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Real Name pete   
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Nickname peteham
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 702 (Apprentice)
User ID 45624
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News Comments > XCOM 2: War of the Chosen & Tactical Legacy Pack Released - XCOM 2 Free Weekend
13. Re: Game Reviews Oct 10, 2018, 15:17 peteham
MoreLuckThanSkill wrote on Oct 10, 2018, 13:40:
Flatline wrote on Oct 10, 2018, 13:20:
Oh also: the new tactical missions are mandatory ironman. No save scumming! And apparently you can't re-start the campaign. I tried to after almost getting TPK'd from a series of spectacular misses and got a 5000 point penalty for it.

Hrm... not sure I like that... that sort of thing is pretty much guaranteed to make me rage out, forced Ironman and not even restarting? lol. At least it's a free update, and it's separate from the main campaign, right? I don't have XCOM 2 installed at the moment, due to massive RPG overload.

I also was less than pleased to discover the forced Iron Man. Some people enjoy the tension but for me, it has the same effect as Hardcore mode in Diablo where it mainly just makes me play super conservatively and s-l-o-o-o-o-w-l-y-y-y-y. In this case: Blue move + overwatch everyone, every turn. Also makes me terrified of using cars for cover. I don't remember if it was XCOM1 or 2 that had the "I'm actually about to explode but you can't see me burning" bug, but it's an instakill for the hapless guy parked next to it. So if it's Iron Man, I'd rather not risk it. They seem to have dropped the concealed mechanic as well for these new missions, for some reason. If nothing else it made the initial turns a lot faster in the campaign.

Oh, and everyone, remember to go into the menus and change the soundtrack It's on WOTC by default. Played a couple of missions before I remembered.
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News Comments > Assassin's Creed Odyssey Released
12. Re: Game Reviews Oct 7, 2018, 04:47 peteham
Kxmode wrote on Oct 7, 2018, 00:59:
There are no haystacks in Odyssey. Can you at least know what's in the game first before you criticize it? I've played EVERY AC game in the main series to the completion (except for Odyssey), so I like to think of myself as an authority on them.
So they are *leaf-piles* instead of haystacks now...
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News Comments > Assassin's Creed Odyssey Released
6. Re: Game Reviews Oct 6, 2018, 09:35 peteham
Pretty sure I've already played this game, despite not playing an AC game since Black Flag. Yet another Ubi-game with 8 hours of content stretched to 60+ hours through the power of cut&paste.

Word of the street is the XP progression has been tuned to be somewhat grindy to sell more XP boosters through the real money shop. That is, you need to do plenty of side quests to reach levels that allow you to progress through the story (see Jim Sterling's video for example). I don't mind a bit of grind but when the side quest material mostly amounts to "MY 5 GOATS HAVE GONE MISSING" or "TORCH THESE 10 DISEASED CORPSES" or "CLEAR THIS FORT"..... Witcher 3 this is not.
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News Comments > XCOM 2: War of the Chosen Tactical Legacy Pack Next Week
14. Re: Game Reviews Oct 3, 2018, 14:26 peteham
Speaking of inventory management, that was one of the less good points about WoTC too. Shuffling those guns, armors and use-items around between every mission became ridiculously tedious after a while. A proper menu with lots of info in one screen taking advantage of PC monitor resolution would have helped tremendously, instead of the console sub menu hell they implemented. If I ever decide to replay, the first thing I'm gonna look for is a load-out mod.

Other than that, I still find WoTC worth every penny. Loads of content and huge improvement over XCOM2 basic.
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News Comments > NVIDIA RTX 20-series Next Month
37. Re: Game Reviews Aug 20, 2018, 17:55 peteham
Slick wrote on Aug 20, 2018, 16:38:
The final sticker price is the weakest reason to boycott, I was mostly referring to the other shady shit that went on in that presentation as I've already mentioned. That was the biggest misdirection reveal I've ever seen.

They announced a price, then immediately set the bar $200 USD higher, WITHIN AN HOUR of the global announcement, then all other retailers followed suit. They also gave zero real-world performance metrics, benchmarks, apples-to-apples comparisons. They made up a new metric to clock their performance at which nobody uses, and nobody even knows what it means (76 terafucks! WOW! NUMBERS!). They are purposefully obfuscating real benchmarks why only comparing ray-tracing performance, and then in their marketing materials claiming that this gen is 6 times more powerful! Read the forums, people are honestly saying that the 2070 will be 6x faster than a 1080 Ti.

If that isn't enough to have consumers up in arms, I honestly don't know what would. The $1900 CAD for a consumer GPU is just icing on the cake.
Probably going to be a hefty amount of forum-rage, because like you point out, some dimwits seem to have picked up that they'll be getting a 7x performance increase over the 1080Ti for any regular/old rendering, not just the new RTX stuff. Assuming this can even be enabled on the previous gen cards, I didn't quite catch whether that will be the case, or if the number is purely there to illustrate how the old generation would be too slow for it to work in the first place.

