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User information for Peters

Real Name Peters   
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Nickname elefunk
Email Concealed by request - Send Mail
ICQ None given.
Homepage http://
Signed On Jul 2, 2007, 14:55
Total Comments 1101 (Pro)
User ID 41586
User comment history
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News Comments > Portal 2 Preorders, Specs
11. Re: Portal 2 Preorders, Specs Feb 14, 2011, 16:49 elefunk
SpectralMeat wrote on Feb 14, 2011, 16:09:
I don't think they've announced anything about the length of the game, but I am pretty sure if they are charging full price for it, it is not going to be as short as the first game was.

Regardless I am looking forward to play this in coop, it will be a blast!
They have said that the single-player is at least twice as long as the campaign in the first game, and then of course there's co-op which is a completely different story and set of levels, and is independently as long as the more-than-twice-as-long singleplayer.

So basically Portal 2 has at least 4x the raw amount of content as Portal, and that ignores any inevitable improvements in the quality of that content, and the storyline, graphics, etc. that go along with it.
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News Comments > Crysis 2 Crisis: Game and Key Leaked?
18. Re: Crysis 2 Crisis: Game and Key Leaked? Feb 12, 2011, 00:01 elefunk
Rattlehead wrote on Feb 11, 2011, 23:43:
Ouch, this is the nail in the coffin for Crytek making PC games. I am 99% certain there will be no more Crytek games on PC after this. This is a huge, huge blow to PC gamers, publishers and developers. Publishers are going to look at this story and yet have more reasons to not develop for PC. Good job pirates, you really are working on killing the PC platform.

Yes, it's leaked, it's not a marketing ploy or any other stupid conspiracy theory you can think of. Here is an official response from Crytek:
Crytek has been alerted that an early, unfinished build of Crysis 2 has appeared on Torrent sites. Crytek and EA are deeply disappointed by the news. We encourage fans to support the game and the development team by waiting and playing the final, polished game on March 22.

Crysis 2 is still in development, and the team is hard at work on it and Crysis 2 promises to be the ultimate action blockbuster as the Nanosuit lets you be the weapon as you defend NYC from an alien invasion.

Piracy continues to damage the PC development community.

And people say piracy isn't a real threat...Can't wait to see the excuses pirates make for this one.

You realize that Crysis sold 3 million copies, and Warhead sold 1.5 million copies, right?

Crysis had just as many problems with leaks, and while they're obviously going multiplatform with this one, they're not just going to ignore millions of copies sold because some pirates already got it. They'll bitch in public and cry about piracy like crazy, but they still won't give up 3+ million potential copies sold no matter what.
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News Comments > Op Ed
16. Re: Op Ed Feb 8, 2011, 15:19 elefunk
Good writeup of the whole "dickwolf" thing here. Very few people are actually upset with the cartoon. It's all about the response that followed it and how douchey people were being douches.

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News Comments > Kings and Castles "On Hold"
14. Re: Kings and Castles Feb 7, 2011, 12:43 elefunk
StingingVelvet wrote on Feb 6, 2011, 12:45:
Prez wrote on Feb 6, 2011, 11:31:
SC2 was a huge mistake (compounded by never releasing mod tools), true

I thought Dan Stapleton at PC Gamer might try to pretend he never praised that game but they released their "100 best games ever" issue recently and gave Supreme Commander 2 a top spot and much higher than the original.

Fucking fail.
PC Gamer talked at length about SC2 after they completely overhauled the economy and many other systems, and explained in detail why they like the game so much. Seems fair to me.
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News Comments > Steam 2010 Revenue Nearly $1 Billion?
33. Re: Steam 2010 Revenue Nearly $1 Billion Feb 3, 2011, 14:07 elefunk
Regardless of what these numbers say, it's pure speculative research done by FADE. FADE is a spin-off of VGChartz, which we all know literally makes up bullshit out of thin air.  
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News Comments > Steam 2010 Revenue Nearly $1 Billion?
24. Re: Steam 2010 Revenue Nearly $1 Billion Feb 3, 2011, 12:34 elefunk
Jerykk wrote on Feb 3, 2011, 12:23:
Those numbers are actually a bit disappointing. It means that Fallout: New Vegas probably didn't sell more than 500k units (and that's at $30 per unit).
1) That's solely on Steam, not retail

2) A game selling for $30 on Steam easily gets the developer/publisher more money than it selling for $50/60 through retail
So, letís say £10 per unit sale goes to the publisher, £3 to the developer/sub-licensor, and itís in your bank five months after the customer has paid out £30.

