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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 4423 (Master)
User ID 43041
 
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News Comments > THQ Nordic Acquires NovaLogic Franchises
18. Re: THQ Nordic Acquires NovaLogic Franchises Oct 31, 2016, 15:48 NKD
 
Pleaaase a new Tachyon game with more Bruce Campbell.  
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News Comments > Origin Bans Myanmar
15. Re: Origin Bans Myanmar Oct 30, 2016, 16:45 NKD
 
Saboth wrote on Oct 30, 2016, 16:15:
The process should be: if a service bans me from the games I have legally purchased, I am due a refund of the purchase price of every game.

So every so often, when you're bored of your current batch of games, just get yourself banned to get all your money back, and then make a new account and buy different games?
 
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News Comments > Uwe Boll Ending Film Career
25. Re: Uwe Boll Ending Film Career Oct 26, 2016, 19:20 NKD
 
That's too bad. His movies were shit, but shit movies have their time and place to be viewed, if only to laugh your ass off at how bad they are and marvel at how they got made.

I know a lot of gamers have a hate boner for Uwe Boll for butchering their beloved franchises, but hindsight has shown us that even when vastly more talented directors with vastly more money try it, they STILL butcher video game movies.

At least Uwe Boll was wasting less money than these other people, and you knew what you were getting.

With these big shot Hollywood video game movies there's always a sense of disappointment because deep down there was a small spark of hope that with all the talented people involved THIS video game movie would be the one that didn't suck.

With Uwe Boll there was no disappointment because the expectations were so fucking low to begin with.
 
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News Comments > Bethesda Holding Back Review Copies
25. Re: Bethesda Holding Back Review Copies Oct 26, 2016, 05:26 NKD
 
Gamers will never stop pre-ordering en masse. Publishers have gamers figured out and the way they market games exploits fundamental human psychological flaws.  
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News Comments > SAG-AFTRA Picketing EA Today
41. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 21:23 NKD
 
Steazy wrote on Oct 24, 2016, 21:11:
Yes, someone always has it worse. Child workers being whipped to death don't exactly have the freedom to go work for another company, in another media, or in another industry though so I think you can only reasonably carry that argument so far.

But that's exactly what they are doing with this strike. They are saying "We're not going to work for you anymore unless things change."

I'm saying, that *literally* everyone else in a "working class" roll (excluding CEO's, execs, directors of whatever) in the games industry has it worse. VA's already have a comparably cushy gig *because* they have a powerful union that can push the industry around.

If their union is so powerful and good at pushing the industry around, why were none of their demands met, and why did they vote 97% to authorize a strike? Why is their contract with the games industry largely unchanged since the mid 90s?

But anyway I can see that you really value your misconceptions about the work life of a voice actor, and will not budge from your viewpoint that they are overpaid lazy greedy bastards who should be lucky to not be working on a coal mine, so I'll stop here.
 
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News Comments > SAG-AFTRA Picketing EA Today
39. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 20:48 NKD
 
Steazy wrote on Oct 24, 2016, 20:21:
NKD wrote on Oct 24, 2016, 19:53:

As to your bizarre BLM reference, you are basically All Lives Matter at this point. "Why isn't this black advocacy group ALSO advocating for WHITE PEOPLE who have it rough????!?!!" Because it's not their fucking job. If you try to advocate for everyone, you'll accomplish nothing. This is why industries have separate unions and it's not all just one big workers advocacy group.

Sorry, I can't follow your logic here. The group that works the least, has a powerful union backing them, and wants more than everyone else is the one being overworked and overlooked? I think you got that backwards buddy.

Look, I'll put it as simply as I can then: your attitude of "Some other people have it just as bad or worse, so you're not allowed to ask for anything until they get theirs." is fundamentally flawed and bad, and would lead to a situation where no ones lives get better, ever.

Whatever group you bring up that "has it worse", I can come up with a worse off group to invalidate your concerns, right up until you finally start worrying about child laborers being whipped to death in a blood diamond mine by taskmasters armed with AK-47s.

This comment was edited on Oct 24, 2016, 20:54.
 
