in my view, people tend to be too quick to scream "cheater". Especially for a game with netcode this wonky, strange stuff is going to happen.
 
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News Comments > Destiny 2 The Dawning Dawns
9. Re: Game Reviews Dec 19, 2017, 15:11 peteham
 
Rhialto wrote on Dec 19, 2017, 12:33:
I've got a code with my new video card, I don't want to activate it because I'm not interested in that game. Suggestions? I know if I sell/trade the person needs to have a 1080 or 1080 Ti.
Cast it into the fire!
 
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News Comments > Destiny 2 The Dawning Dawns
8. Re: Game Reviews Dec 19, 2017, 15:06 peteham
 
Tipsy McStagger wrote on Dec 19, 2017, 11:55:
Bright dust can be acquired by dismantling shaders/ships/sparrows. You get tons of these with just regular play so not that bad unless the prices are ridiculous like 3000 bright dust.
I've played enough to have two characters at the expansion level cap, and a third at the old cap (305). Not sure how many hours that amounts to. 100-200?

Now, I've only used my in-game silver to buy fireteam tokens, of which I've gotten a few. Sitting at about 3000 bright dust at the moment. There's no way to actively farm it in-game besides just grinding levels. Let's say I could increase that 50% if I dismantled every Eververse shader/sparrow/ship I have. It's still a pittance. These items cost the same as the rest of the store-stuff, so between 400-1500+. For reference, 2000 silver can be bought for 20 EUR or 23-24 USD. These rewards could've been handed out for challenges and im-game objectives in a game that's so content lite it desperately needs stuff to do, but no. The entire end-game is balanced around this, and it's glorious...
 
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News Comments > Destiny 2 The Dawning Dawns
1. Re: Game Reviews Dec 19, 2017, 10:42 peteham
 
If there’s a specific Dawning item that you have your heart set on, Tess will refresh her inventory each week, enabling you to use your Bright Dust reserves for your holiday shopping. On one week or another during the three-week event, you’ll find every Dawning-themed exotic (ship, ghost, sparrow, emote) and every Dawning-themed legendary armor piece on her shelves.
Rather ballsy of them to include that in the current player climate Or just completely out of touch.
 
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News Comments > Evening Mobilization
1. Re: Game Reviews Dec 19, 2017, 02:50 peteham
 
Self-replicating army of killer robots, next!

Think I've seen this movie.. And played the game. Thinking
 
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News Comments > Steam Top 10
19. Re: Game Reviews Dec 18, 2017, 12:24 peteham
 
Beamer wrote on Dec 18, 2017, 12:07:
Is They Are Billions a real-time strategy, or a tower defense?
Something of a mix between a Settlers-style city builder, RTS-lite and tower defense. It's definitely about turtling in your base/town, but you won't be building any TD-style tower gauntlets, either. And income is based expanding outwards in order to capture resources on the map (sometimes temporarily/knowing you'll lose that node come the next wave) so you can upgrade and build more things, while balancing everything with upkeep.
 
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News Comments > Steam Top 10
7. Re: Game Reviews Dec 17, 2017, 17:47 peteham
 
Creston wrote on Dec 17, 2017, 17:16:
They are billions LOL

Scroll to the end of the video, and then watch just how fucking MANY zombies attack him. It's literally like ten thousand of them. He keeps going "How do I stop this??" and I'm pretty sure the answer is "you don't."

This game BADLY needs AoE defenses/attacks. Having to kill 10000 zombies one at a time is impossible. Those Minigun turrets are probably wasting 95% of their damage per shot. Why aren't they simply rotating and mowing down entire ROWS of zombies?
The game has shock towers for massive AOE (basically melt everything around them but are hard to position because of the short range); the guy just didn't build any. Like the YouTube comments say, he was dead long before the horde arrived. Tiny base/barely cleared the map at all, still stuck with loads of ballistae and only 1-2 executors per choke at best. Not a single Titan or Lucifer that I could spot (mobile units) and a tiny handful of rangers. At least that I was able to spot from glancing at the last minutes.

Basically, he had defenses that could barely stop the regular zombie waves, let alone the final horde.
 
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News Comments > PUBG 1.0 Plans Include Replays
11. Re: Game Reviews Dec 16, 2017, 19:59 peteham
 
Muscular Beaver wrote on Dec 16, 2017, 18:54:
Fortnite is a much more action loaded and fast game. You loot fast, you find good stuff everywhere and you always feel like you achieved something, even if you didnt win.
In PUBG the several loading screens after each match, the long waiting time before a game starts, the long dive down, the frustration when you only find crap and cant defend yourself against well equipped people, is bad enough. But as you said, its also clunky as hell still, and in some cases worse than before.
I know we had our different opinions on Fortnite, but Fortnite is far better than PUBG.
It's the PUBG early game loop that's put me off PUBG for now. Got 200 hours or so with friends out of it so can't exactly complain. But those initial couple minutes of waiting in the lobby, followed by another minute or two on the loud-ass-plane (mute hotkey is your friend), another minute of parachuting somewhere you've gone 9999 times before, then the standard mad dash with variying degrees of lag and item spawn delay, only to find a pistol or a t-shirt, while the other guy gets an AR/shotgun..

