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Real Name pete   
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Nickname peteham
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Homepage None given.
Signed On Dec 14, 2007, 18:39
Total Comments 732 (Apprentice)
User ID 45624
 
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News Comments > Predator: Hunting Grounds PC Plans

10. Re: Predator: Hunting Grounds PC Plans Dec 11, 2019, 05:34 peteham
 
Bill Borre wrote on Dec 10, 2019, 18:47:
Predators are mammals?
Ground breakingly generic!

Straight for the chainmail bikini trope.
 
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News Comments > Fallen Order is EA's Best-Ever PC Star Wars Launch

17. Re: Fallen Order is EA's Best-Ever PC Star Wars Launch Nov 26, 2019, 13:43 peteham
 
Glad it's doing well for them and I hope they get to make another where they get to apply what they've learned.

Enjoying it so far, close to the end but haven't quite finished it yet.. Weak 8/10 for me at the moment. I enjoy both Metroidvania and the From games but I have to say CJ is pretty spot on. The story and characters are weak. The game starts strong but starts dropping off the closer you get to the end. Backtracking for treasure and upgrades is one of the main things in these games but:

1. 90% of chests just have cosmetics. These should have just been story unlocks or something.
2. The game is screaming for fast travel. Going back for that chest you missed is too much of a chore when you not only have to walk all the way out there, you also have to walk back to your ship when you're done. And not every passage you see on the map is traversable in both directions because.. leveldesign...

Aside from that, there's some jank but I haven't had a crash in 20+ hours. Combat feels a bit wonky and not crisp at all. I hear the parry window is tied to frame rate which would explain some of my frustrations in tougher encounters. Star Wars atmosphere on point and some of the environments are amazing (kinda wish it was a CRPG with these production values... oh well).
 
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News Comments > Get Bad North for Free

14. Re: Get Bad North for Free Nov 22, 2019, 02:45 peteham
 
I have such a terrible login experience every time I head over there to claim my freebies. It may be better in the actual client, I don't know, but it doesn't instill a lot of confidence when it comes to the possibility of making actual purchases on their entire platform. I mean, I don't use this thing more than once per month but I pretty much always have some sort of issue logging in when I do.

Right now, I'm just getting a spinner "Verifying". So yeah.. Guess I'll try later.

Usually, it's their terrible 2FA causing the hold up. They've lazily NOT opted to support any of the default authenticators out there and instead send you a code by email. An email that I have yet to see arrive in timely fashion. Request your login code today, sign in tomorrow!

 
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News Comments > On Diablo IV Leveling

26. Re: On Diablo IV Leveling Nov 20, 2019, 17:03 peteham
 
Honestly, most going on about how D2 offered more choice than D3 either don't remember D2 very well, or never played past normal difficulty. Sure, your skill selections were permanent but there were only 1-2 builds per class that actually worked on Hell difficulty anyway, and every single end-game player was using the same ones. The common denominator for pretty much all of them was saving your skill points until you could pump every point into the top level skill of choice. Failing to do so and spreading your stuff around, testing different shit etc. would have you hit the damage wall hard, and be completely unable to kill a thing past nightmare/hell. I'm willing to bet 95% of everyone who plays Diablo or PoE "non-casually" is just copying someone else's build anyway.

As for choices, there's just no way of knowing how well something works without testing in these games. The information you get in-game is always incomplete because you can't know how the damage calculation actually works. Where's the fun in selecting a skill that turns out to be pure garbage and then being stuck with it, or rerolling?

Challenge-wise, you can pretty much make any of these games as "hard" as you want with the difficulty selectors. The problem is nobody has found a way to make ARPGs particularly challenging while remaining fun to play, so it's mostly about choosing a setting that gives you the best balance of kill speed and drop rate bonuses in the end.... Difficulty = How damage spongy do you want your enemies to be, vs. how often you want to get one-shot? For hardcore players (in the one-life-per-char sense) that balance obviously tips more towards safety but it's the same trade-off none the less. Diablo 3 *tried* to change this with its infernal difficulty, and failed miserably. They removed massive life leech and replaced on-demand full heals (potions) with health orbs to combat the incoming one-shot damage issue. It still wasn't fun, the bullet sponge monsters and one-shot meta was still very much there, and the only classes really able to progress were the ranged ones, and only by kiting all day and all night. Turns out that running, taking a shot, running, taking a shot, running, taking a shot ... isn't good gameplay.
 