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News Comments > Morning Legal Briefs
15. Re: Morning Legal Briefs Oct 24, 2016, 20:09 NKD
 
Cutter wrote on Oct 24, 2016, 14:36:
The Half Elf wrote on Oct 24, 2016, 12:33:
NKD wrote on Oct 24, 2016, 12:24:
Cutter wrote on Oct 24, 2016, 11:51:
Good on you Sweden! These things are the perfect tools for criminals and pervs.

You know what else is a perfect tool for criminals and pervs? A personal computer.

Can we define perv?

*starts deleting porn links and browser history*

Peeping Toms. A great way for rapists and pedos to safely stalk victims. They're great tools for B&E artists to scope out and see if anyone is home, see where everything is. They at the very least need to be licensed and come with non-removable/blockable GPS/RFID trackers monitored by the government. And we won't even get into possible terrorist uses or just general liability issues with accidents.


Have.... have you ever even seen/heard one of these things? It sounds like the world's angriest beehive. They are not stealthy and draw vastly more attention than a van with FREE CANDY painted on the side. Try peeping with one of these things and YOU WILL BE CAUGHT.
 
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News Comments > SAG-AFTRA Picketing EA Today
35. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 19:53 NKD
 
Steazy wrote on Oct 24, 2016, 18:29:
A voice actor can work on a game for a few weeks, a few hours a day, and make more money than people who spent years working full-time on the same game.

See, this is just flat out wrong. No VA is making rates like that.

Even relative big-shots like Jennifer Hale who work for triple scale are only making a couple grand for a days work, and will likely only work a few days on the vast majority of projects. That sounds like a lot but 1) Triple scale only applies to the top echelon of VAs. and 2) most VAs aren't going to be able to line up job after job after job paying big money like Jennifer Hale can.

99.999% of VAs are not Jennifer Hale. And even Ms. Hale is most likely making less money a year than your average Lead Developer on a Triple A game project.

I don't know where the myth came from that voice actors are rolling in money. I really don't. Maybe you just assume because film actors get paid big bucks that VAs do too.

The vast majority of them make about $800 a day for a 4 hour session. Before taxes. That's right from the SAG-AFTRA rate sheet for interactive media (games). And they can't just line up these 4 hour sessions day after day after day. Even if they could, their voice wouldn't hold out. And they have to spend a lot more time hunting down work, etc. Even when they are getting work and making money, they are CONSTANTLY in job search mode, which on top of their actual hours in the studio, takes away a lot of their free time.

As to your bizarre BLM reference, you are basically All Lives Matter at this point. "Why isn't this black advocacy group ALSO advocating for WHITE PEOPLE who have it rough????!?!!" Because it's not their fucking job. If you try to advocate for everyone, you'll accomplish nothing. This is why industries have separate unions and it's not all just one big workers advocacy group.

VAs aren't asking for anything unreasonable here. They aren't even asking for anything they don't already get under contracts with OTHER industries. VAs doing advertisements get residuals if the advertisements go wide and get a lot of time on the air. Why are game companies special and immune from this?


 
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News Comments > Watch Dogs 2 Trailer
1. Re: Watch Dogs 2 Trailer Oct 24, 2016, 12:55 NKD
 
Looks like a more interesting setting than Chicago, and the protagonist seems like less of a cardboard cutout... we'll see. Cautiously optimistic.  
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News Comments > Morning Legal Briefs
6. Re: Morning Legal Briefs Oct 24, 2016, 12:35 NKD
 
Pr()ZaC wrote on Oct 24, 2016, 12:29:
NKD wrote on Oct 24, 2016, 12:24:
Cutter wrote on Oct 24, 2016, 11:51:
Good on you Sweden! These things are the perfect tools for criminals and pervs.

You know what else is a perfect tool for criminals and pervs? A personal computer.
Or a cellphone.

Perverts love taking creepshots. We should ban phones. Or at least phones with cameras on them.
 
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News Comments > Morning Legal Briefs
3. Re: Morning Legal Briefs Oct 24, 2016, 12:24 NKD
 
Cutter wrote on Oct 24, 2016, 11:51:
Good on you Sweden! These things are the perfect tools for criminals and pervs.

You know what else is a perfect tool for criminals and pervs? A personal computer.
 
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News Comments > SAG-AFTRA Picketing EA Today
4. Re: SAG-AFTRA Picketing EA Today Oct 24, 2016, 11:43 NKD
 
If you think that they don't have legitimate complaints, you're straight up brain damaged. They are working under a contract that dates back to the mid 90s and needs some serious changes due to how things have changed since then, but the game companies don't want to budge an inch on anything.

