User information for Przemek

Real Name
Przemek
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Soulburner
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Signed On
August 15, 2007
Total Posts
88 (Suspect)
User ID
43517
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88 Comments. 5 pages. Viewing page 1.
Newer [  1  2  3  4  5  ] Older
9.
 
Re: AMD Radeon RX 6600 Launch
Oct 14, 2021, 07:48
9.
Re: AMD Radeon RX 6600 Launch Oct 14, 2021, 07:48
Oct 14, 2021, 07:48
 
I envy people who are able to buy any GPU at MSRP. It's impossible in Poland, the cards are so overpriced it's wiser to invest in a used car instead. I already purchased an insanely overpriced RTX 3060 that barely manages to offer good enough performance at 1080p and I feel terribly dirty now.

As for the RX 6600... it costs more than RX 5600XT and offers pretty much the same performance. Sure, the latter is impossible to buy today, but the fact remains: for the same level of performance, AMD asks a higher MSRP than the last generation card. AMD just uses the opportunity the market allows for - anything will sell as long as it's available. Of course, the current market is screwed up beyond comprehension and these new cards will exceed $700 once the first batch sells out.

Rumors on the web seem to suggest both AMD and Nvidia want to increase the prices of each GPU segment (meaning, an RX 7600 will be even more expensive than the 6600 and cost around the today's MSRP of RX 6700XT), but the performance will also leap forward at least one segment up. The rumors say a card like 7600 or RTX4060 should offer enough performance to allow smooth 4K 60Hz gaming. If this were to happen - I'm fine with that. But with the current generation the suggested retail prices are unjustified (at least for RX6600 and 6600XT), even when taking into consideration all the crap that's happening around the world right now.
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5.
 
Re: Mass Effect Legendary Edition in May
Feb 2, 2021, 14:22
5.
Re: Mass Effect Legendary Edition in May Feb 2, 2021, 14:22
Feb 2, 2021, 14:22
 
If they don't screw up the PC version with bad performance & lack of settings it might be interesting to revisit this trilogy.
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5.
 
Re: XIII Remake Apology
Nov 14, 2020, 02:14
5.
Re: XIII Remake Apology Nov 14, 2020, 02:14
Nov 14, 2020, 02:14
 
So "Covid-19" is the explanation of every screw up nowadays? From government officials breaking the law, to buggy software releases - everything is okay, because Covid-19.
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4.
 
Re: The Outer Worlds: Peril on Gorgon Trailer and Details
Sep 1, 2020, 08:44
4.
Re: The Outer Worlds: Peril on Gorgon Trailer and Details Sep 1, 2020, 08:44
Sep 1, 2020, 08:44
 
When we treat this game as a "AA" title, which it is, it should change the criticism it often gets a bit. I think the game feels like too much has been cut during production to make it in time for release and the part near the endgame feels very incomplete. While I do not feel like replaying it anytime soon, I will play the DLC (if it's available on gamepass ;)). I hope the sequel becomes a true "AAA" title.
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19.
 
Re: Baldur's Gate 3 System Requirements
Aug 20, 2020, 04:10
19.
Re: Baldur's Gate 3 System Requirements Aug 20, 2020, 04:10
Aug 20, 2020, 04:10
 
WaltC wrote on Aug 19, 2020, 13:45:
Why does the list say DirectX: Version 11, but in the small print says that the default will be Vulkan 1.1?...;) I really think they are making a mistake not to at least offer D3d 12 compatibility--it's so much better than D3d11 on overhead resources it's hard to calculate. D3d12 would run faster, too, using fewer hardware resources. Seems like a no-brainer to me. This is supposed to be a new engine--not going with a D3d12 mode doesn't bode well at all. I'm on Win10, v2004, b20190.1000--an advanced beta build--it's great...seems like every version runs my games a bit better than the last. Haven't seen any compatibility problems. 3dMark has a decent little API overhead benchmark that nicely contrasts the difference in just draw-calls per frame with D3d11/D3d12/Vulkan 1.1. It's an eye-opener. D3d12 is just a hair better than Vulkan performance in the bench--but both of these APIs are way ahead of D3d11--which is already dated! The other consideration is that both nVidia and AMD are going to support D3d12 ray-tracing effects...etc. I'm sure Vulkan will support it too, I would imagine, at some point. Sven sometimes seems a bit of a laggard in the API department. He also needs to do something nice with a day/night engine--which I hope BG3 will finally incorporate!

It depends on how things are implemented, but generally Vulkan offers the same performance as DX12, maybe better. It also has the advantage of being cross platform. Additionally, BG3 is one of the flagship games for Google Stadia, which runs on Linux and uses Vulkan natively.
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7.
 
