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User information for Fibrocyte

Real Name Fibrocyte   
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Nickname Fibrocyte
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Signed On Aug 19, 2007, 13:42
Total Comments 1260 (Pro)
User ID 43638
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News Comments > WildStar Beta Open To All
25. Re: WildStar Beta Open To All May 8, 2014, 15:13 Fibrocyte
Ahhh... typical Bluesnews. Bashing the hell out of a title even though they haven't played it or they barely played it.

This game is very satisfying to those of us who like MMOs and want a new one to play. It has similarities to WoW and it differs significantly.
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News Comments > WildStar Beta Open To All
11. Re: WildStar Beta Open To All May 8, 2014, 12:38 Fibrocyte
ColoradoHoudini wrote on May 8, 2014, 12:24:
Disagree with the negative posts wholeheartedly. I feel that Wildstar has captured every bit of magic I was looking for in a new MMO.

Wildstar is a very, very good game. It feels familiar to WoW because some of the WS devs are former WoW employees. The game looks familiar because it's a good look for the content, it will age well (unlike hyper realistic MMOs). The look fits the universe and type of game it is.

The classes are fun to play (I am not a melee/close combat guy, but I love the Stalker..and I very much enjoy the other classes I play as well. I am torn between a Spellslinger and an Esper right now. During this open beta, I plan on giving my Medic a good run as well.
The telegraph system is a good change of pace and allows more dynamic movement..and it makes people stay on their toes. The dungeons are HARD. This is no walk in the park for free gear like the current WoW model is running with. You need to be good and on top of your game to complete content. However, if you're not a dungeon guy..there are Adventures, which are really "dungeon-lite". Give gear, rewards, bonuses.. see neat content and feel like you're part of something. Also, there are Shiphands.. where you can go into your own 1-man "instance" and complete content.. and yes, get good rewards from it.

PvP is great too (and I'm not a PvP guy). No one class feels overpowered that I've played (all but Engineer to level 12)..everyone feels like they contribute. If you havenít seen the Warplot videos, do yourself a favor and absolutely watch them!! I love the idea of pre-fabricating my base with my other Warparty members.. I get to outfit my base as we see fit for PvP.. awesome! Then the idea that you can capture raid bosses and bring them into your Warplot to attack or defend..haha, awesome!! The bonus is that your boss can fight the enemies boss. I don't care who you are, if you're old school.. and remember WoW bosses.. imagine bringing Nefarian in to fight C'Thun ... dude.. that would be amazingly epic to see.

The game "feels" right. In SWTOR, my character felt "light".. disconnected from the environments he walked on, no "oompf".. but in WS, it just felt right from the first time I logged in. The paths are fun to choose from (I've done 3 of the 4). As a Settler, I was getting requests in chat for my buff which I replied "I need help in this area collecting items for the buffs".. and people came over to clear out the mobs. You might as "why did you need help?" The reason, even the mobs can be tough. If you use the old WoW model.. there are regular mobs, weaker mobs you could AoE, then tougher mobs, then elite-type mobs.. all mixed in. Identifiable though.. and the harder mobs give better rewards.. but the content isn't mind-numbingly boring, it can be challenging. Being a Scientist was cool.. scanning and learning about the mobs and environments. Being a Soldier required some help in the later areas.. as you spawn waves of mobs that come to attack something you have to defend. I always had people coming to help with the Soldier stuff, never felt alone, and always rewarded. My coworker loves being an Explorer.. but he's the type of guy to check every nook and cranny of a map. His Exploring unlocks more areas for the rest of us to find.. good teamwork there.

If you're into raiding, that stuff looks amazing. I've watched a bunch of vids and talked to beta-testing raiders, and they like how it's tough. You get that sense of accomplishment again. I don't see an issue with getting 40 people for a raid.. in fact, there are a lot of guilds recruiting for raiding. We raided a decade ago in WoW, without the tools we have today (social media/resources) and without really knowing the requirements (time/effort).. I don't see that being an issue in Wildstar. Everyone who wants to raid in WS knows what to expect.

The community is great.. the devs are amazing.. best devs I've seen in any game- regardless of genre.

If anyone has any questions.. I'll do my best to answer. I know I sound like a fanboy, but I am reasonable..I know a great game when I play one.

If you're not into raiding, there is still plenty of stuff to do for everyone. So while this game aims at the top end for raiding, they hit all the marks elsewhere as well.

Great assessment of the game and I agree on most points.
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News Comments > BlizzCon 2014 Tix on Sale Wednesday
2. Re: BlizzCon 2014 Tix on Sale Wednesday May 6, 2014, 07:30 Fibrocyte
ColoradoHoudini wrote on May 5, 2014, 22:39:
Anyone have any idea on what they are showcasing?
If it's WoW-related.. it's a lot more of the exact same.
If it's Starcraft..yay.. i guess for those fans. I just dont see how anything Starcraft related would be 'amazing' or 'must see in person'?
If it's Diablo.. go screw your yourself Blizzard.

