RogueSix wrote on Feb 10, 2025, 11:03:Can confirm. I got Triangle Strategy for the Quest, in an effort to find something to actually use it for (after picking one up for somewhat cheap on Black Friday). Similar deal, where you move around on the chessboard and (in theory) move the pieces with your hands.
Apparently they want to put you in the position where you are moving about the virtual tabletop. While that might be cool for novelty's sake for a few turns, I bet this will become super-disorientating once you get past turn 50 or so, let alone when you are far advanced in 'one more turn' binge mode. Your head will likely literally be spinning like 'wait, where is my capital bro?!?'.
Yifes wrote on Jun 6, 2024, 15:36:
Yeah, it’s a card game for people who like card games and deck builders. It’s nothing like XCOM aside from some minor tactical and research elements.
The comparisons to XCOM probably resulted in a lot of disappointed gamers and contributed to the poor sales.
FloorPie wrote on May 6, 2024, 01:15:The right call for sure.
Well...apparently 200k or so negative reviews in 48 hours got Sony to wake up and smell the roses. Sony capitulates and admits "its still learning" about the PC world.
https://twitter.com/PlayStation/status/1787331667616829929
https://www.reddit.com/r/Helldivers/comments/1cl9z62/news_from_playstation_themselves/
AI (Content)
The Content Team spent January working on early versions of the engineer, hygiene, hawker, and tourist behaviors.
The first pass on the engineer handles maintenance operations for wall panels inside ships and hangars, including inspecting internal fuses and replacing them if damaged. The initial implementation of the hygiene behavior gives NPCs the ability to use toilets, sinks, and showers, while the Hawker is a generic activity that handles various street vendors and speakers. For example, NPCs manning hotdog or taco stands. The first pass on the tourist behavior deals with characters going to and traveling around areas to look at points of interest.
The team are also looking to introduce new behaviors into the ‘leisure’ and ‘eat and drink’ activities, such as vending and arcade machine use.
Slick wrote on Oct 13, 2020, 21:50:I think for a lot of people who do EA (me not being one of them, for the record), part of the fun comes from being "part of" the development process. I.e. discussing things on the forums at a point in time when the devs are very likely to at least read some of it, without necessarily answering... Or just being involved with the community in general. Probably not too dissimilar from being part of a modding community as a non-modder, where most of the releases are janky-ass unplayable messes
Who is paying to play a SP RPG in an unfinished state? You only get one crack at it.
eRe4s3r wrote on Jun 8, 2020, 15:12:Honestly, being able to install a mod and delete carrying caps has to be THE best part playing on PC.
I am not proud of it, but I also did them all.. like really all, I did my once-100% run .. exactly once (and discovered there are quests you can silently fail.. not amused). But I had a mod to make carrying all the stuff possible without going back anywhere, don't think I would have done it otherwise. So I can see why the devs would want to change that![]()
Slick wrote on Apr 30, 2020, 01:56:Me too. You just know you're in for 60 plus hours of big beautifully crafted (and I'm sure very expensive) worlds, but almost universally shallow gameplay mechanics, plot and story line stretched way too thin, and the overwhelmning feeling of "I've played this game before".
Anyone else just absolutely fed up with theses so-called "open world" games?
It's like the first time anyone discovers something that works, everyone has to overuse it till they run it into the ground. Happens to basically everything, but jesus I'm so sick and tired of having to find the game within the game.
Bill Borre wrote on Dec 10, 2019, 18:47:Ground breakingly generic!
Predators are mammals?