Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - RSS Headlines   RSS Headlines   Twitter   Twitter
User information for Przemek

Real Name Przemek   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Soulburner
Email Concealed by request - Send Mail
Description
Homepage http://
Signed On Aug 15, 2007, 13:24
Total Comments 80 (Suspect)
User ID 43517
 
User comment history
< Newer [ 1 2 3 4 ] Older >


News Comments > New Steam Library Launches

11. Re: New Steam Library Launches Oct 31, 2019, 08:40 Soulburner
 
The new library layout introduced one thing on my end: higher CPU and GPU usage. My toaster's fan is spinning much too eagerly while just browsing my games list.  
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Terminator: Resistance Announced

6. Re: Demon Pit Demo Sep 20, 2019, 08:34 Soulburner
 
Avus wrote on Sep 20, 2019, 05:04:
What?? You want a Star War Battlefront II version of Terminator that only play in Battle Royale mode with lots of loot box microtranscations??
Well, I must have been out of the loop too long to understand what AAA means nowadays
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Terminator: Resistance Announced

2. Re: Demon Pit Demo Sep 20, 2019, 00:42 Soulburner
 
The Terminator universe is very fascinating and I never stopped wondering why the big film studios and game publishers don't hire a truly AAA studio to develop a game. Don't overthink the project, don't even put John Connor there, make the story about something smaller than defeating the whole Skynet - just war with the machines with the best possible FPS mechanics.

A multiplayer Terminator game would rock, too.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Demon Pit Demo

1. Re: Demon Pit Demo Sep 17, 2019, 01:43 Soulburner
 
Wave based arena shooters are not retro.  
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > J.J. Abrams/Valve Movie Collaboration is Still a Thing

9. Re: J.J. Abrams/Valve Movie Collaboration is Still a Thing Jan 17, 2019, 02:19 Soulburner
 
It's not like I trust what Gabe says. I still remember him replying to an email in August 2013 asking if Half-Life 2 is delayed and his response was similar to "first time I've heard about this". A few days later, the game was officially announced as delayed  
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Black Mesa Xen in Q2 2019

10. Re: Black Mesa Xen in Q2 2019 Nov 19, 2018, 11:48 Soulburner
 
They are working on the Xen part for so long because they wanted to somewhat revision it - change it in a way that it doesn't suck anymore, move a little further away from the original, but still feel "xenish" enough. I really like what I saw in the trailer, hopefully the project doesn't get delayed past "Q2".  
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > 3D Realms Plans QUAKE-Engine Shooter

4. Re: 3D Realms Plans QUAKE-Engine Shooter Oct 24, 2018, 03:28 Soulburner
 
The test release of Ion Maiden is very promising, so if the final game is as good, I'm very hyped about the Quake-engine game.

The thing about many retro releases using modern engines is they don't look or feel right somehow. Using an actual older engine makes things... I don't know, more complete. And there is a slight chance the hardware requirements won't be as big as with Unity based games

If the Quake-engine game will have Quake-like gameplay, I'm all for it. It's very hard nowadays to find an old school shooter that's actually old school, most of them are too Serious Sam-ish with arenas with swarms of enemies (kill a hundred spawning enemies before a door to the next location opens...) and that sort of thing didn't occur all that much in the old Dooms and Quakes.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > FINAL FANTASY XV Demo

9. Re: FINAL FANTASY XV Demo Feb 27, 2018, 02:31 Soulburner
 
HorrorScope wrote on Feb 26, 2018, 23:52:
eRe4s3r wrote on Feb 26, 2018, 21:04:
Be sure to grab the nvidia drivers... seemed to make a huge difference for me (unlike the Benchmark, without drivers on my 1070 I would get 12 fps less than I do now, strange. Still not getting to 60 at 1440p on MAX though

I hope before I die I'll ever understand wtf is going on with something like that? Obviously this was coded with drivers under this new latest driver that came out today. So what were they developing on all these years and they weren't seeing performance issue developing it and correcting as they go? Perhaps not and maybe it is just some system configs that trigger poor performance and they didn't see it and Nvidia does and tweaks some settings to clear those up... Is that it?

Developers often work closely with GPU vendors, especially when joining programs like Gameworks. So the game programmers and driver programmers exchange info on the features the dev team wishes to implement, and both teams apply specific optimizations to their respective code. That's why AMD or Nvidia often have drivers ready on the day of a particular game release, because they've been actively worked on during the process of the game development.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Hellbound Announced

4. Re: Hellbound Announced Nov 9, 2017, 01:48 Soulburner
 
No game that promised old-schoold Doom/Quake/DN3D type of gameplay ever delivered such type of gameplay so far. Maybe this one will, but they haven't shown the actual game and this teaser doesn't look interesting in any way. Based on the description I expect another Serious Sam/Painkiller clone.

