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User information for Bill Pickett

Real Name Bill Pickett   
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Nickname headkase
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jul 5, 2007, 06:49
Total Comments 176 (Novice)
User ID 41707
 
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News Comments > Fallout 4 Mods Open Beta
1. Re: Fallout 4 Mods Open Beta Apr 27, 2016, 17:44 headkase
 
Not that I would use them.. *ahem* But I somehow doubt that there will be "adult themed" mods on Bethesda's official portal.  
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News Comments > Out of the Blue
1. Re: Out of the Blue Apr 27, 2016, 10:30 headkase
 
Congratulations Mr. and Mrs. Blue.  
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Mar 21, 2016, 20:20 headkase
 
If they just let the damn robot punch the kids in the nose then the kids would leave it alone for good. Running to the adults isn't the proper solution.  
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News Comments > CryENGINE V Goes Pay What You Want
7. Re: CryENGINE V Goes Pay What You Want Mar 16, 2016, 01:21 headkase
 
The Half Elf wrote on Mar 15, 2016, 23:33:
Cryengine was a horrible fucking choice of engines for Star Citizen. By the game ships (IF it does) it will take 100 gigs, and take 5 mins to load.

Man, you know, I'm not dissing you or anything but in my youth I remember loading a game called "Impossible Mission" on my Commodore 64 from tape. Start the load, go have supper, and by the time you finished supper it might be done loading. Seriously. Today a five minute load time would be atrocious, back then it was a fact of life.
 
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News Comments > Deus Ex: Revision Released
2. Re: Deus Ex: Revision Released Oct 13, 2015, 20:56 headkase
 
PHJF wrote on Oct 13, 2015, 20:05:
Deus Ex is quite conveniently $1.40 right now. I'll give the mod a go.

I played it a bit earlier, it looks like a solid release. I do have Wasteland 2 Director's Cut however so that is where I am intending to spend the immediate future. Then Fallout 4.. But, it is nice to have the update and coinciding with a sale is also good form. The only bad form is that this mod isn't targeted at the GOG and retail disc versions.
 
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News Comments > Bulletstorm Disappears from Steam
29. Re: Bulletstorm Disappears from Steam Mar 23, 2014, 04:06 headkase
 
Jerykk wrote on Mar 23, 2014, 03:25:
headkase wrote on Mar 23, 2014, 01:47:
No, I did not know that. I bought my copies off of GOG.com, they aren't available for purchase there either but they're still in my purchased games list. Eh, time for a torrent then.

Why would you need to torrent them when you already have them on GOG..?

I meant for the people who never bought them legally while they were available. Piracy is a supply and demand problem, if they were available legally I'd poo-poo on the pirates but if they aren't available at all then I say go get it from an unauthorized source.
 
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News Comments > Bulletstorm Disappears from Steam
27. Re: Bulletstorm Disappears from Steam Mar 23, 2014, 01:47 headkase
 
Mad Max RW wrote on Mar 22, 2014, 22:58:
headkase wrote on Mar 22, 2014, 16:47:
Task wrote on Mar 22, 2014, 16:33:
Just like when Fallout (originals) were removed from steam, some companies are just blowhards. fucking Bethesda...

Fallout, Fallout 2, and Fallout: Tactics are back on Steam. They were removed for a short period because the sale of all Interplay IP completed to Bethesda and Bethesda took them off while they redid the art and such to rebrand the games as their own and then they put them back on Steam.

The pages exist but you still can't buy them. I'm sure you already knew that, right?

No, I did not know that. I bought my copies off of GOG.com, they aren't available for purchase there either but they're still in my purchased games list. Eh, time for a torrent then.
 
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News Comments > Bulletstorm Disappears from Steam
10. Re: Bulletstorm Disappears from Steam Mar 22, 2014, 16:47 headkase
 
Task wrote on Mar 22, 2014, 16:33:
Just like when Fallout (originals) were removed from steam, some companies are just blowhards. fucking Bethesda...

Fallout, Fallout 2, and Fallout: Tactics are back on Steam. They were removed for a short period because the sale of all Interplay IP completed to Bethesda and Bethesda took them off while they redid the art and such to rebrand the games as their own and then they put them back on Steam.
 
