Eldaron Imotholin wrote on Sep 28, 2010, 15:29:
especially when you engage a new "quest" and you realize you've just started another bossfight.
This was a problem with the first game too, you never knew what you were going to get into the first time you received a scoop. You go for it anyway and end up getting slaughtered by a boss because you were only carrying a pistol with one bullet in it or something.
The problem is intensified because all the bosses in both DR1 and 2 require you to know the "trick" behind beating them, usually stunning them by dodging a specific attack, taking advantage of an item in the immediate surrounding or attacking them in a very specific manner. And of course the game never really throws you any hints on what this weakness is so most players just end up helplessly getting their asses kicked until they either finally wise up on what they're supposed to be doing or exploit one of the many cheap tactics available.
Might as well just tell you now and save you the grief later: Make 2 painkillers (2 of the same type of alcohol in a blender), make a quickstep (2 milks at any blender), make knifed gloves (boxing gloves + bowie knife) and get the health 1 magazine (It's at a small kiosk after leaving the safe house), this is your basic boss killing equipment for when you don't know a boss' weakness, take the painkiller and quickstep right away after starting a boss fight and wail away with the knife gloves, take the second painkiller as soon as your health drops down to a dangerous level.
Thankfully, most of the boss fights you can simply walk away from and you won't be directly penalized plot-wise, I think only 3 of the boss fights in the game are 100% necessary to complete in order to get the best ending. Everything else you can start and walk away if you're not feeling ready for to it.
Bosses will always be the bane of most players when it comes to Capcom games it seems.
This comment was edited on Sep 28, 2010, 19:04.