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News Comments > Obsidian: Pillars of Eternity III Uncertain, Would Require Changes

17. Re: Obsidian: Pillars of Eternity III Uncertain, Would Require Changes Nov 11, 2019, 20:45 peteham
 
I enjoyed the first game with expansions. The second game not so much. The first had the advantage of being the first serious new entry of its kind in a very, very long time, I guess.

Can't really put my finger on any specific thing that made me not like the sequel. With either game, I never really cared much about the story and never found the drive to explore or discover stuff about the world. Page upon page of text and I didn't really give a crap about any of it. Care about party members? Not really. Give a damn about factions? Nope. The ship? Bleh.

Replayed PS:T a few months back, and what a difference. Story, setting and writing that just instantly grabs you, from the second you wake up in the mortuary. Almost every location manages to be memorable. I can hardly remember a single location from PoE2. Just an endless assortment of islands.

Also never been a fan of RtwP. Hated it in Baldur's Gate too. Turn based is so, so much better when done properly.
 
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News Comments > EA Steam Return Hint

11. Re: EA Steam Return Hint Oct 26, 2019, 16:17 peteham
 
Wasn't the main [stated, at least] reason they pulled out back in the day the inability to sell DLC directly, rather than going via Steam and give Valve a cut? Did something change in that regard lately?  
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News Comments > Steam Top 10

14. Re: Steam Top 10 Sep 16, 2019, 12:24 peteham
 
Beamer wrote on Sep 16, 2019, 10:40:
Peteham made it sound terrible. You made it sound hysterical.
I'm right, of course

Seriously though, I guess YMMV, as always.

Personally, I don't enjoy it at all and would much rather shoot, chainsaw and stab things than bob around and be an ammo donkey and buffbot for my friends. Other than that, you get to zap things for... some... effect.. But it's a close proximity auto-aim/just-hold-LMB thing that requires zero aim or skill and isn't even remotely fun to use. At no point do you feel like you're contributing as much to the combat action as the real players. Scripted set pieces where the droid has to push a button to lower a bridge etc. doesn't really count. And it has that added bit of suck because you know your friends are having a lot more fun than you are.

On the ability tree side, you can equip two abilities at once, allowing you to do stuff like stimming your friends, pulse to highlight enemies and so on. These skills are on a cooldown of approx 60 seconds.

There may be more interesting unlocks later on, but for at least the first two chapters, which is what I've seen of the game so far, it's seriously bland.

Speaking of skill tree unlocks, to actually get them you need to be actively looking for components (basically collectibles). Not sure if the total component pickups exceeds what you need to max the skill tree before the end, but based on the initial supply I'm guessing you have to actually find them all - something nobody's going to do on a first (and for most; only) playthrough.

Kinda hoping the bot blows up and you get to play three gears for the remaining chapters or something but I'm fairly certain the bot is there to stay for the reasons stated when Gears 4 didn't have more than two player co-op (more actual players requiring too many cover spots and so on).

This comment was edited on Sep 16, 2019, 12:36.
 
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News Comments > Steam Top 10

11. Re: Steam Top 10 Sep 16, 2019, 09:58 peteham
 
Word of warning to potential Gears 5 co-op players: It says 3 player campaign co-op on the box, but the last guy actually has to play the bot, as we found out... The bot is essentially a glorified spectator, so it's more like 2.5 player co-op. People following the series probably knew this already but to us it was a bit disappointing.

Not a huge deal for the price of entry if using the gamepass, and you can take turns on robot-duty between chapters or whatever, but, yeah, if you're three people someone's going to have less fun than the others.
 
