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User information for NewMaxx

Real Name NewMaxx   
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Nickname None given.
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Homepage http://
Signed On Jul 4, 2007, 21:44
Total Comments 1222 (Pro)
User ID 41686
 
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News Comments > Mass Effect: Andromeda 4K Trailer
40. Re: Mass Effect: Andromeda 4K Trailer Mar 19, 2017, 06:14 NewMaxx
 
Quinn wrote on Mar 19, 2017, 00:40:
That doesn't mean neutral. Fuck neutral.

Tell my wife..."hello."
 
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News Comments > Mass Effect: Andromeda 4K Trailer
17. Re: On Sale Mar 18, 2017, 08:35 NewMaxx
 
NKD wrote on Mar 18, 2017, 02:06:
Official Bioware stance is that the reason for a lack of paler skin options is a limitation with their head scanning tech. There's a limit to how pale they can make the skin before they get artifacting or something.

This is at least partially accurate (from a technological standpoint), the problem I have with that explanation is that if they're willing to be so careful to avoid visual blemishes then what the hell happened with facial expressions/animations, raw physical quality, etc.? It's like they went to great efforts to avoid "too white" causing issues but then shrugged their shoulders when everything else looked ridiculous. Honestly it reminds me of the few times I've been in charge of teams and someone comes up to me saying their code doesn't allow for something - and I'm like, well, why the F did you code it that way then? Go fix it, I'm not going to change the parameters of the entire project to fit something that's obviously limited from the get go. There's poor management somewhere here and I think that's the real story.
 
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News Comments > Mass Effect: Andromeda 4K Trailer
16. Re: Mass Effect: Andromeda 4K Trailer Mar 18, 2017, 08:28 NewMaxx
 
DangerDog wrote on Mar 18, 2017, 05:22:
I don't see any impact of that one insane dev guy who hates white people, the default characters are white.

https://youtu.be/6MEKM2amQ2E?t=74

Hard to defend that, to be honest. Apologies in advance for linking to PewNaziPie.
 
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News Comments > Mass Effect: Andromeda 4K Trailer
15. Re: On Sale Mar 18, 2017, 06:29 NewMaxx
 
I all but expect "SJW" motivations in any artistic medium these days and while I don't necessarily agree that there seems to be massive anti-White intent here, I did have some trouble making a proper "white" character when I was tooling around in the character creator. I like to represent famous people when I make characters (I did a "Dick Winters" motif in the original trilogy) so I ended up using the "Custom" template to make something like Zheng He. Good enough for me, I haven't been bludgeoned by anything during my gameplay so far, but I have no doubt I'll come across eyeroll- and cringe-worthy dialogue at some point. kx mentions WD2 (still playing through that) and I had to just assume it was satirical in design in order to accept its premises. I don't see any conspiracies here as EA still wants to make money and games have to be marketed towards their audience, but I also think it's naive to assume a lack of an agenda.  
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News Comments > Mass Effect: Andromeda Early Access
58. Re: Mass Effect: Andromeda Early Access Mar 18, 2017, 05:55 NewMaxx
 
Not bad, Creston. Finished my third session with four hours to go on the trial but I already have a pre-order in my back pocket at GMG (which I will probably keep). I agree with everything you said and have to say my biggest gripe is probably the UI, but that being said the game does have native support for the Logitech Orion keyboards which, quite honestly, is nice. The Division had it, but Wildlands does not; Battlefield 1 has it, and so does Andromeda. Consistency. That's really all I can add at this time but I should have a fuller picture after I finish the trial...but I will add that I do think the response to the game has been nothing but massive overreaction.  
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News Comments > Mass Effect: Andromeda Early Access
55. Re: On Sale Mar 17, 2017, 21:34 NewMaxx
 
Wow, kx wasn't wrong.  
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News Comments > Mass Effect: Andromeda Early Access
54. Re: On Sale Mar 17, 2017, 18:40 NewMaxx
 
Finally got up my second video, seems like YouTube added then removed a specific title under Gaming for this game and that broke my upload twice. Was tired so nevermind my terrible combat and lore-delving, but hey, I like to take my time.

Still intending to do ~2 hrs a day until trial ends so people can see the first 10 hours and the 3rd video (pending more issues) should be up tonight. Having a lot of fun with it but I can see potential "grind" issues on the horizon with resource gathering...time will tell.

Good sleuthing by kxmode...man, I don't like to read that! Also the original Styx was great (if a bit repetitive) and I intend to get around to the "sequel" next. Budget stealth? Yes, please. It's nice to see a new IP being investigated, too.
 
