Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
User Settings
LAN Parties
Upcoming one-time events:

Regularly scheduled events

User information for NewMaxx

Real Name NewMaxx   
Search for:
Sort results:   Ascending Descending
Limit results:
Nickname None given.
Email Concealed by request
ICQ None given.
Homepage http://
Signed On Jul 4, 2007, 21:44
Total Comments 1181 (Pro)
User ID 41686
User comment history
< Newer [ 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ] Older >

News Comments > Cryptic Layoffs
7. Re: Cryptic Layoffs Mar 19, 2015, 14:28 NewMaxx
NKD wrote on Mar 19, 2015, 13:47:
Social media savvy, friendliness, and the able to serve as the punching bag for your community's every complaint and whine without ever getting angry or taking it out on the community.

Essentially, yeah, especially in this case. Very friendly guy, used social media to great effect, hugged the playerbase. The problem was lack of communication and effectiveness in actually doing something productive. Don't get me wrong, you need community managers, but it's a very demanding position in many ways. You can't get by on social skills need to be engaged with the game, the developers, and the playerbase in a street of communication.
Reply Quote Edit Delete Report
News Comments > Cryptic Layoffs
2. Re: Cryptic Layoffs Mar 19, 2015, 09:57 NewMaxx
Half of those laid off at Cryptic were working on Neverwinter, which is unsurprising because they have just wrapped up a new expansion. That happens with every company at such junctures.

Of the two mentioned for STO, one was unexpected (Matt Miller) and the other was expected (Captain Smirk). CS wasn't a particularly good community manager. Pretty good guy but...

I'm not a fan of PWE but I am a fan of Cryptic. I play STO, I enjoyed City of Heroes and then Champions Online, and I actually did play a bit of Neverwinter. Three of those continue to be pretty solid F2P offerings.
Reply Quote Edit Delete Report
News Comments > The Elder Scrolls Online Mandatory Subscriptions End
39. Re: ArcheAge Head Start Issues Mar 17, 2015, 15:56 NewMaxx
Theo wrote on Mar 17, 2015, 15:10:
re the sto thing mate, its well worth a look thesedays - especially the 30 to cap content, some very good missions in there.....'s not halfway bad (STO). If anybody needs a good fleet or some help with the game, drop me a line ( @shanemaxx ) in the game. I'm pretty well-versed. As far as ESO goes, I actually have two accounts so maybe I'll get back into it soon. I'm probably going to loan out the second account to friends to check the game out.
Reply Quote Edit Delete Report
News Comments > The Elder Scrolls Online Mandatory Subscriptions End
27. Re: ArcheAge Head Start Issues Mar 17, 2015, 14:45 NewMaxx
Trevellian wrote on Mar 17, 2015, 14:27:
It's definitely not the best choice. Period. SWTOR is sadly monetized, I tried to go back once it was F2P and get back into the game, nope, impossible. Pay for features that should be in the game by default is a sad joke. Pay to hide your helm? Are you fucking kidding me? Half of my money, money I earned, was in fucking Escrow, and if wanted access to the money in Escrow I would have to pay real money to get it back.

I completely agree.

Most recently I got back into STO during the anniversary event. I played in the beta and had a Collector's Edition at launch. Played a few months, quit...checked in during the 2nd anniversary...then nothing until now. The game has a ton of flaws but to the resourceful player absolutely everything is attainable. Definitely a grind-heavy game but I mean once I got a bankroll it was pretty simple to roll 25k dilithium a day on top of a few million EC a day, combined will net you a top tier ship on sale with a week or two of effort. I guess my point is...even STO is a better example of F2P than SWTOR.

I like games that give you permanent benefits with just one payment or one month of subbing; best early example is Pirates of the Burning Sea. STO does this, too. I also like decent rolling benefits like Planetside 2 has - I dropped $200 on that and the majority was on aesthetics and a sub. And many B2P games with cash shops do it well, you already mentioned Guild Wars 2. All of those are superior examples and ESO looks to be headed that way.
Reply Quote Edit Delete Report
News Comments > The Elder Scrolls Online Mandatory Subscriptions End
24. Re: The Elder Scrolls Online Mandatory Subscriptions End Mar 17, 2015, 14:13 NewMaxx
Darks wrote on Mar 17, 2015, 13:55:
That game is so monetized it is even funny

Pretty much, heavily monetized...I enjoyed the game itself (SWTOR) but it's not the ideal choice to use as a baseline for how to do F2P (which was the original argument...and which I agree with you on)
Reply Quote Edit Delete Report
News Comments > The Elder Scrolls Online Mandatory Subscriptions End
18. Re: The Elder Scrolls Online Mandatory Subscriptions End Mar 17, 2015, 12:46 NewMaxx
Darks wrote on Mar 17, 2015, 12:30:
You really cant be serious about Star Wars doing it right.


