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User information for Ben Jarivnen

Real Name Ben Jarivnen   
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Nickname RenownWolf
Email Concealed by request - Send Mail
ICQ None given.
Homepage None given.
Signed On Jul 4, 2007, 12:52
Total Comments 349 (Amateur)
User ID 41676
User comment history
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News Comments > Cecil on Piracy and Economics
9. Re: Cecil on Piracy and Economics May 6, 2010, 10:35 RenownWolf
"Games are overpriced"

I hardly think so, everything else has gone up and yet games have sat a a similar rate. You can still buy a $50us game after almost 20 years, yet you can't buy a brand new car for $5000us (well a decent one).

Games have stayed the same price for a long time, not even keeping up with inflation and instead have used their increased numbers of sales to stay ahead of the game. At some point it will lead to such thin margins it won't be feasible to even make a game as it will cost more than it will make. That is when prices will be driven up.

Well it's even taking place now with Activision and others increasing their prices to $60us. This has everybody crying foul, but it's a fact of life when you have a money system built on inflation as a natural factor. When games are costing more to make, the people making them still need to make money, this is business.

I agree certain things are a bit too far in regards to their pricing, but that's why it's a free market that corrects itself with lots of sales, price drops and competition.

Seriously, stop being ignorant and realise games are a business like anything in life. I'm not justifying massive profit increases by ripping people off, but asking a fair price for a good product is fine by me.

And piracy is ass! Pay for the product you use. Claiming because it's digital is a lame excuse.
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News Comments > World of Warcraft: Cataclysm Interview
1. Re: World of Warcraft: Cataclysm Interview Apr 29, 2010, 10:10 RenownWolf
Hahahahaha that old horse, just beat it my friends beat it forever. "Australian servers, what a lovely idea!". Bahahahaha.

Just stop lying and say no, don't be so spineless Blizzard.
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News Comments > New Guild Wars 2 Details [Updated]
22. Re: New Guild Wars 2 Details [Updated] Apr 29, 2010, 10:02 RenownWolf
Rappelz, Return of Warrior, Tales of Fantasy, Nida Online, Turf Battles and it goes on and on.

Really a lot of them look alike, hence the asian comment. Then again, there are lots of anime ones too.
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News Comments > New Guild Wars 2 Details [Updated]
19. Re: New Guild Wars 2 Details [Updated] Apr 29, 2010, 00:37 RenownWolf
Eh? He never said anything about anime or manga.... he said asian.

Look at a lot of the Free to play asian mmos around and you'll see they have a similar style in the art department. While something like allods online looks more like wow.

They don't look asian like the characters or the building, but the art direction is similar to asian mmos.... simple really.
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News Comments > Games Compared to Drugs (Again)
1. Re: Games Compared to Drugs (Again) Apr 28, 2010, 09:45 RenownWolf
I'm guessing the red flag is for the conducted online part, but it's the 1945 part that scares me. WW2 games have driven that number so deep into my brain I shall never forget.

Also, everything that causes pleasure is addictive, not because of what it is but because of the chemical reactions it causes in the brain. But you know, it's not excatly brain surgery.
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News Comments > Evening Mobilization
2. Re: Evening Mobilization Apr 27, 2010, 01:42 RenownWolf
About time NVIDIA did it. Hopefully people will update their drivers more often. Then again if only they could all make an agreement with Windows to get their updates as required in Windows update it would stop a lot of the issues developers have (ie support for people who haven't got a decent set of drivers).

Then again, people still download spyware and install it with a smile... sigh.
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News Comments > Morning Consolidation
11. Re: Morning Consolidation Apr 22, 2010, 17:23 RenownWolf
Do you own Goozex there Tumbler?  
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News Comments > Crytek's Demo Doubts
3. Re: Crytek's Demo Doubts Apr 17, 2010, 12:36 RenownWolf
Hehe I agree with the trailers/demo part, it's excatly what I was thinking. They don't think of a demo as a marketing tool but as a drain on their profits.

Don't get me wrong, I love profits, but you need to learn to balance your profits with your customer service. Paid for demos aren't a service imo.
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News Comments > Out of the Blue
6. Re: Out of the Blue Apr 15, 2010, 12:23 RenownWolf
Other life in the universe? Totally believable. Our Galaxy alone is beyond belief in size.

