Beelzebud wrote on Aug 4, 2011, 12:30:
Either I'm misreading the community, or he is.
I got burned out and left WoW, after 3 years of leading a raiding guild, because frankly the content never slowed down, and made the game a perpetual treadmill.
There is no time to enjoy the content, because they barely give regular guilds a chance to do it before they start nerfing the difficulty and pushing a new raid out. I got severe burn out, and left. There were times in WotLK where we wouldn't even wear epic gear for a month before we were replacing it with newer stuff. There is no valley, just an unending uphill climb.
Exactly on point IMHO. Blizzard's focus is purely on the last level of content and continuously pushing it as far as it can go before boosting the level cap another 5 levels.
There is NOTHING to leveling up a character other than getting to 85 because you level so fast none of it matters. Dungeons, raids, PVP, reputation, items, crafting, etc. is all pointless until you hit the level cap.
So, the majority of the content that Blizzard has made for World of Warcraft is worthless because they've elected to concentrate exclusively on endgame content.
There is nothing fulfilling or epic about what originally made World of Warcraft great because they've turned it into treadmill without any time to rest and feel a sense of achievement.
And now they think that putting more things on the treadmill is going to have people crawling back for more? Yeah right.