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User information for Bill Pickett

Real Name Bill Pickett   
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Nickname headkase
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jul 5, 2007, 06:49
Total Comments 199 (Novice)
User ID 41707
 
User comment history
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News Comments > Battlefield 3 Hacked to Work Without Origin?
7. Re: Battlefield 3 Hacked to Work Without Origin? Nov 2, 2011, 13:54 headkase
 
Mashiki Amiketo wrote on Nov 2, 2011, 13:48:
Morgan19 wrote on Nov 2, 2011, 13:35:
Awesome... Now if only I could get the game to progress past the "Initializing" status. Worked the first day and hasn't since.
Maybe you could try the crack? hah!

Just remember though, you'd be a filthy pirate then. Even though you already own the game.

I actually "crack" all my disc-based games. I'm in Canada so we don't have anti-circumvention laws like the US has in the DMCA. It's legal to do it here if it's for a legal purpose. The reason I crack my games? To remove disc-checks. So I don't have to dig out the darn disc every time I want to play a game. I also legally own all my games. There wasn't always a time when I could claim the high-road but I can now. So, as a paying customer I'm just giving myself a better experience. Being able to remove disc-checks in Canada may change soon however, there is legislation tabled right now which would introduce the worst of the US's style of DMCA. Sigh.
 
We all make choices, but in the end, our choices make us.
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News Comments > DOOM 3 Source Code Release Nears
10. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:46 headkase
 
Beamer wrote on Oct 31, 2011, 22:27:
headkase wrote on Oct 31, 2011, 22:13:
[VG]Reagle wrote on Oct 31, 2011, 22:08:
What are we going to do with it?

The first thing people are going to do with it is overhaul the graphics to include modern algorithms which will work with all the original game data! I own D3, D3RoE, both installed and can't wait! Of course, it'll take release +6 months before some enterprising hacker makes something truly great!

Modern algorithms... so that D3 is even blacker than pitch black?
Also, why make something "truly great" if the game needs modern algorithms. For 99% of projects there's UDK, which is infinitely more modern. You do not get source code access, but the amount of projects needing that isn't huge. For those that do need it, well, there's this, or Unity (which is probably more advanced at this point), etc.

Look at DarkPlaces. I'm no expert but I'm sure there's a graphics geek out there who has similar ideas for Doom 3! Compare those to the original looks: here (scroll down for Windows screenshots).
 
We all make choices, but in the end, our choices make us.
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News Comments > DOOM 3 Source Code Release Nears
5. Re: DOOM 3 Source Code Release Nears Oct 31, 2011, 22:13 headkase
 
[VG]Reagle wrote on Oct 31, 2011, 22:08:
What are we going to do with it?

The first thing people are going to do with it is overhaul the graphics to include modern algorithms which will work with all the original game data! I own D3, D3RoE, both installed and can't wait! Of course, it'll take release +6 months before some enterprising hacker makes something truly great!
 
We all make choices, but in the end, our choices make us.
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News Comments > New AMD/ATI Catalyst Reference Drivers
1. Re: New AMD/ATI Catalyst Reference Drivers Oct 31, 2011, 22:10 headkase
 
Unfortunately, while this driver fixes all other OpenGL games it now makes RAGE all kinds of different shades of blue. Sorry, not you Blue, the color blue. Ah well, I have 'em installed and just put the 11.10p3 atioglxx.dll file into RAGE's folder just to make it work.  
We all make choices, but in the end, our choices make us.
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News Comments > Bethesda Calls DOOM 4 Rumor "Bollocks"
16. Re: Bethesda Calls DOOM 4 Rumor "Bollocks" Oct 21, 2011, 13:47 headkase
 
I couldn't link to this title from Steam forums as their lame lameness filter censored out "bollocks" - in the link. Well, that was useless.
 
We all make choices, but in the end, our choices make us.
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News Comments > RAGE Patched
36. Re: RAGE Patched Oct 9, 2011, 19:03 headkase
 
Yosemite Sam wrote on Oct 9, 2011, 18:16:
Creston wrote on Oct 9, 2011, 15:52:
Yosemite Sam wrote on Oct 9, 2011, 15:06:
The AI are awesome, best I've ever seen in a game.

I'm really enjoying Rage, but unfortunately the AI in it is just braindead. Pay close attention to it, and see what it does. It literally only has three stages.

1) Run at player.
2) Take cover, peek out from behind cover and fire.
3) Move to different cover.

