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Real Name NKD   
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Nickname NKD
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Homepage http://
Signed On Aug 3, 2007, 17:05
Total Comments 4800 (Master)
User ID 43041
 
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News Comments > Out of the Blue
32. Re: Out of the Blue May 18, 2017, 16:23 NKD
 
Kxmode wrote on May 18, 2017, 15:50:
NKD wrote on May 18, 2017, 15:43:
But on the other hand Roger Ailes dead. Small comfort though because that guy should have been killed by some time traveler from the dystopian future.

Wishing death upon someone is the lowest form of human expression and a lack of empathy for the surviving family members.

Don't care. His death is a net gain for humanity, and would have been a lot more of a net gain had it happened sooner. He was human garbage. I'm not going to pretend every life is sacred, or equal, or even worth the oxygen is sucks down just to virtue signal how empathetic and kind I am.

When someone dies who I think has put more suffering into this world than they removed, I will absolutely be happy about it.
 
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News Comments > Out of the Blue
28. Re: Out of the Blue May 18, 2017, 15:43 NKD
 
Chris Cornell dead which makes me very sad especially as a Washingtonian. Not many left from that scene.

But on the other hand Roger Ailes dead. Small comfort though because that guy should have been killed by some time traveler from the dystopian future.
 
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News Comments > Op Ed
24. Re: Op Ed May 17, 2017, 08:22 NKD
 
jin wrote on May 16, 2017, 20:41:
i trust valve a HELL of a lot more than i trust polygon.

i suspect polygon is just not cool with having an entity that they and their ilk can't bully into censoring content they don't like.

f polygon.

This doesn't even make any sense. You aren't paying money to Polygon or entrusting your entire game library to them. Who gives a fuck if you "trust" them? I think Polygon is a shitty site, but it's just an opinion piece. They aren't reporting anything new that requires us to trust their legitimacy. Hell even their opinion here is hardly a controversial one: Everyone knows its a bad idea to put all your eggs in one basket, but the convenience factor for both users and developers has so far outweighed that.
 
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News Comments > Evening Legal Briefs
2. Re: Evening Legal Briefs May 15, 2017, 22:35 NKD
 
Zenimax is the most sue happy company in gaming.  
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News Comments > Square Enix Selling IO Interactive
8. Re: Square Enix Selling IO Interactive May 12, 2017, 21:41 NKD
 
Jerykk wrote on May 11, 2017, 23:46:
This is unfortunate. The latest HITMAN was great. Quite possibly the best in the series. Unless Square plans on selling the IP along with IO, this basically means HITMAN is dead.

It looks like Square is going to start focusing most of their western developers on Marvel licensed games. Disappointing because I've actually enjoyed most of their western games.

Supposedly IO Interactive is keeping the Hitman IP and season 2 will be in 2018.
 
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News Comments > Mass Effect Series on Hold?
42. Re: Mass Effect Series on Hold? May 11, 2017, 13:11 NKD
 
Flatline wrote on May 11, 2017, 12:27:
NKD wrote on May 11, 2017, 10:51:
I mean I've got more hours in it than I probably have in all the previous ME games combined...

I'm just going to point out the game has been out 51 days and you've spent 24.5 days *in game*.

Which means basically you've spent as much time in ME:A as spent sleeping, eating, working, and the rest of your life.

Like... do you work? Because you're spending on average around 11 hours day playing ME:A, and unless you only sleep like 3 hours a night I don't see how you could sleep, eat, and work in the 13 hours a day on average you have left over.

Either that or you just hit pause when you walk away from the game and like those 8 hours of sleep are time spent "in game".

Most of that time is multiplayer. And no I don't work, I've been disabled for about 4 years now, been divorced for 10 years and never had any kids. Lots of time to play games.
 
