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User information for Bill Pickett

Real Name Bill Pickett   
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Nickname headkase
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 5, 2007, 06:49
Total Comments 199 (Novice)
User ID 41707
 
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News Comments > John Carmack On Linux Gaming Support
44. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 13:28 headkase
 
Beamer wrote on Feb 6, 2013, 13:10:
Yeah, like I said in my second paragraph, it isn't time or resource intensive, just requires hiring some Linux people.

Also, it isn't as easy as just hitting "deploy." Sorry, doesn't work like that. Sure, if you choose to go with UE3 or CryEngine it's close, but id, of course, isn't doing that. So they need to hire some Linux people. And many other companies don't do that. So they'd need to hire some Linux people. And even those using UE3 often modify the code. So they'd need to hire some Linux people.

Like you said, what needs to be done is to have engine developers create Linux back ends. Some people need to be hired to do that.

I never said they need to hire game developers, I said game programmers. As in, they need programmers that understand both Linux and game engines.

http://www.youtube.com/watch?v=25L1Wx97CFM

CryEngine 3 with one controller running the same content on three different architectures at the same time. You're right though, I was going in the general when this topic is id specific. See my further post below for a better explanation of what I meant - which agrees with you in the bold strokes.
 
We all make choices, but in the end, our choices make us.
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News Comments > John Carmack On Linux Gaming Support
37. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 12:19 headkase
 
yuastnav wrote on Feb 6, 2013, 11:46:
Wouldn't that make the code extremely inefficient?

No. A back-end is a logical unit of code. For each function to be provided you use one back-end per system. A PS3 environment will use the PS3 back-end and so on. There is no intermingling of code which means that on the target system there will only be the code needed for that system. Since code is not intermingled there is no performance penalty. You don't have one lego-piece that does it all but instead have a few different flavors of the same piece that you can use interchangeably.

Game engines are the proper place to put the different back-ends. With the number one reason being that if the support is in the engine then it massively reduces the duplication of effort between all the content developers who license that engine. For the longest time game engines have been tightly-coupled to the environment they ran in. Say an older engine would only run on Windows. Within the last few years however that coupling is being removed. Game developers do not write their code with a specific operating system in mind but instead write their code for a specific engine in mind. The workflow is: Content -> Engine -> Operating System. That is the "abstraction", the engine sits between the Operating System and the Content. The engine developers implement a variety of back-ends - the parts that touch the operating system - and then game developers are free to target whichever they choose. And because the game engine abstracts the operating system details then a game developer, in a proper case, would have to make exactly zero changes to their content when targeting a different system. The engine would do that.

Viable back-ends are obviously the consoles and Windows and Mac PCs. An engine developer however would only have to write a Linux back-end once and then maintain it like the other back-ends. Just by having that Linux back-end a game developer could then reap an additional 1% of sales right now without modifying any of their content to enable that. When Valve comes out with their mythical box expect the Source engine to have a back-end, obviously, for that and Source content - again in the ideal case - won't have to be modified at all to leverage the engine no matter the back-end.
 
We all make choices, but in the end, our choices make us.
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News Comments > John Carmack On Linux Gaming Support
34. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 11:37 headkase
 
Beamer wrote on Feb 6, 2013, 11:04:
Valve's problem is going to be getting anyone to actually make Linux games. Like you said, "If they... get some large software developers aboard...." that's a big if. It's a risk. They need to hire Linux game programmers, something not really plentiful now. It's a big leap. Some will stick a toe in the waters, but don't expect anyone committing capital to jump in the deep end before anything is proven.

And, if it becomes proven, it isn't hard for others to adapt to it. Actually kicking out the product for Linux isn't really time or resource intensive, but it does require hiring some new people.

Having every developer writing for Linux is stupid. What needs to be done is that the engine developers write Linux-back-ends. When you develop your game for CryEngine 3 you don't say "oh my gosh! I have to write to the Xbox 360, PS3, and PC API!" No, shit. With CryEngine 3 you press the "deploy" button and the code needed at the lower levels - stuff dealing with operating systems and graphics and audio API's - is abstracted away from your content. If a engine developer makes an OpenGL back-end the developer of a game doesn't have to give two shits about it. They just press "deploy." Sorry, they have to press deploy 4 times: once each for Xbox 360, PS3, PC, and Linux. A properly written game engine will abstract away the lower level details and make it so a game developer doesn't have to give a single flying fuck about them.
 