I find it really fascinating that no one can make a Doom/Quake kind of game today. They always screw something big up, no matter if it's a AAA project or indie.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > 3D Realms Build Game Beta Testing

7. Re: 3D Realms Build Game Beta Testing Nov 5, 2017, 15:20 Soulburner
 
It seems other "retro" kind of games running on Unity or any other modern engine seem kind of... well, "off".

Running on an actually retro engine adds a lot to the experience. Also, the DOS comment is a joke. It will use the most recent incarnation of the Build engine, which was used in the Anniversary edition. Runs perfectly fine on Windows.

It seems this unannounced project is Ion Maiden: http://www.neogaf.com/forum/showthread.php?t=1404138
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Romero's BLACKROOM Kickstarter Paused

42. Re: Romero's BLACKROOM Kickstarter Paused Apr 29, 2016, 17:05 Soulburner
 
So Romero made only one bad game and it still follows him to this day
I think it's a good decision to pause the kickstarter and create a gameplay demo video. That's exactly what I wanted to see before backing (or not) this project.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > DOOM Single-Player Video

39. Re: DOOM Single-Player Video Apr 29, 2016, 10:22 Soulburner
 
It all looks weird, because:
- there's not enough blood. Even when there is some more blood occasionally, it's still not enough
- monsters gibbing... there aren't enough gibs and they do not create splashes of blood on walls and floors. Even Quake 1 was more bloody with just a few square blood particles than this
- monsters' bodies disappearing pretty quickly
- how many areas will be "kill all the demons before a door opens"? I didn't watch the whole video but I think I saw a few areas like that. That's not Doom. That's Serious Sam/Painkiller.
- getting experience, upgrading suit, upgrading weapons, that just sucks

- thankfuly, the glowing enemies which can be finished off in melee can be turned off. I wonder if the health/ammo stuff flying out of demons can be stopped from glowing so much
- and yes, why the hell would a demon drop health packs or ammo if it doesn't use such health kits or ammo?

- couldn't hear the audio of the game, I hope the sounds are good and dynamic. Make the weapons loud and not sound like a pellet gun.

- double jump. Why?

- I hope the story is good and interesting. I know their emphasis was on killing demons but I want a good reason to keep doing it before I get bored

- probably Snap Map only and no mod tools of any kind. No mods of any kind. No truly custom maps. No fan made remakes of the classics.

Of course, the final opinion must be based after playing the game, but so far... I don't think I'm buying Doom. It's not an oldschool shooter at all. It's a modern shooter and the only oldschool element being futuristic base corridors instead of open world s**it.

Wow, I didn't realize I'd write so much negative stuff about this game
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > John Romero's BLACKROOM Kickstarter

46. Re: Quake Apr 26, 2016, 10:20 Soulburner
 
I love the schizo design of Quake. The history of its development is very interesting and it sucks so many ideas were scrapped. It would be cool if they'd somehow dug out old assets and released them, just for educational and historical values. John did release some stuff he found, like original .map sources, some hand drawn level design, a scrapped part of a map... I think he has more but not enough people demand it
Doombringer wrote on Apr 26, 2016, 09:03:
(...)I mean really, who remembers Quake for any of its design i.e. enemies or weapons, like we remember Doom or Duke 3D?
I do I love the monster design, I love the level design, the textures, the sounds... pretty much everything. Hell, I even like the simplistic weapon design. It was also probably the last game with true centered weapons - not covering a significant part of the side of the screen and allowing gameplay without the need for the crosshair (and with any aim assist disabled also). Anyone who used a firearm of any kind in real life knows that you position your body in such a way you always keep the weapon at the center of your eyesight. Maybe not when you're running, but that's too much realism for a shooter like this

I wonder if this project would be funded and start with full production... what are the designers opinions about centered weapon models.

This comment was edited on Apr 26, 2016, 11:24.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > John Romero's BLACKROOM Kickstarter

13. Re: John Romero's BLACKROOM Kickstarter Apr 25, 2016, 17:50 Soulburner
 
I'm excited about this but will hold off before backing the campaign, I'll wait for more info. People recall the Daikatana fiasco, but the history of its development proves it was not a bad game project, it just suffered from bad development decisions (switching engines, full rewrite after a few months of coding, etc), inexperienced artists and other crap. It doesn't mean John Romero shouldn't try again. He is also not the producer on this, so there's someone else overseeing the project and keeping John focused

If anyone can bring the oldschool FPS shooter back... I'm afraid it's not the current id Software. It's people like John Romero and Adrian Carmack who are truly responsible for how Doom and Quake look and play like and I miss these kind of games a lot.