Sorry, but you chose a poor choice of MMO's to try and compare this game to.

Have to agree with you on this one. SWTOR is a terrible example.
Reply Quote Edit Delete Report
News Comments > Op Ed
26. Re: Op Ed Mar 10, 2015, 20:22 NewMaxx
Verno wrote on Mar 10, 2015, 14:11:
The article makes some good points but doesn't really propose any real solutions. The volume alone makes Greenlight tedious for everyone involved but curating content by staff had its own set of complaints from devs/users. Perhaps some sort of hybrid system is best, I don't know.

Same old problems. It's not like there isn't any precedence...throughout history man has tried to come up with solutions for governance. The issue is that every other generation thinks it's hip and trendy and trying something new and progressive that's really just the same old failed shit from 40 years ago. There were plenty of people who threw up red flags when Greenlight was first proposed with very real concerns that were ultimately ignored. Progress for the sake of progress ends up moving you backwards.

Valve was in a unique position to do something great for indie developers. Instead, they've only encouraged the "cottage industry" that EricFate observantly notes. Don't get me wrong, people always find a way to F the system, but Valve is (I reiterate) in a governance position such that striking out against such acts in an effective fashion merely makes them look oppressive. They've painted themselves into a corner, and not a novel one at that.
Reply Quote Edit Delete Report
News Comments > Source Engine 2 Announced
33. Re: Source Engine 2 Announced Mar 4, 2015, 05:45 NewMaxx
ItBurn wrote on Mar 4, 2015, 04:44:
I'm not a fan of the source engine. Loading times are atrocious and it's had sound issues since forever. It's also only good for tight corridors or barren landscapes.

One of the reasons it was named Source is because the idea behind it was to get the flexibility of source code. You see this a lot in the Unix/Linux world but it also means tons of tiny files for everything, much like the Windows OS for example. Most games went the opposite route with fewer, larger files, but I digress. The performance issues were at least partially due to this approach because mechanical hard drives are pretty terrible at small I/O. The engine on a modern SSD purrs like a kitten. The other reason is because, like source code, you require on-the-fly compilation, which means computers with low amounts of memory (especially when shared with a video card) had especially long loading times. Not really an issue anymore.

Not disagreeing with you, just explaining the trade-offs they made. In many ways the engine was ahead of its time and certainly looking back I think it's easy to say that. Whether or not they continue that with Source 2 remains to be seen...but I expect on the 16+ GB, SSD-equipped PCs of today that have superior integrated GPUs, it might go a bit more smoothly. As for the audio issues...well, they were designing towards OpenGL and therefore OpenAL as well. This was incredibly buggy on Windows XP. Most of those issues were ironed out in Vista and 7 (and respective alternatve OS).
Reply Quote Edit Delete Report
News Comments > HTC's SteamVR Headset Revealed
14. Re: HTC's SteamVR Headset Revealed Mar 1, 2015, 17:39 NewMaxx
Tom wrote on Mar 1, 2015, 15:25:
Hopefully this space won't end up focused on the mobile experience too much to the detriment of PC-based products.

Hate to be that guy, but...that's pretty much inevitable.
Reply Quote Edit Delete Report
News Comments > Op Ed
73. Re: Op Ed Feb 28, 2015, 06:54 NewMaxx
jdreyer wrote on Feb 27, 2015, 22:21:
- Avoid the Smurfette principle (don't have just one female character in an ensemble cast, let alone one whose personality is more or less "girl" or "woman.")
- "Lingerie is not armor" (Dress female characters as something other than sex objects.)
- Have female characters of various body types
- Don't over-emphasize female characters' rear ends, not any more than you would the average male character's.
- Include more female characters of color.
- Animate female characters to move the way normal women, soldiers or athletes would move.
- Record female character voiceover so that pain sounds painful, not orgasmic
- Include female enemies, but don't sexualize those enemies

Hmm, cool. I shouldn't but...I can try this, too.

