User information for Vulkan

Real Name
Vulkan
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Vulkan
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Signed On
August 17, 2007
Total Posts
314 (Amateur)
User ID
43580
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314 Comments. 16 pages. Viewing page 10.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  ] Older
40.
 
Re: Volition Would
Feb 9, 2011, 01:47
40.
Re: Volition Would Feb 9, 2011, 01:47
Feb 9, 2011, 01:47
 
Zyrxil wrote on Feb 9, 2011, 00:59:
Vulkan wrote on Feb 8, 2011, 23:19:
Project Sylpheed for the 360 had many of the core functions crammed into a gamepad that were present in the Freespace series
I'm looking at the Project Sylpheed manual right now, and unless it's incredibly incomplete, you're massively underremembering how many functions there were in Freespace. Power management between three subsystems. Shield quadrant management. Ship subcomponent targeting. Wingman communication & control. Primary weapon linking, secondary weapon switching. Radar controls.

Which is why I said many, not all. Of course Freespace is a more complex game.

Although some weapons overheat in Sylpheed there's no real power management in the game other than a system that you can take which lowers overheating; Shields are a simple percentage based affair with no quadrants; Sub components for capital ships are represented on the HUD directly and you target them manually; The wingmen commands are nested menus on the Dpad where you can order any of your two wingmen individually or in a group to attack target, cover you, break and attack on their own or return to formation; The ship you fly can carry three different types of weapons if I remember correctly, a nose cone weapon which are usually machine gun type weapons and two secondaries, you switch between the secondaries you've picked while the nose weapon is always available; The radar is a basic round TIE Fighter style deal with the front in the center and the back at the edges, there's nothing to control about it other than a switch to overhead map mode; If what you meant was targeting controls, these are bound to a single button, I don't remember exactly what order they are but you get target next, target closest, target crosshair and target objective, these are all accessed with single, double, triple or quad taps of the button.

All that said, yes, Sylpheed is a far cry of what FS and FS2 are, to put it bluntly: It's probably the best effort thus far by a developer to put out something that could be considered a space sim on a console. A game that can be fun, but which will only remind you of how amazing TIE Fighter and FS2 are in comparison, two games from years gone by.

Something else I should mention: One other thing missing is the grand scale Freespace had, capital ships are just slightly bigger than all the other craft, whereas in FS and especially in FS2, they were just plain gigantic.

This comment was edited on Feb 9, 2011, 02:37.
23.
 
Re: Volition Would
Feb 8, 2011, 23:19
23.
Re: Volition Would Feb 8, 2011, 23:19
Feb 8, 2011, 23:19
 
Project Sylpheed for the 360 had many of the core functions crammed into a gamepad that were present in the Freespace series so it can definitely be done and it'll work just that you'll end up with an overly complex control scheme (One of the many criticisms of the game, though if mastered you could execute very intricate maneuvers), it also had pretty flashy graphics and fast paced gameplay, unfortunately everything else in the game was just poorly structured and realized, chock full of questionable gameplay design choices.

Like everybody else here, I'd kill for a PC version with full keyboard and stick support. I'd even opt for a Steel Battalion style release complete with gigantic custom controller before settling on a gamepad.
16.
 
Re: Direct2Drive Game Rentals
Jan 22, 2011, 18:37
16.
Re: Direct2Drive Game Rentals Jan 22, 2011, 18:37
Jan 22, 2011, 18:37
 
With the way developers have been doing things lately, 5 hours might even be enough time to complete the game.
12.
 
Re: Propaganda Games Closed
Jan 20, 2011, 00:17
12.
Re: Propaganda Games Closed Jan 20, 2011, 00:17
Jan 20, 2011, 00:17
 
"By putting John Pleasants in to run games, not only will he focus on turning those businesses to profitability, but diversifying our presence in the business"

Biggest square ever.
2.
 
Re: etc.
Jan 17, 2011, 11:21
2.
Re: etc. Jan 17, 2011, 11:21
Jan 17, 2011, 11:21
 
Yup, every time I see her in some crap movie (The last of which was The Fourth Kind) I just think to myself "Leeloo Dallas multipass" and all is forgiven.
9.
 
Re: Arx Fatalis Patch, Source Code Released
Jan 14, 2011, 17:53
9.
Re: Arx Fatalis Patch, Source Code Released Jan 14, 2011, 17:53
Jan 14, 2011, 17:53
 
Before Dark Messiah of Might and Magic showed up, this was my favorite First Person Sworder. As the spiritual successor to Ultima Underworld it was supposed to be, it was a bit lacking but otherwise a great game on its own regard.
1.
 
Re: New Silent Hill is Silent Hill- Downpour.
Jan 8, 2011, 22:41
1.
Re: New Silent Hill is Silent Hill- Downpour. Jan 8, 2011, 22:41
Jan 8, 2011, 22:41
 
First details of the game reveal a town so vast that it needs a Subway system to explore, with areas that include the never-before-seen Southeastern side of Silent Hill

Neat, Konami finally listened to everyone that has wanted a complete version of Silent Hill in one of the games.

The only mandatory fights are boss battles, which take the form of quick-time-events.

Aaaaand, it's ruined.
19.
 