99% of my games have been 4-squads and this really gets aggravating after a while. You can of course choose to drop somewhere really desolate but that makes it extremely likely you're gonna end up with one AR and half a clip to share between the four of you... Drop somewhere busy like Pochinki or school, and you're likely to find stuff, but you're also gonna lose one or two team mates facing between 2-4 other teams, guaranteed. Often because the other guy's house happened to have an AR while yours had the stupid-ass revolver.. Then, even when your team comes out on top, your gear is likely to suck because every consumable and ammo clip went into the fighting, the circle's about to close on the extreme other end of the map and you just have to suicide-drive across the map (assuming you were able to secure a car, otherwise it's PlayerUnknown's Walking Simulator-time).

Oh and if you were one of the early guys down, you won 5-15 minutes of idle-time while your friends play out the game. At least for team games, unless you're really good and your friends equally so (i.e. skilled enough to overpower some of the inherent RNG-factors of the game itself and the jank), a huge amount of your game time is spent just waiting around, walking, driving somewhere or picking up the same old stuff again and again.
 
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News Comments > Bungie Backs off Destiny 2 Misstep
11. Re: Game Reviews Dec 12, 2017, 16:00 peteham
 
Bungie continue to amaze me. I don't know if it's benign incompetence or if they're just scummy at this point...

Starting off with *7 hours* of maintenance/down-time during prime-time for the filthy EU peons, yet again! Destiny is an MMO and is marketed as such. However, Bungie being the prize clowns that they are, don't bother having separate maintenance windows for different regions, like, y'know, pretty much every other company operating a globally marketed MMO in 2017. Instead, the game is shut down for a minimum of 4 hours on a weekly basis, essentially. Last week was 6 hours but that was DLC-day. This week, though, it's 7. freaking. hours. From 1500 UTC to 2200 UTC. As in, right when people get off work/school and well into the afternoon. Tuesday is your gaming day? Tough luck. I swear, if D2 had actual content and was the kind of game I spent my entire workday looking forward to playing once I got home, I'd be less exasperated and more outright livid.

As for this debacle. How the hell did they expect to get away with withdrawing content? Oh wait, according to people who played D1, they did the exact same thing there.

- Prestige Leviathan brought down to 300. Yay. No more guaranteed 330 drops from the raid for the people who actually bought Osiris then? Awesome. Hope you got your's during week 1.
- Trials available to all players so long as it does not feature an Osiris-map. LOL. So you're not locked out all the time, but still fairly frequently. How's that for purchasing incentive. How about just having separate queues/playlists for people who didn't buy the DLC, like any decent developer would? If this isn't admitting a low level of confidence (perfectly warranted, btw) in the quality of their own DLC, I don't know what is.
- Same goes for Nightfall. Not locked out 100% of the time, but there will be weeks you can't play it. I.e. you're locked out of content you previously had. Why not just put the non-DLC people on a separate rotation?
- Prestige Nightfall deemed a pinnacle activity. Yep, you're still locked out if you didn't get the DLC. Again, how about different prestige levels? Call the new one Prestige +1 and require 330 and the old one Prestige and require 300. Sounds like a no-brainer that any other company would've gone for at the start.


Hey, at least people on PC got a whole 6 weeks of standard Prestige Leviathan on their non-DLC'd game before they got locked out or forced cough up another $20 though, right? I'll defend them somewhat in the DLC department in that, as an MMO, it's the kind of game where it (IMO) does not make much sense to keep playing without staying on top of additional content packs. But their end of that bargain is that the content should add stuff, not take it away. Osiris is pretty pathetic in that regard. You know it has to be when even IGN brings out the 5/10 for a AAA dev/publisher. They could have included it in the base game for free and it still wouldn't have made a shred of difference because it basically amounts to nothing. In the sense that its removal would've been unnoticed anyway, selling it for an additional $20 down the line is pure genius
 
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News Comments > Bungie Outlines Destiny 2 Plans
11. Re: Game Reviews Nov 30, 2017, 07:37 peteham
 
What everyone else said.