Now.. if it's a new IP.. okay, i'm interested. Not interested enough to pay 199.99 for a ticket to see 3 games I already know a lot about

Diablo3+RoS is pretty hot right now so they may not bother revealing new IP. They already pushed back their next MMO which cost them a lot of interest.
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News Comments > Oculus Responds to ZeniMax Accusations
16. Re: Oculus Responds to ZeniMax Accusations May 5, 2014, 11:02 Fibrocyte
InBlack wrote on May 5, 2014, 09:57:
Drazula wrote on May 5, 2014, 09:35:
When this first came out I thought maybe Carmack took some code with him - since there are no patents in dispute, the only other possibility is copyrighted code. Since Oculus claims there is no code, Zenimax is attempting to claim "ideas" that Carmack took with him. They have no chance winning that.

Suddenly ideas are property. Soon people will be more or less property, owned by the banks they owe money to, and we have slavery all over again. Can I have a fuck yeah for Capitalism! Fuck Yeah!

Suddenly? It's called intellectual property.

Also, it's spelled "onus".
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News Comments > Star Citizen Hits $43 Million
9. Re: Star Citizen Hits $43 Million Apr 29, 2014, 09:56 Fibrocyte
Jamil20 wrote on Apr 29, 2014, 09:53:
It would be nice if every SC comment thread were linked. Star Citizen is mentioned at least once a week on here, and every time a new comments thread is created. In this thread, people just repeat the same tired points.

Bluesnews still runs on tech/code from 1999/2000 - no way could comment sections be linked like that.
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News Comments > Star Citizen Hits $43 Million
5. Re: Star Citizen Hits $43 Million Apr 29, 2014, 09:53 Fibrocyte
Verno wrote on Apr 29, 2014, 09:32:
This game is poop compared to Elite!!

That's the best one in your list. I don't recall who made that assertion but wow... the stupidity.
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News Comments > Star Citizen "Coming Together"
49. Re: Star Citizen Apr 27, 2014, 04:49 Fibrocyte
Creston wrote on Apr 27, 2014, 01:03:
xXBatmanXx wrote on Apr 26, 2014, 18:48:
I just don't have much confidence in ANYTHING kickstarter or publicly funded. Nothing has had polish thus far.

? Really? What's wrong with Shadowrun Returns? Or Wasteland 2? Or Broken Age?

You have to understand that Cutter, xXBatmanXx, and apparently [VR]Reagle are some of the stupidest people on the internet. Save your time and energy and don't respond to them with logical questions.
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News Comments > Morning Metaverse
10. Re: Morning Metaverse Apr 24, 2014, 13:42 Fibrocyte
Verno wrote on Apr 24, 2014, 10:50:
Still no Tab Mix Plus for Chrome so Firefox for life.

What does TMP do that isn't built into Chrome?

I run Chrome with only the LastPass and Adblock extensions and it's perfect for me. FF has always felt too heavy.
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News Comments > Legit Elder Scrolls Online Accounts Banned
27. Re: Legit Elder Scrolls Online Accounts Banned Apr 21, 2014, 16:14 Fibrocyte
garrywong wrote on Apr 21, 2014, 14:04:
wtf_man wrote on Apr 21, 2014, 09:22:

What I don't get is how they can afford to have so many accounts banned. Even with the client already downloaded... you have to buy the game to even logon. You have to provide a CC number that is checked for funds, so it has to be valid... or a time card code which had to be purchased.

Gold spammers do not use their own credit cards to create accounts. Accounts are created for them using stolen credit cards. Of course, these stolen credit cards are purchased on the black market first (or if they are part of some big network, given for free), but it still is pennies compared to the real cost of purchasing a real account.

Invariably, most of the owners of the stolen cards report their cards as stolen and contest the purchases, at which point the credit card company (VISA/Mastercard) reverses the charge. This means the owner of the card gets their money back, and the company that created the charge (in this case TSO) gets a charge back for the same amount plus whatever fees the credit card company might apply.

99.9% of the time, the companies pay up the chargeback without a fuss. Contesting a charge is expensive (it's almost always costs more to fight the charge than to pay it), and risks souring business relations, or outright losing business with the credit card company. And there is no company in the world that can afford to lose their business with a credit card company like Visa or Mastercard.

So you can see how baseless conspiracy accusations sound such as "They are not doing anything about the bots/spammers because they make money from them". They in fact lose money any time a bot/spammer registers an account with a stolen credit card.