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News Comments > Mass Effect Series on Hold?
36. Re: Mass Effect Series on Hold? May 11, 2017, 10:51 NKD
 
Agent-Zero wrote on May 11, 2017, 09:10:

yep... so it looks like you went pretty far there..

just so we are clear


It's definitely my favorite Mass Effect but it's still got a good number of problems, particularly in the polish department. Though I don't agree with the sheer amount of venom people throw at it. It's a very fun game, but it's not GOTY nor is it going to be considered the best Mass Effect by the vast majority of ME fans.

I mean I've got more hours in it than I probably have in all the previous ME games combined...

And like I said, I'm pretty sure I'm the only one around here who gave it high praise, so it's far from true that everyone here was circlejerking the game and CJ was the lone voice of dissent like he wants to pretend.
 
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News Comments > Mass Effect Series on Hold?
20. Re: Mass Effect Series on Hold? May 11, 2017, 03:02 NKD
 
Kxmode wrote on May 11, 2017, 02:07:
CJ_Parker wrote on May 11, 2017, 01:42:
Score CJ_Parker 1 vs. BluesNews AAA cheerleading fangirl brigade 0

Middlefinger Middlefinger Middlefinger

Not sure if you're boasting, seeking validation, or both.

Neither, he's just retarded.

Not a single person here claimed Andromeda was anywhere near GOTY. I think the highest praise I've seen of it is from myself, and I'll only go so far as to say the combat is fun, the multiplayer is fun, and I'd like them to finish the story.
 
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News Comments > Mass Effect Series on Hold?
10. Re: Mass Effect Series on Hold? May 10, 2017, 23:32 NKD
 
Creston wrote on May 10, 2017, 21:26:
Andromeda was simply a mistake. Own up to it, leave it a stand-alone game, return to the Milky Way, and return to what made ME great.

Fuck no. Not until they finish up the story they started with Andromeda. They don't have to do a trilogy but they need to at least finish what they started.

I'm definitely not buying another of their games if they leave me hanging on a story, regardless of how good it might be. Who's to say they couldn't have another poorly performing game and cut me off once again?
 
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News Comments > Out of the Blue
2. Re: Out of the Blue May 10, 2017, 11:27 NKD
 
Choachy wrote on May 10, 2017, 10:35:
This is a rhetorical thinking out loud thought, but why do so many people have problems with contractors? We had an awful experience with a siding and window contractor. And it seems no matter who you talk to, if they've dealt with a contractor, they've had a bad contractor experience. Is it the nature of the business? Or rather, how they do business? Do they try to juggle too much? Is it an intelligence thing?
It seems like if you are honest, diligent, and skilled enough you could make a KILLING as a contractor because the bar is set so low by all the bad ones out there.

I think a large part of it is that most people only rarely need a contractor of this sort. They haven't established a process of finding the right person for the job. They don't know where to look. Often times, like with Blue's experience, they rely on a personal recommendation.

But unless that personal recommendation is from someone who has used the contractor two dozen times, or from someone who knows their shit with regards to the work being done, it doesn't actually mean much. Even a shitty contractor can do a fantastic job once in a while. So if my buddy recommends me someone who they used one time, I'm not giving that a lot of weight. Their good job they did could easily just be a fluke.

I'm not even sure I'd know what to do to get a good contractor. Most of the people I used in the past are retired now, because I knew them through my grandfather who was a Business Manager at a trade union. These days there's a lot of resources for finding good contractors online, but also a lot of noise, and paid ratings etc.
 
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News Comments > Assassin's Creed Origins Revealed via Leak?
2. Re: Assassin's Creed Origins Revealed via Leak? May 9, 2017, 21:47 NKD
 
Creston wrote on May 9, 2017, 21:37:
? I read about it being set in Egypt and saw screenshots somewhere a few weeks ago. Not sure why Eurogamer thinks it's massive news.

In any case, Egypt could be very cool. Apparently there's very little Assassins vs Templars around either. Maybe they'll finally ditch the BS modern world crap too.


Latest leaks say modern day is still there. Also there will be brief segments in other time periods (Which they couldn't explain without getting into the story.)
 
