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User information for NewMaxx

Real Name NewMaxx   
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Signed On Jul 4, 2007, 21:44
Total Comments 873 (Graduate)
User ID 41686
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News Comments > Out of the Blue
10. Re: Out of the Blue Dec 2, 2016, 17:12 NewMaxx
That driving article is pretty horrible.

I also disagree with its assertions. I've been all along the East Coast and Florida has atrocious driving. Variety of reasons for that, of course, but it's the worst I've ever seen, even worse than some of my New Jersey experiences (although around D.C. in Virginia IS really bad, #3 on the graph). The graph in the article having FL as 2nd best (49 out of 50) is completely wrong. Their methodology might be useful for insurance but in terms of actually measuring "bad driving" it's way off the mark.
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News Comments > Overwatch PTR Launches
15. Re: Overwatch PTR Launches Jun 22, 2016, 23:32 NewMaxx
VaranDragon wrote on Jun 22, 2016, 10:39:
Great! Prepare for Toxicwatch, taking toxic player behavior to limits never imagined even in such a venerated title as Heroes of the Shitstorm.

Blah blah blah, tick rate. Blah blah blah, freesync/g-sync! Blah blah blah, input lag. Blah blah blah, blah!

I was one of the first people to get a GTX 1080 (6/6) and I've maintained a presence on some forums and the NVIDIA sub-reddit. All you hear is how you need a 144 Hz+ monitor to compete in Overwatch, but then that it's shitty since the tick-rate is 20 Hz, but then the competitive mode (PTR) is 64! V-sync and even fastsync lags! Gotta have g-sync!

F this noise. Overwatch isn't competitive. It's for posers who want to pretend they're competitive. The entire thing is a mockery of skill. What WoW did for the MMORPG industry (and I mean that in a bad way), Overwatch is doing to the "competitive" FPS genre. Whole new level of toxic, indeed; it will make the WoW forums look downright civil.

Overwatch is the iOS to TF2's Android. Choose wisely.

This comment was edited on Jun 22, 2016, 23:40.
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News Comments > Out of the Blue
22. Re: Out of the Blue Jun 19, 2016, 04:33 NewMaxx
So, how do you guys pronounce Linux? Just curious. I mean, it's named after the kernel's creator, Linus Torvalds, right? So shouldn't it be line-ex and not lin-ex? I've also heard the argument that acronyms (of which GIF is one) needs to have the same sound as the principal words. It's not true, in fact there are plenty of cases to the contrary (e.g., scuba isn't "scuh-bah"). So any argument for "giff" over "jiff" is inherently flawed.

It's simple. When the creator prefers one pronunciation over the other - lin-ex and jiff, as it happens - that's pretty much the tie-breaker.

This comment was edited on Jun 19, 2016, 04:39.
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News Comments > NVIDIA GTX 1080 Review Roundup
74. Re: NVIDIA GTX 1080 Review Roundup May 20, 2016, 23:08 NewMaxx
The Pascal architecture has moved a bit closer to what AMD has done with GCN but the type of hardware asynchronous compute you see in Ashes of the Singularity will not be supported any better than Maxwell. I do believe you will have such support in Volta, but people expecting it out of Pascal clearly do not understand how this technology gets taped out. Pascal has been in the works for years and it was based off of Maxwell which was even older than that; you could therefore say there was no intention of such support five years in advance.

The two questions are then: what does NVIDIA mean when it says Pascal (and Maxwell) has asynchronous compute support and does the difference matter? It's actually a bit complicated, akin to branch prediction in CPUs, which is why preemption is even mentioned and where NVIDIA is fine, and hyper-threading, which is the area NVIDIA stumbles. Needless to say Pascal and Maxwell lack the ability to do graphics and compute simultaneously without a performance drop.

As for the second question: in my honest opinion, no, it doesn't much matter. AMD has innovated a lot of technologies in the graphics arena, often years in advance (cards in 2012 had full async. compute support!), but by the time it's relevant you'll have NVIDIA's "Core 2 Duo." I just don't see async. compute as all that important right now. NVIDIA bet on VR and I think that was a good choice.

