One thing I don't like and mentioned it when I saw the videos is that every bullet from every gun is a tracer. I wish they'd turn that off, it's distracting.
I also think the gun selection is a little weird, and unrealistic. The pistol and shotgun I can see being readily available after a zombie infection, but an Uzi? Maybe if this is taking place in Israel, but Uzi's don't hold 50 rounds in the magazine and neither do M-16's.
The pistol resembles an M1911 type but holds 15 rounds, I don't think so. Most M1911 type pistols hold 6 or 7 rounds in the magazine. I have a Para Ordnance P13-45, which is based on the M1911 design, but uses a double stack magazine and holds 13 rounds + 1 in the chamber.
I wish they made it so you would start off with pistols and shotguns, and have to fight your way to a gun shop, pawn store or police station to pick up some better weapons.
The tracers don't really bother me. I think they did it that way because the levels are so dark in many places that it's hard to see where your bullets are impacting otherwise.
Agreed about the guns being handled somewhat unrealistically. It also seems weird in that they seem to consume less ammo than you shoot. E.g., you let a burst off that should really drain your mag, but you've only consumed 10 rounds.
The 1911 could be a double stacked 9mm I guess, in which case 15 round mags would make sense... but it doesn't feel
like a 9mm when you shoot it. It definitely feels like a .45. Really though if we're going to get hung up on anything it should be the infinite .45 ammo and not that they changed the mag size. And the infinite piles of ammo and guns laying tables, etc.
There are a lot of dead military folks around (crashed humvee, zombies wearing BDU's), as well as dead cops, so finding tactical firearms laying around is perhaps not totally unrealistic. I agree that the Uzi doesn't really make sense though in this context. If it was the 80's and they raided the local crack den for weapons, maybe I guess.
I'm so used to games being unrealistic about guns though that I can overlook all of this. Let's face it, for the most part, they are targeting these games at people that have never even held a gun in real life, rather than people that go to the range every week like I do (or you do from the sound of it) and use Guns & Ammo as reading material on the toilet. These people are never going to know the difference, and if anything are going to complain that they're running out of ammo too fast. And also, clearly they are trying to emulate the Zombie Movie genre and the stereotypes and cliches that come with it (the movie poster that shows up as your loading screen is clear evidence of this). Cliches in such movies such as guns rarely running out of ammo are a staple. As such, even though I agree with you, it's still a great game and I don't feel it's worth getting hung up on.