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News Comments > The End is Nigh and ABZU Free on Epic Games Store

39. Re: The End is Nigh and ABZU Free on Epic Games Store Sep 6, 2019, 19:14 peteham
 
Slick wrote on Sep 6, 2019, 14:58:
Abzu is supposed to be good, I got it for my Hexbox One and haven't gotten around to playing it yet. I miss really engrossing well crafted AAA single-player games. Cyberpunk can't get here soon enough, cause I just keep going back to playing multiplayer shooters...
If memory serves, it's only a couple of hours long. It's basically underwater Journey, so not everyone's cup of tea, but I enjoyed it a lot. Perfect game for a rainy Sunday morning.
 
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News Comments > Get Assassin's Creed Odyssey Fields of Elysium for Free

8. Re: Get Assassin's Creed Odyssey Fields of Elysium for Free Aug 27, 2019, 17:10 peteham
 
I just didn't enjoy either Odyssey or Origins that much. The worlds they've built are amazing, , especially Origins. Something about Egypt and pyramids that greek huts or temples can't match. But the gameplay just becomes complete drudgery after 4-5 hours. At this point you'll have seen every quest variety the games have to offer but you're not even 10% through yet. If I see another fort-of-kill-two-captains-loot-two-chests-burn-2-supplies-find-the-nations-chest in this life time, I may just implode.

Storywise, I hardly remember a thing. There's just too much game spread far too thin. Odyssey is actually worse than Origins in this regard. I'd guess twice or more the size? With the same cut & pasted content essentially. Can't barely remember a single NPC or story beat in Odyssey. A couple in Origins.

Forts.

Forts.

Bandit camp.

Leader house.

Forts.

(For the uninitiated: they're all different size forts)

Bounty hunters, aka that terrible nemesis imitation (to be fair, I didn't enjoy it in SoM either): Thankfully they just let you pay off the whole thing for a pittance from the map screen anywhere. It's ridiculous how every bounty hunter in Greece automatically knows where you are and you will literally finish slitting the throat of the first guy when the horns sound again, announcing the approach of the next guy. And the next. And so on. I once lost an entire fort clear worth of progress because the buggers just kept on coming and you can't really take that many hits on hard.

On that note: Incoming poison is ludicrous (on hard at least). A single hit from Sir Bulletsponge will kill you unless you have the heal/status clear skill ready.

Second note: You can't save in forts. Some of them are huge. A workaround is to exit the "hostile" area which allows you to save and not have to re-clear/assassinate every last henchman all over again if you or the controls mess up and you get spotted.

Oh yeah. It wouldn't be Assassin's Creed if the controls didn't regularly betray you. The addition of a descend button has certainly helped but whenever the game expects speed or accuracy, you may just find yourself glued to the wall you were trying to get behind while arrows slam into your back..

Odyssey also has that completely Oblivion-esque leveling system where getting a level ironically means you lose power, once you no longer have more core combat skills to gain at least (the "end-game" stat modifier points don't amount to much). You level up, your enemies immediately scale to your level (unless you disable scaling for a truly snooze-worthy gameplay experience), but your gear stays the same. Meaning you have to upgrade all your stuff every 5 levels or so to keep up. Again, it's just a tedious task to perform. And it actually becomes quite expensive. Unlike most RPGs where you're swimming in cash by the end, you will not max your ship and character in Odyssey short of spending 200+ hours. Not that you need it, but, you know..

Will give them credit for the DLCs though. Feels like a proper expansion and is actually more focused than the main game (though fear not, there's still forts!).


Uhm. So yeah. Dear diary, nobody's ever going to read that but I feel so much better now
 
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News Comments > Star Wars Jedi: Fallen Order Video

3. Re: Star Wars Jedi: Fallen Order Video Jun 25, 2019, 17:05 peteham
 
The make or break for me will be just how much Metroidvania it has. At one point they show a rotatable map of the area, so it may be at least a bit less linear than it looks. Or it may be just to find collectibles. If it's basically Uncharted with more Star Wars, I'm not too excited about it..

Based on some YouTube vid I saw, it also seems the combat takes more finesse and is more methodical than it looks. You supposedly have to time your moves correctly to riposte, block blaster shots and so on, so it's not more or less automatic/mainly skill tree based like it was in Jedi Knight.

Just hope it doesn't turn out to be another mediocrity-fest like The Force Unleashed.
 