Also, as someone in this thread stated, NVIDIA's architecture natively is more efficient than AMD's so it doesn't have to rely on such methods to operate at peak performance most of the time. Polaris won't be competing against the 1080 anyway. I'm reminded of when I purchased a X800 card over a decade ago that lacked full 9.0c support; that actually DID become a problem. This is NOT the same situation but people keep suggesting it is. Whether or not this divergence of architectural approach is good or bad for the industry is simply academic at the moment.
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News Comments > Morning Tech Bits
14. Re: Morning Tech Bits May 18, 2016, 19:52 NewMaxx
CJ's right. Rumors have put the Polaris 10 anywhere from 390/390X to 980 Ti performance at the $299 price point. However, given what we know about the chip, it will fall below the 1070. It will probably offer superior $/performance and its VR capabilities will likely make it a fantastic entry-level card for that. We'll know in 2 weeks. The Polaris 11 is an amazing chip in its own right but it's not even in the same league. The 1060 will likely fall between the two. What we have here is two companies filling in different segments between each other.

Keep in mind the heavy hitters - the HBM2 cards, Vega and "Big Pascal" - are a completely different story.
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News Comments > Morning Tech Bits
12. Re: Morning Tech Bits May 18, 2016, 18:45 NewMaxx
eRe4s3r wrote on May 18, 2016, 12:42:
Nvidia themselves place it ABOVE 980TI and Titan X in performance in their graph... barely, but enough to make this card an absolute beast if that is true.

It should come pretty close to a 980 Ti, yes.

A 1080 averages +31.99% over a 980 Ti in DX11, both stock, averaged over a dozen reviews. The 1070 has 1920 cores versus the 1080's 2560, and a boost of 1683 MHz vs. 1733 MHz. That's +37.29%. Memory is 256-bit but it's 8 GHz vs. 10 GHz on the 1080, a difference of +25%. This averages out to about +31.15%. So basically <1% faster than 980 Ti by raw hardware specs alone.

Of course there has been much speculation about # of cores and ROPs so the performance may adjust upward but it's at least comparable to a 980 Ti.

This comment was edited on May 18, 2016, 19:02.
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News Comments > Blizzard on Vanilla WoW Shutdown
56. Re: Blizzard on Vanilla WoW Shutdown Apr 27, 2016, 00:10 NewMaxx
Kxmode wrote on Apr 26, 2016, 23:09:
If you don't mind me asking does "been on the design team for two" refer to Blizzard?

No, never worked for Blizzard. Worked on two MMOs. One was independent (although it may still be going to this day, if that is a clue) and the other was UO. How UO ended up with private shards and everything definitely colors my vision on this specific issue. There really is an opportunity to do something new and great with that and I think Blizzard is one of very few companies that could pull it off, but I don't think there's enough internal push for it to happen; as I said, the right person at the right spot in that company could be just what they need.
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News Comments > Blizzard on Vanilla WoW Shutdown
50. Re: Blizzard on Vanilla WoW Shutdown Apr 26, 2016, 20:36 NewMaxx
This is just my opinion - having played dozens of MMOs including World of Warcraft at launch, and having been on the design team for two - but I see this situation more as an opportunity. It's no mystery that Blizzard has been moving away from World of Warcraft and in fact they have made the (smart) decision to move away from traditional MMOs all-together. Yet they apparently lack the vision to make something great with what they already have.

Someone else commented that they picked THE wrong person to be affiliated with this statement and I couldn't agree more. Blizzard seems to be in a constant flux when it comes to being in touch with their customers. Tying these concepts together I offer the example of Diablo 3, which was turned around largely by listening to the community and removing a certain person on the team. My point being that if you want reform you need turnover.

All that being said I made my feelings about this statement felt on the Reddit thread. As someone who has worked on teams and game development, including the legal elements, I know what they're saying. I just disagree with it because they are approaching it like Microsoft rather than Google; Blizzard is quite capable of making the best of this opportunity and they have a track record of being flexible, but apparently the impetus isn't quite there yet.
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News Comments > New GeForce Drivers
10. Re: New GeForce Drivers Mar 8, 2016, 02:38 NewMaxx
The Half Elf wrote on Mar 7, 2016, 22:34:

Btw Anyone playing the Division at mightnight, and want to team up my Ubiname is Cpt_Ranger

I managed to get on early with a UK copy + VPN, then the servers went down and my local friends bailed, so I'm out for the night! Might hit you up tomorrow so don't be surprised. Bluesnews guys are always welcome!
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News Comments > Fable Legends Cancelled; Lionhead May Close
21. Re: Fable Legends Cancelled; Lionhead May Close Mar 8, 2016, 02:31 NewMaxx
CJ_Parker wrote on Mar 7, 2016, 13:14:
Microsoft competence at its finest.

