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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 914 (Graduate)
User ID 40534
User comment history
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News Comments > Far Cry 2 Widescreen Issue
50. Re: Far Cry 2 Widescreen Issue Oct 23, 2008, 17:36 Aero
The 4:3 monitor will always show more of a 3D scene

You are wrong, simple as that. I've already linked several sources to prove that.

If that's true, then what are you complaining about? I thought your problem was that the view in widescreen had been cropped? Also, read that sentence again. The whole thing, and think about it. There's a difference between horizontal and vertical FOV.

Your Wikipedia link is totally irrelevant.

16:9 is better than 4:3, this is true. Is one 'wrong' though, and what does this have to do with the field of view?
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News Comments > Far Cry 2 Widescreen Issue
30. Re: Far Cry 2 Widescreen Issue Oct 23, 2008, 15:17 Aero
Oh, I should also add that I think FC2 is pretty damn good. My only complaints are the somewhat sluggish mouse control, and the driving does get a little tedious, but that is to be expected in a game like this.

It is a little disconcerting that everyone outside of the cities is trying to kill me. Shoot first and ask questions later I suppose. It's also weird that there seems to be a never ending supply of them just waiting in the jungle to fill in for their buddies at the checkpoint mere minutes after I've killed them. Where were they when I was killing their buddies is what I want to know. They're not being very good friends if you ask me.

I guess that the reason that everybody wants to kill me is probably because I stole their car. It is nice of them to just leave them around unlocked in handy locations though.

And yes, I would also like an adjustable FOV so that I can set it to match my personal taste.
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News Comments > Far Cry 2 Widescreen Issue
29. Re: Far Cry 2 Widescreen Issue Oct 23, 2008, 15:02 Aero
Aero, sorry, you don't know what you are talking about.

What does the Wikipedia link have to do with anything?

What you're saying is that you want the vertical FOV for widescreen to be the same as the vertical FOV for 4:3, because you want to see more on a 16:9 screen monitor than on a 4:3 monitor. The 4:3 monitor will always show more of a 3D scene, in terms of the view frustrum, for a given horizontal FOV and the widescreen monitor will always show more for a given vertical FOV.

If you really want to see more, why not have them set the horizontal FOV to 360 degrees? Then you'll see everything around you, except of course, it will look ridiculous--severe fish-eye distortion.

The advantage of a widescreen monitor is that you can have a larger horizontal FOV without the image getting fish-eyed. The horizontal FOV is more important, because it equates more closely to human vision. So you can relax, your widescreen monitor is better than a 4:3 monitor, so you didn't waste your money.

Whether or not a given FOV is "right" or not though, is more difficult. What you really want is the maximum FOV you can get without the screen getting uncomfortably fish-eyed. Different people have different sensitivities to this, because your brain has to jimmy things around, and we've all become accustomed to less than 'ideal' FOVs.

The further you sit from a screen of a given size, the lower the FOV has to be (which is why console FPSs have lower FOVs), because of this "ideal" FOV for a given eyepoint. Imagine a line drawn from your eye to something in the 3D scene, it should go straight through the screen to end up at whatever object is there in the virtual space as though you were looking through a window. This ideal though would be too small for a normal distance from the a normal sized screen though, so we have to deal with a certain amount of fish-eye, as much as you can take, to be able to see enough in the game.

The developers keep this in mind, and choose a reasonable FOV in accordance with minimizing fish-eye while still giving an appropriate viewing angle. If you were to use the same vertical FOV as a 4:3 monitor on your wide screen monitor, the scene would become more fish-eyed.

If you can take that amount of fish-eye, that's just fine, but it isn't "wrong" to have a different FOV (given that we probably can't use the "ideal" mentioned above). You're probably sitting too close to your monitor though. You should be able to see the entire screen without having to move your eyes significantly. If you like sitting real close though, you might indeed want a larger FOV--but that's just because you like to sit that close to your screen, most people don't.

The differences between 4:3 and 16:9 has nothing to do with it. You can't look at one and then say the other is wrong. You can look at one though and say I prefer this one, that's perfectly normal. To me, the 4:3 screenshots look too fish-eyed.