Some of the things they say they want:

1) More transparency in what the job entails. Control freak devs/publishers refuse to let the VAs know anything about the project so they can't make good decisions about whether its worth their time, or whether they'll be asked to say or do anything they are uncomfortable with.

Everyone else working on a game project knows what they are working on, why do VAs need to be kept in the dark?

2) VAs are increasingly being asked to also do motion capture work, but without a safety or stunt coordinator on set. VAs and game developers haven't been properly trained or supervised and have been injured in thepast. They want a stunt coordinator required for mo-cap.

3) VAs are being expect to do strenuous vocal work for sessions that are too long. You may laugh at the notion that voice work could be at all taxing, but when your voice is your livelihood, vocal damage is no less serious than a construction worker or athlete getting a serious knee or back injury. They want a cap on how long the more strenuous (screaming, battle noises, etc) sessions can be so they can cut down on people injuring their voices and losing out on work because of it.

4) Bonus payments at 2, 4, 6, and 8 million units sold. This is pretty reasonable IMHO if you have any idea of how VA compensation works. SAG-AFTRA voice actors get residuals for other work, like commercials and advertisements, why should game developers be exempt from secondary compensation? The contract needs to be updated. I think most of the reflexive opposition to this comes from ignorant people who think that voice actors are living the dream with money coming out of their ears. People who don't reach 2 million sales, which is almost everyone, and people who don't employ union VAs, which is also almost everyone, won't ever even have to make one of these payments. This part of their demand is strictly aimed at big companies making millions upon millions off of Triple A titles and then paying the VAs chump change.

I'll never understand gamers. We've had years of everyone just bashing on companies like EA and Activision and how they abuse their employees and use any excuse not to pay people what they deserve, or over work them.

But the second people start to try and do something about it, gamers turn on them like rabid dogs and call them ungrateful whiners who are just lucky to not be working in a coal mine.

I'll say what I said the other day. It's not the VAs who are ungrateful whiners, it's the gamers. The response to this strike from gamers has shown me that we don't deserve anything more than Microsoft Bob synthesized voices.

This comment was edited on Oct 24, 2016, 11:52.
 
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News Comments > Saturday Tech Bits
13. Re: Saturday Tech Bits Oct 23, 2016, 11:18 NKD
 
I think super intelligent AI would quickly become incomprehensible to humans. Their goals and ways of thinking would be beyond us. Even the fundamental goals we take for granted, like self-preservation, or procreation, may be completely irrelevant to an AI.

The sci-fi idea of a race of AI deciding we're a threat and killing us is based on huuuge amounts of projecting human thinking onto a potential super AI. A super AI might not even have the concept of something being a threat to it. It may not value its own existence in that way or see any value in ending something elses existence.

These machines are not likely to think like humans at all for very long. Sure, the first few generations will be very human like and retain a lot of our influence. But as our ability to influence them grows smaller, each generation will be less human than the last. Though they will be our own creation, they may quickly become more alien to us than any organic species that may exist in the universe.

At some point I think the AI do effectively become gods. Beings with infinitely more capability than humans whose motivations and desires cannot ever be comprehended by us.

And it's just as difficult to imagine what humans would do after creating gods. Even if those gods were to lose interest in us and leave, their technology would remain and take all the challenge out of our most basic goal of survival.

When technology finally removes the last bit of adversity from our lives, what happens to us? How can we continue to evolve beyond that point?
 
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News Comments > SAG-AFTRA Statement
44. Re: SAG-AFTRA Statement Oct 21, 2016, 16:42 NKD
 
Creston wrote on Oct 21, 2016, 16:16:
This whole "If I don't get it, you shouldn't get it either" mentality is bullshit.

It's a fundamentally flawed, childish way of thinking before you even get into the specifics of how the mechanics of compensation differs for voice actors vs. developers.

Royalties/residuals help offset the sporadic nature of acting work and the huge variability in pay scale.

Mr. Creative Director at Ubisoft has a steady job and he's never going to take a pay cut, ever. His earnings will only go up until the day he retires. A voice actor may get some decent paying work doing a character in a big name video game, but then they could spend months doing radio advertisements and other small time work to make ends meet. I bet Mr. Creative Director at Ubisoft doesn't have to worry about making ends meet, ever.

