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User information for Capitan

Real Name Capitan   
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Nickname None given.
Email Concealed by request - Send Mail
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Homepage http://
Signed On Jun 20, 2007, 07:37
Total Comments 101 (Novice)
User ID 40840
 
User comment history
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News Comments > Ultimate Fishing Simulator Early Access
10. Re: Ultimate Fishing Simulator Early Access Dec 3, 2017, 01:30 Capitan
 
Can't be real rednecks fishing? I don't see the dynamite anywhere.....  
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News Comments > Black Mesa Delayed
21. Re: Black Mesa Delayed Nov 26, 2017, 13:48 Capitan
 
RedEye9 wrote on Nov 26, 2017, 09:57:
Capitan wrote on Nov 26, 2017, 02:23:
Pity that they didn't use a newer game engine for this. It looks they try to push the last ompf out of the good ol GoldSrc?
The Steam version is on a new engine and is not on GoldSrc. It is running on a branch of the TF2 Source engine.

Ok, my bad. But still it looks as something released 10 years ago,
 
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News Comments > Black Mesa Delayed
14. Re: Black Mesa Delayed Nov 26, 2017, 02:23 Capitan
 
Pity that they didn't use a newer game engine for this. It looks they try to push the last ompf out of the good ol GoldSrc?  
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News Comments > Wolfenstein II: The New Colossus Demo
9. Re: Wolfenstein II: The New Colossus Demo Nov 23, 2017, 10:43 Capitan
 
Luke wrote on Nov 23, 2017, 10:00:
Uhh well let's get this spyware installed then......

Bla bla bla.... Sleeping
 
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News Comments > Activision Patents Driving Microtransactions Through Matchmaking
32. Re: Activision Patents Driving Microtransactions Through Matchmaking Oct 18, 2017, 14:56 Capitan
 
I've already tried this concept in World of Tanks, there you can buy premium tanks and premium shells. Suddenly you got cocky kids with no skills and no knowledge what to do to win a game. All this destroyed the game totally. It's said, because it was a such great game in the beginning.  
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News Comments > Evening Interviews
21. Re: Evening Interviews Oct 8, 2017, 02:00 Capitan
 
CJ_Parker wrote on Oct 7, 2017, 03:56:
The only thing that is disturbing is indeed people who can not STFU and simply accept Wolfenstein as the frickin' video game entertainment product that it is. It's a game. It's a work of fiction. It's not reality. Shut. The. Fuck. Up. Thank. You.
WORD and thank you! You just wrote what I just gonna say.
It's just a game and leave it with that. I hate when people drag in politic into a things who supposed to be entertainment. Simply it destroys the mood and make everybody feel uncomfortable.
 
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News Comments > Call of Duty: WWII Nazis Trailer
4. Re: Call of Duty: WWII Nazis Trailer Jul 21, 2017, 02:27 Capitan
 
Task wrote on Jul 20, 2017, 21:12:
Return to Castle Wolfenstein 2017 Multiplayer, interesting

I say: YES PLESE! IF they can make a RtCW-like MP this is a given hit for me. I really miss the good 'ol times with RtCW. So much fun!
 
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News Comments > Splash Damage and Wargaming Collaboration
10. Re: Morning Mobilization Jul 19, 2017, 02:18 Capitan
 
Who can forget RtCW and W:ET. Those two games gave me the best experiences from MP I ever have had, add a superb community to. Both Gray Matter Interactive/Nerve and Splash Damage knew how to make a living productive community, there all tools where free to use. So much fun! Wargaming are on the total opposite side... I say good luck!  
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News Comments > Saturday Consolidation
2. Re: RE: SF2 Super Ultra Extreme Final Turbo Championship Edition Deluxe Collectors Set - Premium Gol May 27, 2017, 23:34 Capitan
 
...and the linked page started with an advertising Shocked  
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News Comments > Splash Damage (and Digital Extremes) Sales
7. Re: Splash Damage (and Digital Extremes) Sales Jul 9, 2016, 15:05 Capitan
 
Sacrifice wrote on Jul 9, 2016, 14:00:
Enemy Territory was amazing. One of the first games where I joined a clan and did some online competitions. It is too bad they never made a sequel.

RtCW was the first online game I ever played and moved over to ET when that came. I still try to find a substitute for these two games and yet I haven't found any who bring the joy they gave me.

What I can't understand is why don't they just make a carbon copy of these two games concept. Just a few weapon classes, no idiotic ways to earn skill points to update weapons and armours - in my eyes a game shuld be simple and focus should be on the community and give them the tools to use their fantacy to make new things. That is the reson why games made in the past kept they enjoyment so much longer than the new ones made today.
 
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News Comments > Mirror's Edge Teaser Video
5. Re: Mirror's Edge Teaser Video Aug 5, 2015, 00:43 Capitan
 
DangerDog wrote on Aug 4, 2015, 17:14:
They announced that you won't be able to use guns anymore, I hate games where you see guns everywhere but can't pick one up. I think they did a good job balancing out the shooter aspects with the physical fighting in the first one, besides it breaks up the monotony a little bit.

They'll probably replace the gun fights with a bunch of lame quicktime take down moves.
You shall run around and jump, not shoot people. The enemy that shows up now and then is supposed to be an obstacle that makes it difficult for you to reach your goal


You forget something: This isnt any FPS but a parkour game!
You shall run around and jump, not shoot people... The enemy that shows up, now and then, is supposed to be an obstacle that makes it more difficult for you to reach your goal.
 