What? No! But, but...Fable Legends is an example of Async Compute!!11!
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News Comments > Hitman DirectX 12 Support
35. Re: Hitman DirectX 12 Support Mar 8, 2016, 02:20 NewMaxx
CJ_Parker wrote on Mar 6, 2016, 17:59:
Fable Legends and most likely more to come)

One down. By all means, keep commenting. Just FYI, Microsoft (the makers of DX12) made that call.

You guys know jack shit about the industry. Stop making blanket statements about things you don't understand. It's embarrassing.
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News Comments > Hitman DirectX 12 Support
29. Re: Hitman DirectX 12 Support Mar 6, 2016, 15:35 NewMaxx
CJ_Parker wrote on Mar 5, 2016, 19:40:
I'm inclined to believe that AMD will generally benefit a lot from games that use AC (and Hitman is certainly not a "Mantle showcase").

You do realize that Absolution was a "Gaming Evolved" title, right? The new game is, too. If NVIDIA claimed something like this with a GameWorks title you guys would be jumping all over it within a nanosecond.
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News Comments > The Division Beta Claims Record
19. Re: The Division Beta Claims Record Feb 23, 2016, 04:22 NewMaxx
I'm mostly a single-player and/or PVE guy but I had a lot of fun in both betas, within groups and on my own. Put in a total of 32 hours between the two with the majority of it in the Dark Zone. Had a complete blast. I pre-ordered a regular edition before the first beta, after this one I bumped it up to the gold edition. No question whatsoever. The cheapest right now (official Ubisoft vendors) is Gamesplanet, comes out to $73.45 if you use the forUNCUT deal after transaction (GBP->USD) fees. Box can be had for $79.99 and applicable taxes on Amazon with Prime. May be possible to get it cheaper at places like Best Buy if you're part of a game membership club.

For people who loved the Dark Zone play like Slick, be sure to get the gold edition. It comes with the Survival expansion which makes the entire city a Dark Zone. You can get it via Season Pass later, of course, but you'd miss out on some bonuses in the meantime. Again, like I said, no question! I'm recommending the regular edition for my casual gaming friends but any serious PC gamer is going gold. If I can get 32 hours in two weekends out of a 4-level PVE stint with 90% of the game and features (e.g., crafting) cut off, and enjoy myself with 1/5 of the map and 1/3 of the Dark Zone, I'm pretty sure I'll get my money's worth.
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News Comments > Out of the Blue
17. Re: Out of the Blue Feb 18, 2016, 19:49 NewMaxx
I have the G910. Got it last Black Friday for $90. Couldn't resist the deal even though I already had a G710+. Anyway, experience with both allows me to help a little on the nuances of the Logitech software.

First, you can't really use modifiers in macros, a modifier being like ctrl +, alt+, etc. They work fine in my Microsoft (Sidewinder) macros so it's definitely a Logitech software issue. There are ways around that but generally speaking you can't do it directly. It's annoying as hell.

Second, some of the keys don't light up correctly, at least on the G910. For example, the num lock key requires you to hold down the key to get the light on due to how the profiling works. Also, the "all white" setting isn't white due to the LEDs they use, it's blue-shifted, so exact color representation (RGB) is impossible.

Really, Logitech software is better than it used to be (when Windows 10 first came out, it didn't work at all), but it still needs work. It is really nice if you have a Logitech mouse as well and coordinate them with specific game profiles (I have the G700s). Still, the macros leave a lot to be desired; there's even a text limit, so my attempts to use them for multiplayer events (as in, announcing a phase or something) found it way too limiting.