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News Comments > Steamships Ahoy - Rambo The Video Game
5. TEH VIDEO GAME!!11!!1 Feb 21, 2014, 13:39 headkase
 
If something says "the video game" you know it was created by clueless twats. Also, it sounds heavily scripted by nature of making you encounter all the movie plot check-boxes.  
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News Comments > Op Ed
1. Re: Op Ed Jun 13, 2013, 21:15 headkase
 
http://i.imgur.com/xXd1A0d.jpg

Every time you hear Microsoft "recommend" an Xbox 360 what you should really hear is "you should use a PS4." Of course Microsoft is going to recommend an old-gen product of their own rather than a next-gen which doesn't have the bullshit they do.
 
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News Comments > Star Trek: The Video Game Footage
6. Re: Star Trek: The Video Game Footage Apr 10, 2013, 21:11 headkase
 
"The Video Game." No shit, I thought it was an ice-cream cone prize. It seems they can't even come up with an original sub-title, I'll pass if that permeates through the "video game."  
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News Comments > Minimum Announced
4. Re: Minimum Announced Apr 9, 2013, 23:33 headkase
 
For once I agree with Cutter, it's fugly.  
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News Comments > BioShock Infinite Launch Trailer
15. Re: BioShock Infinite Launch Trailer Mar 25, 2013, 21:57 headkase
 
Dev wrote on Mar 25, 2013, 21:45:
More than likely, you can also sell the browser game pre-order code on ebay for another $5-$10 to people who want a complete thing, but don't want to pre-order.

You have to redeem the Industrial Revolution pre-order code on the Fink Manufacturing web-site however to get another code which you can then redeem in Steam for some pre-order items.
 
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News Comments > BioShock Infinite Launch Trailer
11. Re: BioShock Infinite Launch Trailer Mar 25, 2013, 21:19 headkase
 
SpectralMeat wrote on Mar 25, 2013, 21:12:
headkase wrote on Mar 25, 2013, 21:10:
SpectralMeat wrote on Mar 25, 2013, 20:52:
What's the suggestion if you already own XCOM and previous Bioshock titles?

If you already own Bioshock 1 and XCOM:EU on Steam then you are able to gift them to another Steam account. If you don't own them, I didn't, they become part of your library without a choice offered. The Team Fortress 2 items I just ignored - no option to give for those, they're yours.

Well I meant what would be the best/cheapest option to get the game if I already own all the bonus stuff they give away for preordering

If that is the case, and you aren't interested in gifting to a friend, then watch out for sales. I thought I saw somewhere that it was on sale on Green Man Gaming but I can't be arsed to look..
 
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News Comments > BioShock Infinite Launch Trailer
9. Re: BioShock Infinite Launch Trailer Mar 25, 2013, 21:10 headkase
 
SpectralMeat wrote on Mar 25, 2013, 20:52:
What's the suggestion if you already own XCOM and previous Bioshock titles?

If you already own Bioshock 1 and XCOM:EU on Steam then you are able to gift them to another Steam account. If you don't own them, I didn't, they become part of your library without a choice offered. The Team Fortress 2 items I just ignored - no option to give for those, they're yours.
 
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News Comments > BioShock Infinite Launch Trailer
5. Re: BioShock Infinite Launch Trailer Mar 25, 2013, 20:47 headkase
 
ItBurn wrote on Mar 25, 2013, 19:35:
jdreyer wrote on Mar 25, 2013, 19:25:
Well, the trailer looks good and the reviews have been glowing. I'm stoked to play this.

Bioshock looked good and the reviews were impossibly amazing, but while it started strong, it quickly became boring and repetitive. I was at the end boss and couldn't be bothered to finish it. Getting a similar vibe from this one, but I'm slightly interested in it. Reviews seem to say that the mechanics suck, but that it contains genuinely unique experiences. Will wait for rebate.

Wait for rebate?! If you don't own XCOM: Enemy Unknown then buy it now, while it is still pre-order for a few more hours, and get that. That is $50 alone.
 
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News Comments > Half-Life Update Causing Mod Issues?
8. Workflow Feb 18, 2013, 04:02 headkase
 
An improvement you say?

http://xkcd.com/1172/

There's an xkcd comic for every situation.
 
