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Real Name NewMaxx   
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Signed On Jul 4, 2007, 21:44
Total Comments 907 (Graduate)
User ID 41686
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News Comments > Video Game Voice Actors Consider Striking
54. Re: Video Game Voice Actors Consider Striking Sep 24, 2015, 03:04 NewMaxx
The Half Elf wrote on Sep 23, 2015, 23:22:
Are you serious? The ONLY decent voice work done in STO is by Worf, Tuvok and Leeta. Whoever was the voice coach and writer for the rest of the Trek cast needs to be shot and fired. It is CRINGE WORTHY.

I mentioned Kurland by name. Kurland here! Absolutely awful. Still, the point stands, he can't (terribly) reprise his role.
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News Comments > Video Game Voice Actors Consider Striking
49. Re: Video Game Voice Actors Consider Striking Sep 23, 2015, 18:08 NewMaxx
Kosumo wrote on Sep 23, 2015, 18:02:
From a gamer point of view - I'm against it due to it then making the deep discounting of games less likely if they have to pay redudals (a cut) on every copy sold.

Allow me to offer a recent, real world example of what happens with things like this.

I'm an avid Star Trek Online player and I know many people here also enjoy the game. In the past we've enjoyed voice work done by many of the original Star Trek actors but we also had random people and game staff doing lesser voices for the game. The most notable example is, of course, Kurland, but there are many others.

Well STO's parent company, Perfect World Entertainment, has decided to go with SAG. This makes it impossible for Kurland's voice actor to reprise his role. It also raises the general rate (cost) for voice actor work, reducing the amount of star voice actors returning to reprise their roles. The game community has of course not responded positively to this and it has had at least some impact on the game.

I'm not pushing this forward as an argument in one direction or another but rather pointing out what this may mean for less popular games and the industry as a whole.
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News Comments > Video Game Voice Actors Consider Striking
47. Re: Video Game Voice Actors Consider Striking Sep 23, 2015, 17:31 NewMaxx
The problem I have with the whole idea, at least from the standpoint of the gaming industry, is that you have so many jobs that are really in a deplorable state. Programmers, artists, writers, even musicians have terrible hours and a ridiculous turnover rate. I used to work in the industry and maintain friends still in it and they all say the same thing. Yet you end up getting unions not with the vital components of the industry but with the ones that are peripheral at best. Essentially what I'm saying is that I'm not against the idea of unions in the industry so much as against the fact they're always misapplied.

Anyone who has worked in programming will tell you just how overworked they are, and how they are treated as fungible assets to be dispensed of once work is complete. The demands on a programmer are often vague and may expand to cover other areas. That is pretty much the definition of stress in the workplace. Voice actors come in after the script is ready, read off the lines on a schedule, and go home. Certainly that makes it easier to form a union but that's also the job least requiring it; it is this irony, or contradiction if you prefer, that makes this so absurd. It's like giving guns to the militia before the army.

That's not even getting into matters of corruption and rampant patronage. Just read about the old guild systems found in late Medieval and Renaissance Italian city-states and you will see why the arts today cling so tightly to unions, and also how they really work.

This comment was edited on Sep 23, 2015, 17:37.
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News Comments > Video Game Voice Actors Consider Striking
43. Re: Video Game Voice Actors Consider Striking Sep 23, 2015, 17:11 NewMaxx
jdreyer wrote on Sep 23, 2015, 13:56:
Don't forget about Ellen McClain and Jennifer Hale!

Jennifer Hale already supports it.
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News Comments > Video Game Voice Actors Consider Striking
18. Re: Video Game Voice Actors Consider Striking Sep 23, 2015, 11:45 NewMaxx
Wil Wheaton supports it, enough said.  
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News Comments > Indie Piñatas
16. Re: Indie Piñatas Sep 13, 2015, 08:04 NewMaxx
Bub wrote on Sep 13, 2015, 07:33:
Gambling has found the digital generations sucker play.

It seems like every online game now has this cheesy form of gambling in the cash shops. They go by different names, Packs, Mystery Boxes, etc. You pay cash for an package containing one or several items, with a very small chance it might be something of value.


This really needs to be regulated.

You're exactly right. It is out of hand. Regulation should, and will come...many people are fine with the rudimentary descriptions of commerce and are willing to fund it, though.
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News Comments > Sword Coast Legends Headstart Begins
3. Re: Sword Coast Legends Headstart Begins Sep 11, 2015, 20:53 NewMaxx
Keep us apprised, Darks! I have hopes for this one.  
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News Comments > The Witcher III Cost $81M
14. Re: The Witcher III Cost $81M Sep 10, 2015, 02:06 NewMaxx
MoreLuckThanSkill wrote on Sep 9, 2015, 20:22:
Only $62.5 million so far(in profit)? Wow that's depressing. I thought that game sold way more.

