User information for Blair Fraser

Real Name
Blair Fraser
Nickname
None given.
Description
www.ironcladgames.com
Signed On
September 19, 2007
Founding Supporter
Gold, since February 25, 2020
Total Posts
30 (Suspect)
User ID
44180
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
30 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older
6.
 
Re: Out of the Blue
Apr 21, 2020, 10:50
6.
Re: Out of the Blue Apr 21, 2020, 10:50
Apr 21, 2020, 10:50
 
I'm in Canada, near Toronto.
3.
 
Re: Out of the Blue
Apr 21, 2020, 10:30
3.
Re: Out of the Blue Apr 21, 2020, 10:30
Apr 21, 2020, 10:30
1.
 
Re: Out of the Blue
Apr 21, 2020, 10:10
1.
Re: Out of the Blue Apr 21, 2020, 10:10
Apr 21, 2020, 10:10
 
I can't recall how to do it but I know its come up before: does anyone know how to remove this "Adverts help us keep going" banner at the bottom of the page? I thought it was a europe only thing?
3.
 
Re: Out of the Blue
Apr 17, 2020, 11:13
3.
Re: Out of the Blue Apr 17, 2020, 11:13
Apr 17, 2020, 11:13
 
Congrats! And I just have to say this is my favorite website on the whole information superhighway!
13.
 
Re: Out of the Blue
Feb 13, 2020, 13:22
13.
Re: Out of the Blue Feb 13, 2020, 13:22
Feb 13, 2020, 13:22
 
I'm probably in the minority here, but if you go with the "no ads" for higher tier rewards, can you make it optional to disable ads? Boardgamegeek does this and I'm grateful because I actually like seeing ads as a passive form of discovery.
6.
 
Re: Out of the Blue
Feb 12, 2020, 10:56
6.
Re: Out of the Blue Feb 12, 2020, 10:56
Feb 12, 2020, 10:56
 
Happy to support the site via Patreon or something similar. Rewards not required.
17.
 
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion
Jun 12, 2012, 21:13
17.
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion Jun 12, 2012, 21:13
Jun 12, 2012, 21:13
 
Tumbler, I could be mistaken on the email but the discount is definitely available to anyone who has any previous version of Sins if they go here: http://www.sinsofasolarempire.com/store
15.
 
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion
Jun 12, 2012, 20:44
15.
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion Jun 12, 2012, 20:44
Jun 12, 2012, 20:44
 
GayBlade, I want your money and your happiness :p (I'm with Ironclad). Write me at bfraser@ironcladgames.com and I'll see what I can do.
7.
 
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion
Jun 12, 2012, 17:51
7.
Re: Ships Ahoy - Sins of a Solar Empire: Rebellion Jun 12, 2012, 17:51
Jun 12, 2012, 17:51
 
(Sorry if this is a double post, my last one may or may not have went into the void).

Hmm, you should have got an email if you already owned a previous version. We are offering previous version owners a discount on Rebellion if they buy from us directly (you still get a Steam code). I'm not sure how much longer it will be available now that the game is out but as of this instant it still is. You can check out the details here: http://sinsofasolarempire.com/store
17.
 
Re: Sins of a Dark Age Announced
Feb 21, 2012, 21:57
17.
Re: Sins of a Dark Age Announced Feb 21, 2012, 21:57
Feb 21, 2012, 21:57
 
Slashman, our data shows that the majority of $ is made in aesthetics (even for strategy games). People purchase the other type of content to trade money for time in order to access alternate experiences even though they are perfectly balanced in power.
16.
 
Re: Sins of a Dark Age Announced
Feb 21, 2012, 21:51
16.
Re: Sins of a Dark Age Announced Feb 21, 2012, 21:51
Feb 21, 2012, 21:51
 
eRe4s3r, I feel the same way. Check out the FAQ and think you will be pleasantly surprised with our plans for meaningful cooperative scenarios, bots, singleplayer and what we are selling (mostly just aesthetic - anything affecting gameplay can be acquired relatively easily without $). For me, F2P doesn't have to be all about competition and elitism. We are trying really hard to change what F2P means for people so feedback like this is great.
13.
 
Re: Sins of a Dark Age Announced
Feb 21, 2012, 20:47
13.
Re: Sins of a Dark Age Announced Feb 21, 2012, 20:47
Feb 21, 2012, 20:47
 
Jaguar I completely agree. We've tried out best to wipe those three main concerns out. No buying power, no pushy pushy etc. In addition, we are focusing on not having to grind to unlock the fun stuff. E.g a given faction's units are all available right off the bat - not need to grind to unlock the anti-cavalary unit or what have you.