And while the Battlefield demo was impressive, I'm not too sure we won't see a similar situation to when GeForce 3 introduced shaders many years back. Some games will use RTX and we'll get some even shinier water and prettier shadows, but games will still be developed for the old hardware first. The real utilization won't happen for the first generation. Though they claimed RTX was supposedly "easy" to just turn on, so maybe 1st gen impact will be larger than I think.. We'll see I guess.

As for an MP game like Battlefield, I tend to turn details down anyway in order to have less visual "clutter". I'm in no way ready to replace my 1080Ti but it's not like the 2080Ti is going to go down in price for the next year (at least), so for people who were going to upgrade anyway, even if it's at almost twice the price of the previous Ti... *shrug* Gonna be fun to see some real benchmarks.
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News Comments > MONSTER HUNTER: WORLD's Monster Sales
16. Re: Game Reviews Aug 11, 2018, 08:15 peteham
Bought it and played it for a few hours with some friends (or rather tried to, the lobby/party system is atrocious) and I absolutely hate it so far heh. It's a combination of being bored and overwhelmed by all the shit you need to collect. I've been told MH is like that for everyone at first and you have to persevere until it "clicks", but I'm too old and jaded to go through 5+ hours or intense boredom when I could be doing other things with my time. This game just isn't for me I think.  
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News Comments > DOOM Eternal Gameplay Trailer
17. Re: Game Reviews Aug 11, 2018, 05:54 peteham
I hated the skill challenge progression stuff of the previous game. Instead of blasting through the levels and have fun it's like having a dumb checklist of "here's the arbitrary things you need to do".

Same goes for collectibles tied to leveling up your health and armor. These two put together (and my slight completionist OCD) slowed the game down to a crawl and made me tire of it before I ever finished it. "Oh I need to do 3 leg take-downs on monster B but there are no more monster B left in the entire level.. Oh well guess I have to restart!".
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News Comments > Anthem Gameplay Video
14. Re: Game Reviews Jul 6, 2018, 05:42 peteham
Bishi wrote on Jul 6, 2018, 03:55:
Pretty, but the actual gameplay looks veery dull.
Point mouse here. Hold button down for 10 seconds.
Agreed, but it's almost always impossible to properly gauge the fun factor from a gameplay video with the difficulty set to "demo", anyway. The actual game will no doubt (hopefully) require a bit more in terms of movement, positioning, aim and skill use/timing.
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News Comments > Steam Top 10
5. Re: Game Reviews Jul 2, 2018, 05:25 peteham
MattyC wrote on Jul 2, 2018, 05:14:
I agree with what you are saying, but getting to that 'first' ending still felt really rushed to me. I still enjoyed the game a lot, but I got the impression a good bit may have been cut or dropped there to meet a deadline or something.
That's what he's trying to say without spoiling anything though This is more a weird presentation issue on behalf of the game creator than anything else, but the four main playthroughs and endings in Automata aren't alternate endings in the traditional sense. They're chapters or routes. Your "second playthrough" to get ending B will be fairly different from your first.

Essentially, if you've gotten the first ending, so far, you've only seen "Act 1".
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News Comments > Apple on Steam Link iOS Rejection
5. Re: Game Reviews May 27, 2018, 14:42 peteham
RedEye9 wrote on May 27, 2018, 13:47:
Apples response translated: We were not getting a big enough cut.
Yes indeedy: "violates a number of guidelines around user generated content, in-app purchases, content codes."

Somewhat ironic, though, considering Steam itself has a content policy which does not allow in-app purchases to circumvent their distribution system, AFAIK.

Goes around, comes around? And thus we ended up with EA games only on Origin... Although in this case, there's no way of circumventing Apple's walled garden.
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News Comments > Steam Top 10
13. Re: Game Reviews May 14, 2018, 12:12 peteham
Ravor wrote on May 14, 2018, 09:18:
I assume PUBG is on the #1 because of game sales, but because of key sales to unlock crates. I could be wrong though!
Pretty sure these are actual sales only, and marketplace-stuff isn't factored in at all. Otherwise you could expect to see titles like CS:GO and DOTA here.
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News Comments > Fortnite 50v50 Returns
9. Re: Game Reviews May 12, 2018, 11:39 peteham
theglaze wrote on May 12, 2018, 02:45:
4. Easy repetition; joining a new match instantly after a loss keeps the player engaged.
Adding some things to this:

