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User information for NewMaxx

Real Name NewMaxx   
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Signed On Jul 4, 2007, 21:44
Total Comments 1222 (Pro)
User ID 41686
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News Comments > Morning Tech Bits
13. Re: Morning Tech Bits Oct 31, 2017, 03:01 NewMaxx
Fits into my expectations (check my replies on here for previous ACO news), I'm glad to be vindicated. There was definitely something wrong.  
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News Comments > Steam Top 10
18. Re: Re: Steam Top 10 Oct 30, 2017, 11:14 NewMaxx
Kxmode wrote on Oct 30, 2017, 10:32:
The only bug I've experienced is audio stuttering and scene skipping during early cutscenes that I was able to fix

Other than that, ACO runs buttery smooth on my less than beefy machine.

i7 3770K (not overclocked)
GeForce GTX 960
16GB DDR 1600 RAM
7200 RPM physical hard drive

I think people forget in their pushing to get the latest hardware that most game developers aim for the least common denominator or the happy medium. In other words, they won't optimize for very low-end or high-end machines. I've always had a fantastic PC gaming experience on a computer most people would consider old and outdated. Perhaps it's time to rethink if $500-$1000 for a brand new bleeding edge CPU or video card is worth the cost both to your wallet and to your experience. Over and over again, I see complaints from people with machines that I would consider "enthusiast" level.

Absolutely. What I think we're seeing here is an engine tailored to boost certain CPUs in benchmarks, specifically to encourage people to go one way (Intel) over another (AMD). The reality is, the IPC differential between Sandy Bridge and Coffee Lake is only about 19%. [H] had an article recently showing how good the 2600K is (when overclocked) and there was also a recent 8700K vs. 2600K video which showed that at higher resolutions there was little to no difference.

The CPU makes more of a difference at 1080p and especially with higher FPS - I use a 144 Hz monitor, for example. DX12 and similar technologies will help alleviate this to a large degree (again, this engine is older and DX11-based). Likewise DX12 will utilize more cores/threads. My point again is that for an old engine to be using "at least 8 cores" and then having results like this makes no sense, but regardless at 60 FPS it's pretty irrelevant anyway.

This game with some patches should run smoothly on "mediocre" systems, yes, and in most cases it already does. So it's clear there's a bit of an agenda here to get people to upgrade a certain way (and honestly I suspect a similar issue with AMD vs. NVIDIA on this game, but that's for another day) but that doesn't mean they are astroturfing regular systems. Just seems like there is a bit of "optimization" for certain architectures.
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News Comments > Steam Top 10
16. Re: Steam Top 10 Oct 30, 2017, 06:03 NewMaxx
jdreyer wrote on Oct 29, 2017, 14:03:
as for ACO it likes them cores, especially the iNtel flavored ones

Just FYI for people on here, and I hate posting this kind of information because I get hate (and it's why I didn't post it on [H]), but this DX11 engine is quite obviously (IMHO) tailored specifically for the 6/6 and 6/12 CFL chips. Yes, I'm sure an outdated engine (which it is on PC) is capable of utilizing a 8700K but has the 7700K matching the 1800X in both avg. FPS and frametimes despite being able to use 8+ cores. /s

Ahem, I've previously stated on here that games use up to 6 cores/threads - I've posted that in support of people upgrading to i7s, leveraging my own 2500K vs 6700K data on multiple occasions - so I am by no means suggesting a 4/4 chip is relevant regardless of clocks. I'm just stating that this engine's performance is fishy and should be no means by used to gauge future gaming performance whatsoever.

FWIW I would never settle for less than a 6/12 (e.g. 1600, 8700) or 4/8-6/6 chip (e.g. 7700, 8600), keeping in mind that a HT thread is worth about 30% of a full core clock-per-clock (which would put the stock 7700K close to the 8600K in many cases, which is why it's no mystery it was matching AMD's top desktop chip 1800X...oh no that's not a coincidence! /s) - and for the record a proper DX12 engine would utilize Ryzen far better than this one.