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News Comments > John Carmack On Linux Gaming Support
44. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 13:28 headkase
 
Beamer wrote on Feb 6, 2013, 13:10:
Yeah, like I said in my second paragraph, it isn't time or resource intensive, just requires hiring some Linux people.

Also, it isn't as easy as just hitting "deploy." Sorry, doesn't work like that. Sure, if you choose to go with UE3 or CryEngine it's close, but id, of course, isn't doing that. So they need to hire some Linux people. And many other companies don't do that. So they'd need to hire some Linux people. And even those using UE3 often modify the code. So they'd need to hire some Linux people.

Like you said, what needs to be done is to have engine developers create Linux back ends. Some people need to be hired to do that.

I never said they need to hire game developers, I said game programmers. As in, they need programmers that understand both Linux and game engines.

http://www.youtube.com/watch?v=25L1Wx97CFM

CryEngine 3 with one controller running the same content on three different architectures at the same time. You're right though, I was going in the general when this topic is id specific. See my further post below for a better explanation of what I meant - which agrees with you in the bold strokes.
 
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News Comments > John Carmack On Linux Gaming Support
37. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 12:19 headkase
 
yuastnav wrote on Feb 6, 2013, 11:46:
Wouldn't that make the code extremely inefficient?

No. A back-end is a logical unit of code. For each function to be provided you use one back-end per system. A PS3 environment will use the PS3 back-end and so on. There is no intermingling of code which means that on the target system there will only be the code needed for that system. Since code is not intermingled there is no performance penalty. You don't have one lego-piece that does it all but instead have a few different flavors of the same piece that you can use interchangeably.

Game engines are the proper place to put the different back-ends. With the number one reason being that if the support is in the engine then it massively reduces the duplication of effort between all the content developers who license that engine. For the longest time game engines have been tightly-coupled to the environment they ran in. Say an older engine would only run on Windows. Within the last few years however that coupling is being removed. Game developers do not write their code with a specific operating system in mind but instead write their code for a specific engine in mind. The workflow is: Content -> Engine -> Operating System. That is the "abstraction", the engine sits between the Operating System and the Content. The engine developers implement a variety of back-ends - the parts that touch the operating system - and then game developers are free to target whichever they choose. And because the game engine abstracts the operating system details then a game developer, in a proper case, would have to make exactly zero changes to their content when targeting a different system. The engine would do that.

Viable back-ends are obviously the consoles and Windows and Mac PCs. An engine developer however would only have to write a Linux back-end once and then maintain it like the other back-ends. Just by having that Linux back-end a game developer could then reap an additional 1% of sales right now without modifying any of their content to enable that. When Valve comes out with their mythical box expect the Source engine to have a back-end, obviously, for that and Source content - again in the ideal case - won't have to be modified at all to leverage the engine no matter the back-end.
 
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News Comments > John Carmack On Linux Gaming Support
34. Re: John Carmack On Linux Gaming Support Feb 6, 2013, 11:37 headkase
 
Beamer wrote on Feb 6, 2013, 11:04:
Valve's problem is going to be getting anyone to actually make Linux games. Like you said, "If they... get some large software developers aboard...." that's a big if. It's a risk. They need to hire Linux game programmers, something not really plentiful now. It's a big leap. Some will stick a toe in the waters, but don't expect anyone committing capital to jump in the deep end before anything is proven.

And, if it becomes proven, it isn't hard for others to adapt to it. Actually kicking out the product for Linux isn't really time or resource intensive, but it does require hiring some new people.

Having every developer writing for Linux is stupid. What needs to be done is that the engine developers write Linux-back-ends. When you develop your game for CryEngine 3 you don't say "oh my gosh! I have to write to the Xbox 360, PS3, and PC API!" No, shit. With CryEngine 3 you press the "deploy" button and the code needed at the lower levels - stuff dealing with operating systems and graphics and audio API's - is abstracted away from your content. If a engine developer makes an OpenGL back-end the developer of a game doesn't have to give two shits about it. They just press "deploy." Sorry, they have to press deploy 4 times: once each for Xbox 360, PS3, PC, and Linux. A properly written game engine will abstract away the lower level details and make it so a game developer doesn't have to give a single flying fuck about them.
 
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176 Comments. 9 pages. Viewing page 2.
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