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News Comments > Wanking Simulator Announced

12. Re: Wanking Simulator Announced May 14, 2019, 12:24 peteham
 
aka_STEVE wrote on May 14, 2019, 07:46:
HOW is this not en EPIC games store exclusive !?!?!?!?
Laugh2
 
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News Comments > BioWare on the State of Anthem

21. Re: Game Reviews Mar 14, 2019, 17:13 peteham
 
Nucas wrote on Mar 14, 2019, 15:45:
gameplay was fun but the content was at best anemic. i'm looking forward to having a completed game to play in a year or two but not much going on with it at present.
Yeah I think this will be a good co-op romp once it's on sale for me.. I think the sum of all issues here go so deep I have zero faith it's going to be the game it could have been before Anthem 2 though (assuming that ever happens now).

If it was Blizzard, maybe, but Bioware/EA? No way.
 
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News Comments > 350K+ Apex Legend Cheaters Banned

7. Re: Game Reviews Mar 9, 2019, 18:32 peteham
 
theglaze wrote on Mar 9, 2019, 18:01:
350,000 cheaters over a 50,000,000 population = 0.7% banned

Perhaps for every cheater caught, there are 4 more out there running around? So that works out to being about 3 players per match.

The chance of you running into one of those players, for them having a cheating tool that gives them an actual advantage, and they successfully use said tool... that's still pretty damn rare.

And a hugely disproportionate amount of those are (shockingly) in the Asia region. So if you are unfortunate enough to play there, the chance is probably significantly higher. Everywhere else, probably a lot lower.

This being a F2P game, banned players can presumably just create a new Origin account and start over. Unless the ban uses some kind of hardware ID or hidden cheater queue under the covers and they just haven't told anyone.
 
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News Comments > Apex Legends Hits 1M Players Right Off

35. Re: Game Reviews Feb 5, 2019, 17:28 peteham
 
Jivaro wrote on Feb 5, 2019, 17:07:
Two classes hidden behind a paywall? There isn't a way to earn them by playing?
12.000 Legend Tokens or 750 Apex Coins ($7.50). Legend Tokens are earned through match XP. Can't really speak to the earn-rate; it's obviously going to be faster if you're good at the game and it could amount to a ludicrous grind for a normal player, for all I know. But it's certainly possible.
 
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News Comments > Apex Legends Hits 1M Players Right Off

23. Re: Game Reviews Feb 5, 2019, 14:02 peteham
 
I guess Titans would be hard to balance. One-shot from afar by a heavy railgun isn't too much fun in a mode where you (barring a team rez) only get one life per game.

Speaking of team rez, it's the greatest thing. Back in PUBG we used to drop school/Pochinki out of sheer boredom with safe places (run around and loot nothing for 10 minutes, then get caught in a bad spot and get owned without hardly firing a shot). Problem is that in PUBG hotspots, usually only 1-2 guys of the 4 player squad would make it out alive. Options? Either suicide or play it out, with the dead guys then having to wait 10-15 minutes. That shit gets old and boring really fast for everyone. Blackout had the same problem though not quite as slow. Here they give you a chance of bringing back dead team mates (without gear) if you come out on top of a squad fight, and are able to make it to one of the rez stations. This also means you will usually face full squads in fire fights.


Other than that, feels as polished and smooth as Blackops and it's free to play. If they can keep the positive momentum/buzz going with some regular updates, balancing, maps, guns etc. (unlike Blackops which seems designed around not doing a thing until the inevitable full installment in a year), I think it has a lot going for it.
 
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News Comments > Anthem Open Demo Live

34. Re: Game Reviews Feb 2, 2019, 09:42 peteham
 
Quinn wrote on Feb 2, 2019, 07:57:
Some friendly advice: fly low above water or through water(falls) and you are "cooled". Perfect for exploration and travel as your overheat actually diminishes while flying this way.
Adding to this, you can also dive to cool off, and extend your flight time that way.

I saw a YouTube video where the guy indicated the overheating felt more aggressively tuned in the demo than in some version he had tested but I don't recall which. In any case, I don't necessarily think it's a bad thing to have a forced skill-based element to extending your flight time rather than just being able to point your noise at the objective while going to the bathroom (to use some hyperbole ). Makes traversal a bit more interesting. It's just that the quality of PC flight controls in their current state makes rapid direction changes for diving+leveling out as well as detouring via waterfalls etc. a bit shit, when the suit behaves like a drunken bumblebee.
 