As for the comment that the spammers have figured out a way to generate authentic CD-Keys for the game, that is highly unlikely. Back in the old days, single-player games would ship with CD-Keys generated with a very basic algorithm whose "key" could sometimes be easily cracked through brute force. Thus the proliferation of "CD-KEY Gens" for cracked games.
Nowdays, the creation of cd-keys is a much more secure process. Most cracked games today do not generate fake cd-keys, but instead disable the cd-key authentication system of the game (or replace it with their own).

For a high-profile online MMO such as TSO, it goes without saying that a much more secure method of authentication exists in place, using secure methods to create a cryptographic "key" that is used to verify accounts. Provided that no loopholes or exploits are found and abused, brute forcing such a key would be practically impossible. Even if by luck or devious machinations a hacker were to obtain the correct "key", TSO can simply generate a new one (fix any exploits abused), and use that for the creation of new accounts. You could even generate a new key on a regular basis, making this approach of attack practically impossible.

Anyway, you should remember that all games (and not just games) suffer from spam. Even World of Warcraft, at some point, was swamped with gold spammers to the point that there, too, were user-created add-ons to filter out gold spam. I do not remember how or if Blizzard solved the problem (I must have stopped playing or disabled world chat - not like it was good for anything anyway).

But to really solve the problem of gold spammers and bots, it takes you - the player - to help. Simply do not buy gold or powerleveled accounts. If there is no market, the spammers will move on. Do not let your friends do the same. Do not let your guildies do the same. That 50-year old guy that sounds like Sgt. Pepper on vent? The one who logs in for a few hours on the weekends only, yet manages to be top level with exotic items? Call him out on it.
It's understandable why they do it. They have the excess money, but not the time. They enjoy playing as high level with exotic items a few hours a week, but not necessarily the process of getting to that point, so they spend a bit of cash for somebody to do it for them (at which point their credit card details are stolen and sold / used to create more spammer accounts).

Some games work around that problem by legitimately offering players a way to purchase in-game currency. Games like Eve, for example, even manage to do so without borking up the player-driven economy.
Of course gold spammers still exist even in these environments, by offering the gold for cheaper than the game, so it really still comes back down to the players - don't buy the gold. If you want to buy gold and the game gives you a means to do so, use the legitimate channels instead of paying the spammers.

It affects everybody. It affects the game company, which means that is comes back to affect you when they don't have as much budget to spend on awesome new game updates.

If the company is charged a penalty for a stolen credit card then they aren't really losing money [they break even after the refund] and I'm guessing that on this volume they probably are not being charged penalties.
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News Comments > Legit Elder Scrolls Online Accounts Banned
26. Re: Legit Elder Scrolls Online Accounts Banned Apr 21, 2014, 16:10 Fibrocyte
Plus there's this for the technical folks out there.

I'm glad I didn't pre-order this game. Now I know not to play it. I'll wait for Wildstar.
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News Comments > SOE on H1Z1 vs DayZ
19. Re: SOE on H1Z1 vs DayZ Apr 21, 2014, 05:21 Fibrocyte
NKD wrote on Apr 21, 2014, 05:04:
Acleacius wrote on Apr 21, 2014, 01:26:
soe and smedly WAS the previous publisher who pulled funding, because Vanguard's release would directly hit EQ2 in the wallet. This is why the game was forced out early. McQuaid had no choice it was release late alpha, or lose any chance of the game ever being released.

False. Vanguard was originally to be published by Microsoft. That wasn't working out, so four years into development, Sigil bought Microsoft's stake in the project out and turned to their old pals at SOE to help get the project out the door. This is where it all falls on McQuaid. He didn't show up the last six months of development, and failed to secure additional funding to get the game finished. So they pushed it out the door. After it flopped, SOE bought out Sigil and kept on some of the team.

I'm not claiming McQuaid didn't have problems, neither is McQuaid but soe's jealously was what caused this debacle. When it became obvious Vanguard wouldn't be able to recover, soe stepped in to by a CLEARLY superior IP to EQ2 for the rights to the world.

What was SOE "jealous" of? If they thought it was a threat, why didn't they just let it die instead of doing McQuaid a favor? It was a stinker of a game that had been in development for 5 years and still wasn't ready to ship. From every story I've heard, the only reason SOE picked it up is because Smedley and McQuaid are friends and he couldn't say no to his buddy.

Smedley is the ***on who created the idiotic F2P system in EQ2 first, where even if you paid the full $15 a month you still didn't have FULL access to the game. Not only that it was smedley who cause McQuaid and team to leave soe, because EQ2 was going in the wrong direction. So smedley cause EQ2 to be weak, lost some of the best mmog developers, created the most failed F2P, killed Vanguard and he's still making millions a year destroying soe's mmo gaming division.