P.S. I haven't purchased an AMD CPU in about a decade and I posted skepticism on Ryzen here when it launched, but I call it like I see it, and this is a "bought" game plain and simple

This comment was edited on Oct 30, 2017, 06:15.
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News Comments > Wolfenstein II: The New Colossus System Specs
14. Re: Wolfenstein II: The New Colossus System Specs Oct 24, 2017, 22:57 NewMaxx
Considering the difference between a 3770 and 4770 is like 5% and the 8350 and 9370 is like 6%...then you have cards like the 290 and 470 which are <10% apart...not entirely sure about the relevance of these specs. 16GB vs 8GB, sure, and 1060 vs the rest, sure, but really the Min CPU should be an i5 and the Rec AMD GPU should be a 480.  
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News Comments > Destiny 2 Season Details
12. Re: Morning Tech Bits Oct 21, 2017, 19:34 NewMaxx
Mordecai Walfish wrote on Oct 21, 2017, 19:15:
Star_full Star_full Star_full Star_full Star_half

We can make this a five star thread as soon as someone labels their forum adversary 'Hitler'. We're almost there guys, don't give up!

I have no adversaries, merely topographies of ignorance.
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News Comments > Destiny 2 Season Details
10. Re: Destiny 2 Season Details Oct 21, 2017, 19:13 NewMaxx
I actually thought it was a pretty good "port" in technical terms. It was their other decisions that made me wary of purchasing the PC version.  
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News Comments > Destiny 2 Day One Issues Outlined
26. Re: Destiny 2 Day One Issues Outlined Oct 20, 2017, 14:39 NewMaxx
MoreLuckThanSkill wrote on Oct 20, 2017, 13:08:
So basically wait for the $9.99 sale, because this PC version is a distant second fiddle to the PS4 version, and has locked out content for 1 year or more, etc.

Thanks for the heads up, Bungie!

My advice that I posted here during the beta was: get the console version, or wait for the PC version to be heavily discounted. I stand by that assertion. A lot of people defended Destiny 2 against beta criticisms ("it's just a beta," "that's how this game is supposed to be," etc.) but the bottom line is, if you're not a Destiny veteran/fan and you insist on playing on PC, this is definitely a "wait to buy." (and, yes, that means a year+)
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News Comments > Morning Mobilization
5. Re: Morning Mobilization Oct 20, 2017, 01:33 NewMaxx
Better watch out for the alternative rouge AI!  
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News Comments > Cities: Skylines - Green Cities Sprout
9. Re: Cities: Skylines - Green Cities Sprout Oct 19, 2017, 14:30 NewMaxx
SpectralMeat wrote on Oct 19, 2017, 11:55:
Most Paradox games are very very DLC heavy

This is very true. It often comes back to bite them in the ass as the fans have panned quite a few DLC choices (ones where mods do better) and their expensive splitting of the community (overpriced DLC combined with "necessary" parts of some DLC). Of course, they do make very mod-friendly games, and their DLC does go on sale fairly often (usually in an attempt to garner new users, like Steel Division recently). It's important to note that much of their userbase enjoys all of these little things (down to the models) and I even found myself buying the SD DLC the other week because I wanted to support them and I love the game. Skylines has a broader base, I think, but its fans are equally dedicated; I guess you could call this exploitative behavior but really, the users express discontent when they desire and Paradox usually has to address it.
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News Comments > Morning Tech Bits
6. Re: Morning Tech Bits Oct 18, 2017, 19:07 NewMaxx
Windows 10 LTSB FTW  
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News Comments > Morning Metaverse
5. Re: Morning Metaverse Oct 18, 2017, 14:04 NewMaxx
Programmable objects? Check out the game Else Heart.Break().  
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News Comments > Star Wars Battlefront II Incorporating Beta Feedback
32. Re: Star Wars Battlefront II Incorporating Beta Feedback Oct 13, 2017, 21:06 NewMaxx
The Half Elf wrote on Oct 13, 2017, 19:56:
Now if you want to go the DPS route, someone who can use a special ability for 100 damage every 10 seconds vs someone who can use a special ability for 100 damage every 9 or 8 or 7 or 6 seconds is NOT the same. Quicker cool down=more damage/protection/magic voodoo/whatever.