Re: DOOM Eternal System Requirements
Mar 7, 2020, 04:13
7.
Re: DOOM Eternal System Requirements Mar 7, 2020, 04:13
Mar 7, 2020, 04:13
 
Looks like my RX570 won't be able to run the game on ultra settings anymore
The Spiderman & Assassin's Creed platforming parts of Doom Eternal don't look good to me at all, but we'll see how this turns out.
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2.
 
Re: Demon Pit Demo
Nov 15, 2019, 02:05
2.
Re: Demon Pit Demo Nov 15, 2019, 02:05
Nov 15, 2019, 02:05
 
Looks good. I'm hyped
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14.
 
Re: Google Stadia Launch Lineup
Nov 12, 2019, 05:10
14.
Re: Google Stadia Launch Lineup Nov 12, 2019, 05:10
Nov 12, 2019, 05:10
 
If this would let me sync my Steam library, then it would be interesting. Otherwise, I'm not going to buy a full priced game *again* just to see if it runs fine on my 7 year Thinkpad.
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11.
 
Re: New Steam Library Launches
Oct 31, 2019, 08:40
11.
Re: New Steam Library Launches Oct 31, 2019, 08:40
Oct 31, 2019, 08:40
 
The new library layout introduced one thing on my end: higher CPU and GPU usage. My toaster's fan is spinning much too eagerly while just browsing my games list.
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6.
 
Re: Demon Pit Demo
Sep 20, 2019, 08:34
6.
Re: Demon Pit Demo Sep 20, 2019, 08:34
Sep 20, 2019, 08:34
 
Avus wrote on Sep 20, 2019, 05:04:
What?? You want a Star War Battlefront II version of Terminator that only play in Battle Royale mode with lots of loot box microtranscations??
Well, I must have been out of the loop too long to understand what AAA means nowadays
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2.
 
Re: Demon Pit Demo
Sep 20, 2019, 00:42
2.
Re: Demon Pit Demo Sep 20, 2019, 00:42
Sep 20, 2019, 00:42
 
The Terminator universe is very fascinating and I never stopped wondering why the big film studios and game publishers don't hire a truly AAA studio to develop a game. Don't overthink the project, don't even put John Connor there, make the story about something smaller than defeating the whole Skynet - just war with the machines with the best possible FPS mechanics.

A multiplayer Terminator game would rock, too.
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1.
 
Re: Demon Pit Demo
Sep 17, 2019, 01:43
1.
Re: Demon Pit Demo Sep 17, 2019, 01:43
Sep 17, 2019, 01:43
 
Wave based arena shooters are not retro.
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9.
 
Re: J.J. Abrams/Valve Movie Collaboration is Still a Thing
Jan 17, 2019, 02:19
9.
Re: J.J. Abrams/Valve Movie Collaboration is Still a Thing Jan 17, 2019, 02:19
Jan 17, 2019, 02:19
 
It's not like I trust what Gabe says. I still remember him replying to an email in August 2013 asking if Half-Life 2 is delayed and his response was similar to "first time I've heard about this". A few days later, the game was officially announced as delayed
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10.
 
Re: Black Mesa Xen in Q2 2019
Nov 19, 2018, 11:48
10.
Re: Black Mesa Xen in Q2 2019 Nov 19, 2018, 11:48
Nov 19, 2018, 11:48
 
They are working on the Xen part for so long because they wanted to somewhat revision it - change it in a way that it doesn't suck anymore, move a little further away from the original, but still feel "xenish" enough. I really like what I saw in the trailer, hopefully the project doesn't get delayed past "Q2".
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4.
 
Re: 3D Realms Plans QUAKE-Engine Shooter
Oct 24, 2018, 03:28
4.
Re: 3D Realms Plans QUAKE-Engine Shooter Oct 24, 2018, 03:28
Oct 24, 2018, 03:28
 
The test release of Ion Maiden is very promising, so if the final game is as good, I'm very hyped about the Quake-engine game.

The thing about many retro releases using modern engines is they don't look or feel right somehow. Using an actual older engine makes things... I don't know, more complete. And there is a slight chance the hardware requirements won't be as big as with Unity based games

If the Quake-engine game will have Quake-like gameplay, I'm all for it. It's very hard nowadays to find an old school shooter that's actually old school, most of them are too Serious Sam-ish with arenas with swarms of enemies (kill a hundred spawning enemies before a door to the next location opens...) and that sort of thing didn't occur all that much in the old Dooms and Quakes.
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9.
 
