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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 4315 (Master)
User ID 43041
 
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News Comments > Vivendi Sells Activision Stake
19. Re: Vivendi Sells Activision Stake Jan 17, 2016, 07:15 NKD
 
Mashiki Amiketo wrote on Jan 17, 2016, 06:48:
NKD wrote on Jan 16, 2016, 20:57:
Vivendi had a controlling interest in the company from 98 to 2013 in one form or another, and everything from Diablo II/Warcraft III and onward were made in that time period. If you don't like what Blizzard has been up to lately, well, they've been effectively free of Vivendi for three years. Or at least more free than they've been since Warcraft II.

So which is it? Vivendi had a controlling stake, or they've been free for the last 3 years? Or more free than they've been since WC2?

Sorry if I wasn't clear or muddied the timeline a bit. Vivendi got a hold of Blizzard in 1998. They owned over 60% of ActiBlizz stock in 2013. ActiBlizz bought out the majority of their shares to get out from under Vivendi later that year.

Before this current sale they held less than 6%, and hadn't had the controlling interest in the company for three years.

So what I'm saying is that if you're longing for the glory days of Blizzard, those were under Vivendi. And if you don't care much for what Blizzard is up to these days, they haven't been under Vivendi's thumb for 3 years. So the final sell off of the last shares they had probably isn't going to do anything that wasn't already done 3 years ago.

With that in mind, the guys on the ground making the product design decisions are the ones who should get the credit/blame. Passing the buck upwards to the final stop lets a whole lot of people off the hook. Just about everyone in fact.
 
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News Comments > Vivendi Sells Activision Stake
13. Re: Vivendi Sells Activision Stake Jan 16, 2016, 20:57 NKD
 
Mashiki Amiketo wrote on Jan 16, 2016, 20:17:

That was my exact thought, maybe with a bit of luck without the amount of control that vivendi had we'll see some better shit out of Blizzard.

I don't think the problem at Blizzard is/was Vivendi.

Vivendi had a controlling interest in the company from 98 to 2013 in one form or another, and everything from Diablo II/Warcraft III and onward were made in that time period. If you don't like what Blizzard has been up to lately, well, they've been effectively free of Vivendi for three years. Or at least more free than they've been since Warcraft II.

This comment was edited on Jan 16, 2016, 21:05.
 
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News Comments > Saturday Mobilization
7. Re: Saturday Mobilization Jan 16, 2016, 16:55 NKD
 
It's really just one stupid marketing screenshot that was racist. The game itself is a fairly standard crappy survival game.

This game is about killing aborigines in the same way that GTA is about killing hookers. You can do it, but it isn't necessary or the entire point of the game.
 
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News Comments > MS: New CPUs Will Require Windows 10 (or Linux)
28. Re: MS: New CPUs Will Require Windows 10 (or Linux) Jan 16, 2016, 16:50 NKD
 
eRe4s3r wrote on Jan 16, 2016, 16:48:
MS has absolutely ZERO influence what CPU is supported or not, that's all chipset drivers and UEFI, none of which MS has any control over, and it's literally impossible for MS to break a x86 cpu compatible with x86 applications, which Windows 7/8 are.... So wtf is this news even talking about?

By "support" they DON'T mean it won't run. They mean they'll stop giving you updates over Windows Update. Like official support. They aren't preventing the OS from running on those CPUs.
 
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News Comments > Vivendi Sells Activision Stake
3. Re: Vivendi Sells Activision Stake Jan 16, 2016, 14:13 NKD
 
Linchpind wrote on Jan 16, 2016, 14:11:
How has this stock been doing?

Up up up for all of last year. Down a bit since the new year.
 
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News Comments > MS: New CPUs Will Require Windows 10 (or Linux)
15. Re: MS: New CPUs Will Require Windows 10 (or Linux) Jan 16, 2016, 14:02 NKD
 
ForgedReality wrote on Jan 16, 2016, 12:12:
I can't believe these chip makers would cooperate with such a thing. I guess given enough money, they're willing to do anything.


I don't think you understand. They don't require any chip makers cooperation. Intel and AMD have no control over what configurations MS decides to push updates for, or what requirements they check for at install time. Nor does MS require Intel and AMD's cooperation to decide to withhold those updates or support.

On a side note, who wants to do a little experiment? We note the user names in this thread who will claim to be switching to Linux, and check back with them in a year to see if they made good on that promise. Should be interesting.
 
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News Comments > Game Reviews
13. Re: Game Reviews Jan 15, 2016, 17:07 NKD
 
The dual analog stick design is just really fucking good for third person games, anything with a good portion of flying/driving mixed with low intensity shooter gameplay like a lot of open world games. Melee combat benefits hugely from the 360 degree analog inputs. A lot of those weird indie games that come out don't benefit at all from KB+M.