We all make choices, but in the end, our choices make us.
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News Comments > Valve on Linux Plans
41. Re: Valve on Linux Plans Oct 30, 2012, 12:42 headkase
 
NetHead wrote on Oct 30, 2012, 10:12:
headkase wrote on Oct 30, 2012, 03:02:
Really. Check out my desktop:

http://www.youtube.com/watch?v=VOE6fUQTjqs

I made that video, that's my voice, get a clue.

Sorry but those are the most useless features I've even seen being showed off, for anything not just Linux. I watched it twice just to make sure. All that shows is useless gimmicky features are being added instead of sensible usability.

In fact it's worse than that if anything, since you yourself in it state recording while simply using the OS slows things down.

Wow, impressive.

Oh and I just have to add, the video wraps around the cube? That's such a great feature, I'm going to watch all my videos like that from now on.

Oh my god.

http://i.imgur.com/PcUd3.jpg

So, FRAPS doesn't drop your frame-rate when you are recording a game? Get a clue: my frame-rate while recording a full HD 1080p desktop dropped a little from "silky smooth" to "barely notice lag." Also, what I showed in that video are the mouse functions. All that desktop management also is controllable from the keyboard. I mostly do use the keyboard to switch back and forth between applications and desktops.

Of course you wouldn't watch a video wrapped on a cube, idjit, that was a contrived example to show the integration of the 3D desktop with applications that run within it. There is no equivalent to Compiz - the 3D desktop - on Windows that I know of. The functionality somewhat exists on Mac, but don't let being totally ignorant of how other systems work - even if you did watch the video twice - get in your way.

http://i.imgur.com/IkWdY.gif
 
We all make choices, but in the end, our choices make us.
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News Comments > Valve on Linux Plans
23. Re: Valve on Linux Plans Oct 30, 2012, 03:02 headkase
 
Riker wrote on Oct 29, 2012, 21:01:
I'm curious to see where it goes. For now, Linux remains too fucking ugly and user-unfriendly for me to care about it.

Really. Check out my desktop:

http://www.youtube.com/watch?v=VOE6fUQTjqs

I made that video, that's my voice, get a clue.
 
We all make choices, but in the end, our choices make us.
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News Comments > Steam Linux Plans
10. Re: Steam Linux Plans Jul 17, 2012, 00:39 headkase
 
Kitkoan wrote on Jul 17, 2012, 00:19:
headkase wrote on Jul 16, 2012, 23:53:
Kitkoan wrote on Jul 16, 2012, 23:36:
Have you tried using PlayOnLinx? Its pretty much an installer for Windows games with a preset Wine setup. So it will install your Windows game with the best working version of Wine for that program and the extras it needs.

Just installed it now, thanks. I remember trying it ages ago but at that time I already had a Crossover license so I didn't stick with it. This new version I just installed, after a few years, looks good - I'll have to kick the tires and see how good..

Works good for me. I remember when it first came out... wasn't good but glad to see it's improved.

Yes, last time I tried PlayonLinux it was pretty primitive: right away I can see that it is much more polished.

Slashman wrote on Jul 17, 2012, 00:26:
headkase wrote on Jul 16, 2012, 23:27:
Good news for me. I'm currently running Ubuntu 12.04 as my only operating system. I also have a huge library of Steam games that I'm currently not using as per the previous sentence.

Perhaps I missed something...but why would you have a huge library of Steam games and still be running only Linux?

Because I haven't always just run Linux as my only OS. For a while I ran it in a virtual machine, then I dual-booted, and now it is all that is installed. It's a gateway OS I tell ya..
 
We all make choices, but in the end, our choices make us.
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News Comments > Steam Linux Plans
6. Re: Steam Linux Plans Jul 16, 2012, 23:53 headkase
 
Kitkoan wrote on Jul 16, 2012, 23:36:
Have you tried using PlayOnLinx? Its pretty much an installer for Windows games with a preset Wine setup. So it will install your Windows game with the best working version of Wine for that program and the extras it needs.

Just installed it now, thanks. I remember trying it ages ago but at that time I already had a Crossover license so I didn't stick with it. This new version I just installed, after a few years, looks good - I'll have to kick the tires and see how good..
 