The numbers are deceptive. We see that marketing and development was $81 so that implies a total revenue of about $143 million. However, that ignores many of the costs of the product. Publishing costs money and even though they self-published (GOG) much of their sales, that isn't free (staff, hardware, etc). Naturally a lot went to Valve and other middle men vendors. In other words, you can't look at it even as $143 million / $60 but rather more like $143 million / (40% of $60), which would be 6 million copies.
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News Comments > Out of the Blue
9. Re: i took some acid and did a study Sep 7, 2015, 18:09 NewMaxx
Instead of adding salt you can add salt substitute, which is potassium chloride. It's not as strong a mouth taste as salt but it's far better for you. In fact, heart patients and stroke victims are usually given potassium chloride pills as medication. It's important not to take too much as it will stop your heart - it is sometimes used in lethal injections - but replacing one's table salt intake with even 50% more of it (to equal the taste) is a good idea. I regularly do it.  
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News Comments > Out of the Blue
4. Re: Out of the Blue Sep 5, 2015, 12:45 NewMaxx
Timmeh wrote on Sep 5, 2015, 12:16:
you know what I got from that video?

Light is just not that fast. It only seems fast to us. I think at some point we are going to discover a whole new natural paradigm. The speed of light limit is just an illusion we are currently stuck in by our current limitations.

I wonder who the Einstein will be that will break this thing wide open and how far off is it?

It's important to note that due to time dilation, photons perceive no passage at time at all. So, really, at very high velocities it wouldn't feel like it was taking you a long time to get from one place to another. A lot can happen in that time frame of course but honestly our concept of time frames is at least partially to blame. Taking 10,000 years to travel (in what feels like almost nothing to us) is negligible on a galactic scale.

It's not really possible to exceed that speed limit in traditional terms as it would violate special relativity. Instead, it's more likely we would find a way around space. Many ideas are suggested for that, mainly ones involving changing the medium or using other tricks to shorten the distance rather than go faster. Personally (I have a degree in physics FYI) I believe the dark matter and energy existing between galaxies will likely provide us a solution, and traveling locally or to the edge of our galaxy won't be a big deal at near-light speeds once we shrug off our mortal frames. Again, even 10,000 years is nothing.

Keep in mind we'll still have the issue of information transfer which likely is a consequence of relativity because, theoretically, information could take the place of matter. Our understanding of black holes and other singularities is insufficient to know whether or not we could utilize them to bypass this limitation. Information theory is strongly linked to singularities for a variety of reasons but that is simplifying the issue.

How far off? A long time. I personally believe we'll be effectively artificial by that point and the problems that plague mankind today will simply no longer exist. One reason I suspect we haven't had alien contact is because any sufficiently evolved species will likely also be artificial and well beyond such concerns, keeping in mind an advanced life-form is much more interested in resource-heavy planets than ones that can support life.
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News Comments > Deus Ex: Mankind Divided in February
13. Re: Deus Ex: Mankind Divided in February Aug 31, 2015, 13:40 NewMaxx
Dagnamit wrote on Aug 31, 2015, 12:52:
"We’re thrilled to announce Deus Ex: Mankind Divided will launch February 23rd March 29th April 12th, 2016!"

Exactly. This is a Q2 game if I've ever seen one.
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News Comments > "Do or Die" for Frozenbyte
2. Re: Aug 27, 2015, 10:17 NewMaxx
I love the games they make but I'm confused as to how a budget three times what Trine 2 had has somehow left them with a half-assed game and a "do or die" scenario. They really needed a budget almost ten times larger to be successful with Trine 3? Sounds like complete mismanagement by every metric that matters. I'm happy to hear facts to the contrary, maybe I'm missing something?  
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News Comments > Dying Light Demo
9. Re: Dying Light Demo Aug 26, 2015, 16:29 NewMaxx
Cutter wrote on Aug 26, 2015, 16:09:
Ima try it but I think I'm just not down with the zombie games. We'll see.

I hate zombies and zombie games. I absolutely LOVED Dying Light. There is a caveat, though...PLAY WITH FRIENDS. This game is only so-so solo, but with a friend or two it is a blast.