This comment was edited on Feb 21, 2012, 20:59.
12.
 
Re: Sins of a Dark Age Announced
Feb 21, 2012, 20:43
12.
Re: Sins of a Dark Age Announced Feb 21, 2012, 20:43
Feb 21, 2012, 20:43
 
jacobvandy, given the sheer volume of people playing MOBA type champions (our data makes it pretty clear they are dominating the RTS market) it should be no problem to find a slot as a Commander. I guess from that perspective you are only screwed if you want to play RTS style with your buddies but but that doesn't mean there might not be multiple teams on the same side working together (in which case you and your buddies could all be Commander). Not confirming that by any means but the feedback certainly may direct our emphasis up until and during the beta.
8.
 
Re: Sins of a Dark Age Announced
Feb 21, 2012, 20:15
8.
Re: Sins of a Dark Age Announced Feb 21, 2012, 20:15
Feb 21, 2012, 20:15
 
Hi guys,

I'm not out to persuade anyone, I just respect the feedback we've gotten from the users here since the launch of Sins and was hoping for a bit more.

Is there anything particular about F2P as we've implemented it that we can change that would make it sit better?

Also, we've explicitly tried to avoid references to DOTA/MOBA since that is just one part of the game and even that part is different. For example I spend more of my time playing as the Commander because I'm more interested in high level strategy than faster paced tactics. Is there something in this area that we could do to make it feel more strategic?

If you aren't sure how we've implemented F2P or how the Commander/Hero /Strategy/Tactics game works you can check out the FAQ: http://sinsofadarkage.com/support

It's never too late for us to incorporate feedback and we welcome whatever you have negative or positive.

Cheers,
Blair
22.
 
Re: Four Sins of a Solar Empire Add-ons Planned
Oct 22, 2008, 19:20
22.
Re: Four Sins of a Solar Empire Add-ons Planned Oct 22, 2008, 19:20
Oct 22, 2008, 19:20
 
There are not 4 expansions planned. This is an error in Kalypso's press release. The goal was to do three and then re-evaluate whether the model is viable or not. I've been pretty open about the possibility that the micro-expansion experiment may fail but we're willing to try new ideas in the hopes we can improve our small corner of the industry for both the developer and players. It's similiar to the thought process we went through on the no-DRM policy (which was pretty risky and could have had disastrous results if it failed). Anyways, there are only 3/three/t-h-r-e-e micro expansions planned Thanks!
This comment was edited on Oct 22, 2008, 19:21.
8.
 
Re: No subject
Mar 31, 2008, 10:03
8.
Re: No subject Mar 31, 2008, 10:03
Mar 31, 2008, 10:03
 
Here is what I want to do: write up an awesome fake story about how video games drove me to do x, y, and z. Take the money and use it to help fund my next game which I'll make as violent as possible. Then I'll make sure the fact that whatever newspaper is doing this is supporting the production of these "evil" games as a big part of my marketing campaign. Idiots.

21.
 
Re: No subject
Mar 21, 2008, 17:34
21.
Re: No subject Mar 21, 2008, 17:34
Mar 21, 2008, 17:34
 
You can play as many 90 minutes games as you like. The first two maps are easily small enough to be beaten in under that time. It's only the random medium map that I doubt can be completed in 90 minutes.

21.
 
Re: Devs took to many shortcuts
Feb 25, 2008, 19:52
21.
Re: Devs took to many shortcuts Feb 25, 2008, 19:52
Feb 25, 2008, 19:52
 
Sins can run at a widths and heights less than 1024 and 768 respectively, you just need to switch into maximized windowed mode. We've had several emails regarding this and everyone has got it running successfully so far.

72.
 
Re: No subject
Feb 10, 2008, 22:24
72.
Re: No subject Feb 10, 2008, 22:24
Feb 10, 2008, 22:24
 
An early version of the Sins Forge Modding Package is up, its far from complete but more than enough to get most mods started. You can grab info on it here: http://forums.sinsofasolarempire.com/?forumid=443&aid=176875#1457081


70.
 
Re: No subject
Feb 10, 2008, 07:07
70.
Re: No subject Feb 10, 2008, 07:07
Feb 10, 2008, 07:07
 
I'm not quite that guy


30 Comments. 2 pages. Viewing page 1.
Newer [  1  2  ] Older