Compare that to the digital model. On a £29.99 sale, the digital partner will pay the publisher Ė or in many cases direct to the developer Ė between 60 and 70 per cent, by the end of the month following the sale.

Wow. To recap: on a sale over the counter today, we can have our £3 by the end of March, or on a digital sale, we can have £20 by Christmas.

Remind me why we should choose to go with retail and decline to let Steam sell the game?
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News Comments > Steam Screenshots Beta
9. Re: Steam Screenshots Beta Feb 1, 2011, 13:07 elefunk
Just FYI this functionality has been in Xfire for years, is already stable there, and it even includes support for video recording and automatic uploading of video in the same way. Can even do live video streaming from inside your game using Xfire.

Nice for Steam to get this feature though
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News Comments > On Bulletstorm DRM and GFWL
37. Re: On Bulletstorm DRM and GFWL Jan 30, 2011, 23:41 elefunk
To be honest, I'm actually surprised they're using GFW Live. Epic worked out a deal with Valve to get Steamworks support natively a part of Unreal Engine 3:

Unreal Tournament 3 itself was tied to Steamworks for the Black edition long after release.

People Can Fly has a great relationship with Valve too, from what it seems like, since all of the Painkiller games are on there and they've done a lot of weekend sales and such.

Electronic Arts is the publisher here too, not Microsoft.

So the fact that they're using GFW Live is very surprising and unexpected. Not only has EA never published a game before that used any platform like Steamworks or GFW Live, but now for this first game, they're using the platform that is both universally reviled *AND* the one that makes the least sense given the history of the companies other than EA involved.

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News Comments > Portal 2 Mods for All Platforms
7. Re: Portal 2 Mods for All Platforms Jan 24, 2011, 12:48 elefunk
Jerykk wrote on Jan 24, 2011, 12:15:
Valve has regularly distributed user maps with their TF2 updates so I'm sure that's how the consoles will get them for Portal 2. As always, PC will have the most mods due to the lack of moderation.
The PS3 version will be pretty much identical to the PC version this time around since the PS3 version is using Steamworks for all update distribution, friends lists, and more. There will doubtlessly be some sort of hub you can connect to with the PS3 to browse all the available levels just like on the PC.
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News Comments > Op Ed
6. Re: Op Ed Jan 20, 2011, 17:08 elefunk
Frankly, Gameloft makes fantastic games that work extremely well on iOS, while the Capcom ripoff looks like a total piece of shit compared to the source material it's copying.  
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News Comments > Serious Sam HD DLC Plans
5. Re: Serious Sam HD DLC Plans Jan 16, 2011, 03:27 elefunk
It's amazing how even news about cool free DLC is swamped in cynicism here at Blue's. Look, it's not fucking difficult.

It's DLC for the 2nd encounter.
It's free to those who own the 1st encounter.

Do the math.
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News Comments > Quote of the Day
13. Re: Quote of the Day Jan 6, 2011, 13:44 elefunk
LittleMe wrote on Jan 6, 2011, 09:44:
Well said. So why then, Gabe, do your games fail to focus on the strengths of the PC platform and instead amount multiplatform console games? Why not take a risk on a hardcore PC exclusive title?

Alien Swarm, TF2 Updates, and DotA 2 come to mind is PC exclusives. Steam is entirely PC exclusive.

But hey, whatever, right?
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News Comments > No XP Battlefield 3?
83. Re: No XP Battlefield 3? Jan 3, 2011, 02:03 elefunk
Jerykk wrote on Jan 3, 2011, 00:25:
There was a time not long ago when PC gamers *wanted* developers to push the envelope. Year after year of console ports and suddenly everyone is concerned not how well a new game will look and run but how well the ten-year-old one will? How fucking depressing.

There was a time when games were designed exclusively for hardcore PC gamers as well. That time is long past.

