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Real Name NKD   
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Nickname NKD
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Signed On Aug 3, 2007, 17:05
Total Comments 4616 (Master)
User ID 43041
 
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News Comments > Square Enix Selling IO Interactive
8. Re: Square Enix Selling IO Interactive May 12, 2017, 21:41 NKD
 
Jerykk wrote on May 11, 2017, 23:46:
This is unfortunate. The latest HITMAN was great. Quite possibly the best in the series. Unless Square plans on selling the IP along with IO, this basically means HITMAN is dead.

It looks like Square is going to start focusing most of their western developers on Marvel licensed games. Disappointing because I've actually enjoyed most of their western games.

Supposedly IO Interactive is keeping the Hitman IP and season 2 will be in 2018.
 
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News Comments > Mass Effect Series on Hold?
42. Re: Mass Effect Series on Hold? May 11, 2017, 13:11 NKD
 
Flatline wrote on May 11, 2017, 12:27:
NKD wrote on May 11, 2017, 10:51:
I mean I've got more hours in it than I probably have in all the previous ME games combined...

I'm just going to point out the game has been out 51 days and you've spent 24.5 days *in game*.

Which means basically you've spent as much time in ME:A as spent sleeping, eating, working, and the rest of your life.

Like... do you work? Because you're spending on average around 11 hours day playing ME:A, and unless you only sleep like 3 hours a night I don't see how you could sleep, eat, and work in the 13 hours a day on average you have left over.

Either that or you just hit pause when you walk away from the game and like those 8 hours of sleep are time spent "in game".

Most of that time is multiplayer. And no I don't work, I've been disabled for about 4 years now, been divorced for 10 years and never had any kids. Lots of time to play games.
 
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News Comments > Mass Effect Series on Hold?
36. Re: Mass Effect Series on Hold? May 11, 2017, 10:51 NKD
 
Agent-Zero wrote on May 11, 2017, 09:10:

yep... so it looks like you went pretty far there..

just so we are clear


It's definitely my favorite Mass Effect but it's still got a good number of problems, particularly in the polish department. Though I don't agree with the sheer amount of venom people throw at it. It's a very fun game, but it's not GOTY nor is it going to be considered the best Mass Effect by the vast majority of ME fans.

I mean I've got more hours in it than I probably have in all the previous ME games combined...

And like I said, I'm pretty sure I'm the only one around here who gave it high praise, so it's far from true that everyone here was circlejerking the game and CJ was the lone voice of dissent like he wants to pretend.
 
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News Comments > Mass Effect Series on Hold?
20. Re: Mass Effect Series on Hold? May 11, 2017, 03:02 NKD
 
Kxmode wrote on May 11, 2017, 02:07:
CJ_Parker wrote on May 11, 2017, 01:42:
Score CJ_Parker 1 vs. BluesNews AAA cheerleading fangirl brigade 0

Middlefinger Middlefinger Middlefinger

Not sure if you're boasting, seeking validation, or both.

Neither, he's just retarded.

Not a single person here claimed Andromeda was anywhere near GOTY. I think the highest praise I've seen of it is from myself, and I'll only go so far as to say the combat is fun, the multiplayer is fun, and I'd like them to finish the story.
 
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News Comments > Mass Effect Series on Hold?
10. Re: Mass Effect Series on Hold? May 10, 2017, 23:32 NKD
 
Creston wrote on May 10, 2017, 21:26:
Andromeda was simply a mistake. Own up to it, leave it a stand-alone game, return to the Milky Way, and return to what made ME great.

Fuck no. Not until they finish up the story they started with Andromeda. They don't have to do a trilogy but they need to at least finish what they started.

I'm definitely not buying another of their games if they leave me hanging on a story, regardless of how good it might be. Who's to say they couldn't have another poorly performing game and cut me off once again?
 
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News Comments > Out of the Blue
2. Re: Out of the Blue May 10, 2017, 11:27 NKD
 
Choachy wrote on May 10, 2017, 10:35:
This is a rhetorical thinking out loud thought, but why do so many people have problems with contractors? We had an awful experience with a siding and window contractor. And it seems no matter who you talk to, if they've dealt with a contractor, they've had a bad contractor experience. Is it the nature of the business? Or rather, how they do business? Do they try to juggle too much? Is it an intelligence thing?
It seems like if you are honest, diligent, and skilled enough you could make a KILLING as a contractor because the bar is set so low by all the bad ones out there.