- I'm tired of the Sausage Fest that is gaming
- Why do all the guys have to have great abs and can carry 500 pounds?
- Body types would be nice but then Michelle Obama would be saying we're idolizing poor eating habits or some BS
- Have you ever SEEN Shephard's male read-end?
- Having some proportionality realistic to life would be nice...I mean I just expect LBGT characters all over the damn place these days which to be honest gets kind of annoying
(I have no problem with it, it's just overdone and over-stereotyped to the point of mocking its own agenda)
- Animation in general is overstated and's true of any artistic medium, it's true of goddamn commercials on TV
(which is ironic since we have a lot of games with motion capture and like The Loudness Wars or SweetFX, people prefer "fake" more)
- I'd settle for voice-overs that didn't sound like Hercules passing a kidney stone myself
- There are tons of games with NO females enemies...yes, you have include but don't over-sexualize...I guess we should make them big ugly trolls we smash with boulders
(and let's be fair, violence against women is a hot-button topic no matter how you shake it)

This comment was edited on Feb 28, 2015, 07:00.
Reply Quote Edit Delete Report
News Comments > FCC Reinstates Net Neutrality; Unfetters Local Broadband
53. Re: FCC Reinstates Net Neutrality; Unfetters Local Broadband Feb 26, 2015, 20:27 NewMaxx
Wallshadows wrote on Feb 26, 2015, 19:40:
Kind of weird to see the difference of opinions on here and elsewhere. I would have figured this to be a resounding victory but it seems a lot of comments here treat this as 'bad' or 'meh' at best.

It's actually a pretty complicated issue that most people don't fully understand. There have been legal proceedings behind it and related issues going on for years now, lots of money changing hands. Anybody who has followed Google's action in that domain and especially their strategy in the broadband and wireless markets/spectrum is aware that there's a lot more at play. It's easy to get behind the idea of "equal" and anything that pisses off corporate America but it would be very naive to think there aren't just as many companies benefiting from this outcome.

As just one example of decisions that grew out of the debate, Comcast acquiring NBC is a good one. Google put pressure on many wireless providers over a spectrum sale which basically weakened the ISP's position versus content creator and providers, so Comcast had to get in on the content side to maintain a competitive edge. That weakening led directly to net neutrality, so in effect Google was maneuvering for it well before they came out publicly in support. Now I know people used to like Google's "do no evil" mantra but in the years since they started making that subtle push they have gotten a lot of people nervous about spying, etc.

So in effect net neutrality has support from the NSA indirectly and...yeah, people don't think about these things, they just scream, "stick it to the MAN!" Mind you I'm just revealing one small part of the debate as an example of how powerful people want you to believe one thing while they're doing another, beyond the obvious Republican-backed right-wing conspiracies, that is.
Reply Quote Edit Delete Report
News Comments > DirectX 12 to Allow Multi-Vendor GPU Mixing?
21. Re: DirectX 12 to Allow Multi-Vendor GPU Mixing? Feb 25, 2015, 13:04 NewMaxx
It was always possible to do this with certain motherboards and you could even fake drivers in some cases. Performance isn't fantastic as it's basically AFR at the slowest card's speed (similar to a RAID) but you generally get at least 60% out of them. Been capable for many, many years now so this is just a formality, like audio driver modding I guess most people aren't aware you can get a lot more out of a strange system if you know where to look.  
Reply Quote Edit Delete Report
News Comments > etc.
24. Re: etc. Feb 24, 2015, 13:56 NewMaxx
Beamer wrote on Feb 24, 2015, 11:11:
How do you show examples of something without picking examples of it? If I want to show a bunch of cubist paintings and I show only cubist paintings am I cherry picking because I'm not also showing other paintings?