We all make choices, but in the end, our choices make us.
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News Comments > Steam Linux Plans
4. Re: Steam Linux Plans Jul 16, 2012, 23:27 headkase
 
Good news for me. I'm currently running Ubuntu 12.04 as my only operating system. I also have a huge library of Steam games that I'm currently not using as per the previous sentence. Running proprietary AMD drivers on my install and that will absolutely be a prerequisite for running any commercial game. L4D2 isn't my most favorite game but I do own it so it would be nice if I automatically received the Linux version. In future, with other Valve/Source titles it would be awesome if they were SteamPlay and I could purchase once and play on all supported platforms. And WINE? Yeah, it works a lot but then again it doesn't work a lot too. And sometimes you'll upgrade it and something that worked stops working too. So, native Linux versions would be much more desirable than leaning on WINE.
 
We all make choices, but in the end, our choices make us.
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News Comments > Civilization V - Gods and Kings Demo
3. Re: Civilization V - Gods and Kings Demo Jun 28, 2012, 22:15 headkase
 
Cutter wrote on Jun 28, 2012, 21:46:
I don't need a demo, just a sale.

Same here. I have plenty to play but I will eventually get it. Might as well be patient enough for a Steam sale.
 
We all make choices, but in the end, our choices make us.
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News Comments > DOOM 3 BFG Edition Announced
46. Re: DOOM 3 BFG Edition Announced May 30, 2012, 16:17 headkase
 
ItBurn wrote on May 30, 2012, 15:02:
avianflu wrote on May 30, 2012, 14:16:
I'll never forget installing the demo of Doom3 and realizing how behind the times it was in every possible way that a game can be.

Doom 3 looked amazing at the time and it was a very unique game. To this day, the lighting in Doom 3 is inequaled. Also, it was a very solid game, with amazing atmosphere. Sure it wasn't perfect, but I loved it.

It was in no way like the original doom games, so I can understand that complaint, but don't tell me it was a bad game or "behind the times".

And it was the first game to do actual per-pixel lighting. As a tech demo it was unsurpassed on its release. As a game, my opinion, is that it was decent too. I own D3 and RoE - I'll probably pick up the PC version of this one too when it comes out for the extra levels and also, more so, for D1 and D2. Those are overpriced on Steam so putting all three together and throwing in some bonus levels I'm sure the overall price will be a bargain.

Also, revamped D3? I think this is just to build-up interest in D4 too..
 
We all make choices, but in the end, our choices make us.
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News Comments > Ships Ahoy - Legend of Grimrock
71. Re: Ships Ahoy - Legend of Grimrock Apr 12, 2012, 09:11 headkase
 
I've put about 45 minutes into Grimrock so far, default party. Verdict? Bleeping awesome, just bleeping awesome!  
We all make choices, but in the end, our choices make us.
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News Comments > Pre-certified Catalyst Reference Drivers
7. Re: Pre-certified Catalyst Reference Drivers Feb 16, 2012, 22:24 headkase
 
Another reason I don't mind being on VGA instead of HDMI is the notorious Crysis 1/2/Warhead "24Hz bug." Those three games will bloody well start up at 24Hz and there is little to nothing you can do about it. They're unplayable like that. VGA connection? Bug goes away completely.
 
We all make choices, but in the end, our choices make us.
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News Comments > Pre-certified Catalyst Reference Drivers
5. Re: Pre-certified Catalyst Reference Drivers Feb 16, 2012, 21:00 headkase
 
Well, Windows' screen resolution was telling me I was at 60Hz and the overlay the TV would put up on a change mode said the mode was 1080p - not 1080i - so I don't know what the issue was. But, like said, it works perfect now so I'm not inclined to go yanking cables and pulling out the voltmeter..  
We all make choices, but in the end, our choices make us.
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News Comments > Pre-certified Catalyst Reference Drivers
3. Re: Pre-certified Catalyst Reference Drivers Feb 16, 2012, 20:53 headkase
 
I could probably go out and buy the $45 HDMI cable instead of the $12 one I bought.. But hey, it's all working good right now. Like you said: when something happens that makes me look at it again I'll see then. It was probably some type of filter the TV was applying to HDMI inputs, but, I *really did* look around for everything I could find and nothing fixed the image quality and immediately when trying VGA it was fixed. I'm at 1920x1080 60Hz with the VGA and it's all good.
 
We all make choices, but in the end, our choices make us.
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News Comments > Pre-certified Catalyst Reference Drivers
1. Re: Pre-certified Catalyst Reference Drivers Feb 16, 2012, 20:29 headkase
 
I have these drivers installed and the packaging has them as Catalyst 12.3. Here's a screenshot:

http://i.imgur.com/Qrg1u.png

I have a VGA display because I'm connected to a HDTV using that cable. It's much higher image quality than an HDMI @ 1920x1080 believe it or not.
 