In short, whatever floats your boat. I would like the FOV to be selectable too, because it always helps to be able to mess around with it to get something comfortable.

This whole "true widescreen" though is bullshit. It's all relative bud. If it were based on the 'ideal' FOV for a given setup, then I'd have to give them that one, but that would be a ridiculous FOV to actually play with unless you're playing on an IMAX (which would, of course, be fucking awesome)--they want an FOV even further from the ideal because, really, the 'ideal' is anything but for the actual practicalities of playing a computer game.

Anyways, that was a really long post. I hope I've cleared that up for you though.

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News Comments > Far Cry 2 Widescreen Issue
5. Re: Far Cry 2 Widescreen Issue Oct 23, 2008, 12:52 Aero
Though I think people should have the option to change FOV, there is no such thing as "true" widescreen. It's an aesthetic choice on the part of the developers. They built the game specifically for widescreen, but this means this would muck things up for people playing with 4:3, so they increase the FOV for people with 4:3 monitors so it has the same horizontal coverage.

IMO this is worse for 4:3 users rather than a problem for widescreen users because, based on the screenshots, the 4:3 FOV is way too big and looks distorted (note the weapon, it seems to warp toward the center of the screen and just looks odd).

The problem is that people, for some reason, believe that they should see more with a widescreen monitor when it really just has to do with the aesthetic presentation of the game.

I've always believed this to be odd. If people never saw a screenshot of the 4:3 version, they wouldn't know the difference.

It is just a matter of "bigger is better" reasoning. I do think you should be able to change the FOV though so that people could set it to whatever they like.

This comment was edited on Oct 23, 2008, 12:52.
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News Comments > Game Reviews
17. Re: Game Reviews Oct 22, 2008, 21:08 Aero
Far Cry 2:

I like it, it's very good. I can't say that I have no complaints, the mouse control seems a little bit sluggish for some reason, but not so bad as to interfere with playing, it just could be a little snappier.

The world isn't quite as 'open' as I would have hoped, in certain areas you are in a valley and essentially walled in, but on the whole it is a very impressive open environment--you just couldn't trek all the way across the map as the crow flies.

The gunfights are very gratifying, there is a sense of mass & inertia that is somehow very satisfying. The gore is cool too. Thick globules of blood flying around when you shoot people, and of course, the much discussed field surgery. I do wish that you could select a semi-auto firing mode for the rifles though, I usually prefer that approach, but you can always just click the fire button once I suppose.

They did a great job with the immersion, it never departs from the first person and your character has no dialog (like Half-Life--which I've always felt makes a big difference), and everything has an animation--doors don't magically open by themselves, you don't teleport into the drivers seat of a car or to the gunner's position, or somehow inhale the objects you pick up through telekinesis. It has a very slick presentation.

On the technical side, the graphics are very good and run very smoothly even in DX10 mode (the new 180.42 drivers made it run 25% faster for me, and on the low end of the fps, where it counts the most). It definitely isn't Crysis though, it's not as fancy as that. It's really the artistic work that makes it look good.

Overall, I'm very pleased with it. In some ways it is better than I had hoped, and in some ways it isn't quite what I'd built it up to be in my imagination. If I had to rate it like the reviewers do, I would probably put it in the high 80's, maybe a 90.

It is an excellent game, the only real question is whether it lives up to the hype, and really, nothing ever does. Comes pretty close though.

In the interst of full disclosure: I've only put about six hours in so far, maybe it gets worse, but I doubt it. I can maybe imagine it getting repetitive to a certain degree.

The DRM did give me a little trouble. For an hour after I bought it, there were problems with the server or whatever, and it refused to acknowledge my cd-key (other people as well), but that cleared up soon enough. You can always just crack it if it comes to that I suppose. I don't get too uptight about DRM usually. If I don't have to have the disk in the drive, and I can revoke my activations, I don't really have a problem with online activation. I play a lot of racing sims, and because they're smaller outfits who can only sell online, I've been doing the activation thing for years... it is a bit different when you can't send an e-mail to the actual developers though should you run out instead of some tech-support nobody, so we'll see.