Re: FINAL FANTASY XV Demo
Feb 27, 2018, 02:31
9.
Re: FINAL FANTASY XV Demo Feb 27, 2018, 02:31
Feb 27, 2018, 02:31
 
HorrorScope wrote on Feb 26, 2018, 23:52:
eRe4s3r wrote on Feb 26, 2018, 21:04:
Be sure to grab the nvidia drivers... seemed to make a huge difference for me (unlike the Benchmark, without drivers on my 1070 I would get 12 fps less than I do now, strange. Still not getting to 60 at 1440p on MAX though

I hope before I die I'll ever understand wtf is going on with something like that? Obviously this was coded with drivers under this new latest driver that came out today. So what were they developing on all these years and they weren't seeing performance issue developing it and correcting as they go? Perhaps not and maybe it is just some system configs that trigger poor performance and they didn't see it and Nvidia does and tweaks some settings to clear those up... Is that it?

Developers often work closely with GPU vendors, especially when joining programs like Gameworks. So the game programmers and driver programmers exchange info on the features the dev team wishes to implement, and both teams apply specific optimizations to their respective code. That's why AMD or Nvidia often have drivers ready on the day of a particular game release, because they've been actively worked on during the process of the game development.
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4.
 
Re: Hellbound Announced
Nov 9, 2017, 01:48
4.
Re: Hellbound Announced Nov 9, 2017, 01:48
Nov 9, 2017, 01:48
 
No game that promised old-schoold Doom/Quake/DN3D type of gameplay ever delivered such type of gameplay so far. Maybe this one will, but they haven't shown the actual game and this teaser doesn't look interesting in any way. Based on the description I expect another Serious Sam/Painkiller clone.

I find it really fascinating that no one can make a Doom/Quake kind of game today. They always screw something big up, no matter if it's a AAA project or indie.
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7.
 
Re: 3D Realms Build Game Beta Testing
Nov 5, 2017, 15:20
7.
Re: 3D Realms Build Game Beta Testing Nov 5, 2017, 15:20
Nov 5, 2017, 15:20
 
It seems other "retro" kind of games running on Unity or any other modern engine seem kind of... well, "off".

Running on an actually retro engine adds a lot to the experience. Also, the DOS comment is a joke. It will use the most recent incarnation of the Build engine, which was used in the Anniversary edition. Runs perfectly fine on Windows.

It seems this unannounced project is Ion Maiden: http://www.neogaf.com/forum/showthread.php?t=1404138
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42.
 
Re: Romero's BLACKROOM Kickstarter Paused
Apr 29, 2016, 17:05
42.
Re: Romero's BLACKROOM Kickstarter Paused Apr 29, 2016, 17:05
Apr 29, 2016, 17:05
 
So Romero made only one bad game and it still follows him to this day
I think it's a good decision to pause the kickstarter and create a gameplay demo video. That's exactly what I wanted to see before backing (or not) this project.
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39.
 
Re: DOOM Single-Player Video
Apr 29, 2016, 10:22
39.
Re: DOOM Single-Player Video Apr 29, 2016, 10:22
Apr 29, 2016, 10:22
 
It all looks weird, because:
- there's not enough blood. Even when there is some more blood occasionally, it's still not enough
- monsters gibbing... there aren't enough gibs and they do not create splashes of blood on walls and floors. Even Quake 1 was more bloody with just a few square blood particles than this
- monsters' bodies disappearing pretty quickly
- how many areas will be "kill all the demons before a door opens"? I didn't watch the whole video but I think I saw a few areas like that. That's not Doom. That's Serious Sam/Painkiller.
- getting experience, upgrading suit, upgrading weapons, that just sucks

- thankfuly, the glowing enemies which can be finished off in melee can be turned off. I wonder if the health/ammo stuff flying out of demons can be stopped from glowing so much
- and yes, why the hell would a demon drop health packs or ammo if it doesn't use such health kits or ammo?

- couldn't hear the audio of the game, I hope the sounds are good and dynamic. Make the weapons loud and not sound like a pellet gun.

- double jump. Why?

- I hope the story is good and interesting. I know their emphasis was on killing demons but I want a good reason to keep doing it before I get bored

- probably Snap Map only and no mod tools of any kind. No mods of any kind. No truly custom maps. No fan made remakes of the classics.

Of course, the final opinion must be based after playing the game, but so far... I don't think I'm buying Doom. It's not an oldschool shooter at all. It's a modern shooter and the only oldschool element being futuristic base corridors instead of open world s**it.

Wow, I didn't realize I'd write so much negative stuff about this game
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88 Comments. 5 pages. Viewing page 1.
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