I think a large part of it is that most people only rarely need a contractor of this sort. They haven't established a process of finding the right person for the job. They don't know where to look. Often times, like with Blue's experience, they rely on a personal recommendation.

But unless that personal recommendation is from someone who has used the contractor two dozen times, or from someone who knows their shit with regards to the work being done, it doesn't actually mean much. Even a shitty contractor can do a fantastic job once in a while. So if my buddy recommends me someone who they used one time, I'm not giving that a lot of weight. Their good job they did could easily just be a fluke.

I'm not even sure I'd know what to do to get a good contractor. Most of the people I used in the past are retired now, because I knew them through my grandfather who was a Business Manager at a trade union. These days there's a lot of resources for finding good contractors online, but also a lot of noise, and paid ratings etc.
 
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News Comments > Assassin's Creed Origins Revealed via Leak?
2. Re: Assassin's Creed Origins Revealed via Leak? May 9, 2017, 21:47 NKD
 
Creston wrote on May 9, 2017, 21:37:
? I read about it being set in Egypt and saw screenshots somewhere a few weeks ago. Not sure why Eurogamer thinks it's massive news.

In any case, Egypt could be very cool. Apparently there's very little Assassins vs Templars around either. Maybe they'll finally ditch the BS modern world crap too.


Latest leaks say modern day is still there. Also there will be brief segments in other time periods (Which they couldn't explain without getting into the story.)
 
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News Comments > Saturday Tech Bits
3. Re: Saturday Tech Bits May 7, 2017, 10:33 NKD
 
Slick wrote on May 7, 2017, 01:55:
why not 16 million DPI? no one uses more than 1600... 2400 max.

Eh plenty of people use higher than that. Here are the DPI levels I use on my mouse.

3200 is my desktop usage sensitivity, and typically what I use in games as well.

But yeah high DPI isn't really the thing to look for on a mouse. You want to find out if it has a good sensor. The sensor they cite in the article is a good one but they say it's a "custom" version so who knows.
 
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News Comments > Saturday Legal Briefs
7. Re: Saturday Legal Briefs Apr 22, 2017, 22:56 NKD
 
jdreyer wrote on Apr 22, 2017, 13:59:
Russian man gets longest-ever US hacking sentence, 27 years in prison.

And yet people convicted of manslaughter routinely get half that.

I hate to skirt closely to giving a number value to human life, but this dude didn't hack some website to have Dickbutt on the front page. He committed zillions of counts of fraud and hundreds of millions of dollars of damage. I think that's enough to warrant some serious time, even if no one died.
 
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News Comments > Star Wars Battlefront II Trailer
17. Re: Star Wars Battlefront II Trailer Apr 16, 2017, 23:39 NKD
 
Orogogus wrote on Apr 16, 2017, 22:37:
NKD wrote on Apr 16, 2017, 21:13:
Hell, there hasn't even really been any notable crowdfunding efforts to make space sims.

The rest of the post looked reasonable -- how many people out there even have joysticks any more? -- but was this closer sarcasm?

Yes it was a shot at Star Citizen
 
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News Comments > Star Wars Battlefront II Trailer
15. Re: Star Wars Battlefront II Trailer Apr 16, 2017, 21:13 NKD
 
VaranDragon wrote on Apr 16, 2017, 06:18:
Why is no one doing a Tie Fighter sequel/remake?

Seems pretty obvious to me why that is.

How many flight/space sims get made these days? Very few. And the ones that do are relatively low budget affairs made by small studios and sold to small audiences. Studios way too small to even get in the door as far as getting licensing for Star Wars.

Big studios don't "waste" time and resources on tiny budget games, and the flight/space sim market is too small for a proper AAA game. Why make a space sim and sell it to a niche market, when for the same price you can make a shooter and sell it to everyone and their cousin?