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News Comments > Mass Effect: Andromeda Early Access
35. Re: Mass Effect: Andromeda Early Access Mar 16, 2017, 23:45 NewMaxx
 
Put in another 2 hours tonight and will be posting the video when it's ready (~3 hours). I did keep an eye on performance. 6700K@4.4GHz and GTX 1080 (Gigabyte G1 Gaming) are the relevant specs. CPU was generally between 40-50% usage with up to 70% on spikes, GPU was generally 50-60% with up to 70% on spikes. 1080p with auto-detect: everything on max except 3 settings one tick down - HBAO (vs. HBAO Full), Lighting, and Effects. This was while recording with NVENC and at a 60 FPS cap. I may turn those 3 up for the next installment to see performance at 'maximum.'  
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News Comments > Mass Effect: Andromeda Early Access
6. Re: Mass Effect: Andromeda Early Access Mar 16, 2017, 11:53 NewMaxx
 
I'll be making videos of my playing during the trial, with the first one here. Wasn't planning on testing multiplayer but I will post back with performance results when I get the chance.  
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News Comments > Game Reviews
45. Re: Game Reviews Mar 16, 2017, 01:06 NewMaxx
 
Yep, enjoying the trial from Origin Access. I'm making videos of my playthrough of at least through the first 10 hours (minus character creation and any deep menu diving) to help those on the fence. My first video is available here.

For the record I'm running it with a 1080 (at 1080p) flawlessly - but I wasn't really paying attention to the exact performance. I'll report back on that next time, but I do have the newest driver and had no noticeable issues.

As far as initial impressions go: enjoying myself so far but I won't feel confident saying anything solid until my ten hours are up.

This comment was edited on Mar 16, 2017, 01:24.
 
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News Comments > Styx: Shards of Darkness Released
3. Re: On Sale Mar 15, 2017, 22:59 NewMaxx
 
Kxmode wrote on Mar 15, 2017, 22:18:
Bad decision to release this a week before MEA.

Ha, yeah, exactly. I liked Styx and intend to play this but I'm already knee-deep in MEA during the trial period, not to mention Wildlands. Might be a while until I get back to this...
 
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News Comments > Saturday Tech Bits
28. Re: Morning Mobilization Mar 13, 2017, 20:52 NewMaxx
 
https://community.amd.com/community/gaming/blog/2017/03/13/amd-ryzen-community-update

"AMD believes that the Windows® 10 thread scheduler is operating properly for 'Zen,' and we do not presently believe there is an issue with the scheduler adversely utilizing the logical and physical configurations of the architecture." (as posted on Blues today)
 
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News Comments > Saturday Tech Bits
23. Re: Morning Mobilization Mar 12, 2017, 14:51 NewMaxx
 
Scottish Martial Arts wrote on Mar 12, 2017, 09:02:
Having now read the article in full, the CCX and Infinity Fabric architecture do indeed appear to cause the Ryzen to behave as though a Ryzen chip is two 4-core CPUs on a single die. While that may sound like a distinction without a difference, it's actually quite important, and the benchmarks are clearly showing substantially more overhead for a context shift across the Infinity Fabric as opposed to a context shift within a CCX.

tl;dr Operating Systems leverage shared L3 caching to minimize the overhead of swapping processes and threads across multicore CPUs. Since Ryzen partitions its two CCXs, no such optimization is possible for context switches between CCXs. Windows can be patched to minimize cross CCX context switches, but when such a switch is unavoidable then there's nothing Windows can do but incur the extra overhead baked into Ryzen's architecture.

I state how it is configured in my first reply below, but in order to elaborate a bit to support your reply here I'll add more. Nothing you say is wrong - I'm just going to distill it down a bit.

First, the L3 cache in Ryzen is a overfill ("victim") cache, which means anything that doesn't fit into L1/L2 ends up in L3. Second, the interconnect between the two banks of L3 cache (two CCX modules) is rather slow and also has to handle other tasks (e.g., PCI-e). Therefore, if information is in the other bank relative to a CPU requiring that information (assuming the L3 is full), you take a high latency hit. The design is inherently more similar to a dual-CPU. It's possible to optimize for this but it's a bit like "optimizing" for the last 512MB of the GTX 970 - Ryzen's design is far more consistent, of course, but the opposite end would be mirroring the cache (a la SLI/Crossfire) which would be devastating for a 8-core CPU or more intelligently distributing the "spill" which, again, would be more like a 2-CPU situation, but without the dual RAM banks. AMD simply made compromises to bring cost down on this chip, and people expecting miracles are ignoring the realities of trade-offs.

