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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 4338 (Master)
User ID 43041
 
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News Comments > On Gratuitous Space Battles 2 Support
12. Re: On Gratuitous Space Battles 2 Support Nov 25, 2015, 14:46 NKD
 
One man operation. I don't really expect lengthy post-release support for titles people aren't buying. Guy doesn't have those Notch bucks. He's gotta work on something that'll put food on the table.  
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News Comments > New GTA Online Mode
4. Re: New GTA Online Mode Nov 24, 2015, 16:59 NKD
 
Yeah the cheaters chased me out of GTA Online and Rockstar either doesn't give a shit, or has no clue how to fix the issues. I wish they'd create some single player content since their multiplayer is so awful.  
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News Comments > Just Cause 3 Specs
21. Re: Just Cause 3 Specs Nov 24, 2015, 16:54 NKD
 
HoSpanky wrote on Nov 24, 2015, 15:28:
I've asked this a lot lately...where did the PC gamers that used to be on here go? I see the same names but they all sound like whiny old spinsters. Remember when every YEAR, a graphics card came out that was two to three times as powerful as the one before? Were you buying video cards THEN? Cuz you were upgrading every year. And here you guys are, crying about needing a 3 year old card as a minimum for a brand new game.

I ask myself the same thing. I haven't upgraded my admittedly very high end rig in 2 and a half years and everything still runs just fine. But I don't foresee myself building anything new for another year and a half or more. I used to upgrade my rig every 2 years, now you can get away with 3-4 years. The frequency with which you need to upgrade your hardware has slowed considerably.

The minimum spec graphics card is a three year old mid range card. The GTX 670 is roughly the equivalent of a modern GTX 960 which is around $150.

Combined with the fact that "minimum spec" these days gets you a lot further than "Well it technically runs" which is what min spec used to mean, I find it hard to complain about these specs.
 
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News Comments > UmiharaKawase Shun Steam Edition
1. Re: UmiharaKawase Shun Steam Edition Nov 24, 2015, 15:20 NKD
 
What  
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News Comments > Fallout 4 Console Command Warning
15. Re: Fallout 4 Console Command Warning Nov 24, 2015, 15:17 NKD
 
Console commands are pretty much a requirement to make a decent looking settlement. Gotta tinker with collision and use precision positioning commands etc.

Also pretty essential for advancing quests that have become broken as is usual for Bethesda.
 
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News Comments > Op Ed
30. Re: Op Ed Nov 22, 2015, 10:13 NKD
 
Mashiki Amiketo wrote on Nov 22, 2015, 04:49:
Beamer wrote on Nov 21, 2015, 23:03:


So, he's a fraction as popular as Pewdipie?

If that's the only thing you're basing off of, it sure explains why reality tv is popular.

Beamer is just flailing at this point. He doesn't even make any sense. He says no one cares what the guy thinks, people point out that apparently a lot of people do. He has no counter for that so he just sputters out some retarded shit like "He has less subs than Pewdiepie" as if being the most viewed person on YouTube is the benchmark for relevance in gaming. Zero logical reasoning there. He just doesn't want to admit that he was wrong about Boogie being a nobody who no one listens to.

Any gaming YouTuber with over 2 million subs has a lot of power and can very much influence conversations in the gaming community. Developers are more concerned with what those types of YouTubers are saying about their games than what sites like Kotaku are saying, by far. YouTube drives gaming purchases.

Beamer seems really out of touch. Gamers care what these YouTubers think, and so do developers.

 
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News Comments > Op Ed
24. Re: Op Ed Nov 21, 2015, 16:45 NKD
 
Beamer wrote on Nov 21, 2015, 14:32:
Who cares what he's doing?

Apparently around 3 million people. That's more people than care what Kotaku is doing these days.

YouTube is the only place that matters to most gamers these days as far as gaming news and opinion, and he's one of the more popular gaming personalities on there.

Get with the times dude.
 
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News Comments > Fallout 4 Patch Plans
46. Re: Fallout 4 Patch Plans Nov 20, 2015, 20:29 NKD
 
Darks wrote on Nov 20, 2015, 19:01:
The Human eye cant even go beyond that or even keep up. Its pointless and senseless.
.

Wrong. I wish people would stop parroting this tired old cliche. The human eye doesn't have a frame rate limit because it doesn't see in frames. The eye's responsiveness to changes in light depend on a lot of factors. It's an organic instrument that has persistence and momentum. For example, if you're looking at a bunch of black frames at 1000 FPS in a dark room and someone starts to mix white frames in there occasionally, you'd be able to discern those frames even if they were displayed for 1/1000th of a second or even less.

What's happening on screen, the color palette, contrast, etc, are all going to have an effect on how high you're going to be able to crank the framerate and still notice improvement. There is no magic number. 60hz has no biological significance and wasn't chosen because of the human eye. It's semi-arbitrary shit that comes from old ass NTSC.