I do have one complaint, though this isn't really limited to FC2. Why is it that in every FPS that has cars, the controls always suck? FC2 is no different. I guess that a keyboard just isn't meant for driving. I almost have a mind to set up my wheel offset, next to my keyboard to be used with the left hand for the driving parts. I doubt it would let me do that, but it should.

This comment was edited on Oct 22, 2008, 21:35.
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News Comments > Star Wars: The Old Republic Announced
12. Re: Star Wars: The Old Republic Oct 21, 2008, 20:04 Aero
Looks pretty good to me, stylized, a little comic-book-like, not technically fancy but reasonably tasteful.

Of course, I hate MMORPGS though I did like KOTOR. So why am I posting? Because I'm bored, that's why. If it worked a little more like Mass Effect, semi-action, that would be something interesting. I might try that even though I do hate MMORPGS. There's a first time for everything.
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News Comments > Ships Ahoy - Far Cry 2
53. Re: Ships Ahoy - Far Cry 2 Oct 21, 2008, 18:40 Aero
I see that Edge gave it an 80%. Probably apples/oranges, but 80% to 94% is a significant gap.

Either way, I'm picking it up after work tomorrow. I've been looking forward to it for quite a while, no time to wait for reviews. If it sucks it sucks, whatever. My guess, worst case: mediocre.

The premise sort of reminds me of Boiling Point, except developed by a company that has a clue about what its doing. Probably not so much RPG (stats and stuff), but I never cared for that stuff in an action game anyways.

This comment was edited on Oct 21, 2008, 18:49.
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News Comments > PCGA Slaps LucasArts
6. Re: No subject Oct 19, 2008, 15:18 Aero
...reminds me of the SNES Star Wars trilogy. It is an arcade sidescroller gone 3D

Those games were awesome. I owned a Genesis, but I used to rent a SNES system from the video store just to play those games.

Yeah, Lucasarts sucks. No doubt about it. One of the all time great PC developers. Some of their best games weren't even based on Lucas's IP.

Lucasart's fall is probably one of the greatest tragedies in the history of PC gaming. I can only imagine what we'd be seeing these days if they stuck to their original ethos.

Anything negative anybody has to say about Lucasarts, even if it is totally untrue, is entirely justified IMO.
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News Comments > Free Theseus: Return of the Hero
1. No subject Oct 18, 2008, 16:42 Aero
Looks kind of like X-Com. I suppose it's a shooter though.

Anyways, looks kind of fun. Probably worth a try.

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News Comments > Dark Horizon Patch
1. No subject Oct 18, 2008, 13:50 Aero
Anyone who's a fan of space shooters try this one? I skipped Tarr chronicles by the same developer because of its poor reputation (maybe I'll grab it out of the bargain bin), but I am itching for a game of the genre. Probably pick up Terran Conflict instead because even if you ignore the business end of things, it's a pretty fun arcade space shooter.

And one more time, just for the sake of reputation:

For Chrissake Lucasarts, find Lawrence Holland, wherever he is, and write us another X-Wing/Tie-Fighter game. You can even stick the ships from the prequels in there if you have to. You can even make it cross-platform so long as the PC version works well with a joystick

Okay, I'm done with that. Another Wing Commander game would be pretty cool too. What's Chris Roberts up to? Still making crappy movies? REDEEM YOURSELF CHRIS! Before it's too late.


Oh, Starcon 4 please (well, 3 actually if we banish the original 3 into the flames of hell where it belongs). I understand the guys at Toys for Bob are down to make one, just need funding and a publisher. I signed the damn petition. There has to be some publisher out there.

This comment was edited on Oct 18, 2008, 13:53.
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News Comments > X3: Terran Conflict Patch
5. No subject Oct 17, 2008, 14:54 Aero
I'd be interested, specifically, to know what people think about the new UI. From reading the dev blog, it seems entirely different, but IMO this is probably a good thing. That was my single biggest gripe about the X3 UI. Once you thoroughly learn it, it's okay, but it's hardly intuitive.

I think I'm going to pick it up if for no other reason because I buy all of the X games.