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News Comments > Subnautica: Below Zero Early Access

10. Re: Game Reviews Feb 1, 2019, 08:47 peteham
 
Loved Subnautica, and I don't even like survival games. Great atmosphere, surprisingly fun story & mystery, fantastic exploration and locations. Not to mention tolerable amount of hunger/thirst management, which you could pretty much eliminate entirely with grow-beds mid to late game and focus on exploration and expansion rather than the tedium of staying alive. Good progression there.

Early Access for the expansion was insta-buy for me, but going to wait it's done or nearly so before digging in. It probably won't be able to replicate the wonder of the first for me (partially caused by me knowing literally nothing about it when I started playing) but Subnautica still managed to be one of those extremely rare games these days where I was still hungry for more by the time I finished it.
 
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News Comments > On Tomorrow's Public Anthem Demo

27. Re: Game Reviews Feb 1, 2019, 05:53 peteham
 
SpectralMeat wrote on Feb 1, 2019, 05:36:
Asmodai wrote on Feb 1, 2019, 03:47:
Gawd, is it showing my age that I don't even care about Anthem at this point?

It's nothing particular about the game, EA or anything else, but looking at some of the demo footage, it's just a big old 'meh' to me.
Same here. I'll check out the demo just for shits and giggles but tbh I am more excited for the Civ6 expansion than for Anthem
I thought the same before trying the demo but I found it a lot more fun to play than it looks in videos. That's not saying the game (as represented in the demo) doesn't have major issues, the most serious one for me being flying (arguably their main distinguishing feature), along with a bunch of quality of life stuff.

The game does allow you to switch to controller on the fly, so I did try briefly with a pad just to check out the feel. The gameplay is wayyyy too fast to swap between m+kb and controller whenever you enter "vehicle mode" the way I usually play games like GTA. Still, flying on a gameplad is fun and feels immediately intuitive. Meanwhile, m+kb, has you fighting the controls instead. The "you'll get used to it" statement from Reddit a week ago is like going "oh well, if you insist on using mouse+kb you don't get enjoy one of our primary gameplay pillars".

Overall, though, I'm going to keep this on my radar. Currently trying to convince my co-op group to wait some months as I'm sure this will be a vastly better game in a year. Provided it doesn't tank so hard they just give it the ME:A treatment.. But hey,this time there isn't a B-team to throw under the bus.
 
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News Comments > Anthem Demo Issues

35. Re: Game Reviews Jan 26, 2019, 11:37 peteham
 
Some random jumbled thoughts after playing through the demo twice with a group of friends.

- Feels more like a beta than a demo. Not because of stability (not a single crash) but because it feels a bit... Unfinished.
- Gameplay as a whole is better than I thought after seeing vids, but the *gunplay* sucks. Skills/spells/whatever is where it's at for doing damage, the guns are just pea-shooters.
- Mouse & keyboard controls for flying are almost insultingly bad, especially under water. Pretty much every preview mentioned this, but I had to try it before realizing just how bad. The fact that they think this is OK for release is surprising to me, and probably indicative of the attention the PC version is getting...
- Haven't seen menus this bad in a while. Just one hour in, managing your inventory etc. is already starting to feel a bit nightmare'ish. Ripped straight from the console version with rudimentary PC input on top.

Finally, the way dialog/back to town stuff between missions is handled, makes for a terrible co-op experience:
- You're ALL stuck in town until the last slow-poke clicks ready. You can't mess around, shoot trash mobs or grab some collectibles. You HAVE to wait in menus or tinker with load-outs until the whole party is ready to go out again.
- Your friends that haven't seen a particular cut scene yet get to feel like they're making everyone else wait (and they totally are). You're more likely to skip all dialog than listen to it.
- Conversely, the people waiting this out for the n-th time will be there to ruin New Guy(tm)'s cut scenes with discord chatter.
- Having to walk everywhere in this space just sucks. It's like Everyone's Gone To The Rapture again.


 
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