- NOT winning never really feels like *losing* because actually winning is so rare and semi-random anyway. It's more about having fun in each game and score some kills and every game is different.
- The immeiacy of everything (dying, restarting) ensures that unlike rounds-based games (especially team-based shooters like CS, Overwatch, Battlefield) you're never stuck in a match where your team is clearly inferior and you're just getting stomped for 15 minutes; having to play out the match anyway.
- An extension of the above: Not having to be stuck with the same shitty toxic team-mates for 15 miserable minutes while the match plays out.
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News Comments > Battlefield V Battle Royale Plans?
20. Re: Game Reviews Apr 19, 2018, 03:05 peteham
Mordecai Walfish wrote on Apr 19, 2018, 00:45:
Maybe they can be the first ones to create a battle royale mode that is actually a fully fleshed out game, instead of a empty shell of a dayz clone with other mechanics hindered by being an afterthought to the core "loot places and kill people" mechanic. And no, pubg does not count. Look at how vehicles handle in that game; it looks like it's still in beta. dice could nail vehicles and make them actually feel decent, and i'm all for that. fortnite feels really jank because it ends up devolving into a "spam construction pieces" battle at the end of the match, and that type of gameplay is very shallow IMO. Sure its fast-paced and exciting and fun at times, but the gameplay mechanic feels very much out of place in a battle royale type game. having defensive barriers and stuff is nifty, but just being able to spam them everywhere freely is detrimental to a deeper gameplay experience that could be there.

given the success of pubg/fortnite, its a no-brainer that the major fps franchises will be exploring this multiplayer mode, and the battlefield series is perfect because it already has the large player infrastructure down very well, and an engine thats been built already with pretty much everything that this type of game would need.
Yep, yep and yep. If anyone's perfectly positioned for replacing PUBG as the military-BR-of-choice, it's DICE/BF. I'll play this to death if they get the major things right and don't turn it into MTX-hell.. And I'm pretty sure half of PUBG's veteran playerbase would jump ship immediately if it's good. Most seeming pretty resigned about BlueHole's inability to fix their engine/platform's deeper issues like bad framerate/smoothness, plain bad netcode (cheating and hitdetection) and endless other janky bits.
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News Comments > Tom Clancy's Ghost Recon Wildlands Free Weekend
9. Re: Game Reviews Apr 13, 2018, 14:35 peteham
My two cents: Only worth spending time on for casual/relaxing co-op with friends. Nice excuse for getting together on Discord for a few evenings of low stress gaming. Personally couldn't play five minutes of this game solo, but YMMV.

Map is huge, and there are enough points of interest that doing 100% is surely going to take 200 hours. Sadly, it's also a generic box-ticking fest that stands out even for Ubisoft. The gameplay isn't particularly good; guns don't have any "weight" or "crunch", movement feels odd, and the driving physics are *atrociously* bad. Do yourself a favor and unlock helicopter-summoning ASAP, as flying is the least terrible way of getting around without fast travelling. Leveling up/upgrading is fairly inconsequential, and the whole game is the same 5'ish mission types repeated over and over and over and over and over. For co-op, though, we did find the lack of leveling/progression to be more of an advantage than anything, as we had no problem playing together despite having different schedules completion percentages over time (most of the weapon unlock stuff is about getting more options, not necessarily power.)

Haven't tried the PvP, so can't comment on it.
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News Comments > Radical Heights Launched
8. Re: Game Reviews Apr 10, 2018, 16:38 peteham
Beamer wrote on Apr 10, 2018, 15:45:
If you think you can make something, do more work towards making it before showing it off. Blah blah, only one chance to make a first impression. How many games pick up steam later on in life, especially after a mediocre-or-worse launch? Fortnite, by completely changing what the game was (to the point that the title no longer makes sense), and... uh...?
With Lawbreakers failing the way it did, I'd guess this move is forced by their financial situation. Either release now and hope for some income or investor interest, or run out of cash for payroll in a few months anyway, having released nothing. I really can't see this doing well in any state though. At a superficial level, it's too similar to the pre-existing juggernaut of Fortnite. Much like the next big MOBA-situation of yesteryear.
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News Comments > Fallout 4 Free Weekend
29. Re: Game Reviews Jan 30, 2018, 20:38 peteham
chickenboo wrote on Jan 30, 2018, 12:30:
Cutter wrote on Jan 30, 2018, 12:10:
... going around playing junkman and hauling around everything in sight.

Hahaha this is perfect. I think this is one of the things that's turned me off Bethesda games in the last few years, ever since Skyrim. The constant unceasing looting. Corpses to loot full of apples and potatoes and candles and silver cups and platters. Cupboards and closets everywhere. Every time I see a Draugr corpse in a dungeon I'd feel compelled to take the 3 coins rusting away on it.