I never played D1, but this launch reminds me a lot of The Division at launch (which of course kind of copied Destiny) (minus the additional Dark Zone grief fest of that end-game). Both are fairly enjoyable casual romps through interesting spaces when playing with friends. Single player, the campaign is sub-par at best. The setting/universe is potentially great but the actual story-telling is plain bad. And once you hit the level cap, which doesn't take long (if you disregard the 299->300 deadlock you'll likely end up in), there is nothing left to do. Same near-zero interaction with others as Division, too.

I never went back to the Division, though I hear it's improved a lot now. D2 is probably going to end up the same. I'll probably grab Osiris because my friends are, but I can't see how they'll be able to make changes that are substantial enough to keep me around or want to return for the next one. Based on the feature overview, it's mostly more of the same stuff with an extra location. And some kind of Diablo rift-like dungeoneering. This doesn't work at all without some actual loot incentive. Right now, it's a loot treadmill without the loot. Power/light is just a number and feels meaningless. You'll reach the soft-cap on your first character in a matter of two weeks right now, and that number is time-gated. Meaning that after you hit 20, you can finish all the weekly stuff that you can get progression from in a single evening (3-4 hours). Add another couple of hours for the weekly raid. The mod system seems like it was made to be annoying when trying to do what little build customization the game provides, by destroying your currently equipped mods when swapping. And the whole mod system is based on gambling rather than just getting to buy the mod you need. Add "YOUR INVENTORY IS FULL" to this. Gaah. Gear level is just a number and doesn't seem to matter at all so long as you're above the required minimum for a specific piece of content. Some guy on YouTube tested the same scout rifle level 100 vs 250 on some mobs in a public event. Same exact damage numbers.

Ah yes, the inventory system in the game is downright atrocious.. Just wtf.. How these game studios manage to build these incredible engines but fail so miserable at simple UI stuff will never cease to baffle me. The game would be unplayable without DestinyItemManager. Kudos for providing the API to let the community build tools like that, at least. But they can't fix everything. Why do shaders and emblems have to occupy inventory slots? Why can't emotes just be shared across characters (oh right, microtransactions)? Why do "quests" like rat-king take up inventory space?

Besides the core gameplay, this game feels half-finished in so many ways.
 
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News Comments > Destiny 2 Free Trial Released
16. Re: Game Reviews Nov 29, 2017, 14:30 peteham
 
My favorite thing about Destiny 2 has been the weekly middle-finger to all their European customers. With their 4-hour (actually 6 this week) maintenance windows, starting at 17:00 CET more or less every thursday.

It's just pure lazy&cheap that's keeping a publisher the size of Activision from having the infrastructure and Ops-people to, y'know, NOT shut down the entire game right in the middle of prime-time every week.
 
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News Comments > Destiny 2 PC Keeping Controller Aim Assist
19. Re: Game Reviews Oct 24, 2017, 15:41 peteham
 
Talutha wrote on Oct 24, 2017, 12:27:
Basically XIM takes a mouse and keyboard and translates it into controller inputs for consoles so you can use M/K controls on a PS4 or XB1. But people are using it on the PC version of Destiny 2 in the competitive multiplayer tricking it into thinking you're using a controller, but you're actually using a M/K. This bundled with the fact that aim assist is VERY liberal in how close you have to be before it locks on basically means you have a very good, fully sanctioned aim hack with mouse and keyboard.
Would be interested in trying just to see what it's like. Since this still has to be translated into stick movement, I assume it has to feel fairly sluggish compared to M/KB, like vsync + triple buffering from hell?

Anyway, coming into Destiny 2 now after a month of PUBG, it's downright amaaazing how snappy and precise the mouse movement feels. Double whammy of port being great and PUBG being pretty rough around the edges But for someone really good with M/KB it's hard to imagine controller aim assist being better even with XIM unless it's better than I imagine. Then again, I seem to recall some other game a while back (was it Halo 2 PC? I don't recall) that had either cross play or multiple controllers, where the net code and aim assist kind of worked together to make it infinitely easier to land melee hits with a controller. And while I've never played Destiny multiplayer, it seems as if melee and slow projectile super-powers may be as much of a thing as fast head shots with hitscan weapons, and some gracious aim assist would definitely help big-time there.
 
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News Comments > South Park: The Fractured But Whole Season Pass Details
5. Re: Game Reviews Oct 14, 2017, 06:43 peteham
 
NKD wrote on Oct 13, 2017, 20:44:
Going to admit this...

...I just now got the pun in the game's title, after seeing it posted here a bunch of times.
Watched a vid, don't recall where but think it was related to Gamescom. Anyway, the games journo was wondering if the German translator for the game had picked up on the pun. The German title is apparently "South Park: Die rektakuläre Zerreissprobe". You hardly need Google translate for that, but: "South Park: The rectal tearing"

.... Think it's safe to say he did.
 
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