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News Comments > Saturday Tech Bits
3. Re: Saturday Tech Bits May 7, 2017, 10:33 NKD
 
Slick wrote on May 7, 2017, 01:55:
why not 16 million DPI? no one uses more than 1600... 2400 max.

Eh plenty of people use higher than that. Here are the DPI levels I use on my mouse.

3200 is my desktop usage sensitivity, and typically what I use in games as well.

But yeah high DPI isn't really the thing to look for on a mouse. You want to find out if it has a good sensor. The sensor they cite in the article is a good one but they say it's a "custom" version so who knows.
 
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News Comments > Saturday Legal Briefs
7. Re: Saturday Legal Briefs Apr 22, 2017, 22:56 NKD
 
jdreyer wrote on Apr 22, 2017, 13:59:
Russian man gets longest-ever US hacking sentence, 27 years in prison.

And yet people convicted of manslaughter routinely get half that.

I hate to skirt closely to giving a number value to human life, but this dude didn't hack some website to have Dickbutt on the front page. He committed zillions of counts of fraud and hundreds of millions of dollars of damage. I think that's enough to warrant some serious time, even if no one died.
 
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News Comments > Star Wars Battlefront II Trailer
17. Re: Star Wars Battlefront II Trailer Apr 16, 2017, 23:39 NKD
 
Orogogus wrote on Apr 16, 2017, 22:37:
NKD wrote on Apr 16, 2017, 21:13:
Hell, there hasn't even really been any notable crowdfunding efforts to make space sims.

The rest of the post looked reasonable -- how many people out there even have joysticks any more? -- but was this closer sarcasm?

Yes it was a shot at Star Citizen
 
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News Comments > Star Wars Battlefront II Trailer
15. Re: Star Wars Battlefront II Trailer Apr 16, 2017, 21:13 NKD
 
VaranDragon wrote on Apr 16, 2017, 06:18:
Why is no one doing a Tie Fighter sequel/remake?

Seems pretty obvious to me why that is.

How many flight/space sims get made these days? Very few. And the ones that do are relatively low budget affairs made by small studios and sold to small audiences. Studios way too small to even get in the door as far as getting licensing for Star Wars.

Big studios don't "waste" time and resources on tiny budget games, and the flight/space sim market is too small for a proper AAA game. Why make a space sim and sell it to a niche market, when for the same price you can make a shooter and sell it to everyone and their cousin?

As much as I'd like to see a proper TIE Fighter sequel or remake, I think the fact that there hasn't come close to being a proper successor even outside the Star Wars license goes to show how much money developers think there is in such a project.

Hell, there hasn't even really been any notable crowdfunding efforts to make space sims.
 
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News Comments > Mass Effect: Andromeda Patched
3. Re: Mass Effect: Andromeda Patched Apr 6, 2017, 21:27 NKD
 
I mentioned this in the other thread but human and asari faces are improved significantly by the changes to the eyes, and other changes have been made to animation.

For example, the "my face is tired" lady, who is an early and obvious example of the problem. She now has entirely different, more aggressive body language and facial expressions that more correctly depict her as an insufferable bitch.

In playing through the early game again, I've seen a few other random examples where glaringly obvious shit animations have been changed. Lexi in the prologue when the gravity turns back on, for example, used to have a super exaggerated expression on her face, and doesn't anymore.

Some random chick on the Hyperion who was always crab walking for me now walks normally. I can't get Ryder stuck in weird animations anymore either, where before I could do it on command.

Plus a lot of weird bugs with some quests that made them impossible to complete have apparently been fixed. Motion blur can now be turned off (thank god). Also the ability to skip the bulk of the planet-to-planet cruising cutscene. All in all a good patch with a lot of fixes. Obviously no major reworks of the game, so if you simply don't find the game fun, you still won't. But people who like the game are getting some solid fixes.
 