We all make choices, but in the end, our choices make us.
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News Comments > Skyrim Hi-Rez Pack Tuesday?
51. Re: Skyrim Hi-Rez Pack Tuesday? Feb 6, 2012, 04:29 headkase
 
yonder wrote on Feb 6, 2012, 04:10:
headkase wrote on Feb 6, 2012, 01:48:
http://englishplus.com/grammar/00000227.htm

Boohoo, grammar Nazi. I'll still sleep soundly and you'll still be a twit.

Well ignorance *IS* bliss. Enjoy your blissful sleep!

Notice I looked it up? I'm no longer ignorant by a smidge. However, he's still a Nazi and I'm reluctant to waste further time on the matter.
 
We all make choices, but in the end, our choices make us.
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News Comments > Skyrim Hi-Rez Pack Tuesday?
48. Re: Skyrim Hi-Rez Pack Tuesday? Feb 6, 2012, 01:48 headkase
 
ForgedReality wrote on Feb 6, 2012, 01:31:
headkase wrote on Feb 5, 2012, 22:53:
..However, on it's own it's not that great...

What's jaw-dropping is your apparent inability to grasp the concept of a contraction. "It's" ***ALWAYS*** means "it is."

http://englishplus.com/grammar/00000227.htm

Boohoo, grammar Nazi. I'll still sleep soundly and you'll still be a twit.
 
We all make choices, but in the end, our choices make us.
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News Comments > Skyrim Hi-Rez Pack Tuesday?
43. Re: Skyrim Hi-Rez Pack Tuesday? Feb 5, 2012, 22:53 headkase
 
tuddies wrote on Feb 5, 2012, 22:26:
plus, megatexture turns out to be a pile of shit on PC. just not worth anything at all.

the most elegant coding solutions are usually the best, and according to carmack himself, megatexture was an enormously complex feat to pull off and it gets easily blown away with unreal, cryengine and of course, frostbyte

kudos to carmack for trying new things. keep trying, because gamers benefit from the competition


Megatexture is another tool in the belt. RAGE *is* a tech-demo for it and it proves that for things you will never get close to it's a beautiful technology. However, on it's own it's not that great. Perhaps it can be great on it's own when Blu-Ray is the primary distribution method for games - and the texture size is 50GB to go along with it. However, what megatexture really will be good for is in combination with other techniques. Combined as one layer in a overall Level of Detail scheme I'm sure it'll come into it's own and future games will be jaw-dropping.
 
We all make choices, but in the end, our choices make us.
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News Comments > Ubisoft Online Disruption
17. Re: Ubisoft Online Disruption Feb 2, 2012, 11:54 headkase
 
Ubisoft has really disappointed me. I've bought Far Cry 1 and 2 TWICE. Far Cry 1 boxed retail then on Steam and Far Cry 2 boxed and, again, on Steam. Far Cry 1 I didn't need to re-buy I just did because I'm on a Steam kick. Far Cry 2 I re-bought because the Steam version came with the "Fortune's Pack" DLC which is no longer available retail. Both of them when I re-bought on Steam were on sale.

I really would like to buy Far Cry 3. I think I've made my point with dollars so far that I am more than willing. However, if Far Cry 3 comes with "always on" then fuck that. I won't be buying. And really, I don't actually need it: I have plenty to play. In fact, I have so much to play that I will go without brain-dead publishers and in that actual affect on myself see no difference: I`ll still be playing something. I just wish there was a "would have bought but didn't because you're dicks.." registry so I could sign it when the appropriate game was released.
 
We all make choices, but in the end, our choices make us.
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News Comments > New ATI Catalyst Drivers
14. Re: New ATI Catalyst Drivers Nov 15, 2011, 16:09 headkase
 
Cutter wrote on Nov 15, 2011, 16:04:
I have a 1gig 4870 Sapphire and Skyrim runs almost flawlessly, it has crashed a few times however.

I've got 20 hours into Skyrim and it has crashed exactly once. Intel Core i5 650, AMD Radeon 6870 1GB, on-board Realtek audio. That is a huge improvement over Oblivion, Fallout 3, and Fallout: New Vegas. Those three crash on average once an hour or so. So, I'm happy - and it's only patch 1.1 so you'd think it only gets better from here!
 
We all make choices, but in the end, our choices make us.
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199 Comments. 10 pages. Viewing page 4.
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