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Real Name pete   
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Nickname peteham
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Signed On Dec 14, 2007, 18:39
Total Comments 674 (Apprentice)
User ID 45624
 
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News Comments > Destiny 2 PC Keeping Controller Aim Assist
19. Re: Game Reviews Oct 24, 2017, 15:41 peteham
 
Talutha wrote on Oct 24, 2017, 12:27:
Basically XIM takes a mouse and keyboard and translates it into controller inputs for consoles so you can use M/K controls on a PS4 or XB1. But people are using it on the PC version of Destiny 2 in the competitive multiplayer tricking it into thinking you're using a controller, but you're actually using a M/K. This bundled with the fact that aim assist is VERY liberal in how close you have to be before it locks on basically means you have a very good, fully sanctioned aim hack with mouse and keyboard.
Would be interested in trying just to see what it's like. Since this still has to be translated into stick movement, I assume it has to feel fairly sluggish compared to M/KB, like vsync + triple buffering from hell?

Anyway, coming into Destiny 2 now after a month of PUBG, it's downright amaaazing how snappy and precise the mouse movement feels. Double whammy of port being great and PUBG being pretty rough around the edges But for someone really good with M/KB it's hard to imagine controller aim assist being better even with XIM unless it's better than I imagine. Then again, I seem to recall some other game a while back (was it Halo 2 PC? I don't recall) that had either cross play or multiple controllers, where the net code and aim assist kind of worked together to make it infinitely easier to land melee hits with a controller. And while I've never played Destiny multiplayer, it seems as if melee and slow projectile super-powers may be as much of a thing as fast head shots with hitscan weapons, and some gracious aim assist would definitely help big-time there.
 
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News Comments > South Park: The Fractured But Whole Season Pass Details
5. Re: Game Reviews Oct 14, 2017, 06:43 peteham
 
NKD wrote on Oct 13, 2017, 20:44:
Going to admit this...

...I just now got the pun in the game's title, after seeing it posted here a bunch of times.
Watched a vid, don't recall where but think it was related to Gamescom. Anyway, the games journo was wondering if the German translator for the game had picked up on the pun. The German title is apparently "South Park: Die rektakuläre Zerreissprobe". You hardly need Google translate for that, but: "South Park: The rectal tearing"

.... Think it's safe to say he did.
 
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News Comments > Free DRM-Free Torchlight 1 & 2 for Owners
10. Re: Game Reviews Oct 12, 2017, 19:19 peteham
 
Strange. I have both TL1 and 2 on Steam but when I did the connect thing GOG just says "no eligible games found". Anyone else have that?

Edit: Ah, reading is fundamental. Says on the top of the page your Steam profile must be public. My privacy settings were set to friends only. Apparently a profile refresh can only be done once every two hours so we'll see if this fixes it, tomorrow.
 
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News Comments > Assassin's Creed Origins Season Pass and Free Content Outlined
12. Re: Game Reviews Oct 11, 2017, 19:47 peteham
 
Season passes/DLC announcements just makes me twice as likely to just wait for the inevitable Gold/GOTY/Definitive edition. It's not so much a cost issue for me, as a "I want the full game once I play it"-thing. Plus the bonus of patches, as someone else mentioned.

It's extremely rare for me to revisit a single player-game after one playthrough. And one or two side missions (often with noticeably less polish than the main game, or a general sense of shoe-horning) that comes out 3+ months after the main game, isn't enough to make me reinstall and start playing again. Maybe if there's 8++ hours on offer, or a franchise I'm heavily invested in. But yeah, chances are, even if I bought the game with season pass at launch, I'd probably never actually get around to playing the DLC(s) anyway.
 