It never does anything else. Occasionally it will switch to a different area of cover, but it's rare that it'll do so when it makes sense. Often it just does it because it got bored of shooting or something. Several times I've had it go from a point of cover where it was in good position to a point of cover where I could just shoot it right in the face.

The rest of the game is pretty cool (technical bullshit notwithstanding), and I agree that the driving is AWESOME.

But the AI... It's just bad.

Creston

Well I've seen them rush me, use cover, move from cover to cover, flank, stand thier ground, fall back and flat out run away and almost never fall for my chase me into a bad position, and use nades very well. Just recently in the power station I had two guys pinning me down with fire from cover while two more flanked me and took me from the side. Seen a shield dude advance on me and his buddy use the shield guy as cover to also advance. Then theres the mutants, bounding over objects, using walls and ceilings, zigzagging making themselves very hard to hit targets and even when they do manage to close on you they still bounce around all over the place. Curious what masterpiece FPS youre comparing this too to warrant calling the AI bad because I surely havent played it, as good Ive seen, better nope.

Everyone should post what "difficulty level" they're playing on.. Maybe there's a difference?! I know I've seen enemies use another enemy in front of them with a shield to move up together one behind the other!
 
We all make choices, but in the end, our choices make us.
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News Comments > RAGE Patched
19. Re: RAGE Patched Oct 9, 2011, 15:41 headkase
 
Krovven wrote on Oct 9, 2011, 15:32:
It's just one problem after the other...

So now that I could play I tried to do Coop with a friend. Clicking Multiplayer the game relaunches, losing the +jobs_numThreads 0 from the Steam Launch settings and because Catalyst AI is on, the game freezes and chugs. Placing this in rageConfig.cfg does not seem to retain the setting either.

How do we get +jobs_numThreads 0 to get executed when the game switches to Multiplayer?


I haven't tried it but I'm pretty sure that I read: as well as putting "rageConfig.cfg" into rage/base, put a copy into: rage/mp/base. That hopefully will do the trick.
 
We all make choices, but in the end, our choices make us.
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News Comments > RAGE Patched
13. Re: RAGE Patched Oct 9, 2011, 15:18 headkase
 
I'm having a blast with RAGE! With this latest patch I haven't even seen a glitch yet! On PC and had it from day 1: so I went through the AMD driver debacle. Using all the highest settings an I rarely have texture pop-in: it just works and I have to purposely turn really fast to get some pop-in. I know others aren't having as good a game as I am. It's too bad that Carmack and Co. are taking a lot of heat for what was a cluster-f*ck on AMD's end. I'd be super pissed if I was him: AMD spoiled his launch. Sure people would still have had problems but there would have been far fewer problems if AMD weren't so incompetent.

Gameplay wise: this game is great, FPS parts have solid weapons and combat and vehicle parts also just feel "good" with cinematic gameplay to go with them!
 
We all make choices, but in the end, our choices make us.
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News Comments > AMD/ATI Catalyst Preview Driver for BF3 & RAGE
9. Re: AMD/ATI Catalyst Preview Driver for BF3 & RAGE Oct 7, 2011, 19:27 headkase
 
Jago wrote on Oct 7, 2011, 18:32:
I came across an old article that said the PC version of Rage would be shipping with mod tools.

Can anyone confirm this? If so, hopefully there will be some skilled modders fixing this seemingly broken game.

Level Editor and 64-bit .exe planned once everything settles down:

Source.
 
We all make choices, but in the end, our choices make us.
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News Comments > More on RAGE Tweaking
19. Re: More on RAGE Tweaking Oct 6, 2011, 08:50 headkase
 
Fibrocyte wrote on Oct 6, 2011, 08:44:
Mordecai Walfish wrote on Oct 6, 2011, 01:58:
Glad nVidia is stepping up to the plate so quickly and helping their customers out. I am lucky to have had a pretty seamless experience with RAGE so far, and am honestly enjoying iD's newest quite a bit.. now if you'll excuse me I'ma go RAGETweak! ^_~

Agreed on all points - I'm having a good time. I'm 10 hours in and I believe I just finished the Dead City. I saw the review from the guy who played it through twice at roughly 9 hours and all I can think is he must really have A.D.D. or was trying to bull his way through so he could have something to say in his article. So silly.

Slow down and enjoy the game - it's quite good.

And I third this comment. I'm having a blast with RAGE and have done enough graphical tweaks that it looks pretty darn good.
 