I'm just hoping it improves on most of my complaints, which seems to at least be somewhat the case. The whole marines and docking thing sounds, frankly, awesome.

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News Comments > Game Reviews
13. No subject Oct 16, 2008, 07:03 Aero
Pretty much sounds to me like a guy who was really looking forward to it who is pissed off because it turned out just to be an average/mediocre game, and not the life changing event that some people seem to be expecting.

Everything he complained about seems to be pretty much what I expected, which doesn't necessarily mean it's bad, it's just not revolutionary or anything like that.

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News Comments > Spore Add-on Confirmed
23. No subject Oct 12, 2008, 22:01 Aero
Yeah. This whole thing turned out to be pretty pathetic.

Spore wasn't all bad. I would think it was pretty good actually if it came out of nowhere from some developer nobody had ever heard of. It's 'cute.' It's the sort of game I would happily buy for $20 and mess around with for a few hours. That's about it.

They should have just written a Mac version and left the PC out of it. Somehow Spore seems to be a very fitting allegory for Apple. Lots of style, a little bit of substance, and a shitload of hype.

Maybe a Wii version too.

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News Comments > Saturday Previews
3. Re: No subject Oct 12, 2008, 12:34 Aero
Yeah, I was bored.

I'm just beginning to think this whole OFP2 thing is just some sort of complicated tax fraud or something.

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News Comments > Saturday Previews
1. No subject Oct 11, 2008, 22:27 Aero
Seriously, it's about time we got some real screenshots of OFP2. Every single preview so far has been the same rewording of what amounts to a press release.

Atop that, same old bullshit. I'm glad to see that they're holding up development because the bolts on the rifle models aren't the right type. That's very important.

I also don't think this guy has done his math right. The 20 minutes to fly across and 3.5 hours to drive across the island are only reasonable if the island is 1 x 220km. If it's square, you could cover the diagonal (21km) at 6kph in 3.5 hours, which is a leisurely walking pace. Point being, square kilometers and linear kilometers are very different things. 220 km^2 is still pretty impressive though. Of course, Armed Assault's islands can be 400km^2 and even in ArmA it can feel a little cramped sometimes when it comes to flying.

Anyways... I'm looking forward to it, but the more time that passes and the more they show us the same renders and spit out the same marketing tripe, the less faith I have.

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News Comments > Sunday Previews
6. No subject Oct 6, 2008, 07:32 Aero
Oooh, co-op you say? I missed that part. 2 player would be fine, 2+ would be pure heavenly delight. Me and a few friends could tear it up A-Team style.

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News Comments > Sunday Previews
2. No subject Oct 5, 2008, 21:11 Aero
Funny how a preview with the 'unfinished' game and a PC Games UK review of the finished game come out about the same time.

Reading that preview, something that struck me was the few gripes about the AI and the claims by the developer that these issues will be sorted out by the time of release. I've heard it all before, and it's definitely bullshit. The AI in the preview is probably going to be the very same AI in the finished game.

Still, I'm very very excited about this game. It looks pretty damn good to me. It's supposed to come out next month, yeah?

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News Comments > Molyneux: PC Game Market "In Tatters"
6. No subject Oct 2, 2008, 22:48 Aero
Give us a Syndicate sequel Peter, then we'll talk.

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News Comments > S.T.A.L.K.E.R.: Clear Sky Patches
21. No subject Sep 30, 2008, 17:09 Aero
re: emission shelter.

Check out your PDA map. There will be a big yellow marker on the nearest shelter--basically, any building regardless of how few walls it has, etc.

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News Comments > Direct Nerve Force Feedback System
21. No subject Sep 26, 2008, 12:47 Aero
Hehe.. okay, this is a pretty masochistic little gadget, maybe goth girls would like it, but I can imagine how this would make playing Stalker at night with headphones on and with all of the hardcore mods on, wandering around the zone at night worrying about a pack mutant dogs jumping out from behind the bushes would take on a whole new meaning.

Then again, what happens when Stalker crashes and all of the IO go nuts (think about that looping audio), and you get knocked out of your seat and end up spasming all over the ground. What would your girlfriend think?

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