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News Comments > Morning Crowdfunding Roundup
1. Re: Game Reviews Oct 11, 2017, 19:03 peteham
 
Got a spaminvitation mail on Kickstarter, as a backer of Book of Unwritten Tales 2. Which plays this off as some sort of test of customer and publisher interest in the adventure genre and the possibility of a BoUT3 later... Not sure I liked #2 enough (memory fails me on why, but it went on for too long, as I recall) to jump on this just because of that, but stretch goal number three makes me strongly consider it: "Steamy shower scene featuring Fidget".

Guess I'll have to mull it over for a bit. Looks like it might be trying a bit too hard to be funny for my taste, though.
 
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News Comments > XCOM 2: War of the Chosen for Windows Released
34. Re: Game Reviews Aug 29, 2017, 19:29 peteham
 
Creston wrote on Aug 29, 2017, 17:27:
Frijoles wrote on Aug 29, 2017, 14:15:
Primalchrome wrote on Aug 29, 2017, 12:48:
Same. The turn extension mod was the only thing that saved it for me. I'll probably wait until the Christmas sale to make sure that the mods are all working properly... Well...that and the fact that I'm in a backlog of titles I'm trying to play at this hot second.

Sounds like this version has an ini file that lets you tweak the turns. Most likely a mod is coming that does it for you (the current top turns mod was broken when I last looked). So not quite as easy as a mod yet, but not hard to change.

I've also seen some reviews that say that the mission timers have been scaled back quite dramatically, so now they're more of a "oh, hey, a mission with a timer!" than "Hey, the 249th mission in a row with a timer."

Of course, they've finally been able to figure out how to kill players through normal gameplay this time around, so they don't need the horseshit "You must rush into a group of aliens four times in a row if you want to have any hope of succeeding in this mission" design anymore.

In any case, it's trivially easy to lengthen the amount of turns you get. Just dig through the .ini files, it literally took me like 3 minutes to find the entry that controlled that, and a simple switch from 8 to 12 fixed pretty much all my aggravation with it. (and even with 12 turns, I had a few missions that came down to the last turn. 8 turns was just bullshit.)
On top of that, there's now official second wave options (difficulty settings when you start a new campaign) that allow you to double the mission timers and/or the length of the advent project (or something to that effect, not 100% sure what the amount was).
 
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News Comments > New Mass Effect: Andromeda Difficulty Level Teased
10. Re: Game Reviews Jul 6, 2017, 07:23 peteham
 
Rigs wrote on Jul 5, 2017, 21:59:
I should just skip it and go to ME2
I'd totally skip ME1. Replayed both 2 and 3 multiple times, but never 1, once was more than enough that that level of clunky repetitive gameplay (on a fun side note, I find #1 very similar to Andromeda in structure..)

So, watch a YouTube LP or just ignore it all together. Both options work. Even if you watch an LP, I'd still skip the savegame download/editing stuff and just grab Mass Effect Genesis. It's a storybook/cartoon DLC that summarizes the previous game and lets you choose the major story branch elements. It won't give you the fine control of a savegame editor but if you never played ME1, tiny little things like whether or not you were nice to Conrad Verner won't make a difference to you regardless. It's mostly just tiny sprinkles of flavor here and there.
 
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News Comments > No Recoil for Destiny 2 Guns on PC?
45. Re: Game Reviews Jun 23, 2017, 19:38 peteham
 
Surely he must be talking about climb, specifically. Most guns (or at least the ones you expect to have recoil) will probably have the kind of cross-hair bounce everyone's used to for recoil. And you'll still need to get a feel for cadence/burst-length to fire accurately.

But removing climb, or at least toning it down heavily compared to the console version makes sense to me. On the console it gives you something to do by making you locate the opposite direction sweet-spot and hold it.. On the PC, it leads to mouse jogging, which generally sucks.
 
