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User information for Bill Pickett

Real Name Bill Pickett   
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Nickname headkase
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 5, 2007, 06:49
Total Comments 176 (Novice)
User ID 41707
 
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News Comments > New AMD/ATI Catalyst Reference Drivers
1. Re: New AMD/ATI Catalyst Reference Drivers Oct 31, 2011, 22:10 headkase
 
Unfortunately, while this driver fixes all other OpenGL games it now makes RAGE all kinds of different shades of blue. Sorry, not you Blue, the color blue. Ah well, I have 'em installed and just put the 11.10p3 atioglxx.dll file into RAGE's folder just to make it work.  
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News Comments > Bethesda Calls DOOM 4 Rumor "Bollocks"
16. Re: Bethesda Calls DOOM 4 Rumor "Bollocks" Oct 21, 2011, 13:47 headkase
 
I couldn't link to this title from Steam forums as their lame lameness filter censored out "bollocks" - in the link. Well, that was useless.
 
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News Comments > RAGE Patched
36. Re: RAGE Patched Oct 9, 2011, 19:03 headkase
 
Yosemite Sam wrote on Oct 9, 2011, 18:16:
Creston wrote on Oct 9, 2011, 15:52:
Yosemite Sam wrote on Oct 9, 2011, 15:06:
The AI are awesome, best I've ever seen in a game.

I'm really enjoying Rage, but unfortunately the AI in it is just braindead. Pay close attention to it, and see what it does. It literally only has three stages.

1) Run at player.
2) Take cover, peek out from behind cover and fire.
3) Move to different cover.

It never does anything else. Occasionally it will switch to a different area of cover, but it's rare that it'll do so when it makes sense. Often it just does it because it got bored of shooting or something. Several times I've had it go from a point of cover where it was in good position to a point of cover where I could just shoot it right in the face.

The rest of the game is pretty cool (technical bullshit notwithstanding), and I agree that the driving is AWESOME.

But the AI... It's just bad.

Creston

Well I've seen them rush me, use cover, move from cover to cover, flank, stand thier ground, fall back and flat out run away and almost never fall for my chase me into a bad position, and use nades very well. Just recently in the power station I had two guys pinning me down with fire from cover while two more flanked me and took me from the side. Seen a shield dude advance on me and his buddy use the shield guy as cover to also advance. Then theres the mutants, bounding over objects, using walls and ceilings, zigzagging making themselves very hard to hit targets and even when they do manage to close on you they still bounce around all over the place. Curious what masterpiece FPS youre comparing this too to warrant calling the AI bad because I surely havent played it, as good Ive seen, better nope.

Everyone should post what "difficulty level" they're playing on.. Maybe there's a difference?! I know I've seen enemies use another enemy in front of them with a shield to move up together one behind the other!
 
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News Comments > RAGE Patched
19. Re: RAGE Patched Oct 9, 2011, 15:41 headkase
 
Krovven wrote on Oct 9, 2011, 15:32:
It's just one problem after the other...

So now that I could play I tried to do Coop with a friend. Clicking Multiplayer the game relaunches, losing the +jobs_numThreads 0 from the Steam Launch settings and because Catalyst AI is on, the game freezes and chugs. Placing this in rageConfig.cfg does not seem to retain the setting either.

How do we get +jobs_numThreads 0 to get executed when the game switches to Multiplayer?


I haven't tried it but I'm pretty sure that I read: as well as putting "rageConfig.cfg" into rage/base, put a copy into: rage/mp/base. That hopefully will do the trick.
 
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News Comments > RAGE Patched
13. Re: RAGE Patched Oct 9, 2011, 15:18 headkase
 
I'm having a blast with RAGE! With this latest patch I haven't even seen a glitch yet! On PC and had it from day 1: so I went through the AMD driver debacle. Using all the highest settings an I rarely have texture pop-in: it just works and I have to purposely turn really fast to get some pop-in. I know others aren't having as good a game as I am. It's too bad that Carmack and Co. are taking a lot of heat for what was a cluster-f*ck on AMD's end. I'd be super pissed if I was him: AMD spoiled his launch. Sure people would still have had problems but there would have been far fewer problems if AMD weren't so incompetent.

Gameplay wise: this game is great, FPS parts have solid weapons and combat and vehicle parts also just feel "good" with cinematic gameplay to go with them!
 
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News Comments > AMD/ATI Catalyst Preview Driver for BF3 & RAGE
9. Re: AMD/ATI Catalyst Preview Driver for BF3 & RAGE Oct 7, 2011, 19:27 headkase
 
Jago wrote on Oct 7, 2011, 18:32:
I came across an old article that said the PC version of Rage would be shipping with mod tools.

Can anyone confirm this? If so, hopefully there will be some skilled modders fixing this seemingly broken game.

Level Editor and 64-bit .exe planned once everything settles down:

Source.
 
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News Comments > More on RAGE Tweaking
19. Re: More on RAGE Tweaking Oct 6, 2011, 08:50 headkase
 
Fibrocyte wrote on Oct 6, 2011, 08:44:
Mordecai Walfish wrote on Oct 6, 2011, 01:58:
Glad nVidia is stepping up to the plate so quickly and helping their customers out. I am lucky to have had a pretty seamless experience with RAGE so far, and am honestly enjoying iD's newest quite a bit.. now if you'll excuse me I'ma go RAGETweak! ^_~

Agreed on all points - I'm having a good time. I'm 10 hours in and I believe I just finished the Dead City. I saw the review from the guy who played it through twice at roughly 9 hours and all I can think is he must really have A.D.D. or was trying to bull his way through so he could have something to say in his article. So silly.