My advice is to use other software in conjunction with it to make the most of it. Specifically, you will want AutoHotkey. That allows you a way to use the Logitech macros without their inherent limitations if you're clever with programming, although really you should use AHK anyway since it's a life-changer.
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News Comments > Sunday Previews
3. Re: Sunday Previews Jan 31, 2016, 14:11 NewMaxx
The game is actually pretty solid, but the beta is awful. They limit you to just one main mission (main game will have 10+), 2 side missions (30+) and a dozen encounters in the SP portion. In the MP portion, you're limited to just 1/3 of the Dark Zone (with a correspondingly smaller instance population of 24 vs. 64) and zones < level 8 in the SP portion (2 hubs). Your base is limited to just one wing and the vast majority of stuff is cordoned off even for that. You do get some sense of guns, mods, and such, but options for getting them are limited. All in all, this is more of a demo than a beta, a stress test at best. People expecting a real meaty beta are bound to be disappointed. This is more of a marketing move to let people try the game out for a few hours to get a feel for it.  
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News Comments > Out of the Blue
21. Re: Out of the Blue Jan 7, 2016, 05:45 NewMaxx
Verno wrote on Jan 6, 2016, 10:08:
All of the leads delivered last year save for Vince Vaughn who was totally miscast.

My biggest problem with the season was that they took a simple story and told it in an incredibly convoluted way.

Absolutely agree on the actors. Vince Vaughn was completely the wrong choice. I actually cringed or laughed at the way some of his (admittedly terrible) lines were delivered. I also agree with you that McAdams rose to the occasion as a nice surprise. Also, for me, forcing in a homosexual story-line like that was It's too generic these days.

I also agree about the story. The first season had a much more traditional horror theme to it, not quite noir, and put a modern spin on it. The major themes weren't particularly new but the way they meshed them together and paced it was just right. Season two played it more safe and they, more damagingly, let their prior success impact the pacing, rather than pretending it was the first season all over again with a new story (which, to be fair, is exactly what is stated in the linked article).
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News Comments > Steam Issues Fixed
32. Re: Steam Issues Fixed Dec 27, 2015, 04:41 NewMaxx
I've worked the industry, too. When something like this happens you pull the plug. You ever hear of the Chernobyl disaster? This level of incompetence is comparable. I've been in that situation. Much smaller scale, sure, but they hire you with the understanding that there is a chain of command and if that breaks down you pull the damn plug. History is full of lieutenants defying their superiors to great effect, but this is more akin to a bunch of chickens running around without their heads. A good employee stands up, takes command, and makes the decision.

I only say this because it is a clear sign that Valve's management style has started to lean a little bit too liberal. When you have a community like that, who takes responsibility? That's exactly why you have clear lines of authority. It's why management styles based around group hugs and improvised pow-wows don't work in a crisis. If this were any other company you'd expect someone to resign by now, right? You'd probably make fun of it - a scapegoat! Yet to not point even one finger is even more ludicrous.

It works on a small scale. It doesn't on a large one. It's why communism and socialism fail beyond the compounds that first tried it in the 19th century. Mankind has evolved to work in groups of up to 100 but we lose traction past that; it requires a different way of thinking. Valve needs to adapt its initially successful approach or it risks being swallowed up by the morass of prior technology upstarts.
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News Comments > Evening Metaverse
15. Re: Evening Metaverse Dec 15, 2015, 06:27 NewMaxx
I used Angie's List quite a bit when I moved a few years back. No problem with any of the contractors in terms of quality although I didn't perhaps get the best deal. Still, coming to a new area, I trusted it better than a dart into the yellow pages. That being said the site itself misrepresented some things and I was part of a (successful) class action lawsuit and I stopped using them after that, obviously.  
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News Comments > MechWarrior Online on Steam
1. Re: MechWarrior Online on Steam Dec 10, 2015, 20:50 NewMaxx
Intelligent step for them, I wish the franchise the best, but frankly (as I've stated in other MWO threads on here) I think they kinda botched things through initial poor community relations and later through design decisions that make it seem monetization takes precedence. (and none of the "you can do fine playing free!" and "they exist to make money!" retorts, please; there's a vast amount of gradients when it comes to F2P)  
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News Comments > Chucklefish Forums Breached
8. Re: Chucklefish Forums Breached Dec 10, 2015, 19:11 NewMaxx
Bishi wrote on Dec 10, 2015, 17:54:
It's so amateur

It's absolutely and completely ridiculous. Forums are essentially just database entries, which actually compress incredibly well. It still adds up, don't get me wrong, but it's not like 2TB of videos or something. In this day with all the options available (there really are a dozen or more) it's...inexcusable frankly.
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873 Comments. 44 pages. Viewing page 1.
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