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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 922 (Graduate)
User ID 40534
User comment history
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News Comments > Spore Add-on Confirmed
23. No subject Oct 12, 2008, 22:01 Aero
Yeah. This whole thing turned out to be pretty pathetic.

Spore wasn't all bad. I would think it was pretty good actually if it came out of nowhere from some developer nobody had ever heard of. It's 'cute.' It's the sort of game I would happily buy for $20 and mess around with for a few hours. That's about it.

They should have just written a Mac version and left the PC out of it. Somehow Spore seems to be a very fitting allegory for Apple. Lots of style, a little bit of substance, and a shitload of hype.

Maybe a Wii version too.

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News Comments > Saturday Previews
3. Re: No subject Oct 12, 2008, 12:34 Aero
Yeah, I was bored.

I'm just beginning to think this whole OFP2 thing is just some sort of complicated tax fraud or something.

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News Comments > Saturday Previews
1. No subject Oct 11, 2008, 22:27 Aero
Seriously, it's about time we got some real screenshots of OFP2. Every single preview so far has been the same rewording of what amounts to a press release.

Atop that, same old bullshit. I'm glad to see that they're holding up development because the bolts on the rifle models aren't the right type. That's very important.

I also don't think this guy has done his math right. The 20 minutes to fly across and 3.5 hours to drive across the island are only reasonable if the island is 1 x 220km. If it's square, you could cover the diagonal (21km) at 6kph in 3.5 hours, which is a leisurely walking pace. Point being, square kilometers and linear kilometers are very different things. 220 km^2 is still pretty impressive though. Of course, Armed Assault's islands can be 400km^2 and even in ArmA it can feel a little cramped sometimes when it comes to flying.

Anyways... I'm looking forward to it, but the more time that passes and the more they show us the same renders and spit out the same marketing tripe, the less faith I have.

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News Comments > Sunday Previews
6. No subject Oct 6, 2008, 07:32 Aero
Oooh, co-op you say? I missed that part. 2 player would be fine, 2+ would be pure heavenly delight. Me and a few friends could tear it up A-Team style.

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News Comments > Sunday Previews
2. No subject Oct 5, 2008, 21:11 Aero
Funny how a preview with the 'unfinished' game and a PC Games UK review of the finished game come out about the same time.

Reading that preview, something that struck me was the few gripes about the AI and the claims by the developer that these issues will be sorted out by the time of release. I've heard it all before, and it's definitely bullshit. The AI in the preview is probably going to be the very same AI in the finished game.

Still, I'm very very excited about this game. It looks pretty damn good to me. It's supposed to come out next month, yeah?

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News Comments > Molyneux: PC Game Market "In Tatters"
6. No subject Oct 2, 2008, 22:48 Aero
Give us a Syndicate sequel Peter, then we'll talk.

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News Comments > S.T.A.L.K.E.R.: Clear Sky Patches
21. No subject Sep 30, 2008, 17:09 Aero
re: emission shelter.

Check out your PDA map. There will be a big yellow marker on the nearest shelter--basically, any building regardless of how few walls it has, etc.

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News Comments > Direct Nerve Force Feedback System
21. No subject Sep 26, 2008, 12:47 Aero
Hehe.. okay, this is a pretty masochistic little gadget, maybe goth girls would like it, but I can imagine how this would make playing Stalker at night with headphones on and with all of the hardcore mods on, wandering around the zone at night worrying about a pack mutant dogs jumping out from behind the bushes would take on a whole new meaning.

Then again, what happens when Stalker crashes and all of the IO go nuts (think about that looping audio), and you get knocked out of your seat and end up spasming all over the ground. What would your girlfriend think?

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News Comments > White Gold: War in Paradise Movie
6. No subject Sep 25, 2008, 13:23 Aero
Yeah, I really wanted to like Boiling Point, but it just never worked right. It made Stalker look like a polished release.

If this one runs acceptably (massive stuttering, even on a system well beyond the recommended requirements was Boiling Point's biggest flaw), I'll definitely check it out.

I'm still waiting to see what's up with Precursors. That one is pretty damn ambitious too. God bless Eastern Europe and its commitment to true computer games--even if they are a little too ambitious sometimes.

edit: Hmmm... maybe I ought to reinstall Boiling Point and see how it runs now on hardware way, way beyond the recommended requirements.
This comment was edited on Sep 25, 13:25.
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News Comments > New NVIDIA WHQL Drivers
3. No subject Sep 25, 2008, 13:17 Aero
They've been going on about those performance improvements for a while now. Those figures are as compared with an outdated driver (160-series, I believe).

Still, nice to have a new driver. I usually update when there is a new WHQL release just to keep up to date or when a new driver is released optimized for some particular game I play.

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News Comments > New S.T.A.L.K.E.R.: Clear Sky MP Map
26. Re: Clear Stuff Sep 23, 2008, 20:02 Aero
I like it and have largely enjoyed my time with it, but I enjoyed the first game a lot so I am predisposed. I've been relatively lucky concerning bugs so far(I didn't start until the .04 patch was released though), but I have had two BSOD (which I haven't otherwise had in five years, so that's a pretty neat trick right there, particularly in Vista), and I had to revert to a savegame from 20 minutes previous once because a script failed to trigger.

