User information for Brent

Real Name
Brent
Nickname
Quicksilver
Email
Concealed by request - Send Mail
Description
Homepage
Signed On
September 17, 2007
Supporter
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Total Posts
84 (Suspect)
User ID
44150
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84 Comments. 5 pages. Viewing page 1.
Newer [  1  2  3  4  5  ] Older
2.
 
Re: Morning Legal Briefs
Jan 16, 2013, 11:08
2.
Re: Morning Legal Briefs Jan 16, 2013, 11:08
Jan 16, 2013, 11:08
 
I'll be deep in the cold, cold ground before I recognize missourah!
21.
 
Re: Ships Ahoy - The Expendables 2
Aug 21, 2012, 11:22
21.
Re: Ships Ahoy - The Expendables 2 Aug 21, 2012, 11:22
Aug 21, 2012, 11:22
 
Prez wrote on Aug 21, 2012, 03:11:
PHJF wrote on Aug 21, 2012, 00:14:

I've been hearing this stuff about Chuck Norris for many years now, and I just don't get where it originated. He got his ass kicked by Bruce Lee for God's sake - why isn't Lee talked about with such awe? Is is a prejudice against dead Chinamen, or a natural favoritism for hairy-chested Nordic Track-users?

They started as an SNL skit about a man named Bill Brasky. I don't know how it migrated to Chuck Norris.
2.
 
Re: Mass Effect 3 Weekend Event
Jun 20, 2012, 19:41
2.
Re: Mass Effect 3 Weekend Event Jun 20, 2012, 19:41
Jun 20, 2012, 19:41
 
Eirikrautha wrote on Jun 20, 2012, 17:11:
What makes these so nice is that they are so rare... oh, wait, they do these every weekend...

So how's that working out?

It's working out pretty well, thank you
17.
 
Re: Mass Effect 3 Connection Issues
May 4, 2012, 13:13
17.
Re: Mass Effect 3 Connection Issues May 4, 2012, 13:13
May 4, 2012, 13:13
 
CrushBug wrote on May 3, 2012, 21:15:
The message is of course incorrect and could be saying "I like turtles." for all that it means. It is choking on some server messaging and this has nothing to do with DRM or the like. Once we wrangle the errant server under control those affected will be able to play again. Thankfully it isn't affecting many customers, but we almost have it all resolved at this time.

Any plans to include some kind of latency measurement in game? It would be nice to be able to check everyone's lag so I would know a bad connection is the reason my teammate is skipping across the map and not some other weird bug.
5.
 
Re: Morning Mobilization
Jan 26, 2012, 12:33
5.
Re: Morning Mobilization Jan 26, 2012, 12:33
Jan 26, 2012, 12:33
 
Creston wrote on Jan 26, 2012, 12:24:
It's great to see that Carmack found time to update the iPhone version of Rage, and still hasn't delivered idstudio which was supposed to be included with the game OUT OF THE FUCKING BOX.

Assholes.

Creston


Word to the motherfucking BIRD!
12.
 
Re: Saturday Tech Bits
Nov 6, 2011, 13:18
12.
Re: Saturday Tech Bits Nov 6, 2011, 13:18
Nov 6, 2011, 13:18
 
When the cats away the rats will play
1.
 
Re: Duke Nukem History of a Legend 3
Jun 22, 2011, 11:45
1.
Re: Duke Nukem History of a Legend 3 Jun 22, 2011, 11:45
Jun 22, 2011, 11:45
 
cue the whining...
26.
 
Re: Ships Ahoy - Dawn of War II - Chaos Rising
Jun 15, 2011, 02:10
26.
Re: Ships Ahoy - Dawn of War II - Chaos Rising Jun 15, 2011, 02:10
Jun 15, 2011, 02:10
 
Darth Guybrush wrote on Jun 15, 2011, 02:05:
They are it seems. Mass Effect 3 PC will be Origins only. Sigh!

Ouch
38.
 
Re: Ships Ahoy - Duke Nukem Forever
Jun 14, 2011, 17:33
38.
Re: Ships Ahoy - Duke Nukem Forever Jun 14, 2011, 17:33
Jun 14, 2011, 17:33
 
For the record there are secrets in the game. Finding a woman masturbate with another filming it, Duke finding the character from Dead Space and saying "That's one dead space marine" (reference to original secret in Duke3D w/ DOOM guy), It just doesn't pop up with a message saying "You've found a secret!" or award you with achievements so noobs get frustrated.
1.
 
Re: Levine on the Possibility of a BioShock Movie
May 25, 2011, 21:40
1.
Re: Levine on the Possibility of a BioShock Movie May 25, 2011, 21:40
May 25, 2011, 21:40
 
Making a movie from a video game is always the dumbest idea brought up. The stories in video games usally consist of an introduction, many hours of running around killing things, then a simple ending. BioShock was no different.
11.
 
