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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 921 (Graduate)
User ID 40534
User comment history
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News Comments > Colin McRae: DiRT 2 Announced
2. Re: Colin McRae: DiRT 2 Announced Nov 19, 2008, 21:21 Aero
If they sort out the force-feedback wheel support I might pick it up. Hows about a sequel to Richard Burns Rally? That's easily the best rally sim out there by a country mile. Both Burns and McRae are dead, so I think it would be a fitting memorial for these great drivers if there were to be a continuation of their respective game series.  
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News Comments > New NVIDIA Reference Drivers
8. Re: New NVIDIA Reference Drivers Nov 19, 2008, 16:47 Aero
Haven't tried them yet, but yeah, I bet that those Far Cry 2 numbers aren't entirely accurate in the real world. There could be strings attached, like 'at 640x480 with all details turned down' or at some ridiculous resolution with every whiz bang effect applied--ie. 7fps instead of 5fps on the highest end hardware.

I have seen significant improvements in newer games though, when it is a driver specifically optimized for it, so it may well be true for FC2. Even if it were only half that, it's still pretty impressive. I wonder how much of this was already there in the FC2 specific beta. I think I did get something near 30% compared with my original older set, and on the minimum framerate too, where it counts the most.

Those numbers for other games are probably the same ones they've been going on about for a while now.

Back when the first Detonator drivers came out, if I recall correctly, they were making similar claims and continued to do so for a long time afterward though it only applied relative to the pre-detonator drivers.

I'm happy to have some new WHQL drivers all the same because I've been using the FC2 betas. Though I've had no problems, I prefer a stable release.
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News Comments > On the Grand Theft Auto IV PC Movie Editor
10. Re: On the Grand Theft Auto IV PC Movie Editor Nov 19, 2008, 15:48 Aero
I've been told, as a general rule of thumb, that you can expect to get about twice the performance for a given set of otherwise equal hardware developing for a fixed platform.

I suspect that most of the improvements to GTA4 relative to the console version will be a result of the significantly greater amount of both system and graphics memory on even mid-range systems, though PC system memory is significantly slower than that on the consoles. PC graphics memory throughput is of course many times faster than the consoles'.

It will be interesting to see how it turns out. Naturally, they could also totally stuff the conversion, which wouldn't help anything.

Either way, I'm really looking forward to it. I have never even seen it on the consoles.
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News Comments > Wheelman in February
1. Re: Wheelman in February Nov 19, 2008, 13:54 Aero
I hope it isn't, but I'm predicting a tremendous critical flop. It will still probably sell well because it will have a colorful box.

Everything I've seen so far has been sensationally dull, "been there, done that" looking--and in many aspects, at least five years ago.
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News Comments > Mac LEGO Indiana Jones This Month
1. Re: Mac LEGO Indiana Jones This Month Nov 18, 2008, 19:20 Aero
It's good to see all of these Mac games coming out.

I hate Apple's business model, but they do make nice stuff.
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News Comments > Spaceships Ahoy - Space Trader Merchant Marine
1. Re: Spaceships Ahoy - Space Trader Merchant Marine Nov 15, 2008, 14:24 Aero
Well... that's a shame.

These smaller, independent developers should make a point of limiting their scope by finding ways around their weaknesses (ie. art/graphics as you can plainly see from the screenshots) and work to their potential strengths in terms of depth, gameplay and narrative. You really don't need tons of artists and huge budgets for those things.

As demonstrated by the old Doctor Who serials, if you are aware of your limitations and work around them, leaving those parts to the viewers imaginations, it is ultimately more effective. As an example, it would be better to just have a shot of the characters reacting to a spaceship crashing, lighting them up with a flash of light and a explosion sound effect, than showing us crappy special effect of a painted paper plate on a string being blown up by a firecracker.

I've gone off on a tangent, but you probably know what I mean. Small independent developers have the potential to make some of the best games, they just need to realize they're small independent developers.

Of course, maybe this game is good, I haven't tried it.
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News Comments > New Evochron Renegades
4. Re: New Evochron Renegades Nov 14, 2008, 15:45 Aero
Wow looks excellent. I'll be there on the day its finished to buy it. The new cities look exceptionally good.