Uuuuh...if you're arguing that the cubist paintings are somehow deviant or worse than other paintings, then yes...only showing one type of painting is cherry-picking. Pretty much the definition of it as you're excluding data that is contrary to your hypothesis. For example, Grand Theft Auto is misogynistic because I can use a hooker and then run her over with my car. What, you mean you don't have to do that? There's 100 other things I can do that aren't misogynistic? There are other games where I can't run hookers over with my car? Whoa, whoa, whoa...the game is ultra-violent all around? It relies on a variety of tropes and even makes fun of them tongue-in-cheek!? What madness is this data that clearly makes my argument seem trivial! Let's just focus on the hooker part. It's not cherry-picking, it's just "focused."
Reply Quote Edit Delete Report
News Comments > Steam Top 10
33. Re: Steam Top 10 Feb 22, 2015, 21:50 NewMaxx
There are plenty of games where co-op against bots is a blast...AI War: Fleet Command comes to mind. Really great game.  
Reply Quote Edit Delete Report
News Comments > Book of Unwritten Tales 2 Released
4. Re: Book of Unwritten Tales 2 Released Feb 20, 2015, 23:26 NewMaxx
Backed it. NICE!  
Reply Quote Edit Delete Report
News Comments > Matthew Higby Leaves Daybreak/PlanetSide 2
10. Re: Matthew Higby Leaves Daybreak/PlanetSide 2 Feb 14, 2015, 06:00 NewMaxx
Wraith wrote on Feb 14, 2015, 05:20:
Ummm... who? This is kind of bottom of the barrel for news, isn't it?

higby pls
Reply Quote Edit Delete Report
News Comments > D&D Sword Coast Legends This Year
23. Re: D&D Sword Coast Legends This Year Feb 13, 2015, 02:17 NewMaxx
eRe4s3r wrote on Feb 13, 2015, 01:52:
D:OS has TONS of combat / out of combat issues because of their weird obsession with turn based step by step combat. Combat RT with pause, based on DnD (So you still have rounds) is far superior.

I wouldn't go so far as to say far superior but D:OS definitely had its issues as many turn-based RPGs do, but of course real-time has its drawbacks. I am definitely a fan of real-time with pause but I think the issue has always been with the ruleset, or more with the concept of probability. D:OS suffers from this, too, of course, as does WL2, but you are given the odds. In most cases D&D/AD&D only gives you feedback in logs when you specifically enable it. Everybody remembers miss, miss, miss, CRITICAL! in Golden Box games as well as BG, NWN, etc., especially at lower levels. Turn-based allows you to give tactical odds/feedback while real-time makes more sense with hit detection mechanics.
Reply Quote Edit Delete Report
News Comments > D&D Sword Coast Legends This Year
19. Re: D&D Sword Coast Legends This Year Feb 13, 2015, 01:20 NewMaxx
I'll be brutally honest.

It definitely reminds of NWN2, specifically Storm of Zehir. I'm pretty sure everybody agrees the original storyline plus Mask of the Betrayer was the best single-player experience. So, right off the bat, I'm already thinking they're going for multi-player. Which isn't a bad thing, the first NWN had some amazing multi-player when you added in the toolkit and all that. I'll be honest and say I never beat the first game just felt like a multi-player game to me, and this feels similar. So maybe a bit of NWN (original) + NWN2's Storm of Zehir.

Definitely some influences from Dragon Age, too, but if they follow the ruleset I'm less concerned about that. DA is about characters and storyline and while D&D has had some good stuff, it's not really on that level. It's more about combat and brutal living. Bioware had some of that in its earlier days...with its D&D-inspired games...but later on and with Dragon Age (past maybe the first one), no. Reminds me a lot of the Final Fantasy series in that way, it starts becoming a bit of a caricature, but I digress: this will be more gritty, less friendly, and probably centered at MMO and MOBA crowds as well as the table-top grognards.
Reply Quote Edit Delete Report
News Comments > Ubisoft Financials
13. Re: Ubisoft Financials Feb 13, 2015, 01:12 NewMaxx
jacobvandy wrote on Feb 12, 2015, 19:56:
"It's the BEST! (of this genre and released in this arbitrary period of time that does not even specify to have included any other releases)"

Guaranteed to be the BEST movie you'll never see! ...wait a minute, how does that...
Reply Quote Edit Delete Report
News Comments > Ubisoft Financials
12. Re: Ubisoft Financials Feb 13, 2015, 01:09 NewMaxx
Suppa7 wrote on Feb 12, 2015, 18:00:
You have to understand kids dont' understand they are getting shit.

I have to admit I bought a lot of bad games between the ages of 6 and 16. Perhaps the greatest example is Road Runner's Death Valley Rally. They made shit back then, they make shit now. I'd actually say the average quality of games has gone up over time, in general...the problem is so have my expectations. Also, it's inevitable that they will cater to a larger audience, so you have to take that out of the equation. I'm sure there's a team out there that could make the perfect game for me but they'd lose a lot of money on it.
Reply Quote Edit Delete Report
1181 Comments. 60 pages. Viewing page 24.
< Newer [ 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 ] Older >


Blue's News logo