Re: Duke Nukem Forever Shrinkage Trailer
May 5, 2011, 21:24
11.
Re: Duke Nukem Forever Shrinkage Trailer May 5, 2011, 21:24
May 5, 2011, 21:24
 
This game looks awesome,seriously I cannot wait. Looks like it has all the style and environmental interactivity as the original.

Sure Crysis 2 looked awesome, but it was completely empty, painted with a fancy facade. The levels were littered with junk and all you could do was pick up trash and toss it around uselessly. Duke Nukem 3D had hundreds of items and environment objects you could interact with. Brought the entire world to life, made me want to learn how to build levels in Build3D.

Seriously, watch this trailer. In a world where every game is a copy of itself, what can compare to Duke?
1.
 
Re: EA Financials
May 4, 2011, 21:47
1.
Re: EA Financials May 4, 2011, 21:47
May 4, 2011, 21:47
 
Does their incompetence know no bounds?
23.
 
Re: Duke Nukem Forever Specs
May 3, 2011, 18:56
23.
Re: Duke Nukem Forever Specs May 3, 2011, 18:56
May 3, 2011, 18:56
 
Tom wrote on May 3, 2011, 17:49:
Somehow I think graphics are going to be the least of this game's problems. It's still sad that anyone would expect post-DX9 level graphics from it, though. Helllloooooooo....... Learn a little history, please.

Most of these kids were in diapers when Duke3D was released.
11.
 
Re: Crysis 2 Patch
Apr 27, 2011, 23:04
11.
Re: Crysis 2 Patch Apr 27, 2011, 23:04
Apr 27, 2011, 23:04
 
What's the point of playing the hardest difficulty level if you can't cheat your way through it??
4.
 
Re: Fallout: New Vegas Patched
Apr 26, 2011, 00:15
4.
Re: Fallout: New Vegas Patched Apr 26, 2011, 00:15
Apr 26, 2011, 00:15
 
this changes nothing
6.
 
Re: Out of the Blue
Apr 21, 2011, 11:44
6.
Re: Out of the Blue Apr 21, 2011, 11:44
Apr 21, 2011, 11:44
 
I was a little disappointed with how easy the puzzles were. There was only one that gave me any trouble and maybe two that I had to actually think about. Everything else was pretty obvious. I loved the story part of the game, but I wish they spent more time on the puzzle side of Portal and didn't try to make it something it wasn't. But I understand you don't make millions making people feel stupid and frustrating them.
6.
 
Re: Digital Chart Initiative Losing Steam
Apr 21, 2011, 11:32
6.
Re: Digital Chart Initiative Losing Steam Apr 21, 2011, 11:32
Apr 21, 2011, 11:32
 
Valve has nothing to gain and lots to lose by releasing this data. If stogy old men want to believe that retail sales are the only metric and PC gaming is dying than Valve gains by losing competitors in the market. If they shout at the rooftops with the amount of money they're making than they're going to see a lot of Wall Street investors trying to make clones of Steam and lock Valve into a perpetual feature/price war
64.
 
Re: Stardock on GameStop, Impulse, and Steam
Apr 7, 2011, 23:51
64.
Re: Stardock on GameStop, Impulse, and Steam Apr 7, 2011, 23:51
Apr 7, 2011, 23:51
 
I just read the whole thread... still unclear as to what tech he's talking about.

I was just playing a Steam game and had a hankering for stopping for a bit and browsing some websites... well Steam has a built in web browser. All I had to do was press Shift + Tab and I could browse some reddit and when my ADD was satiated, I Shift + Tabbed back to my game. Does impulse have such awesomeness?
13.
 
Re: Out of the Blue
Mar 30, 2011, 18:11
13.
Re: Out of the Blue Mar 30, 2011, 18:11
Mar 30, 2011, 18:11
 
Hollywood doesn't have the artistic integrity to ever make a Japanese anime work in live action. I don't know why they keep trying, did they not learn their lesson from Dragon Ball Evolution? (stupid question I know)
17.
 
Re: Mass Effect 2 Arrival DLC This Month
Mar 18, 2011, 12:20
17.
Re: Mass Effect 2 Arrival DLC This Month Mar 18, 2011, 12:20
Mar 18, 2011, 12:20
 
See, this is how you do DLC (I'm lookin' at you FalloutNV devs). You expand on the original game story, bridge the gap between sequels, etc. You don't create stupid hats for your characters to wear, or completely disconnected adventures that have nothing to do with your characters or the game's main story.
84 Comments. 5 pages. Viewing page 1.
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