There are just so many game types where the gamepad is the best controller. It's not a dumb toy for babies. That analog movement/throttle precision is often more important than having precise mouselook.

The PC as a platform is all about having a versatile platform that can handle any challenge. If all you own is a KB+M you're just not taking full advantage of the PC.
 
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News Comments > New Star Citizen Alpha
17. Re: New Star Citizen Alpha Jan 15, 2016, 15:56 NKD
 
This shit is just really expensive Pokemon where you pay to catch 'em all, and the ships aren't nearly as adorable as some of those Pokemans.  
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News Comments > Heavy Gear Assault Production "Restructured"
6. Re: Heavy Gear Assault Production Jan 15, 2016, 15:52 NKD
 
Literally who  
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News Comments > Morning Mobilization
5. Re: Morning Mobilization Jan 15, 2016, 15:34 NKD
 
Should you cut yourself off from the majority of recently released games, after already choosing to cut your performance to a third? Tough question. I'll have to think about that one for a while.

At least the Linux fanboys quoted in the article talk some sense: dual boot at most.
 
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News Comments > New Hitman Goes Fully Episodic
22. Re: New Hitman Goes Fully Episodic Jan 15, 2016, 04:31 NKD
 
Jerykk wrote on Jan 15, 2016, 04:23:
You can imagine Hitman as a procedural TV show where it's about an assassin doing some given assassination each week. There might be some backstory and occasional narrative arcs, but the episodes are stand alone and there's really no one left hanging when the content dries up, unless the price was wrong.

Except Hitman has never been a story-driven series. When it's attempted to be (ala Hitman: Absolution), it was received poorly. Big, open-ended and interesting levels have always been the strong point of the series and the reason why fans play the games. That works well with an episodic format where you can just release levels one at a time. The only question is whether or not the quality of the levels will remain consistent with monthly releases. Good level design takes a lot of iteration and polish and there's a good possibility that the later levels won't receive enough of either.

Not sure why you started that with an "except" and then went on to agree with me But yes, that's what I'm driving at here. An episodic format could work very well for games that don't rely on a long narrative arc.
 
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News Comments > Evening Mobilization
8. Re: Evening Mobilization Jan 15, 2016, 03:47 NKD
 
ViRGE wrote on Jan 15, 2016, 00:25:
Most likely it will use a combination of non-visual sensors to navigate, and see better than humans in the process. White out conditions are rubbish for the visible spectrum, but LIDAR and other instruments can see better. There's still a lot of work to get there, but at the end of the day cars don't have to play by the same rule book as humans.

That's what I've figured as well. All of the major negative driving situations are either loss of visibility or loss of vehicle control. Computers can react more consistently and more accurately to loss of control (or prevent it in the first place), and an array of different sensors could vastly outstrip the capabilities of the human eye. Even the existing traction control systems in vehicles prevent a huge number of stupid human errors every year in bad weather. Extend this with actual authoritative control over the inputs and it could be more preventative than reactive and perform even better.

These aren't really tough problems for them to solve. They are just problems that aren't high priorities because these areas simply aren't the target market right now.

This stuff will spread from the cities to the suburbs and eventually to rural areas with poorly maintained roads. But market adoption in those areas is so far off that focusing on city usability is the smart play right now. So I wouldn't expect to hear much about hazardous conditions and self-driving cars for a long time.

Of course some of this also comes down to "Should I even be on the fucking road right now?" Like if you tell your car to drive you to Starbucks through a 10 foot snowdrift it's probably going to say no.
 
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News Comments > New Hitman Goes Fully Episodic
20. Re: New Hitman Goes Fully Episodic Jan 15, 2016, 03:37 NKD
 
Jerykk wrote on Jan 15, 2016, 02:04:
I find it weird actually that episodic gaming is usually heavily story driven games. Those are the types of games that need a distinct beginning, middle and end, not an indeterminate number of episodes.

Works fine for TV shows.

Does it though? I don't think it does. TV is a very different market. Indeed a huge percentage of TV shows never make it past their first season. And many that do often overstay their welcomes and run out of narrative juice. TV shows often don't know if they are coming back for another season and never get proper endings.

This is why TV is dominated by reality shows and shitty procedurals. They are immune to those kinds of problems. If a procedural ends, who gives a shit, it didn't have much of an on-going plot to begin with. Reality shows obviously don't need a traditional story arc either.

TV shows that try and do what episodic gaming has tried to do, which is tell a single coherent story, have a pretty astonishingly low chance of actually finishing their story.