I beat the game with my cousin in about 56 hours. I'm about to play through it again starting over with a friend, it's that good. My cousin put it best when he explains why he loves it...there's "imprinted moments" that you rarely get with gaming. There's a half dozen or more moments I remember with perfect clarity. We came up with our own "language," dozens of terms to describe situations quickly to each other. We'd work as a team to scout, corner, trick the "coneheads" (our nickname for volatiles). Best coop experience I've had in years...
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News Comments > Morning Safety Dance
4. Re: Why Nobody Should Ever Search The Ashley Madison Data. Aug 26, 2015, 09:45 NewMaxx
Frags4Fun wrote on Aug 26, 2015, 09:12:
Is his a satire article? Am I that old that I completely missed it? In my defense, if it is a joke, it's a very poorly written one and the author should probably find another career.

It's The Register. They're about as close to trolling as IT journalism gets. A lot of their opinion pieces tend to drip with satire, yes...
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News Comments > Dying Light: The Following Trailer
6. Re: Dying Light: The Following Trailer Aug 26, 2015, 06:23 NewMaxx
jacobvandy wrote on Aug 26, 2015, 02:06:
It's not a coincidence, those are two of the high-profile games of recent memory that have masqueraded "performance optimizations" as flat-out reducing the game's visual quality. Now you'd have to tweak the .ini to get the settings as high as they used to be able to be set in-game when they launched. might not be good enough to run the game at the highest settings...

it's taken third parties like NVIDIA to do comparison tests when they put together tweak guides to find out that draw distance, shadow/texture/lighting quality, or whatever else had been neutered.

This is very true. NVIDIA's tweak guide for this game mentions most of the changes (that I listed in more detail in my initial reply) and the fact you have to .ini fix things like view distance. It does seem to be that games are approaching the point where many settings have tiny effects despite having all those extra settings. You say "console experience" somewhere in your post (not quoted) and essentially that's what it is, they extrapolate a ton of settings for the PC to make PC people happy but at the end of the day they pull it back and you really don't have as much choice as it appears.
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News Comments > Dying Light: The Following Trailer
5. Re: Dying Light: The Following Trailer Aug 26, 2015, 06:16 NewMaxx
Rigs wrote on Aug 26, 2015, 00:32:
Well, I updated last night to the 1.5.0 patch, finally, and it's smooth as *(^$# butter! I knew it wasn't my system!

The patches do help a lot and there are reasons for that. For starters, some of the settings were outright changed; for instance, 100% view distance after 1.2.1 is what it would be at 55% in the original release. Other settings have been moved up a tier, for example "very low" became "low" for many of them, so all else being equal if you kept the same setting from original to post-patch you would be actually running what had been one setting lower. Lastly, some of the settings don't even improve quality. For example, setting textures to high from medium doesn't improve quality, it just caches more in video memory. Putting it on high for a video card with not enough memory will reduce performance for no gain whatsoever. I believe after the patch the auto detection for this is better on some settings.

In any case, I've run the game on a 960, 2x760, and a 290X, and they can all pretty much run it at maximum for 1080P with a smooth 60 FPS.

This comment was edited on Aug 26, 2015, 06:27.
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News Comments > Battlefield 4 Night Operations Next Month
15. Re: Battlefield 4 Night Operations Next Month Aug 25, 2015, 13:40 NewMaxx
Kxmode wrote on Aug 25, 2015, 11:35:
Has anyone seen this trick in BF and other similar games where players eject out of a jet, kill their follower, then land back in the plane? I've seen a bunch of looping gifs on Reddit showing players pulling off this difficult move. Is there a name for this?

What's funny is that I was one of the first to do it in BF1942, and then again in the DC mod. It's actually pretty common in Planetside 2. If you're looking for a name, it's called the Dead Man's Switch.

(that's not the PS2 term for it, but it's what we, "the originators," referred to it as)

This comment was edited on Aug 25, 2015, 13:46.
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News Comments > More Derek Smart vs. Star Citizen
100. Re: More Derek Smart vs. Star Citizen Aug 24, 2015, 18:59 NewMaxx
Hey, they're still doing a lot better than the Phantom console, right?  
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News Comments > On Trine 3's Length and Future
13. Re: On Trine 3's Length and Future Aug 22, 2015, 22:40 NewMaxx
Slashman wrote on Aug 22, 2015, 21:02:
Frozenbyte are not a new studio. They've been around. Why would they budget so poorly for something like this?

The fact that they point to needing three times as much to make the game as long as they wanted to is pretty telling. 15 million isn't a huge amount for a game these days and while I have no doubt that the "3D" design pushed costs higher, they admit that at 5.4 million it cost triple of Trine 2. That means they needed a budget almost TEN TIMES higher to go from "2D" to "3D." I don't really buy that.
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907 Comments. 46 pages. Viewing page 4.
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