 
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News Comments > Morning Legal Briefs
7. Re: Out of the Blue Nov 20, 2015, 00:18 NKD
 
Nobody seemed to care to do anything about swatting when it wasn't happening to fat chicks with bad dye jobs. Anyway, more "think of the women" legislation with no real teeth.

If you want to solve swatting, you have to address it from the police side. The swatters are very difficult to find, very often overseas, and very often minors. These three things make new laws and punishments pretty ineffective as a solution.

So we need to change how we respond to these types of calls. Let's be honest with ourselves, no legitimate active shooter/hostage/other SWAT-required type of call is going to come from a single untraceable VOIP call. You're going to get nailed by calls coming from legitimate local cell phones. By all means, get everyone ready to roll if you receive a call, but if more calls don't come and the phone number is suspicious or makes no sense, you stop them short of actually deploying and endangering lives.

"But what if this results in a legitimate emergency call getting ignored! You have to take every call seriously."

No. You don't. Haphazard deployment of SWAT teams is orders of magnitude more dangerous than exercising a little caution on that one in a million 911 call that makes claims that warrant a SWAT response. Sending adrenaline fueled dudes with automatic weapons and flashbangs into some unsuspecting citizens home is a recipe for disaster, and it's simply not acceptable.

Ultimately the police have to realize that if they can't catch swatters then the burden is on them to adjust their behavior in order to protect lives.

This comment was edited on Nov 20, 2015, 00:30.
 
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News Comments > Deus Ex: Mankind Divided Delayed
11. Re: Deus Ex: Mankind Divided Delayed Nov 18, 2015, 17:50 NKD
 
Within six months.  
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News Comments > EverQuests Expand
8. Re: EverQuests Expand Nov 18, 2015, 12:57 NKD
 
Xoxotl wrote on Nov 18, 2015, 06:22:
What ever happened to "Everquest Next"? Did that go into eternal vaporware status?

The main leaders behind that project were among the ones that got laid off when SOE was sold by Sony. While it's still technically in development, the new management has rolled back all the open development stuff the previous guys were all about.

Now they simply don't talk about the game at all and haven't for many months. In fact, on their forums, they don't even allow YOU to talk about the game. There are no sections where suggestions or speculation about the title are considered on-topic. You may only discuss the current Landmark Workshop thing, which no one cares about.

The current thinking seems to be that the project was reassessed by the new owners and deemed too ambitious with the whole fully destructible sandbox thing with persistent AI. Many believe the reason the developers aren't talking is that they are busy reworking the scope of the game into a far less ambitious title to be re-announced later on.

In short, SOE doesn't really have the money or talent to do anything interesting, so whatever Everquest Next might have been, the thing that eventually comes out will bear no resemblance to it.
 
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News Comments > Fallout 4 Shipped 12M on Day One
62. Re: Fallout 4 Shipped 12M on Day One Nov 13, 2015, 14:05 NKD
 
This is like 50% more than Skyrim IIRC.  
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News Comments > Online GTA Mods Closed
1. Re: Online GTA Mods Closed Nov 10, 2015, 10:49 NKD
 
Sending private investigators to intimidate people? Maybe they should just send some goons to break these guys legs. Rockstar as classy as ever.  
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News Comments > Steamship Ahoy - Fallout 4
11. Re: Steamship Ahoy - Fallout 4 Nov 10, 2015, 10:43 NKD
 
Having fun with this so far. I have run into surprisingly few bugs for a Bethesda game. I've got 6 hours in or so and haven't actually had any bugs that impacted gameplay. Haven't crashed or run into performance issues either. I was going into this expecting a lot worse, based on things I had read.

So far I've had fewer issues than I had with previous Bethesda titles.
 
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News Comments > Fallout 4 Preloads
13. Re: Fallout 4 Preloads Nov 6, 2015, 23:11 NKD
 
Great White Shark wrote on Nov 6, 2015, 21:54:
Cutter wrote on Nov 6, 2015, 20:33:
Looks more like a steaming load to me.

No one gives a shit what you think.

Couldn't have said it better myself.
 
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News Comments > Overwatch Not F2P?
12. Re: Overwatch Not F2P? Nov 5, 2015, 19:58 NKD
 
eRe4s3r wrote on Nov 5, 2015, 19:55:
Kxmode wrote on Nov 5, 2015, 19:27:
Are you guys getting angrier every day? Almost every post from you guys is like "I'M SO ANGRY! GRRRRRRR" Furious2

Take a chill pill.

Considering the like, 4th post that appears in your post history where you concur with Zanthar on some really nasty insult you should maybe not throw pebbles out of that paper thin chill pill laced glass house

Ehem....

To be fair, Cutter DOES need to kill himself.
 
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News Comments > On Fallout 4's Graphics
40. Re: On Fallout 4's Graphics Nov 5, 2015, 00:36 NKD
 
There's literally no reason they can't improve upon the same engine for all eternity. It's not like there's some untouchable code that can't be refactored or rewritten that requires them to trash everything and start over, or that the software has some zombieism that requires the code to be burned to protect the living.