I especially like the new radio chatter. I was, and still am--slowly, working on a mod for ER along those lines which I started something like six months ago with the intention of it being finished in about a month. Turns out it isn't that easy. I just can't come up enough lines. (I'm Mechanical on the ER forums by the way, haven't been around too much lately though because of school, work and whatnot).

Of course, the diversion into superficial-but-pretty action gameland took a chunk of time too.

I like the X games. They're great, but it is totally different. I love that ER is more about you, your ship, and the galaxy. X has a huge scale in terms of business and fleets, and it's excellent for that, but I never really felt like I was exploring alone in the void--everything is pretty much just there between the gates in what basically feel like "rooms" populated with objects.

Naturally, I play them both, but for their individual strengths and styles.
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News Comments > New Evochron Renegades
1. Re: New Evochron Renegades Nov 14, 2008, 12:59 Aero
Man, they just keep banging away with the patches. Very nice. Haven't tried it yet though. I haven't gotten around to re-installing it since my latest upgrade because I needed to play all of the pretty games I was missing out on. I'll probably come back to games like ER pretty soon, and then I'll wonder why I spent so much money for the upgrade.  
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News Comments > Jumpgate Evolution Beta is Big
3. Re: Jumpgate Evolution Beta is Big Nov 10, 2008, 15:01 Aero
I've been looking forward to this for a while. I never did get in on the previous versions but I hear good things for the most part.

I'm not an MMO-type gamer generally, but that's mostly because I don't like the sort of games that most lend themselves to MMOs (RPGs etc). The sort of commitment required is a bit of a hurdle too. So many seem more like work than like games, but space combat is something I could dig so that even if I wasn't obsessively leveling up like the 'hardcore' players, I could still have fun just blowing stuff up and flying around.
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News Comments > EVE Shooter Plans?
1. Re: EVE Shooter Plans? Nov 8, 2008, 14:42 Aero
A "Halo-style" shooter?

Why not a space shooter? Better yet, why not an Elite-style MMO space shooter/trader?

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News Comments > etc.
6. Re: etc. Nov 7, 2008, 13:59 Aero
I do often get the impression that these lists were written by somebody who is 18 years old.
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News Comments > Iron Grip: Warlord & Demo Released
1. Re: Iron Grip: Warlord & Demo Released Nov 7, 2008, 13:57 Aero
Looks like it might be fun. Definitely not technically fancy at all, but that isn't always so important.  
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News Comments > X3: Terran Conflict Rolling Demo
33. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 19:58 Aero
I'm not sure how good a representation the demo will be. At least in my experience, it can fun beautifully most of the time, but you will encounter scenarios in game where there is more stuff going on than in the demo. A heavily trafficked sector can have dozens of stations and hundreds of ships. I would have liked to see a CPU stress test as well as a graphics stress test. If it runs well in the rolling demo though, it will probably run well in the actual game--just not as constantly smooth. I didn't bother with the benchmark, but it ran silky smooth the entire times. There was the odd micro-stutter (though oddly not in the GPU test), which would probably give your minimum framerate results a hit.  
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News Comments > X3: Terran Conflict Rolling Demo
6. Re: X3: Terran Conflict Rolling Demo Nov 5, 2008, 11:44 Aero
I've always been just a hair away from fully getting into the X games. I buy them all (though not TC yet), and I do put in a good deal of time, but after a certain point frustration begins to set in.

It wouldn't take much to push me over the edge, and I'm hoping TC does just that. It's just the interface, really, that frustrates me because of all of the micro-managing you have to do. This is all part of the game of course, but when it gets to the point where if I take a break to smoke a cigarette or get something to drink and when I come back I'm in a menu that's nested several times over and I've lost my train of thought, things begin to get a little frustrating. It's pretty powerful once you get comfortable with it, sort of like using a command line or something like vi, but it would be a lot more enjoyable for me if it were more user friendly.

When it comes to playing though, you really don't need to get too involved with the more complicated management aspect of the game. It is very full featured and polished on many levels so just flying around and fighting or exploring the universe without having to lead large fleets around and manage factory output can be very enjoyable and there are plenty of things to do. Besides, there are so few space sims/shooters of any type that X is definitely worth playing if you enjoy these things.
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News Comments > Gold - DYNASTY WARRIORS 6
1. Re: Gold - DYNASTY WARRIORS 6 Nov 3, 2008, 23:05 Aero
These games look so cool but I played one about five or six years ago and I didn't really dig it that much. Maybe they've gotten better.