I don't know if they roll around here, I've never seen any or noticed anything that was proof enough for me to go "OMG ALIENS!" except maybe that episode of X Files oh wait, that show ain't real!

Agreed on SETI, if they had the energy to send us a message, they would have the ability to turn up and say hello. Then again, we have issues detecting Suns going Nova at long distances and it's hard enough to see planets within our own galaxy or even other galaxies that might not even be within our current ability to see.

Humans are small compared to even our solar system let alone our galaxy or even the universe.
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News Comments > Op Ed
1. Re: Op Ed Apr 15, 2010, 12:08 RenownWolf
This is now at the bottom of the original "The Game Developer 50" article and sums it up better than I can.

[EDITORS' NOTE: As with when this story was printed in Game Developer magazine late last year, past the normal controversy about specific people not being mentioned, there's been complaints - particularly from Channel 4's Alice Taylor - about the lack of women on the list.

We will simply note that we regret not having women game developers on the list, and the list was the people we felt had major accomplishments in the year to somewhere around October 2009, divided into those categories. In addition, we do have a record of feature-length articles and charts on women in the game business, and indeed, our 2008 Top Deck list - this list's previous iteration - featured multiple female honorees alongside male. In addition, the Frag Dolls' Rhoulette has prepared a list of game industry women to know as a counterpoint to this list's original publishing.]
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News Comments > Free CryENGINE Plans
20. Re: Free CryENGINE Plans Apr 13, 2010, 07:56 RenownWolf
/FÂ\ SLI Actually it's 25% of profit after your first $5,000. So if you make $100,000 (as a developer, not including publisher/distro cuts ie. 30% for steam) you give them 25% of $95,000. It's still cheaper for the lower end.

eRe4s3r that comes from the way the physics engine is used. Some of the examples coming from the guys who now are using udk are amazing. Unluckily most devs don't see a need in playing with the movement code enough in my opinion to set themselves apart and just use the UT3 base code.

I agree guns should feel like an explosion in your hands (or at least appear like that). Some guys do pull it off, but I think the idea that you can cop a rocket to the face generally shows you're stronger than the avg. guy.

TBH, if they come out with this and it is as appealing you'll find just as many on the bandwagon. UDK is just the first to do it. Personally I wish there was such a license for the older id tech with similar tools as the higher quality UT level of graphics compared to Q3A require quite hardcore systems.

Then again there is also unity, but it's network code is somewhat of an issue for a lot of people.
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News Comments > Free CryENGINE Plans
17. Re: Free CryENGINE Plans Apr 13, 2010, 03:09 RenownWolf
Actually I'd have to disagree with what you're saying about id tech 5.

From all the interviews/videos Carmack and friends have been putting more effort into making the tools user friendly. I remember him saying something along the lines of "when it was a small group of us it didn't matter if the tools were easier to use because it was just us. But now with Zenimax we have a bigger teams and our tools have to be simpler to use for them".

If you wish I'll find where he said that, or excaty what he said. However, they are now making the effort into it and from what I've seen it was just as impressive as Unreal Dev Kit (I am currently using this).

I look forward to more competition in this area as it leads to stronger engines for us who don't want to run under a publisher or outlay a sweet 800k on a engine license. 25% of profits given to them after the distributer takes their cut won't affect that greatly until you're talking about making $3million or so, and by that stage you have enough cash to pay for the proper license.

Bring it on I say, personally I'm glad UDK came out as it saved me from using Unity which I didn't like so much but matched my requirements, but UDK does what I want and to get started hasn't cost me a cent. When it comes to release I'll pay them their $99 and get my accountant to deal with the 25% issues.

Welcome to a newer business model, and it isn't a bad thing at all.
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News Comments > Out of the Blue
20. Re: Out of the Blue Apr 12, 2010, 08:31 RenownWolf

It's about the profit! Use the smallest patch of land, using the least consumables at the cheapest cost. Sell that product at a higher price and profit!

And then for those who are willing to pay for quality foods, Charge them out of their butts. Which is more profit!