I have no dog in this fight (I won't be buying the game and didn't even bother to beta the original) but this is an important point. When you're dealing with a modern multi-player game, meta is king. Being able to reach the heights of meta faster is crucial. You will simply have those that can play a ridiculous amount, as per usual (and many of these will spend $ anyway just for a one-day edge), and those who can't play who will spend their way to the top of the meta. It's as simple as that. When it comes to meta, +1% is still +1%, if you don't understand that then I suggest you check out something like The Division where they would laugh your ass out of the chat for suggesting 1% here and there with a finite time advantage wasn't critical to getting and staying on top.

Ahem, that all being said, I do think they worked harder on this game (<3 Criterion) but I don't know that it will do better in sales financially. A lot of people were butthurt over the first game (justifiably) and you have a lot of "fans" (e.g. Angry Joe) who spotted this out as a travesty well before the recent beta (which then confirmed their suspicions). I hear a lot of people saying this is closer to BF than the previous game, which is good, although it still felt a bit arcade to me (subjective), but ultimately it's a theme park attraction and that's the perfect target for micro-monetization. If you're trying to justify it as a meaty purchase I have to think you're on drugs.
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News Comments > etc.
7. Re: etc. Oct 12, 2017, 23:00 NewMaxx
Read through the entire thing. This is the bottom line:

"We will work to make sure the system is balanced both for players who want to earn everything, as well as for players who are short on time and would like to move faster in their progress towards various rewards."
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News Comments > Call of Duty: WWII PC Open Beta Begins
2. Re: Call of Duty: WWII PC Open Beta Begins Sep 28, 2017, 21:36 NewMaxx
Agent.X7 wrote on Sep 28, 2017, 21:19:
Yup, it's call of Doody. Historical accuracy? Hell no. Good graphics? Sure, for 2007. more than 12 players? Nope!

6v6 and small maps is where it's at, SHITLORD! /s
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News Comments > PlanetSide 2 Patch Includes Major Changes
7. Re: PlanetSide 2 Patch Includes Major Changes Sep 27, 2017, 13:53 NewMaxx
Tipsy McStagger wrote on Sep 27, 2017, 10:51:
Really fun game with actually a pretty decent learning curve, if you get into an outfit with coordination it becomes ultra fun.

I played entirely alone (one-man outfit) and did pretty well. To be fair, it took well over 100 hours for me to get over 1.0 KDR doing that, and I would never suggest a new(er) player do anything but run with an outfit. However after 650+ hours I managed BR70 or so with 4.2+ KDR entirely solo so it is possible...but I agree it's a LOT more fun with coordination. I usually freelance my way into a platoon but my favorite pastime is troll-defending bases solo or with a handful of people versus a larger enemy. Still fun to this day, I just stopped playing when they decided to update and change shit constantly and I couldn't keep up.
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News Comments > Call of Duty: WWII Beta Preloads
2. Re: Call of Duty: WWII Beta Preloads Sep 25, 2017, 22:58 NewMaxx
Ah yes, a beta not only over the weekend but with a preload open well beforehand to all. A very novel concept lately.  
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News Comments > Intel's "Best Gaming Processor Ever"
39. Re: Better Overclocking1 Sep 25, 2017, 20:14 NewMaxx
Slick wrote on Sep 25, 2017, 18:42:
Well, any game running the Frostbite engine makes great use of >4 cores. In fact the performance dropoff from an i7 to an i5 in the same class is quite noticeable in MP. like 30-40%

Quite true. BF1 was the game that got me to upgrade my 2500K to a 6700K as I was hitting the CPU ceiling with my GTX 1080. In my testing the 6700K @ 4.4 GHz would peak at +50% over my 2500K @ 4.5 GHz, relative to utilization (that is, the 6700K's CPU usage % was about 2/3 of the 2500K's at peak). This was especially true when recording/streaming in x264 which added about 20% absolute usage on the 6700K, a total state that would have been around 125% with the 2500K but was 80%-90% on the 6700K.