We all make choices, but in the end, our choices make us.
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News Comments > More on RAGE Tweaking
12. Re: More on RAGE Tweaking Oct 6, 2011, 04:03 headkase
 
RAGE is obviously geared towards console controllers. I'm playing it on PC with an Xbox 360 controller. It's perfect and I really do prefer the controller too! Looking at the menus and seeing people driving with keys you know the controller came first.
 
We all make choices, but in the end, our choices make us.
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
121. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 4, 2011, 17:31 headkase
 
FIXED DRIVER FOR AMD RADEONS: Note the "AMD Catalyst - Rage Performance Driver" link in *THIS* post now goes to the fixed driver. It's date is today instead of yesterday so that's how to tell them apart!
 
We all make choices, but in the end, our choices make us.
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
118. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 4, 2011, 16:52 headkase
 
Fixed driver:

http://forums.guru3d.com/showthread.php?t=351811

IMPORTANT: if you are already running the defective Rage performance driver then do a custom install and manually select to reinstall the driver component. They have the same version number so Windows thinks they are the same when they are not.
 
We all make choices, but in the end, our choices make us.
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
100. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 4, 2011, 14:56 headkase
 
CatalystCreator's tweet about half an hour ago:

http://twitter.com/#!/CatalystCreator/status/121289581055324161

So, going by that should get proper AMD RAGE drivers in about another 1.5 hours.
 
We all make choices, but in the end, our choices make us.
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
59. AMD Driver fix later today! Oct 4, 2011, 13:15 headkase
 
The current AMD "Rage Performance Driver" driver is crap, and this is why:

http://twitter.com/#!/CatalystCreator/status/121248985557118976

And the resolution is coming later today:

http://twitter.com/#!/CatalystCreator/status/121249111725969408

When? Don't know!
 
We all make choices, but in the end, our choices make us.
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News Comments > John Carmack at Mesquite Midnight RAGE Release
71. Re: John Carmack at Mesquite Midnight RAGE Release Oct 2, 2011, 04:14 headkase
 
69 comments, I started reading at #1 and got to #28 before I just stopped reading. I think this thread takes the cake for number of children present.
 
We all make choices, but in the end, our choices make us.
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News Comments > Steamships Ahoy - Fallout New Vegas DLC
12. Re: Steamships Ahoy - Fallout New Vegas DLC Sep 28, 2011, 10:41 headkase
 
Verno wrote on Sep 28, 2011, 09:23:
DLC aren't collectibles or something but if that's how you want to treat them then your money *shrug*

It's all good. Just started a new game and the extra stashes you start out with are a nice boost in caps at the beginning if you sell off what you don't need. Also you can disable whichever ones you like if you don't want an accelerated start.

The gun runners' is good too, already (in Goodsprings!) seen some of it in that vendor.

Basically, for me the DLC is worth it because it's just extra content. I've already decided that "I like" F:NV (and F3 before it!) so I just fill out the base experience with extras. To each their own.
 
We all make choices, but in the end, our choices make us.
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News Comments > Steamships Ahoy - Fallout New Vegas DLC
10. Re: Steamships Ahoy - Fallout New Vegas DLC Sep 28, 2011, 07:08 headkase
 
I'm going to buy them both just so I have all the official DLC's. I did that for Fallout 3 as well. At least you don't have to go through the hoops of moving your DLC around in folders to get DLC working with mods like F3. Steamworks of all DRM's is the one that ticks me off the least especially compared to that F3 GfWL debacle.  
We all make choices, but in the end, our choices make us.
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News Comments > Borderlands 2 ShakyCam Footage
27. Re: Borderlands 2 ShakyCam Footage Sep 5, 2011, 06:56 headkase
 
This is probably the same video and it's still up right now:

http://www.firingsquad.com/news/newsarticle.asp?searchid=24112

You're welcome in advance..
 
We all make choices, but in the end, our choices make us.
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News Comments > Origin EULA Amended
2. Re: Origin EULA Amended Aug 27, 2011, 15:47 headkase
 
"Enforce EA's legal rights."

So, hypothetically, I have one legal EA game and 5 bagillion pirated ones. Will this software sniff that out and cause a good beat-down on my door? I'm actually not worried about that scenario right now as the behavior that would even start the chain of events I just don't do anymore.
 
We all make choices, but in the end, our choices make us.
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199 Comments. 10 pages. Viewing page 5.
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