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News Comments > Dirty Bomb Open Beta
11. Re: Dirty Bomb Open Beta Jun 3, 2015, 00:27 Capitan
 
KTR wrote on Jun 2, 2015, 22:18:
MajorD wrote on Jun 2, 2015, 20:06:
nin wrote on Jun 2, 2015, 18:51:
harlock wrote on Jun 2, 2015, 18:25:
crickets, man

Well, after Brink...

Enemy Territory: Quake Wars was their last decent title, but sad to say they've been going down hill since. It will be interesting to see if we ever see anything much from these guys after this title fails to gain much traction.

ET:QW was decent...yes, but not brilliant compared to Wolf:ET. Splash Damage is a one and done team, sadly.



I can't understand why they simply not just make a new graphically upgraded version of Wolf:ET? Everyone who played it liked it, and I'm pretty sure there is a new generation of players who would do it too.
 
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News Comments > Wolfenstein: The Old Blood Trailer
8. Re: Wolfenstein: The Old Blood Trailer May 5, 2015, 00:39 Capitan
 
<Electric-Spock> wrote on May 4, 2015, 22:01:
It would be nice to see them throw in a retro multiplayer mode. Maybe give it a sort of quake 2 feel like the q2dm maps. It doesn't seem like it would take much effort with the engine and art assets already there and ready to go. Of course a proper team based Return to Castle Wolf would be even better but, I just don't understand the love lost from prior iD games with the focus of multiplayer and why they don't even attempt it anymore. It's been too long, throw us veteran PC gamers a bone!

I cant but agree. A modern carbone copy of MP in RTcW is one of my dreams. Darn what i miss that game. I mean, how many hours havent i spend on Beach or Marketgarden? Guess its more like months, years than days on those 2 maps...
 
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News Comments > Bethesda on Paid Skyrim Mods
43. Re: Bethesda on Paid Skyrim Mods Apr 28, 2015, 00:41 Capitan
 
This is just bs from both Bethesda and Valve......

Anyone who has been around for a while and played knows that the modders and mappers that are good are employed by game studios or begin to make their own games. There you have their motivations and reward for what they do.

I don't like where this point
 
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News Comments > World of Warships Video Diary
10. Re: World of Warships Video Diary Apr 17, 2015, 07:13 Capitan
 
1badmf wrote on Apr 17, 2015, 03:57:
i have something like 8000 games played in WoT and i can tell you the grind is cake up to tier 6 or so. you can get up to tier 6 in a week or less spending no money. after that it's a pain in the ass if you don't buy premium, but warships will be slightly different. in tanks, you're basically completely untenable if you're way undertiered, but in warships that'll never be the case because each class of ship doesn't really get larger guns or better armor as you progress, so each tier will always be viable and fun to play.

you should definitely give it a try cuz from the specs of some of the tier 6 ships i've looked at, they can be lethal.

I've played WoT since the beginning and feel a great disappointment how WG has let a superb game becoming one big frustration. As it is now, WG allow an almost non-existent learning curve, and as a player you can basically buy yourself up in tir. Problem with that is they will not be able to handle the tank they bought. Ti seem many players don't understand the importance of train the crew so they become really good, to give these tanks a fair justice. Often they come in General chat and complain and whine about how bad the game is...

Had WG made the game a little bit harder then had every player to fight their way up while learning how the tanks work and learn tactics need to be know. Now is the results fools, in tir x, that stand with the side against the enemy, or run around with fully zoomed in sight all the time... It's no fun to have such a player in your team ...

I'm afraid the World of Warships will be exactly the same as World of Tanks. Unfortunately ...
 
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News Comments > Wolfenstein: The Old Blood Next Month
11. Re: Wolfenstein: The Old Blood Next Month Apr 9, 2015, 08:03 Capitan
 
The next step for MachineGames is to make a carbon copy of multiplatyer in RTCW (imo best MP ever made), and provide the community with all the tools needed to map and mod. Then I would smile from ear to ear and be in heaven!  
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News Comments > World of Tanks Generals Beta
2. Re: World of Tanks Generals Beta Feb 18, 2015, 02:31 Capitan
 
Soon they will probably want to have gold for the "little better", unique cards...  
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News Comments > Alien: Isolation - Corporate Lockdown Released
18. Re: Alien: Isolation - Corporate Lockdown Released Oct 28, 2014, 16:42 Capitan
 
TangledThorns wrote on Oct 28, 2014, 16:29:
How are folk here playing the game on PC, with keyboard & mouse or gamepad?

Yes, and it works fine. I really like that homely feel in the game.
 
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News Comments > Mirror's Edge Tease
13. Re: Mirror's Edge Tease Jun 9, 2014, 16:43 Capitan
 
MindStalker3 wrote on Jun 9, 2014, 13:18:
To be fair, the learning curve was too steep.

Nah, I don't think it was that hard. Ok, it took a little time to get used to all the button combinations (which I normally hate), but it was easy to save and then repeat until you succeeded with the critical jump.

I still remember that I often thought 'how the hell do I get up there?'
 
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News Comments > Wolfenstein: The New Order Shipped, Reviewed
36. Re: Wolfenstein: The New Order Shipped, Reviewed May 20, 2014, 12:52 Capitan
 
Fantaz wrote on May 20, 2014, 11:23:
that's good! not every game needs multiplayer... if they spent more time on the singleplayer and the game is indeed 15-20 hours then the replayability should still be enough to warrant the asking price.

It's obvious that you haven't played MP in RtCW or ET (Enemy Territory), then you wouldn't write like that. These two are probably among the best MP i've played, and i know many agree with me on that.
 
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101 Comments. 6 pages. Viewing page 1.
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