Slow down and enjoy the game - it's quite good.

And I third this comment. I'm having a blast with RAGE and have done enough graphical tweaks that it looks pretty darn good.
 
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News Comments > More on RAGE Tweaking
12. Re: More on RAGE Tweaking Oct 6, 2011, 04:03 headkase
 
RAGE is obviously geared towards console controllers. I'm playing it on PC with an Xbox 360 controller. It's perfect and I really do prefer the controller too! Looking at the menus and seeing people driving with keys you know the controller came first.
 
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
121. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 4, 2011, 17:31 headkase
 
FIXED DRIVER FOR AMD RADEONS: Note the "AMD Catalyst - Rage Performance Driver" link in *THIS* post now goes to the fixed driver. It's date is today instead of yesterday so that's how to tell them apart!
 
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
118. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 4, 2011, 16:52 headkase
 
Fixed driver:

http://forums.guru3d.com/showthread.php?t=351811

IMPORTANT: if you are already running the defective Rage performance driver then do a custom install and manually select to reinstall the driver component. They have the same version number so Windows thinks they are the same when they are not.
 
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
100. Re: RAGE Reviews - PC Users Raging - ATI RAGE Drivers Oct 4, 2011, 14:56 headkase
 
CatalystCreator's tweet about half an hour ago:

http://twitter.com/#!/CatalystCreator/status/121289581055324161

So, going by that should get proper AMD RAGE drivers in about another 1.5 hours.
 
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News Comments > RAGE Reviews - PC Users Raging - ATI RAGE Drivers
59. AMD Driver fix later today! Oct 4, 2011, 13:15 headkase
 
The current AMD "Rage Performance Driver" driver is crap, and this is why:

http://twitter.com/#!/CatalystCreator/status/121248985557118976

And the resolution is coming later today:

http://twitter.com/#!/CatalystCreator/status/121249111725969408

When? Don't know!
 
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News Comments > John Carmack at Mesquite Midnight RAGE Release
71. Re: John Carmack at Mesquite Midnight RAGE Release Oct 2, 2011, 04:14 headkase
 
69 comments, I started reading at #1 and got to #28 before I just stopped reading. I think this thread takes the cake for number of children present.
 
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News Comments > Steamships Ahoy - Fallout New Vegas DLC
12. Re: Steamships Ahoy - Fallout New Vegas DLC Sep 28, 2011, 10:41 headkase
 
Verno wrote on Sep 28, 2011, 09:23:
DLC aren't collectibles or something but if that's how you want to treat them then your money *shrug*

It's all good. Just started a new game and the extra stashes you start out with are a nice boost in caps at the beginning if you sell off what you don't need. Also you can disable whichever ones you like if you don't want an accelerated start.

The gun runners' is good too, already (in Goodsprings!) seen some of it in that vendor.

Basically, for me the DLC is worth it because it's just extra content. I've already decided that "I like" F:NV (and F3 before it!) so I just fill out the base experience with extras. To each their own.
 
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News Comments > Steamships Ahoy - Fallout New Vegas DLC
10. Re: Steamships Ahoy - Fallout New Vegas DLC Sep 28, 2011, 07:08 headkase
 
I'm going to buy them both just so I have all the official DLC's. I did that for Fallout 3 as well. At least you don't have to go through the hoops of moving your DLC around in folders to get DLC working with mods like F3. Steamworks of all DRM's is the one that ticks me off the least especially compared to that F3 GfWL debacle.  
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News Comments > Borderlands 2 ShakyCam Footage
27. Re: Borderlands 2 ShakyCam Footage Sep 5, 2011, 06:56 headkase
 
This is probably the same video and it's still up right now:

http://www.firingsquad.com/news/newsarticle.asp?searchid=24112

You're welcome in advance..
 
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News Comments > Origin EULA Amended
2. Re: Origin EULA Amended Aug 27, 2011, 15:47 headkase
 
"Enforce EA's legal rights."

So, hypothetically, I have one legal EA game and 5 bagillion pirated ones. Will this software sniff that out and cause a good beat-down on my door? I'm actually not worried about that scenario right now as the behavior that would even start the chain of events I just don't do anymore.
 
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News Comments > Fallout: New Vegas Lonesome Road DLC Next Month, Two More DLC to Follow
5. Re: Fallout: New Vegas Lonesome Road DLC Next Month, Two More DLC to Follow Aug 25, 2011, 14:00 headkase
 
So this is it right? After this no more official DLC? 4 Major ones compared to Fallout 3's 5 isn't bad..  
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News Comments > Square "Respects the Right of GameStop" to Remove OnLive Coupons
28. Re: Square Aug 25, 2011, 13:37 headkase
 
If there was a prior agreement forbidding Square from distributing On-Live codes then that's that.

However, if there wasn't, and I am not a lawyer: I'm asking not stating so, does On-Live have a case of "tortious interference"?

http://en.wikipedia.org/wiki/Tortious_interference
 
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News Comments > Square "Respects the Right of GameStop" to Remove OnLive Coupons
20. Re: Square Aug 25, 2011, 12:53 headkase
 
Slashdot is running this story too:

Linky

Favorite comment? (what are they): "They're an upscale specialized pawnshop that happens to sell new games on the side."

Yup, that's Gamestop, EB Games.
 
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176 Comments. 9 pages. Viewing page 4.
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