I do hope they manage to create a proof of concept video of some sort to show what we can expect before the kickstarter campaign ends. The concept art showing a castle... it screams of Quake and it seems awesome, but show me more than just concept art.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > DOOM Trailer

22. Re: DOOM Trailer Apr 15, 2016, 09:34 Soulburner
 
I tried the beta and... I like it. The gameplay is fast (it did look a bit slow on earlier videos), it's bloody enough, the maps have an "id" look to them. The game looks pretty good (but nothing amazing or groundbreaking) and is not overloaded with special effects which would obscure the view. Most of all: it's fun.

The maps feel a little bit smallish, though. Loadouts and no weapon pickups does kind of suck, too. I hope if they make Quake 5 they do not do the same thing there.

Promoting their new map editor worries me that we will never get any SDK-kind of thing which would allow modders to dig deeper into the game and create interesting levels from scratch, modify weapons, sounds, etc. The amazing thing about Doom and Quake was their modability...

I wonder what is Tim Willits up to these days (he's probably been with id the longest, in the new team), does he even still work at id?
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Fallout 4 Trailer

4. Re: Fallout 4 Trailer Jul 17, 2015, 19:54 Soulburner
 
So it's officially not a role playing game anymore. Far Cry 4 probably has more RPG elements than this  
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Larian Plans Annual Releases

7. Re: Larian Plans Annual Releases Apr 10, 2015, 03:55 Soulburner
 
I love Divinity: Original Sin but, like others said, I would like a proper sequel to Divinity 2 in the same formula - that third person action RPG was one of the best games if this kind. Just enough skill points to distribute while leveling, good writing, funny dialogs, etc. I like the more tactical and old school approach of Original Sin, but sometimes an action game is needed, too. For the developers also so they can have a little rest from one formula only.

Unfortunately, if I recall correctly, Larian doesn't have good memories associated with Divinity 2. It was publisher funded and they demanded changes to the game that Larian didn't necessarily think were right. Also the sales weren't all that great and I'm not sure they got a cut of the sales from the publisher anyway. Or didn't reach some amount of copies sold to get a bonus. The studio almost bankrupted back then and going indie, finding investors and doing a Kickstarter was what's saved the company.

I'm not sure Larian expanding so much is a great idea but I hope they succeed. I am patiently waiting for their next project to be announced.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Newell on Half-Life

65. Re: Newell on Half-Life Mar 18, 2015, 17:14 Soulburner
 
Comments like:

nin wrote on Mar 18, 2015, 16:53:
Counting money.

make no sense. If it is so, it's a very bad company. They'd earn a lot more money if they fired those 200 (at least!) modellers, 2D artists, level designers, writers, etc. who apparently are doing nothing

harlock wrote on Mar 18, 2015, 15:10:
Soulburner wrote on Mar 18, 2015, 15:08:
...and what about this? https://www.youtube.com/watch?v=0d6yBHDvKUw

a joke made at the expense of all fanboys like you
If I'm a fanboy then that makes you a hater! Grin
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Newell on Half-Life

51. Re: Newell on Half-Life Mar 18, 2015, 15:08 Soulburner
 
...and what about this? https://www.youtube.com/watch?v=0d6yBHDvKUw  
Avatar 43517
 
Reply Quote Edit Delete Report
 
News Comments > Newell on Half-Life

48. Re: Newell on Half-Life Mar 18, 2015, 14:55 Soulburner
 
Valve hires a lot of developers so it's not like they just live off Steam and do nothing all day long. Area designers, 2D artists, 3D artists, they don't all work on Steam Machines or VR. They are big enough to work on several game projects simultaneously. If they are not working on Half-Life 3 then they are working on something else as big, something that's not Left 4 Dead, Team Fortress, DOTA2 or Counterstrike (all of which I do not care about at all).

I do not understand why they don't just say it. "Yes, we are working on Half-Life 3 but it's still several years away" or "No, we are taking a break from Half-Life but no worries, we'll get back to it" or "We are not planning any Half-Life game in the foreseeable future".

If they are working on HL3 and are planning to add multiplayer support, some sort of cooperative mode, then it sucks. It was a great single player experience and the series should conclude as one.
 
Avatar 43517
 
Reply Quote Edit Delete Report
 
80 Comments. 4 pages. Viewing page 1.
< Newer [ 1 2 3 4 ] Older >