Ahh the joys of it all, and well you know... profit!
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News Comments > Op Ed
18. Re: Op Ed Apr 10, 2010, 01:22 RenownWolf
Co-op isn't an awful idea. But the story has to be designed to be able to handle the fact you aren't a lone gunman out to save the world.

Single player will always have it's place among those who want to play on their own. While co-op adds an extra layer for those who want to enjoy the adventure with a friend.

Co-op added to a game where you play as a team works fine. Unluckily the AI at current does not compare to that of a human player so you can't require that the second player (or more) always be there.

Developers putting more focus into co-op costing SP gameplay time is a negative, but the same applies to multiplayer in most games. Really it's all dependant on the game. Hardest part would have to be balance as a second player can anywhere between 50% to 100% more damage dealt or can be used as a scape goat.

Co-op is nice when designed well including single player. Co-op is generally added on as an after thought or it takes up time from other parts of the game. Gamers really need to be realistic as to what they want, yes a complete 20 hour SP adventure that has the same with co-op and then a multiplayer deathmatch/team play mode would be fantastic but completely beyond the capabilities of the development studios that have money and time budgets.

Co-op is nice when it works, and still worth a giggle when it doesn't work as well.
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News Comments > Op Ed
1. Re: Op Ed Mar 29, 2010, 10:44 RenownWolf
Ubi's drm is only a major issue because it has no offline support and the saves are lost when the connection goes down. Comparing this to steam which allows offline and even lan play for a few weeks (usually bugs out and wants a active connection by then, depending on the game) and save games saved locally (you could always upload your save files to a online file storage site for free).

My net goes down from time to time due to issues (we just had to deal with weeks and weeks of rain from a cyclone off the coast of our state, hurricane for you americans) and the net has died a couple times due to the water (was fixed quickly, but still it went down). I'd be pissed if I couldn't use my software in the mean time.

Creating issues for a paying customer is only a negative, the most sucessful games I've found generally have a cd key at most for online play (majority of fps games ie. q3a, ut series, half-life, lots of RTS games C&C, AoE etc... so on and all that) and they all sold millions and the piracy didn't force them to all shutdown (id is still around, along with epic and valve).

Valves method is the most invisible to date and hardly registers on the "WHAT THE FUCK IS THAT" radar. While ubi is in your face making pain for you if the cat knocks out your router power cable...

Steam isn't perfect, but it craps on Ubisofts attempt.
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News Comments > The Secret World Teaser Trailer
3. Re: The Secret World Teaser Trailer Mar 23, 2010, 19:12 RenownWolf

Hopefully that works for you guys, enjoy.
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News Comments > Op Ed
1. Re: Op Ed Mar 21, 2010, 13:57 RenownWolf
Eh, the only way to know if a game suits you isn't by review scores or even the reviews themselves but by playing the game yourself.

Still my opinion that's why demos are important. I don't tend to buy games unless I can try a demo first. Even if it's simple and it just gives me a tastes of the gameplay and elements that the game are constructed with.
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News Comments > Saturday Tech Bits
3. Re: Saturday Tech Bits Mar 20, 2010, 17:13 RenownWolf
It's like taking a hammer to a keyboard cause you got a sticky key.

Brute force indeed Nvidia.... That's really quite disappointing that they might go the way of the voodoo (god it reminds me so much of that).

300w... HOLY SHIT! The day a computer hits 1KW of power to operate is the day I decide to forget having top of the line and stick to lower power alternatives. Electricity has been going up 15% per year here... just to run my pc I'll have to sell an extra organ a month to keep that running =\

Time for the video boys to join the CPU race in lowering power consumption and lowering heat generation while increasing in performance, even if it means for 1 generation we get the same level of performance without the massive power requirements (ie when cpus did the jump to dual core cpus).
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Mar 18, 2010, 01:36 RenownWolf
I'm surprised nobody has done it yet, especially with a popular model of mouse. With nobody doing it you'd have the market cornered, at least for a short time.  
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News Comments > Op Ed
1. Re: Op Ed Mar 17, 2010, 10:53 RenownWolf
Ugh. I was going to read the Escapist article then.... I saw that it required me to load 4 other pages to read the whole thing. I realise ads pay for their site... but jeez! Come on really?

5 impressions per article is stupid, and annoying to say the least.
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349 Comments. 18 pages. Viewing page 11.
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