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News Comments > Mass Effect: Andromeda Patch This Week
48. Re: Game Reviews Apr 5, 2017, 16:34 peteham
 
Verno wrote on Apr 5, 2017, 14:51:
Playing the PC version right now and this game is really tedious when you're not in combat or just roaming around in the Nomad. Is every single quest in this game just a fetch variation? I hope the other planets are an improvement, this is even more obnoxious than DA:I. The dialogue complaints are definitely something I would share, a noticeable decline in characterization and the new dialogue system sucks so far. They said this would lead to more personalized main characters but so far it just seems to be similar dialogue that is not what the label says anyway. I miss Paragon and Renegade so much, this stuff from DA:I is not an improvement.

I guess I should say something positive. I love exploring again, loved it in ME1 and love it here. Visually the game is gorgeous too...until you see the character models and animations. I'm surprised so many people were defending this, it seems like a huge step back in quality from the prior games in almost every way. There better be a big jump up as this goes on.

Edit: What's a good build to just power through the main story? I'm not interested in prolonging my time with the game but want to give the main story a chance.
Agree on the dialogue system. With some notable exceptions, most of it boiled down to nice Ryder vs. snarky Ryder. And the annoyance of abbreviated labels returns. So infuriating when the character ends up saying something completely different to what I intended. I like what they were aiming for by removing paragon/renegade though. I.e. having choices and consequences but no defined "good" or "bad" path as such (like Deus Ex).

As for the game picking up, not sure you'll ever get that big jump. But for me, I kind of fell into some kind of groove about 5-8 hours in, without the game actually having changed much.. The game definitely has pacing issues, though. I think most people are going to feel they're stuck on the Nexus for too long, after the intro mission, for one. I guess you could leave right away but who's going to? We've been trained for decades to talk to everyone and pick up every quest, after all Speaking about pacing: The infernal scanner. Oh it could be worse, at least you just whip it out and insta-scan. It's just that with the reliance on research points, you feel compelled to use it _constantly_. I'd be in the middle of a set piece with explosions everywhere and someone yelling on comms for me to hurry, and I'd be like "yeah yeah, whatever, I'm gonna circle the room and check for things to scan first".. Total momentum-killer.


Been trying to put my finger on what's so different between ME:A and Witcher 3 in the quest department; the "tasks" really boil down to the same thing but everything felt a lot more fetchy in ME:A whereas it didn't in Witcher. And OTOH ME:A's combat is vastly superior to Witcher, but it still manages to be less enjoyable overall for me. Maybe it's the writing. Or maybe it's just another dozen months of Open World Fatigue(tm). The whole "here's some wreckage - scan five more and I can locate the signal!" schtick of ME:A didn't help, though. I think the maps would've benefited from being a bit more empty in general - just let me drive around in peace without stumbling over something to scan every two seconds. Eladen was slightly better than the other planets for this, I found. Eos was kind'a terrible with respawning MMO-style Kett-camps every two feet.
 
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News Comments > Mass Effect: Andromeda Patch This Week
26. Re: Game Reviews Apr 5, 2017, 04:28 peteham
 
Finished the game over the weekend so won't be getting immediate benefit from this. But fully intend to do another playthrough down the line, hopefully with some mission DLC thrown in. Don't know if they've announced anything here but hoping for some "expansion pack"-size single player stuff like Witcher 3's Blood & Wine.

Stability improvements.. Hopefully that fixes the cut scene freezing issue I was having. Game could run for hours without a hitch, but traveling to the Nexus would freeze the game 50% of the time, during the landing cut scene. Had this problem randomly in other cutscenes as well, but with nothing close to the near certainty of crashing on the Nexus.. Not running the game on Ultra seemed to help but that was mostly out of the question. Strangely enough, a bit of button mashing during the scene also seemed to help..

Skipping travel... It still baffles me that this made it into the game in its current form. I got the feeling they intended it to be something more but on-rails flying was what they eventually had the time to get working. And then didn't have the heart to axe it completely. In any case, 5 minutes of play testing should've made it clear how instantly boring it was. I was half convinced it was there to mask loading/texture streaming for a while.

Huzzah on skipping Remnant-sudoku. I generally enjoy puzzles that are in the game world, including some of the door console vault "secret" puzzles that a lot of people seem to hate, but I found the sudoku stuff really tedious.

