yonder wrote on Jan 30, 2012, 19:29:
jdreyer wrote on Jan 30, 2012, 18:23:
I'm still not understanding how this is a record, when your typical WoW shard (server) far exceeds this and has for many years now. Are they claiming this because that in the game, I can play with and interact with all 1000 other players simultaneously, whereas in WoW or Eve we're not all in the same place at once?
Um... cuz those are MMOs and this is an FPS? And a browser-based on at that. Adjectives and qualifiers my friend... the basis of nearly every similarish-sounding record.
Pretty much this, the reason MMO's up to this point have been point, click and wait based and subsequently why we've only recently seen the emergence of action based MMO's is even for games like Eve that you very accurately mentioned has done more players in a single place fighting.
The difference in how the fighting is done. When you aim a gun and fire without a predetermined target you have to compute where that shot is going and who it might effect in real time. Most games get around this by assigning a target and they can pre-compute everything ahead of time in order to get the immediate reaction from it.
I'm not arguing if they are or are not the first or not, or even the biggest. But the reason for the fuss is that it's a different method of doing what we've already seen (get a lot of people to fit in one area) and can open up the FPS scene with the same technology RPG's have had for quite some time now.