In software it's fucking retarded to throw away code that is doing it's job. No one just decides on a whim "Let's do a new engine!" unless their engine is so under-developed or neglected that they'd need to rewrite 90% of it anyway. And even then, you can bet they are keeping that 10% of the code that is working when they start their "new" engine.

The only reason to drop an in-house engine that you've been actively developing is if you decide to license an engine instead. There's no reason to throw out one in-house engine to start another. The only time you should be starting over is when you move from licensed to in-house, or in-house to license.

If Fallout 4 is graphically dated, it's not because they are hamstrung by their current engine, it's because they lack the talent to make it better, and making a new engine wouldn't fix that.
 
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News Comments > No More WoW Numbers
44. Re: No More WoW Numbers Nov 4, 2015, 20:16 NKD
 
Krovven wrote on Nov 4, 2015, 19:31:
What I don't understand is how they can not report them, being a public company. Shareholders deserve to know and should demand to be kept informed.


The various disclosure laws that apply to publicly traded companies don't require them to disclose it. There's all kinds of operational data that companies don't disclose simply because they aren't required to by law, and because the shareholders aren't asking for it.

Most MMO developers stopped disclosing things like subscriber/concurrency numbers years ago, or never released that data at all. When the numbers inevitably begin to decline, it creates negativity in the community and perpetuates a snowball effect as people leave a "dying" game. Meanwhile the shareholders really don't give a shit about that number because it doesn't tell them anything that the financial data doesn't already tell them.

Another way to look at it: because of that snowball effect and bad PR from declining subscriber numbers, continuing to release that info would hit shareholders right in the money.

The subscriber numbers have always been more interesting to the lay-person than the shareholders, anyway.
 
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News Comments > Yet Another New Steam Record
15. Re: Yet Another New Steam Record Nov 3, 2015, 02:10 NKD
 
Kxmode wrote on Nov 3, 2015, 01:31:
The service isn't passive. People are buying and playing their games THROUGH the service. Clearly you don't understand the significance. Here are the hard numbers.

- PlayStation 4 - 29.3 million units sold
- Wii U - 10.73 million units sold
- Xbox One - >10 million units sold

Steam has more concurrent accounts, meaning the number of people playing games on Steam at the same time, than the Wii or Xbox One and almost half of Playstation 4. Steam has 86% more active accounts than PS4, Wii U and Xbox One combined. Do you get the significance?

Steam isn't an "inactive tray icon automatically launched on boot-up". It's a gaming platform that happens to run in Windows. The only difference is Steam is software not hardware. So people can keep upgrading their tech indefinitely. They never have to worry about not playing games they bought on Steam. Eventually consoles get old and outdated and they will stop making them. They'll work on the next console and unless they support backwards compatibility gamers will be out of luck unless they keep the console. After awhile they're going to have a glut of consoles.

That's the significance. Steam is a software platform. Xbox One, Playstation 4 and Wii U are hardware platforms. Xbox One is $350. Playstation 4 is $350. Steam is free.

Um, if you hadn't directly quoted me, I'd think you quoted the wrong post.

I did not mention nor even come near comparing Steam vs. consoles. The only comparison, in fact, was your comparison to World of Warcraft, which I pointed out was a bit silly due to Steam and WoW being very different applications. Literally apples and oranges. Your bizarre sidetrack aside...

Here is some more meaningful data.

1% of Steam users own 33% of the games. 20% own 88%. To be a 1%'r you have to own 107 games. To be a 20%'r you have to own only FOUR games.

There are approximately 1.3 million users who are the "1%" and who buy a significant number of games that you can reasonably hope a good number of them will buy your title if you market it properly and make a good game.

So while growth is growth, my point is that we should really temper our expectations of what these concurrency numbers actually mean.

And frankly, any record that is broken every day is probably not worth reporting on. Steam is significant, daily updates on how many people are logged in? Less so.
 
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News Comments > Yet Another New Steam Record
13. Re: Yet Another New Steam Record Nov 2, 2015, 21:53 NKD
 
Kxmode wrote on Nov 2, 2015, 14:52:
Exactly. 2 million more concurrent users is huge. Right now Steam has more concurrent subscribers than WOW had subscribers, at its peak. We all know for a fact WOW's 12 million subs didn't play simultaneously.

Erm, that's an odd comparison to use. It's a lot easier for what is effectively an inactive tray icon automatically launched on boot-up to rack up concurrency, and for a service that is a few megs to download, and free, to rack up active accounts.

To be honest, we don't really need daily updates on this shit. It will probably increase nearly every day through the holiday season as people are buying/receiving/playing new games and spending more time indoors.

It's also a fairly meaningless statistic unless you like getting hyped over the number of people who forget they have Steam running in their system tray, or use it as a glorified messaging service, and, as the statistics show, don't buy any games.

Definitely not news worthy. We've known Steam is the only game in town for PC gaming for some time. We've also known that only 1 or 2 million of those 100-200 million Steam users are spending money and supporting the PC as a gaming platform.
 
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4338 Comments. 217 pages. Viewing page 15.
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