Re: Morning Consolidation
Jan 3, 2011, 23:48
19.
Re: Morning Consolidation Jan 3, 2011, 23:48
Jan 3, 2011, 23:48
 
nin wrote on Jan 3, 2011, 16:50:
Don't worry, he doesn't pay for games anyway, he just steals them.

Heh, ok. Though I definitely bought the PC version at launch and still think having to unlock multiplayer maps in a first person shooter is pretty silly.
2.
 
Re: etc.
Jan 3, 2011, 16:52
2.
Re: etc. Jan 3, 2011, 16:52
Jan 3, 2011, 16:52
 
Seriously, how the heck did this end up getting past the testers?
14.
 
Re: Morning Consolidation
Jan 3, 2011, 16:46
14.
Re: Morning Consolidation Jan 3, 2011, 16:46
Jan 3, 2011, 16:46
 
Jerykk wrote on Jan 3, 2011, 11:25:
Am I the only one who thinks it's utterly ridiculous that players have to unlock maps they've already paid for?

I was about to ask the same thing, this is Battlefield, not a racing game.
19.
 
Re: PC Leading BC2: Vietnam Battle for Hastings
Dec 29, 2010, 16:17
19.
Re: PC Leading BC2: Vietnam Battle for Hastings Dec 29, 2010, 16:17
Dec 29, 2010, 16:17
 
Aiming assist on iron sights, same as every other first person shooter on a console.
26.
 
Re: Windows 8 and Gaming
Dec 23, 2010, 03:21
26.
Re: Windows 8 and Gaming Dec 23, 2010, 03:21
Dec 23, 2010, 03:21
 
Translation: You'll be buying Windows 8 if you want the latest version of Direct X.

Translation to another language: We will be releasing a PC port of Halo 3 and forcing it to run only on Windows 8.
20.
 
Re: Morning Consolidation
Dec 14, 2010, 16:38
20.
Re: Morning Consolidation Dec 14, 2010, 16:38
Dec 14, 2010, 16:38
 
Beamer wrote on Dec 14, 2010, 14:31:
Infinity Blade looks vastly better than what most people's laptops can do.

Glad I'm not the only one that was floored by how great this game looks on a 4th generation iThing, it really is something else. It's always great when a developer sets a new bar for everyone else to reach.

Now if only ChAIR could cram something with deeper gameplay like Shadow Complex with the same intuitive controls that Infinity Blade has *without* having to rely on virtual sticks, they will have my undivided attention on this platform.
2.
 
Re: Morning Mobilization
Dec 9, 2010, 16:21
2.
Re: Morning Mobilization Dec 9, 2010, 16:21
Dec 9, 2010, 16:21
 
Puzzle Quest 2 on the iThings you say? There goes my productivity.
15.
 
Re: Team Fortress 2 Patched, Re-enters Beta
Dec 3, 2010, 10:28
15.
Re: Team Fortress 2 Patched, Re-enters Beta Dec 3, 2010, 10:28
Dec 3, 2010, 10:28
 
TF2 should steal Modern Warfail's idea and implement barebones servers, where only the original weapons and items are allowed.
11.
 
Re: Out of the Blue
Nov 29, 2010, 16:40
11.
Re: Out of the Blue Nov 29, 2010, 16:40
Nov 29, 2010, 16:40
 
kxmode wrote on Nov 29, 2010, 11:08:
Blue we just want you to know, we're all counting on you.

Blue we just want you to know, we're all counting on you.
8.
 
Re: Gray Matter Demo
Nov 28, 2010, 13:50
8.
Re: Gray Matter Demo Nov 28, 2010, 13:50
Nov 28, 2010, 13:50
 
joe2tiger wrote on Nov 28, 2010, 09:23:
I'm normally not into adventure games, but this game really got me hooked. I am enjoying it a lot and waiting for the American release. I never played Gabriel Knight series and now I am thinking of trying them out.

You're in for a treat with Gabriel Knight but just remember that adventures games used to be somewhat unforgiving back in the golden days, Gray Matter is a cakewalk with all the help it provides to the player.
1.
 
Re: Holy sh*t, Amnesia WHAT THE F***CK
Nov 27, 2010, 16:54
1.
Re: Holy sh*t, Amnesia WHAT THE F***CK Nov 27, 2010, 16:54
Nov 27, 2010, 16:54
 
At one point the player mentions that is the part with the British guy's shit, he's talking about this:

http://www.youtube.com/watch?v=uIRo0iT0qNw

Which is also hilarious, even if both these videos are most likely acted.
5.
 
Re: On StarCraft II in Korea
Nov 27, 2010, 16:47
5.
Re: On StarCraft II in Korea Nov 27, 2010, 16:47
Nov 27, 2010, 16:47
 
Perhaps the difference in system requirements enter into it as well.
3.
 
Re: etc., etc.
Nov 25, 2010, 10:24
3.
Re: etc., etc. Nov 25, 2010, 10:24
Nov 25, 2010, 10:24
 
SL is basically Mindcraft without the 8-bit like graphics.

Minecraft is basically Second Life without the furries, incest and bestiality.
314 Comments. 16 pages. Viewing page 10.
Newer [  1  2  3  4  5  6  7  8  9  10  11  12  13  14  15  16  ] Older