The lipsync/animation stuff honestly never really bothered me at all. I expect some jank in any game this size and tend to just turn on subtitles and read/skip a lot of the non-crucial dialog anyway as I can't be bothered waiting for the voice line. I also didn't play female Ryder, which I hear is particularly bad, and never bothered with character customization in these games, so w/e. Even so, given how the Internet brigade has latched onto this aspect of the game, I suspect it will be where most of the post-game effort is spent, sadly...

What I'd like to see long before this, is some fixes to the consolized UI with buttons that are just strange for PC. Like SPACE to highlight items in the store/menus but ENTER to confirm sale (need to move my hand). Or M to open map but TAB or ESC-ESC-ESC-ESC-ESC to get out, etc. Increasingly annoying over the course of a 100 hour game. Also the fact that weapon comparison is so poorly done I never really bothered Not that you really need to look at stats too much - weapons are more like Dark Souls in that you use the one with the moveset you like more than the one with the stats for the most part.. And the fact you can't even see which weapon mods you currently have equipped while you're at the merchant in town (you can sort of infer which mods you have from the text summary though). You essentially need to leave the damn planet (2+ minutes of loading each way) in order to get to a loadout station. Then back to the merchant. Ugh.
 
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News Comments > Game Reviews
22. Re: Game Reviews Mar 15, 2017, 15:46 peteham
 
Verno wrote on Mar 15, 2017, 14:22:
As long as the crappy filler isn't mandatory for completing the game or required for one of the main gameplay hooks, I don't care that it's there.

I used to think this but I have turned around on it. It DOES matter. It is overwhelming to players and serves as distractions from that quality content you mention. The abundance of map markers, UI glut and so on seems to get worse all the time. DA:I also required a fair amount of filler done to advance its main story, you couldn't just simply ignore it all.
Completely agree with this. The collectible knick-knack overload being rubbed in your face in modern games is a direct detriment to my enjoyment of them. It more often than not ties into leveling as well, making it even harder to just ignore than if it was just about achievements or whatever. I felt like I couldn't move five paces in the latest Tomb Raider without having to loot something, and then they even give you XP for it. I finished it, but I don't remember the game fondly. By contrast, the new Zelda actually seems to get collectibles right. I've only watched people play as I have no intention of paying $500 for a single game, but from what I've seen, it has that Skyrim quality of "oh that rock formation in the distance looks unusual, I'll go check that out."

DA:I had none of that. Big beautiful zones, but besides the main quests, nothing interesting to do in them. Just a check list to complete before moving on. While you could also distill the gameplay of Witcher 3 to the same "go somewhere, scan/kill something, hand in for reward", it would more often than not have some short story, dialog and often even a moral choice at the end. Even when that choice didn't truly affect the game, it's still a million times more satisfying than pressing "F" to plant a flag at POI #73.

Finishing this rant; Noclip did this vid recently: https://www.youtube.com/watch?v=z2g_0QQRjYY .. Has a segment with Jonathan Blow talking about "Ubi-style" games and how they don't really need 3D-graphics anymore, you could just have the HUD markers Recommended viewing.
 
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News Comments > Mass Effect: Andromeda Multiplayer Video
12. Re: Game Reviews Mar 15, 2017, 04:56 peteham
 
https://www.rockpapershotgun.com/2017/03/14/mass-effect-andromeda-review-opening-hours/ I'm just gonna leave this here.. Now excuse me while I go cancel my pre-order.

Seriously, BioWare. What the fuck. "Learned a lot from Inquisition", huh.
That better be one huge day0 patch.
 
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News Comments > Mass Effect: Andromeda Launch Trailer
19. Re: Mass Effect: Andromeda Launch Trailer Mar 11, 2017, 03:29 peteham
 
Speaking of music, I don't think any of the trailers so far have featured much in the way of actual in-game music, have they? There are some themes people seem to think may be from the game's soundtrack but 90% of what I've seen is confirmed to just be trailer music. The composer and theme were both announced at some game event thing but afaik, they did not release any audio from that either.