This comment was edited on Mar 12, 2017, 15:08.
 
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News Comments > Saturday Tech Bits
10. Re: Morning Mobilization Mar 12, 2017, 01:56 NewMaxx
 
Agent-Zero wrote on Mar 12, 2017, 00:39:
seems to imply that a single Ryzen processor appears to act like a dual CPU system, is that correct? thats bizarre, because I figured that multi-core CPUs were already acting like that to some degree, but i suppose it must be different in terms of how the system buses work with that

The R5/R7 chips use two banks of L3 cache instead of shared like, for example, Intel's Broadwell-E. So, yes, it is like a dual-CPU (with each 3/4-core having CCX for one bank). Also, CPUs in the past - like the Core 2 Quad - had a similar configuration with L2 cache. It was often said this kept the Q6600, for example, from being a true quad core (and more like a dual C2D).

This comment was edited on Mar 16, 2017, 19:21.
 
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News Comments > Tom Clancy's Ghost Recon Wildlands Released
29. Re: Tom Clancy's Ghost Recon Wildlands Released Mar 7, 2017, 20:09 NewMaxx
 
HoSpanky wrote on Mar 7, 2017, 17:58:
Has anyone been running hardware monitors while playing this?

Been playing at 1080p60 at Very High with annoying shit turned off (DOF, Motion Blur) but Turf turned on and AF kicked up. CPU usage is upwards of 70% (6700K @ 4.4) and GPU usage hits up to 55% or so (75% of core speed, 75% usage = 56%, memory not considered) with a 1080 @ 2050. I recorded (x264) tons during the two betas and hit maybe 90% CPU usage at worst, IIRC. There's just certain graphics settings that don't work well. NVIDIA usually puts out very specific guides for these...
 
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News Comments > Morning Mobilization
4. Re: Morning Mobilization Mar 7, 2017, 17:17 NewMaxx
 
The Slashdot comments are pretty informative, worth reading through. Like most things it's not as simple as it looks.  
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News Comments > Tom Clancy's Ghost Recon Wildlands Released
6. Re: Tom Clancy's Ghost Recon Wildlands Released Mar 7, 2017, 12:58 NewMaxx
 
Performance is still pretty awful by my standards. If I can't get a consistent 60 FPS at 1080p, something is wrong. That's not even on max. Luckily I find it acceptable enough to play since the game is compelling...

I'll be doing a lot of videos on this one (to add to my six closed/open beta ones) so should be fun!

FYI - weapon/attachment map
 
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News Comments > Shroud of the Avatar Free Trial
25. Re: Shroud of the Avatar Free Trial Mar 5, 2017, 20:38 NewMaxx
 
Made a video of roughly the first 30 minutes of the game. Wasn't very impressed although I'm sure there is more to it...not sure if I can force myself to go further, though. Feels too clunky.  
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News Comments > Shroud of the Avatar Free Trial
7. Re: Shroud of the Avatar Free Trial Mar 4, 2017, 17:34 NewMaxx
 
I'll check it out and probably make a quick video but from my understanding (and following of it), this was mostly a money grab with a community centralized on "whales."  
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News Comments > AMD Ryzen Reviews
85. Re: AMD Ryzen Reviews Mar 4, 2017, 16:03 NewMaxx
 
CJ_Parker wrote on Mar 3, 2017, 16:56:

That's right and let's also consider that multithreaded programming is extremely complex.

...

X370 isn't a very convincing chipset and it's certainly not one to last several years.

I like to describe multi-threading to people as going "wide" vs. "tall" (a la Civilization city strategies). There are benefits to both so it depends on what you're doing but, ultimately, going "wide" is less efficient somewhere along the line. The reason we don't have very few cores without HT at high clock rates is because of the physics - and a lot of people don't understand that. However, we've hit the wall for 4/8, so I do think moving forward 6/12 and 8/16 will be more compelling - but probably not until 10nm.

The chipset is relatively overpriced and underwhelming for what it is; but, hey, you're designing a board that can handle everything from a 4/4 to a 8/16. Certainly I think some of the income will be coming from the motherboard sales. Compare it to a nice X99 with a 6-core...yeah...hell compare it to a decent Z170 (I paid $114.99 for mine after rebate - with dual M.2 slots, ALC1150, etc.). It's just simply satisfactory; no more, no less.
 
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1222 Comments. 62 pages. Viewing page 13.
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