Any opinions?

edit: I watched the trailer. Still looks pretty cool. Music made me want to vomit.

This comment was edited on Nov 3, 2008, 23:11.
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News Comments > S.T.A.L.K.E.R.: Clear Sky Patch
27. Re: S.T.A.L.K.E.R.: Clear Sky Patch Nov 3, 2008, 20:33 Aero
If you don't support these small developers at least, and use No CD/DVD hacks, you will be doomed to game like the following:

That trailer made me giggle. I'm glad they're making that game just because it meant I got to see that trailer.

I'll support the small developers if they make quality products. I'm not really so concerned about DRM, but I wish I hadn't bought Clear Sky, not like this. I wouldn't like to think I was encouraging this sort of thing. I really lament the Eastern European development community--they've got the wherewithal and the desire to make true PC games, but they're getting a bad reputation for releasing buggy messes.

I hope White Gold turns out okay. I hear the Russian version recently released is pretty decent though, so maybe it's a good sign. Boiling Point would have been great if only it had worked.

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News Comments > S.T.A.L.K.E.R.: Clear Sky Patch
26. Re: S.T.A.L.K.E.R.: Clear Sky Patch Nov 3, 2008, 20:25 Aero
Yes, that is what I should have done, and I really should have known better. I bought SOC the day it came out and I didn't have nearly as many problems as I have had with Clear Sky. I expected it to be buggy but not this buggy.

I still enjoyed playing it though, and I'm looking forward to playing it again. I just don't want to wear it out before I can have the full experience. Deep down it is really a fine game.

I've actually put Far Cry 2 on a similar hiatus, though not one so severe. I'm hoping there will be a patch in the near future that waters down the spawning a bit. Again, so that I can have a better experience the first time I fully play it. It's not really all that bad though. I'll still play it, only in half-hour spurts here and there, which is about how long it takes me to start growing weary of sneaking by/destroying the same checkpoints over and over again.

Fallout 3 is therefore a real godsend. It works pretty much as advertised right out of the box, and I should be able to get two or weeks out of that one for my first time through, barring any day-long gaming binges, which have been known to happen.

It's all worked out rather well these last couple weeks. Maybe by the time I work through Fallout 3, Far Cry 2 and then Grand Theft Auto 4, Clear Sky will be reasonably patched up and then I'll be set through the holidays. Throw in the odd bout of Street Fighter 4 and Left 4 Dead, and I may be square until summer.
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News Comments > S.T.A.L.K.E.R.: Clear Sky Patch
23. Re: S.T.A.L.K.E.R.: Clear Sky Patch Nov 3, 2008, 19:22 Aero
I'm glad that FC2 and Fallout3 came out when they did. I'd done one complete run through of Clear Sky, and I think it's great, but I don't want to play it for a while until it's fixed or at least as fixed as it is going to get.

Even though at this point it doesn't crash all that often (well, it isn't guaranteed to crash every time I play anymore), I still feel like I'm walking on eggshells in the game world just waiting for everything to go titsup at any moment. It kind of hampers the experience.

So, I'm going to put it down for a while. I think it's a tremendously good game in principle, they just need to sort it out so that it's also a good--or at least passable--game in practice as well.

I'm under the impression that this patch is not the one I'm waiting for. Maybe the next one.
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News Comments > S.T.A.L.K.E.R.: Clear Sky Patch
8. Re: S.T.A.L.K.E.R.: Clear Sky Patch Nov 3, 2008, 15:19 Aero
This is 1.5.06 but it works. The last patch made things worse in many cases so far as stability is concerned.

On a side note, good to see that they're adding new rendering features before they fix the actual game itself. That's very helpful.
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News Comments > MotoGP 08 Installation Warning
2. Re: MotoGP 08 Installation Warning Oct 31, 2008, 12:29 Aero
Probably patch the uninstallation program, I guess.

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921 Comments. 47 pages. Viewing page 35.
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