Quite frankly I'm already back to hitting my limits when x264 streaming on the 6700K now that I run a 144 Hz monitor, unfortunately Intel has deemed me unworthy of a direct upgrade to a 8700K so I'll have to wait for Zen 2.
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News Comments > Ultima Online Turns 20
28. Re: Morning Tech Bits Sep 25, 2017, 18:52 NewMaxx
Mordecai Walfish wrote on Sep 25, 2017, 05:24:
and then the MUDs Shadows of Yserbius and its sequels Twinion/Cawdor on The Imagination Network, Sierra Online's "connected theme park". I remember there being a Red Baron dogfighting game on there too, that I played a bit of.

I played all three religiously so I'm sure we crossed paths at some point (and also came from BBS MUDs). I don't actually remember my moniker back then, well actually I guess I do since the names were so simple, but in any case...yeah, good times.
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News Comments > Intel's "Best Gaming Processor Ever"
23. Re: Intel's Sep 25, 2017, 15:45 NewMaxx
jdreyer wrote on Sep 25, 2017, 14:13:

What's your take on how much can be accomplished by an engine like Unreal committing to parallel processing? I guess they're still dependent on DX12/Vulcan for implementation? The benefit in theory being once it's in Unreal (or any other engine) the developers don't have to think about it too much.

On a higher (more general) level I would suggest perusing Intel's Designing the Framework of a Parallel Game Engine. Effectively, it is a blueprint for how game engines should be designed in ordered to be capable of efficient multi-threading. You will see the author mentions some of the drivers I mentioned below (beyond graphics: AI and physics, and I tend to include audio in the latter as they are actually related in game design while generally being in a 3D space). He ends by stating, "properly building parallelism into your game engine will give it significant performance gains on modern and all future processors." Probably a bit vague for the average person but ultimately he insinuates that game developers don't like dealing with CPU synchronization manually so they rely on the engine to do that, and an engine is only effective with multiple threads if it's designed to leverage discrete elements (which I believe will become more relevant with VR/AR and further that low-level APIs will simply make implementation easier - DX12/Vulkan are simply methods of abstraction for universality).
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News Comments > Intel's "Best Gaming Processor Ever"
17. Re: Intel's Sep 25, 2017, 13:59 NewMaxx
VaranDragon wrote on Sep 25, 2017, 13:28:
For those of you who think it's as easy as pie to make efficient use of multiple cores in game engines i.e. multithreaded parallel programming: How many of you can code, and how many of you have ever attempted to write parallel code?

I have coded multiple threads so I have a pretty good idea. Depending on the load it can be quite challenging, and gaming certainly falls into that category.

You will see better utilization of threads once DX12 becomes universal and also as VR matures. The former because it is closer to the "metal" which implies better efficiency with compilers - I programmed parallel threads in assembly and that is one of the few areas manual coding can defeat compilers; DX12 and its ilk (e.g. Vulkan) essentially are designed around bringing that level of optimization to the developer for gaming-specific tasks while still being relatively easy to implement (while also being universal if possible). VR (and in many instances, AR) because it lends itself much better to parallelization - check out NVIDIA's SMP for a rough example, the overlap in iterations with 3D space will eventually leverage multiple cores - but also because it will inevitably lead to advances in AI and physics, the former at least of which benefits from fewer, stronger threads (that is, 8-core CPU versus 2048-stream GPU).

Generally speaking you don't see a lot of cores utilized in games because there's little benefit to it. Even simply having the cores available is not enough motivation. Of course, consoles have long been core-hungry but that's like saying smartphones are core-hungry; it's about application, it's about power trade-offs. Low-level APIs for gaming are pushing multi-core in response to more, lower-clocked cores being more efficient and cost effective (in comparison to the brick wall of physics you hit past 4.5 GHz or so), but again for VR and AI at least on the high-end (desktop) you still need more threads albeit more powerful ones. Quite frankly the powerful CPU industry as we know it on the desktop, which has been more or less consistent for 6+ years now, has largely stagnated and is awaiting evolutions in other areas.
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1222 Comments. 62 pages. Viewing page 5.
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