As much as I'd like to see a proper TIE Fighter sequel or remake, I think the fact that there hasn't come close to being a proper successor even outside the Star Wars license goes to show how much money developers think there is in such a project.

Hell, there hasn't even really been any notable crowdfunding efforts to make space sims.
 
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News Comments > Mass Effect: Andromeda Patched
3. Re: Mass Effect: Andromeda Patched Apr 6, 2017, 21:27 NKD
 
I mentioned this in the other thread but human and asari faces are improved significantly by the changes to the eyes, and other changes have been made to animation.

For example, the "my face is tired" lady, who is an early and obvious example of the problem. She now has entirely different, more aggressive body language and facial expressions that more correctly depict her as an insufferable bitch.

In playing through the early game again, I've seen a few other random examples where glaringly obvious shit animations have been changed. Lexi in the prologue when the gravity turns back on, for example, used to have a super exaggerated expression on her face, and doesn't anymore.

Some random chick on the Hyperion who was always crab walking for me now walks normally. I can't get Ryder stuck in weird animations anymore either, where before I could do it on command.

Plus a lot of weird bugs with some quests that made them impossible to complete have apparently been fixed. Motion blur can now be turned off (thank god). Also the ability to skip the bulk of the planet-to-planet cruising cutscene. All in all a good patch with a lot of fixes. Obviously no major reworks of the game, so if you simply don't find the game fun, you still won't. But people who like the game are getting some solid fixes.
 
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News Comments > BioWare Apologizes for Mass Effect: Andromeda Character
57. Re: BioWare Apologizes for Mass Effect: Andromeda Character Apr 6, 2017, 18:03 NKD
 
Overon wrote on Apr 6, 2017, 17:45:
Okay eyes are better in a still screenshot. Are all the character's eyes fixed? How are they going to fix all those facial animations?

It was a global change to all the Human and Asari eyes. They have better shadowing and reflection. As far as animations go, I feel like the lip syncing is matching up a bit better now, but that might be placebo effect, as I haven't seen a direct comparison.

I still feel that the face animations, overall, are in kind of a pseudo uncanny valley. It usually matches up pretty nicely, but those situations where it doesn't stick out so much more because of it.

The main issue with the faces isn't the animation IMHO, it's the lack of variety in the head meshes, particularly for Asari. True, in the original Mass Effect trilogy the Asari all kind of had the same face with the exception of special characters, but it's easier to get away with a texture swap on a relatively low poly model. For these higher quality head meshes, you can see they are identical instantly no matter how drastically different the texture or color is.
 
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News Comments > BioWare Apologizes for Mass Effect: Andromeda Character
54. Re: BioWare Apologizes for Mass Effect: Andromeda Character Apr 6, 2017, 17:39 NKD
 
People and companies being at the mercy of vocal idiots on Twitter is on of the worst things to come out of the Internet. It's too easy for shitty opinions, or valid opinions that are blown out of proportion, to get amplified and stir up an unwarranted shitstorm.

The "apology" letter probably has more words in it than the entire dialogue tree of the character in question. That's how blown up this shit is.

I try not to paint with too broad a brush on this though. Not every trans person is an over sensitive Twitter retard, and a lot of over sensitive Twitter retards aren't even trans and get offended on other peoples behalf.

The other problem with this amplification/signal boosting of pointless shit is that often times they begin innocently enough. Someone is like "Hey, this line of dialogue is very strange and may be offensive, thought you might want to know." And then 12 hours later there's a shitstorm because SJWs freak the fuck out and that in turn causes the people who spend all their time bitching about SJWs to ALSO freak out.

The first few people talking about these things never get it through their heads that despite their innocent and well-meaning intentions, it can only result in a shitstorm with dogpiling and harassment.

There's just really no way to constructively give feedback on sensitive topics, even to the smallest degree, without it getting blown the fuck up.

As an aside, the patch this morning really fixed up a lot of the human lifeless stare problem. Check out this side by side comparison of the most egregious example. Patched on left, original on right.
 
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News Comments > Mass Effect: Andromeda Patch This Week
53. Re: Heroes of the Storm 2.0 Plans Apr 5, 2017, 19:54 NKD
 
Anyone come up with a build that can take out on Architect on Insanity without using cover? I try to avoid using cover as much as possible usually but on Insanity it's pretty difficult. My character is an Adept glass cannon right now for example and my shields last maybe 2 or 3 shots from a fodder enemy. The only reason I live is amazing offense and crowd control.