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News Comments > BioWare Apologizes for Mass Effect: Andromeda Character
57. Re: BioWare Apologizes for Mass Effect: Andromeda Character Apr 6, 2017, 18:03 NKD
 
Overon wrote on Apr 6, 2017, 17:45:
Okay eyes are better in a still screenshot. Are all the character's eyes fixed? How are they going to fix all those facial animations?

It was a global change to all the Human and Asari eyes. They have better shadowing and reflection. As far as animations go, I feel like the lip syncing is matching up a bit better now, but that might be placebo effect, as I haven't seen a direct comparison.

I still feel that the face animations, overall, are in kind of a pseudo uncanny valley. It usually matches up pretty nicely, but those situations where it doesn't stick out so much more because of it.

The main issue with the faces isn't the animation IMHO, it's the lack of variety in the head meshes, particularly for Asari. True, in the original Mass Effect trilogy the Asari all kind of had the same face with the exception of special characters, but it's easier to get away with a texture swap on a relatively low poly model. For these higher quality head meshes, you can see they are identical instantly no matter how drastically different the texture or color is.
 
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News Comments > BioWare Apologizes for Mass Effect: Andromeda Character
54. Re: BioWare Apologizes for Mass Effect: Andromeda Character Apr 6, 2017, 17:39 NKD
 
People and companies being at the mercy of vocal idiots on Twitter is on of the worst things to come out of the Internet. It's too easy for shitty opinions, or valid opinions that are blown out of proportion, to get amplified and stir up an unwarranted shitstorm.

The "apology" letter probably has more words in it than the entire dialogue tree of the character in question. That's how blown up this shit is.

I try not to paint with too broad a brush on this though. Not every trans person is an over sensitive Twitter retard, and a lot of over sensitive Twitter retards aren't even trans and get offended on other peoples behalf.

The other problem with this amplification/signal boosting of pointless shit is that often times they begin innocently enough. Someone is like "Hey, this line of dialogue is very strange and may be offensive, thought you might want to know." And then 12 hours later there's a shitstorm because SJWs freak the fuck out and that in turn causes the people who spend all their time bitching about SJWs to ALSO freak out.

The first few people talking about these things never get it through their heads that despite their innocent and well-meaning intentions, it can only result in a shitstorm with dogpiling and harassment.

There's just really no way to constructively give feedback on sensitive topics, even to the smallest degree, without it getting blown the fuck up.

As an aside, the patch this morning really fixed up a lot of the human lifeless stare problem. Check out this side by side comparison of the most egregious example. Patched on left, original on right.
 
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News Comments > Mass Effect: Andromeda Patch This Week
53. Re: Heroes of the Storm 2.0 Plans Apr 5, 2017, 19:54 NKD
 
Anyone come up with a build that can take out on Architect on Insanity without using cover? I try to avoid using cover as much as possible usually but on Insanity it's pretty difficult. My character is an Adept glass cannon right now for example and my shields last maybe 2 or 3 shots from a fodder enemy. The only reason I live is amazing offense and crowd control.

I could make a cheesy i-frame build I guess and just avoid attacks that way.
 
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News Comments > etc.
9. Re: etc. Apr 5, 2017, 13:45 NKD
 
Beamer wrote on Apr 5, 2017, 01:49:
I hardly noticed FEAR AI. The game had one flaw, of trying to do too much. Most notably, if you used slowmo often, and my first playthrough I did, you killed guys before they could do much.

I remember starting a second playthrough where I switched the keys for grenade and slowmo, making the latter harder to hit and therefore less used, and saw reactions that never showed up in my first playthrough. Pretty cool ones.

But, with slowmo, guys died before they could do much.

Reminds me of the old story about Ultima Online development. They had this complicated system for how monster spawns would work that they put a lot of thought into. But it didn't work in practice because the players simply killed the monsters too aggressively for the system to actually have any perceivable effect.
 
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4800 Comments. 240 pages. Viewing page 15.
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