Give us a music trailer, Bioware!
 
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News Comments > Game Reviews
9. Re: Game Reviews Feb 21, 2017, 04:31 peteham
 
Getting a strong Far Cry meets Tomb Raider's bow and arrow vibe from this (with robot dinosaurs), so since I wasn't that much of a Far Cry fan this wasn't even on my radar. But with the reviews it's getting, it seems worth checking out.. Zero chance of this ever coming to PC, though, being a Guerilla game and all.

As far as exclusives go, they may not make financial sense (though I suspect the calculation is a little more complex than just number of units sold and you can bet they crunch numbers on it) I know they work on me I've been holding off on getting a PS4 for ages but there's now enough games that I now feel the cost of the console is justified when compared to the number of games I would end up playing/buying and can't get anywhere else. Just off the top of my head: Bloodborne, Nioh, Uncharted, Last Guardian. With new God of War, Last of Us 2 and Days Gone coming "soon". And now possibly Horizon. In addition to some games that aren't enough of a draw to be system sellers for me on their own, but that I might get assuming I had the console in the first place. Like Infamous, Ratchet & Clank etc.

Meanwhile the Xbone has... What? Pretty much no reason at all to get one if you already own a PC, unless you're a die-hard Halo fan.

My main problem now is that the PS4 Pro seems to be the way to go and I haven't bothered investing in a 4k TV yet. That and finding the time to actually play any/all of this...
 
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News Comments > Mass Effect: Andromeda Trailer
22. Re: Mass Effect: Andromeda Trailer Dec 3, 2016, 07:15 peteham
 
Pray to the baby Jesus we won't have to pick flowers/everything like DA:I. If I have to watch that excruciatingly slow bend-over-pick-up animation one more time I'm most likely going to give this a pass. Minor annoyances that become huge over the course of a game far too long for its variety of content.  
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News Comments > Morning Mobilization
6. Re: Morning Mobilization Nov 21, 2016, 19:27 peteham
 
The problem with most non-Nexus Android devices is that you can't remove pre-installed apps like Facebook unless you root the thing. The best you can do is disable it.  
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News Comments > New NVIDIA GeForce Drivers
9. Re: New NVIDIA GeForce Drivers Sep 22, 2016, 02:50 peteham
 
Orogogus wrote on Sep 22, 2016, 01:26:
So looks like a simultaneous release. But now that you mention it, I seem to remember that this is one of the new cross play titles -- you're basically getting the Xbox and Win10 versions together.
Yep, it has the Play Anywhere-logo in the top right corner.
 
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News Comments > Diablo III Stress Test
11. Re: GeForce Drivers for Fallout 4, Legacy of the Void, & Battlefront Aug 26, 2016, 20:05 peteham
 
PTR=Public Test Realm (beta-servers).  
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News Comments > Deus Ex: Mankind Divided Patched
59. Re: Deus Ex: Mankind Divided Patched Aug 25, 2016, 12:18 peteham
 
Despite my misgivings about even more hacking minigame (I know I don't have to hack every terminal but I can't help it when there's XP to be had and lore to collect ), I'm considering jumping on this purely for the soundtrack. DX:HR was excellent and from the vids I've seen (heard) of DX:MD it seems equally excellent in the sequel.  
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News Comments > Deus Ex Mankind Divided Reviews
24. Re: Deus Ex Mankind Divided Reviews Aug 19, 2016, 13:11 peteham
 
How's the hacking minigame in this, I wonder? The one in DX:HR caused me major burn-out on that aspect on the game (still managed to finish the game). I'm a compulsive idiot so I'd need a mod to bypass it or something to even consider dipping into this one any time soon, if hacking is as plentiful..  
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