I could make a cheesy i-frame build I guess and just avoid attacks that way.
 
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News Comments > etc.
9. Re: etc. Apr 5, 2017, 13:45 NKD
 
Beamer wrote on Apr 5, 2017, 01:49:
I hardly noticed FEAR AI. The game had one flaw, of trying to do too much. Most notably, if you used slowmo often, and my first playthrough I did, you killed guys before they could do much.

I remember starting a second playthrough where I switched the keys for grenade and slowmo, making the latter harder to hit and therefore less used, and saw reactions that never showed up in my first playthrough. Pretty cool ones.

But, with slowmo, guys died before they could do much.

Reminds me of the old story about Ultima Online development. They had this complicated system for how monster spawns would work that they put a lot of thought into. But it didn't work in practice because the players simply killed the monsters too aggressively for the system to actually have any perceivable effect.
 
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News Comments > Mass Effect: Andromeda Patch This Week
41. Re: Mass Effect: Andromeda Patch This Week Apr 5, 2017, 12:00 NKD
 
JohnQP wrote on Apr 5, 2017, 07:30:
P.S., how does that whole "aloof and snobby Asari" thing stand next to the "hookers of the galaxy" thing? Not disagreeing with you, but, 2+2, shouldn't Asari be a laughing stock? (Sounds like a dev has a Madonna/Whore complex)

Bioware has kind of retconned the whole Asari dancer thing. They've been portrayed differently, particularly since ME3. In Andromeda you've got Asari doing just about everything except dancing. Scientists, pilots, mercs, diplomats, merchants, criminals, etc.
 
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News Comments > Mass Effect: Andromeda Patch This Week
28. Re: Game Reviews Apr 5, 2017, 06:10 NKD
 
Kxmode wrote on Apr 5, 2017, 02:49:
Thanks, NKD but at the risk of reading spoilers, I'll just conclude based on your word count you like the game.

I didn't post any spoilers, unless you consider a couple names of companions a spoiler. I'm always careful about that.

peteham wrote on Apr 5, 2017, 04:28:

Huzzah on skipping Remnant-sudoku. I generally enjoy puzzles that are in the game world, including some of the door console vault "secret" puzzles that a lot of people seem to hate, but I found the sudoku stuff really tedious.

Yeah at first before I got the hang of it there were a few that took me several minutes to solve. But now it's just super quick, I don't even bother using my decryption keys, I sell them for creds. Basically I made the mistake of randomly filling in symbols trying to get things to match up. I started looking at the shaped sections and found it easy to spot glyphs that could only go in one place. Now it takes me about 20 seconds per puzzle. I had never played Sudoku before so that's probably why I struggled at first.

SlimRam wrote on Apr 5, 2017, 06:02:
The fact that you have 158 hours in this game (without multiplayer) is astounding and gives me total mahogany. I adore long games and am a YUUUUUGE Mass Effect fan and this seems awesome! Were you actually "doing stuff" the whole time, or was this kinda "learning stuff and exploring" included?

About to get enough money for this and REALLY considering diving in!

Well I talked to basically everyone and listened to what they had to say so I could soak in the lore and backstory. Didn't really do a lot of dialogue skipping. Also I've only played on Insanity so there were a few really tough fights where it took me 15 minutes to finally stop dying and beat them. I also spent a good amount of time screwing around with my gear and crafting stuff. That can be somewhat time consuming because of the crappy UI and having to reload saves to reset the vendor to buy more augments.

I spent some time dicking around with the Nomad just exploring and ramping it off stuff, but my first playthrough was 80+ hours and I maybe spent 4-5 of those hours in total just wandering randomly in the Nomad. The rest was time spent on actually doing quests and killing stuff and talking to people.

You can get through the game super quick if you ignore all sidequests, spacebar the dialogue, and play on easy mode. But there is a ton of side content, and a lot of it is really good and doesn't feel like filler at all.
 
