Well I have to say that the reason Quake Wars is biting the big one in beta is that everyone wants to play Strogg. So you end up typically with a whole bunch of clan people on Strogg side, while the GDF has all the newcomers and a few of the people waiting for a chance to switch sides. So no one really tries too hard as GDF because they are just waiting for their chance to hop teams.
Only time people want to play GDF is when the Strogg team just happens to have a bunch of non-skilled people on it and they get tired of losing. Then you end up with the GDF team stacked against a team of people who barely know how to play.
Not to mention the fact that aside from the tank and the general more powerful feel of the assault rifle versus lacerator; GDF is boring as all hell. I mean we got humans trying to get an invading alien army off Earth, and we can muster one tank, one apc, a couple jeeps with pea shooters, and some four wheelers?
I mean shit, people take a jeep, high powered rifles and four wheelers hunting deer and we got an INVADING ALIEN ARMY.
And then when you get a foot hold you can muster up a really lame troop transport that barely has any shooting radius..or nothing that's helpful when you pretty much fly a straight line to the target. And an attack plane after you spent the first 10 minutes of the map being picked on by the Tormentor.
If you're gonna have some vehicles in the game, call me crazy but it'd be nice to have them to use when they really would do some good instead of getting them when the enemy has you narrowed down to a bridge or water crossing.
It's just artificial as hell to bring "balance", but there's nothing interesting at all about GDF besides when someone gets plugged by friendly or alien weapons you can zap em once and bring them back to half health instanteously as many times as needed. Which if I had to classify GDF it'd be "zerging" simply due to the instant revives...but if I understand it correctly. Strogg are the "corpse" race, which should make them the zergers........
The coolness factor of Strogg versus GDF shows when you look at the artillery guys Field Ops/Oppressor and Covert Ops/Infiltrator. While they got the same basics....
- Artillery guns, 3 choices.
- Ability to call down artillery in differing methods depending on gun type that was air dropped.
- Air Strike grenade.
- Ability to give ammo to self and others via packs.
Everything that the Field Ops has minus ability to give ammo to self (ignoring the innate stroyent swap things all the Strogg classes have).
Plus - Shield that can take substantial fire...so you can stand out in the open throw down two shield and call your artillery wherever you want..and a sniper would have to shoot your shields down to just snipe you. Or someone would have to rocket you successfully, etc. Add to this the fact that you can get to heights the humans cant via the jump packs.
-Disguise as enemy
-Sniper gun or high accuracy automatic.
-Third Eye Camera
-Silenced MP with unlocks...helpful beyond words.
-Railgun, accurized laccy
-Flyer Drone (useful for taking out people way above/below or around corners on mountains when you have no jump pack to use)
-Teleporter (plunk it down, go lay down a radar warp yourself back).
They seem similar on paper when you list the stuff, but when you FULLY utilize these classes and all their extras. Most people would agree that Strogg have a definiate advantage. The only time I'd say a third eye makes a huge huge difference is at the shield gen step if you can get one in the shield area, and at the blowing the contaminator step...if you can get one close. But you can build a radar close to the contam if you capture bridge, so it's only really useful at the shield gen part...and even then you're not gaining a huge advantage of knowing how people people are there since you still have to kill them to hack.
So, I was hoping to see the game add some cool things in for GDF, and experience one GDF defense map to see how thoroughly Strogg stomps GDF. A Hog could take out most of your defense deployables in 3 runs. Not to mention tormentors shooting your base from across the map. That map would have to be really flat so the Strogg snipes can't take high ground and kill your entire team.
So my verdict is: It's fun if you can play Strogg because GDF is just too farkin' boring. I ask myself, where's the human guile....no traps besides trip mines? No taking an enemy deployable and making it work against them or feed wrong info? No smart placements for deployables (mainly a map flaw)? They need to spice it up a bit for GDF or make some strogg vs. strogg maps.