Simply put, the difference between DX8 and DX9 was substantial. DX9 could handle visual effects that DX8 could not and these effects were fairly significant. The difference between DX9 and DX10/11 is far less noticeable. In most cases, DX10/11 does the same effects as DX9, only more efficiently. Even with this improved efficiency, running in DX10/11 does not offer noticeably improved framerates so why should gamers care?

In order for MS to convince gamers that it's worth upgrading to DX10/11, DX10/11 games need to be developed that make players go "Wow! I've never seen anything like that with DX9! DX9 games look so outdated now!" Unfortunately, that has yet to occur.
The thing is, everything about "upgrading to DX10" is periphery to DX10. DX10 is simply a default that comes along with everything else - a modern OS that kicks the ever loving shit out of XP, new graphics cards exponentially faster than old graphics cards, and a much more stable platform overall that means far fewer bluescreens, fewer crashes, and easier development pipelines on the developer's part.

Sure, DX10/11 on their own aren't really mindblowing upgrades, but if at this point you still don't have DX10/11 parts and an OS that fully supports them, you're going to be pretty crippled in many ways other than a lack of fluffy DX10/11 effects.
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News Comments > No XP Battlefield 3?
65. Re: No XP Battlefield 3? Jan 2, 2011, 22:21 elefunk
I don't think people understand just how horrible XP makes the lives of developers, and the quality of a game in return. There is so much legacy trash in there, support for extremely old graphics hardware that still needs to be supported, and much more.

DX10 was the first version of DirectX ever that finally got rid of backwards compatibility support. It's why DX10 development is so much easier, but the requirement for a new driver model is also why drivers/performance were worse at release.

These days, DX10/11 performance is just as fast as DX9 since drivers have matured, and the development benefits of getting rid of the legacy stuff are massive.

You look at a game like Bad Company 2, and it's actually problematic under DX9 because the port of the Frostbite engine was basically a quick and dirty port to get the modern DX10 engine running on that old hardware.
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News Comments > Child's Play Sets New Record
1. Re: Child's Play Sets New Record Dec 24, 2010, 17:08 elefunk
And that doesn't even include the influx of cash about to come in from the Humble Indie Bundle #2! Congrats to them.  
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News Comments > Free TrackMania Changes
2. Re: Free TrackMania Changes Dec 11, 2010, 16:13 elefunk
If you're *still* playing the free version of this game all these years later, you have no clue how much amazing content you're missing and may as well purchase it by now anyway  
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News Comments > Evil Genius Web Game
9. Re: Evil Genius Web Game Dec 7, 2010, 16:29 elefunk
kxmode wrote on Dec 7, 2010, 15:48:
Facebook is slowing becoming its own gaming platform.
Slowly? Becoming?
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News Comments > L4D2 Encore Mutation, Community Mutations Coming
5. Re: L4D2 Encore Mutation, Community Mutations Coming Dec 4, 2010, 14:48 elefunk
|oR|jonvall wrote on Dec 4, 2010, 12:56:
People still play this "expansion"? I played through one of the campaigns and never played it again. Should have been dlc...not a stand alone game....
Why would you want to buy an expansion that you play once and never again?

Perhaps you should re-think your position on this, since it seems to me like you simply don't like Left 4 Dead. Period. And that your problem has jack shit to do with the game's actual quality or amount of content.
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News Comments > Battlefield: Bad Company 2 Vietnam Bonus Map Plans
3. Re: Battlefield: Bad Company 2 Vietnam Bonus Map Plans Dec 3, 2010, 12:40 elefunk
Actually it was 4 brand new maps - two of them new new, two of them from the original BC.

Also, at least Vietnam ships with every map supporting every mode. Their BC2 VIP stuff was kinda annoying. Granted, every map had a unique map file for every game mode since there were slight tweaks to each map for every mode, but it wasn't exactly the free DLC they were promising at release. With Vietnam, there won't be any waiting for any of that stuff.
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News Comments > Crytek on PCs versus Consoles
16. Re: Crytek on PCs versus Consoles Nov 25, 2010, 14:39 elefunk
Forget about Uncharted 2, even something like Super Mario Galaxy looks fucking phenomenal at 1920x1200 on emulators.  
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1101 Comments. 56 pages. Viewing page 10.
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