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News Comments > Mass Effect: Andromeda Patch This Week
22. Re: Mass Effect: Andromeda Patch This Week Apr 5, 2017, 02:22 NKD
 
Acleacius wrote on Apr 5, 2017, 01:40:
Has anyone found out how much of the game was cut to make dlc, about 30% as usual?

It's hard to say. There are definitely plenty of unanswered questions at the end that could lead to DLC or a sequel. But the fact that there was no season pass leads me to believe that they didn't have any cut content waiting to be sold as DLC. There's literally no reason not to do a season pass if you have DLC waiting in the wings. They would just be pissing away money by not having a season pass.

Kxmode wrote on Apr 5, 2017, 02:11:
@NKD, or anyone who has played for a significant amount of time, does the game get better? I would imagine if you have 150+ hours in it then the answer would be yes.

The story has a completely different feel than the Shep trilogy. About half the Mass Effect fans love it, the other half hate it. Despite the stakes for the Andromeda Initiative being high, it doesn't really compare to the stakes in the original trilogy with the Reapers and the end of all advanced life in the Milky Way. You're also in a civilian outfit instead of a military one. You're playing a younger person thrust into a role they weren't necessarily ready for, instead of Commander Special Forces Badass who is so badass N7 wasn't badass enough they had to become a Spectre.

Along with the civvy outfit comes bureaucracy and a lot of annoying types like Udina from ME1. You have to do a lot of politicking.

All in all I'd say the story, quality wise, is better than ME1, but not as good as the trilogy as a whole. The story feels like its a setup for another trilogy IMHO. But as I said, the tone is different so it's not going to appeal to some of the fans of the original, while others may enjoy this just as much if not more.

The main reason I feel the story is getting a lot of criticism is people are comparing it to a completed trilogy that had a lot more time to build up its story and deliver a payoff. (Though people didn't much care for the payoff in ME3, so...)

As far as MMO fetch quests, those are typically under the "Task" section, and are easily ignored. They don't lock any of the meaningful story content behind these types of tasks. Or really any story content at all to be honest. Many of them don't even have map markers because they are just random shit you find laying around while you kill things. My first playthrough was like 80+ hours and I didn't go out of my way even a little bit to complete the Task section.

The squadmates, aside from Liam and sometimes Cora, are fantastic. Drack is easily the best Krogan squadmate yet, and Peebee is an Asari who has obviously spent way too much time around humans. She's honestly more human than the human crew, in that she actually has some character flaws and doesn't feel like your typical aloof and kinda snobby Asari.

Those are my thoughts on what are essentially the "unpatchable" parts of the game.

This comment was edited on Apr 5, 2017, 02:41.
 
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News Comments > etc.
7. Re: etc. Apr 5, 2017, 00:52 NKD
 
Really only recently have games caught up to FEAR in AI.

If I had to guess as to why we don't see more advancement on that front, I see a few possibilities.

The first thing that comes to mind with regards to the advancement of other aspects of games, is that someone was able to come up with middleware people can license and/or use freely to save them from having to re-invent the wheel. We have yet to see any real widespread adoption of any AI middleware.

I think this is because a quality AI game opponent needs to be tailored to the specific "rules" of a single game. You could make an AI that works in any barebones cover shooter, sure. But once any interesting mechanics are added to the mix, the whole thing falls apart. Without co-operation between developers to create something, it's just going to be a series of disconnected proprietary solutions of varying levels of quality that are inextricable from the game they were developed for.

My second thought is the issue of consumer pressure. Or rather, the lack of consumer pressure. Lots of people play games on Easy, Story Mode, or use cheats. Even if you don't offer meaningful difficulty options, people look up strategies and guides for the easiest way to play. People who want challenging opponents play multiplayer games against humans. There isn't really a lot of noise for better AI opponents. So why focus more on AI?

Thirdly, well, this is more of an extension of my first thought. Creating a really good game AI for a single game is going to be a huge amount of effort to create something that you can't reuse later on. Developers can get half a dozen projects out of any given piece of in-house tech, but I don't see that working out well for AI unless you're cranking out identical games over and over. But those identical games are often multiplayer focused, or sports games that are simulating the same exact game every year.
 
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