So I actually think TV shows are a good example of why this approach doesn't work well for long narrative arcs, but DOES work for standalone content.

You can imagine Hitman as a procedural TV show where it's about an assassin doing some given assassination each week. There might be some backstory and occasional narrative arcs, but the episodes are stand alone and there's really no one left hanging when the content dries up, unless the price was wrong.
 
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News Comments > Cobalt February 2nd
1. Re: Cobalt February 2nd Jan 15, 2016, 01:08 NKD
 
Huh. For some reason it completely slipped my mind that Mojang weren't actually developing this and were merely acting as a publisher for it. I don't really see Microsoft using the Mojang label to publish non-Minecraft related games in the future, but this deal pre-dates the MS buyout so they are probably just making good on the deal.  
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News Comments > New Hitman Goes Fully Episodic
17. Re: New Hitman Goes Fully Episodic Jan 15, 2016, 01:04 NKD
 
I think an episodic approach COULD work for Hitman, in theory. It's never been a strongly story driven game. Hell, I've played every game and I couldn't really tell you the overall story. It just wasn't memorable.

So if they were to release some episodes, and then eventually stop, you wouldn't really be losing anything. Provided the value-for-money was correct in the first place.

You wouldn't be stuck with a cliffhanger for 10 years like with certain other attempts at episodic gaming.

I find it weird actually that episodic gaming is usually heavily story driven games. Those are the types of games that need a distinct beginning, middle and end, not an indeterminate number of episodes.
 
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News Comments > Heroes of the Storm Matchmaking Changes
7. Re: Heroes of the Storm Matchmaking Changes Jan 14, 2016, 15:27 NKD
 
descender wrote on Jan 14, 2016, 12:13:
None of those things you want in the game are fun to do... so no thanks.

You can play other games with those mechanics. why does every single MOBA style game have to follow the same stupid rules? How many replicants of Warcraft3 DOTA do you need to be happy?

There's always a horde of morons unhappy with Valve or Riot for one reason or another who want some company to come along and make a game that is basically just the same game, except with different people in charge, hoping they'll make the decisions they agree with.
 
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News Comments > Morning Metaverse
7. Re: Morning Metaverse Jan 14, 2016, 14:10 NKD
 
Beamer wrote on Jan 14, 2016, 13:53:
Bard wrote on Jan 14, 2016, 13:32:
PunkiBastardo wrote on Jan 14, 2016, 10:27:
Hadn't read about these wackos before, but I had a good laugh with the videos and all those homoerotic stories. Go internet!

Unfortunately the whole 'wackos' portrayal is meant to distract from a very real issue.

The US Government has been breaking its own laws trying to railroad people off land where rich resources have been discovered.

This is really about resistance to Tyranny, not wackos.

Typical COINTELPRO tactic, and one even Ghandi spoke about.

No, this is about wackos arming themselves and holing up in public property.

Yeah, it's definitely about wackos. Cliven Bundy and his clan are "sovereign citizen" lunatics. This is well documented and is not a misrepresentation of their position at all. These are guys who, quite simply, decided they don't like the rules. Instead of trying to change the rules, they decided instead they should pretend the rules don't apply to them.

Sorry, that's not how the world works. The only reason they get away with it is because they are in the middle of nowhere and no one can be bothered since they aren't really bothering anyone. Not worth it to go in there and push them out. If anything, their continued defiance proves that the government, far from being tyrannical, is actually very lazy and often unwilling to act when push comes to shove.

They are nothing but dirty thieves who have been breaking the law for 20 years and aren't in jail.
 
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News Comments > Elite: Dangerous Sells 1.4M
16. Re: Elite: Dangerous Sells 1.4M Jan 14, 2016, 13:38 NKD
 
Dagnamit wrote on Jan 14, 2016, 11:09:
NKD wrote on Jan 14, 2016, 09:56:
I need to pickup a joystick I think so I can actually play this...

I suggest this one. Cheap, capable and often goes on sale for $30-$40. (amazon link)

http://tinyurl.com/hjmcbkw

Thanks this looks like it's just what i need.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Jan 14, 2016, 11:04 NKD
 
NegaDeath wrote on Jan 14, 2016, 10:21:

Shit I forgot he was in that. That's going to hurt the chances of the oft-rumored sequel coming to fruition. Damn.

That's literally the last movie I saw him in, oddly enough. Talented actor but he seemed to mostly end up in films I had no interest in.
 
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News Comments > Out of the Blue
2. Re: Out of the Blue Jan 14, 2016, 09:58 NKD
 
By Grabthar's hammer, by the suns of Worvan, you shall be avenged!  
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4315 Comments. 216 pages. Viewing page 8.
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