Mastaba wrote on Sep 4, 2012, 15:56:
Wait, but a GeForce 8800GT is not a DirectX 11 part. So the game can run without the DirectX 11 specific features. So, there must be at least a DirectX 10 fallback. So really what they meant to say is that since the game requires at least DirectX 10 Windows XP is not supported.
HoSpanky wrote on Jun 29, 2012, 12:09:Not true anymore. They just added a large set of single-player challenge missions, kinda like puzzles, for each of the 4 existing teams. You can play them all for free without paying a dime, as a way to check out the other armies before purchasing any of them.
Be warned, this is a 2-player multiplayer ONLY game. No single player, no AI opponents. Your first game will be painful if you don't play against someone who also is playing their first time.
That said, it's a turn based game that supplies you random units to defend your crystal and destroy your opponent's. You have 5 moves per turn and you are quite welcome to use them all on a single unit. The iPhone version has several army types, which you can buy. Otherwise you get just one, altho it's certainly not a weak set.
More excited about Orcs Must Die 2...co-op almost always insta-sells a game for me, and I already know I love the base game.
zombiefan wrote on Jun 23, 2012, 15:17:Can you please explain how this is at all a remotely comparable situation, again?
I guess it was only a matter of time before the DLC/nickel-and-diming mentality hit Kickstarter too.
Tribes’ free-to-play model is pretty fair, as those things go. Pricing is tiered: spending more gets you proportionately more in-game currency. For $50, you get 5,500 gold, or 110 gold/dollar. For $20, you get 1,800 gold, or 90 gold/dollar. $30 (3,000 gold) is enough to try every class and specialize in two or three. The six paid classes (everyone gets the Pathfinder, Soldier, and Juggernaut free) cost between 160 and 280 gold each. All six is 1,360 gold, or about $13.
That’s reasonable—the barrier to finding your favorite class is low. Owning more classes opens more gateways to player purchasing of weapons, perks, skins and equipment, most of which cost more. The most expensive weapons are about $8, and that does include attractive guns such as the MIRV (a cluster-mortar that fires a shell that splits in mid-air) and the Infiltrator’s Jackal, the only remote detonation weapon in Tribes. The two currently-available skins are $6.75 and $9.75—high, but comparable to cosmetic equivalents in League of Legends, for example.
Paid (“VIP”) players are awarded bonus XP after each match, but skill still absolutely overrides those boons. At the time of writing, all weapons and perks can also be purchased with that freely earned XP. Most importantly, the payment model doesn’t replace the need to master Tribes’ weapons and movement. You still have to aim where enemies will be, not where they are.
Parallax Abstraction wrote on Apr 6, 2012, 10:39:
Wow, really surprised to see them doing an iPad version given that they were just bought by Microsoft recently.
Mordecai Walfish wrote on Apr 4, 2012, 23:07:No one is forcing you to purchase EA games or use EA services to be a "serious gamer".
I voted Bank of America on that poll, but later wanted to change it because of the monopolistic nature that EA holds it's customer in.
Being a serious gamer pretty much requires you to purchase EA games and use EA services because they own (and have obliterated) so many of the producers and games that us as gamers enjoy.
Skank of America is a humongous, corrupt, and evil corporation as well, but I do have the choice to go to the local community credit union and get all of the same services I would have gotten from BoA. (and I do exercise that choice).
That is what made me want to change my vote after casting it, but sadly I couldn't. Looks like it really didn't matter though, as I hear EA "won" by a landslide.