Even in the notoriously chaotic world of game development, these guys have way more job security and spend way less time job hunting than a voice actor.

Takes a lot of gall for someone like that to make a comment like that.
 
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News Comments > SAG-AFTRA Statement
42. Re: SAG-AFTRA Statement Oct 21, 2016, 15:27 NKD
 
Cutter wrote on Oct 21, 2016, 12:58:
It's cute how you guys keep talking about what people deserve. Ditch diggers deserve more than minimum wage but they don't get it, do they? There's a way things ought to be and a way things are. If actors don't like it than they can do what every other fucking person on the planet has to do, quit and go do something else. You're owed nothing.


Ditch diggers certainly do get more than minimum wage because a lot of ditch diggers are union. My father, grandfather, and three uncles were all union laborers. I don't know what their pay scale is these days, but it started at $24 an hour fifteen years ago.

Why did they get paid more than minimum wage? Because they were union and had people fighting for them to get them the contract that got them that money.


... Just like in this fucking article.
 
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News Comments > SAG-AFTRA Statement
24. Re: SAG-AFTRA Statement Oct 21, 2016, 04:48 NKD
 
Rilcon wrote on Oct 20, 2016, 22:53:
Fuck off. Most game VAs are utter garbage and are paid ridiculous amounts for less than a day's work comprising the entire game.

I'd like to know what you think VA's get paid. You say it's "ridiculous", but the truth is, if it's ridiculous at all, it's because it's ridiculously low. Your average tradesman with a wrench or hammer makes more per hour than the average voice actor.

Even the hardest working VAs with zillions of VA acting credits a year aren't making as much as a barely known actor playing a supporting character on a mediocre television drama. And that's including work outside video games.

What's more, that TV actor only has to work a few months out of the year in order to make half a million a year or more. Whereas VAs only make scratch if they get a TON of work, and most aren't even going to break 6 figures.

The only voice actors who are paid huge amounts are film stars doing VA work for Disney and shit. And even then, they are getting paid less than they do for their film work.

Maybe they should strike and make all y'all fuckers listen to Microsoft Bob synthesized voices for most characters and the dulcet tones of Sally from Accounting voicing the main character on her lunch break.

This comment was edited on Oct 21, 2016, 04:59.
 
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News Comments > David Brevik Joins Path of Exile
8. Re: David Brevik Joins Path of Exile Oct 19, 2016, 13:50 NKD
 
El Pit wrote on Oct 19, 2016, 12:48:
"one of David's main roles will be to help launch the action/RPG in China"

Wow, exciting. Bored

Yeah no kidding. Maybe I should learn Chinese so that I can still play video games 10 years from now.
 
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News Comments > David Brevik's New Project Isn't Diablo
12. Re: David Brevik's New Project Isn't Diablo Oct 18, 2016, 05:34 NKD
 
The Half Elf wrote on Oct 18, 2016, 03:02:
persay

*twitch*
 
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News Comments > New WoW Game Director
10. Re: New WoW Game Director Oct 14, 2016, 12:01 NKD
 
I wouldn't hold my breath for an MMO title from Blizzard or any other major western studio. The MMO genre is really only successful in Asia, so all we're going to be getting are grindy Korean imports with cash shops and ill-fated Kickstarter fodder.

MMOs were a bit of a fluke in the west. There was a novelty value in a large persistent world with lots of other players. But once the novelty wore off, western MMO gamers became more choosy about the type of MMO they wanted to play.

But the cost of creating and running a proper MMO is staggering, and it discourages the kind of risk-taking and niche building that would result in games that the veteran MMO player would be interested in. What's more, younger gamers grew up on the Internet and with online games and so it holds no novelty for them. They are just fine playing endless games of League of Legends or whatever for their online gaming fix. A persistent world means nothing to them.

I liked the MMO genre, but if I knew its success was going to be such a fluke, I think I might have stopped to smell the roses a bit more.

This comment was edited on Oct 14, 2016, 12:09.
 
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News Comments > Morning Legal Briefs
31. Re: Morning Legal Briefs Oct 11, 2016, 01:03 NKD
 
Giant Douche vs. Turd Sandwich  
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4423 Comments. 222 pages. Viewing page 4.
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