Given that I've probably put 20+ hours in, this isn't bad enough to discourage me, but surely it should never have been released like this. It's funny, before it was released I figured that the biggest benefit to the updated engine would be more stability seeing as how that was SoC's biggest failing. If anything Clear Sky is considerably worse. The new graphics features (particularly the god-rays) are incredibly beautiful, but I would trade them all in for rock-solid stability.

Nevertheless, I'm glad I bought it, but I wouldn't recommend anyone else buy it who isn't a big fan of the series if and until they sort out the stability issues. I hope they're a little more on top of single-player patches than they were with SoC. Most of the patches for SoC were concerned almost entirely with MP, which so far as I can tell, nobody played. Co-op would be pretty slick though, but I can only imagine what a scripting nightmare that would be.

Oh, and yeah, the Far Cry 2 Engine seems right up Stalker's alley, probably no chance of that though, which is a shame. Let's hope that one isn't so big a mess.

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News Comments > Delta Force: Angel Falls Details
28. No subject Sep 20, 2008, 23:51 Aero
I hope it's good anyways. It would be nice to see Novalogic return to their previous form.

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News Comments > Evening Previews
1. No subject Sep 18, 2008, 22:46 Aero
Still no real screenshots of OFP2 I see.

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News Comments > Tunnel Rats Movie
2. Re: No subject Sep 18, 2008, 22:45 Aero
Given that the tunnel segments were by far the worst bits of Vietcong which was otherwise a fine game, I'll pass.

It looks pretty crappy too, of course. Who knows though, maybe it will be good.

I'm sure the film will be ridiculously awful.

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News Comments > New Evochron Renegades
3. Re: Worth it? Sep 12, 2008, 13:12 Aero
The graphics are definitely not at X3's level effects wise. They're perfectly fine though--adequate is probably the best word. The environments are generally more interesting though, you can fly through nebulae, land on planets, explore moons, asteroid fields... that sort of stuff. Gravity makes things interesting as well, of course.

Trading/Mining works pretty well, you feel like you're actually traveling because of the environments. I definitely prefer this aspect to the way it works in X3. My only gripe, and this is IMO a relatively big one, is that there aren't any dedicated cargo ships, which is kind of a shame. I'd like that. You still can hold enough to make a lot of money trading though, a *lot* of money if you find some good trade routes, particularly in the uncharted systems, and the more dangerous locations.

I prefer the combat in Evochron by far, the whole newtonian physics thing makes for much more interesting strategies. You can also enable IDS (I forget what it stands for) where your ship's onboard computers automatically handle the thrusters to make the ship fly more like one in a traditional space sim.

Evochron is much more of a lone-wolf style space sim. You can contract wing-men, but that's about it. No player fleets or building stations or anything else like that. X3 and Evochron are pretty fundamentally different games.

It's more of an apples to oranges kind of thing. Evochron isn't nearly as complicated as X3, it's closer to the traditional space-sims. I definitely couldn't give it an unqualified recommendation to someone who likes X3 for the things that X3 does well.

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News Comments > Gold - X: Terran Conflict
6. No subject Sep 11, 2008, 12:44 Aero
I'm probably going to check this out. I thought X3 was a lot better than X2 (in most respects, anyways), and I really, really wanted to like it, but ultimately it was just too tedious. I did probably put a good 40+ hours into it overall though, so I got my money's worth. If all else fails, you can always ignore the business/management elements and just fly around blowing stuff up.

IMO, one of the biggest weaknesses is the sector "boxes," which weren't terribly good for the whole immersion thing. An empty 3D box with a bunch of stuff more or less randomly placed throughout it, though it did get cooler with the complexes and what have you. Still, I prefer Evochron, where you feel like you're actually traveling through space and exploring planets rather than just warping to what is effectively a 'level.'

If you could stick X3's graphics engine on Evochron's physics and its contiguous galaxy, plus a little (but not too much) of X3s building aspect, that would be a pretty impressive game right there.

Agreed about the interface BTW. It was tons better than X2's but that really only goes to illustrate how god-awful X2's was. I understand you need to do complicated things, so it needs a certain amount of complexity, but it needs significantly fewer nested menus, effective context menus, and to be a little more object oriented with a more graphical interface.

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News Comments > id Software Q&A
1. No subject Sep 11, 2008, 07:00 Aero
With all of the Q&A's that the id crew have been doing, it's a wonder they have time to get any actual work done.

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News Comments > More Spore Prototypes
1. No subject Sep 8, 2008, 06:45 Aero
Cell Culture, in particular, looks a lot more like what I had imagined a while ago when I first heard the concept of Spore. I think they should have taken this approach for the cell and creature stages. Being able to directly control your creature from a 3rd person perspective just doesn't seem right.

Who knows though, maybe Spore as we have it now is a better game.

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News Comments > Spore Debuts in North America
1. No subject Sep 7, 2008, 17:37 Aero
Not all that impressed. It's a decent enough game, I got my money's worth, but it's going to be the sort of game that I maybe play through two or three times, probably 30-40ish hours in total, and then put down. Not bad in the grand scheme of things, but it's certainly not the god-knows-how-many hours I spent with each SimCity.

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News Comments > New Death Track: Resurrection Demo
5. No subject Sep 4, 2008, 13:57 Aero
I feel that this new Death Track should really have been closer to a sim than an arcade game. The original was sort of like Mechwarrior but with cars, and it would have made this new one stand out more if they took that route. As it is, it's hard to get excited about it--it's just another arcade combat/racer.

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922 Comments. 47 pages. Viewing page 37.
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