Fallout 4 would be even worse if I need to loot all these dumb housing components whenever I see them (in addition to all the ammo, various armor, weapons to sell, and then animal/insect parts, in addition to silver platters and cold war era scotch). "Ooh this corpse has a "Leather Couch Left Armrest Upholstery" better grab that if I ever want a nice looking couch. And this chest has kitchen chair pads so I don't scuff my house's floor when I sit in the chair!"
Heh FO4 is actually the only game I've returned on Steam. Barely got out of the vault and back to "my house" before becoming over-encumbered. Hopped on Nexus and found a carrying cap mod which turned out to be broken -
after having wasted some time troubleshooting the mod manager etc.. Found another that did work but was already low on patience and high on "I already did 100+ hours of this bs in FO3 and another 200+ in Skyrim".

Then discovered the physics/collision detection craps itself if you go above 60 fps, as I started getting stuck in front of every freaking terminal in the game. The fix? Having to use a third party frame rate limiter or yet another mod.. What the...

Patience depleted. Goodbye.
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News Comments > PUBG Cheaters and Not Cheaters Identified
15. Re: Game Reviews Jan 19, 2018, 20:56 peteham
Leper wrote on Jan 19, 2018, 17:19:
So what else can they do besides banning them (with the side effect forcing the cheaters to buy another copy of the game if they want to play)? Is there some other way to deter cheating that they aren't doing? Who cares if it makes the company a little extra money if it's only cheaters paying? If you can't ban a cheater for life from your game, then at least they should have to pay more. Yeah, some of that money becomes profit but certainly some of it will get invested back into the game to make it better.
CS supposedly requires you to register and validate a phone number to your account in order to join ranked games. It's probably not a 100% perfect solution, but at least it makes it a little harder to just make endless throw-away accounts. I'd like to see something similar for PUBG. And let players who refuse to register/validate queue with other players who do the same.
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News Comments > Steam Top 10
7. Re: Game Reviews Jan 15, 2018, 10:20 peteham
Jagacademy wrote on Jan 15, 2018, 09:23:
It is super incredibly obvious when someone is cheating, it should never come down to "Hmm, maybe this person is just good." You'll watch the Death Cam and see them firing into the ground over and over again, since many of the cheats circumvent line-of-sight mechanics. Aimbotting is common as well, in which you'll see their reticule snap straight to someone's head, kill them in 1 second, instantly snap to another head, kill them in 1 second, etc. If you keep an eye on the killcam (edit: killfeed) as well, it is easy to spot cheaters, as their name keeps popping up with kill after kill.

In 3rd person, cheating is an epidemic in this game. I've had days when it was every other match, sometimes game after game after game. Switched to 1st person, and almost never see a cheater, so that works for now.
The kill-cam bugs out. Getting shot by someone staring at the floor in the killcam doesn't have to mean they're cheating.

Not to mention, in a game with 100 players on the field, you're going to be on the receiving end of quite a few shots that are just dumb luck, through sheer power of numbers. I once headshot a guy going full speed on a motorbike 350 metres away, with a KAR98 and a red dot. An almost impossible shot and could barely even see what I was aiming at. I'm sure the guy must've reported me. Not even sure why I tried shooting haha.

Other than that, I haven't really noticed too much obvious cheating lately. I pretty much only play squads though, on EU. Maybe it's worse in duo/solo or other regions, but in my view, people tend to be too quick to scream "cheater". Especially for a game with netcode this wonky, strange stuff is going to happen.
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News Comments > Destiny 2 The Dawning Dawns
9. Re: Game Reviews Dec 19, 2017, 15:11 peteham
Rhialto wrote on Dec 19, 2017, 12:33:
I've got a code with my new video card, I don't want to activate it because I'm not interested in that game. Suggestions? I know if I sell/trade the person needs to have a 1080 or 1080 Ti.
Cast it into the fire!
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News Comments > Destiny 2 The Dawning Dawns
8. Re: Game Reviews Dec 19, 2017, 15:06 peteham
Tipsy McStagger wrote on Dec 19, 2017, 11:55:
Bright dust can be acquired by dismantling shaders/ships/sparrows. You get tons of these with just regular play so not that bad unless the prices are ridiculous like 3000 bright dust.
I've played enough to have two characters at the expansion level cap, and a third at the old cap (305). Not sure how many hours that amounts to. 100-200?

Now, I've only used my in-game silver to buy fireteam tokens, of which I've gotten a few. Sitting at about 3000 bright dust at the moment. There's no way to actively farm it in-game besides just grinding levels. Let's say I could increase that 50% if I dismantled every Eververse shader/sparrow/ship I have. It's still a pittance. These items cost the same as the rest of the store-stuff, so between 400-1500+. For reference, 2000 silver can be bought for 20 EUR or 23-24 USD. These rewards could've been handed out for challenges and im-game objectives in a game that's so content lite it desperately needs stuff to do, but no. The entire end-game is balanced around this, and it's glorious...
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702 Comments. 36 pages. Viewing page 1.
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