Yeah, Smedley lost some great MMO developers there. What are they doing now? Oh yeah, they are largely still at SOE. McQuaid's right hand man on Vanguard, Jeff Butler, is Creative Director on EverQuest Next and several other Sigil guys are still on at SOE. And McQuaid can't even get anyone to back his current project.

As far as the "most failed F2P" I'm not sure what the fuck you're on about. Their F2P model is the only reason they can afford to keep older MMOs like EQ and EQ2 running long after the subscriber count has diminished.

You can try to paint Smedley as an idiot or incompetent or whatever, but SOE is a profitable business with several projects in development, so your entire barely intelligible rant should just be reduced to "I don't like John Smedley's decisions on a personal level so I'm going to be a fucking moron about it instead of just saying that."

Well put. I hope Cutter read the last paragraph because it applies to him as well. Such an oaf...
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News Comments > Evening Mobilization
12. Re: Evening Mobilization Apr 17, 2014, 06:38 Fibrocyte
jdreyer wrote on Apr 16, 2014, 20:13:
ChildChildren can swipe a screen but can't use toy building blocks, teachers warn.

Yeah, the rule is no screens before 3, then 30m per day after that. Not good for the kids.

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News Comments > Evening Metaverse
4. Re: Evening Metaverse Apr 8, 2014, 05:39 Fibrocyte
PropheT wrote on Apr 7, 2014, 22:55:
Just how screwed up are things when they give out awards for telling the truth. Oy

It seemed like a moronic prize and then they confirmed it by giving it to Snowden.
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News Comments > On Sale
6. Re: On Sale Apr 8, 2014, 05:37 Fibrocyte
I have to completely disagree on the driving sim games. I bought one because of the comments on blues and it's not relaxing at all. Maybe if I had a better driving apparatus than mouse+keyboard it'd be more enjoyable.  
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News Comments > On ESO Charges
2. Re: On ESO Charges Apr 7, 2014, 09:43 Fibrocyte
Task wrote on Apr 7, 2014, 09:13:
Wow if someone has insufficient funds to play an MMO, they should probably be spending the 15 bucks in their bank account on NOT a game.

If your card is declined for ANY reason then you're unable to play, which is wrong. You already paid for the first 30 days.

This really is a shitty process.
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News Comments > Infinite Crisis Open Beta Begins
2. Re: Infinite Crisis Open Beta Begins Mar 14, 2014, 11:01 Fibrocyte
Ozmodan wrote on Mar 14, 2014, 10:00:
Too little too late. What a waste of using Turbine skills to bring such a game out now. MOBA's are on the decline already, the novelty has worn off.

MOBAs have been around since the early 2000's. Are you SURE the novelty has worn off? Also, are you sure you know the definition of novelty?

Plenty of people still enjoy MOBAs today. I may give this a try.
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News Comments > SimCity Offline Mode "Almost There"
10. Re: SimCity Offline Mode Mar 14, 2014, 10:50 Fibrocyte
nin wrote on Mar 14, 2014, 10:24:
Quboid wrote on Mar 14, 2014, 10:06:
Ozmodan wrote on Mar 14, 2014, 09:58:
Only EA could draw something like this out so long. Any programmer could have fixed it in 5 minutes at most and that includes testing the change.

Is this sarcasm or comic exaggeration, or do you actually think this is a quick fix? What do you think a programmer is going to do in a few minutes?

Considering it only took hackers 2 weeks?

More sarcasm or comic exaggeration, I assume?
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News Comments > Steam Top 10
82. Re: Steam Top 10 Mar 4, 2014, 08:25 Fibrocyte
xXBatmanXx wrote on Mar 3, 2014, 22:00:
Wow....lots going on in here....99% not about the games listed...hahahahah

/65 tards on my tard list. Lots of them banned over the years (used the script until the update, then added all of those people), lots of them no longer around, but some are still very active. oh well. My life is busy, I don't have time for some of the garbage/attitudes - they get blocked.

//17 messages in this thread are blocked - and I have no doubt I am blocked by several.....

People disagree with xXBatmanXx or don't care for his whining so they become 'tards' (classy, btw) and go on his ban list.

How do you deal with conflict IRL, cupcake?
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News Comments > Diablo III Expansion & Patch Testing Ending
4. Re: Diablo III Expansion & Patch Testing Ending Feb 24, 2014, 20:24 Fibrocyte
Fion wrote on Feb 24, 2014, 19:57:
Thankfully 2.01 condenses the crafting mats. Lets mats, more stacks, very nice.

And yea, like in a WoW expansion, you'll be replacing most of your gear inside an hour lol.

Excellent. Thanks for the info, Fion.
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News Comments > Out of the Blue
22. Re: Out of the Blue Feb 19, 2014, 14:59 Fibrocyte
Blue: You should've taken advantage of the downtime to implement a mobile version of this page.  
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1260 Comments. 63 pages. Viewing page 3.
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