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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 921 (Graduate)
User ID 40534
User comment history
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News Comments > Battlefield Heroes by April
10. Re: Battlefield Heroes by April Feb 4, 2009, 17:38 Aero
I would like to see a Battlefield game that includes different eras. WW2, Korea, Vietnam, modern, future. Any number of possibilities. I think that would be an excellent way to go.  
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News Comments > Hellgate: London R.I.P.
9. Re: Hellgate: London R.I.P. Feb 2, 2009, 13:04 Aero
Saw multiple copies of this game on sale at Best Buy here, for full price, about an hour ago. Would be such a shame if someone unaware actually bought one.

Only a few months back Best Buy was still selling Auto Assault.

Anyways, I wonder how people would have felt about it if it weren't for the whole wonky pricing scheme. I never played it, but I heard it was mediocre, which isn't really something that would piss people off so much by itself.
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News Comments > Grand Theft Auto IV Patch
2. Re: Grand Theft Auto IV Patch Jan 24, 2009, 12:21 Aero
The lack of anti-aliasing is really what disappointed me the most. AA support would make all the difference in the world.  
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News Comments > Op Ed
5. Re: AtomicGamer Jan 17, 2009, 12:25 Aero
It's only the middle of January...

I really think episodic gaming is the way to go, but they have to stay on top of it and be able to come up with a new, maybe four hour episode at least once a month. I'd be more than happy to pay $20 a month for four more hours of COD4. They could create a series based on that SAS team. They could heavily re-use their previous art assets, that would be fine with me. The core engine is already done. I don't know if this is feasible, but if they could get everyone who bought COD4 to pay $20 a month for a new episode, they'd be approaching WOW like income--7 million times $20 times 12 months. $1.7 billion dollars. I think they could hire a big enough dev team to pull that off.

I suppose it probably won't happen though. My solution is to buy games that don't really end--racing simulators, flight simulators-- games that are about mastering a skill. Even Madden, Street Fighter, and multi-player fps's fit that category, which is why it's so hard to be successful with a multi-player game. Just being new isn't enough. It has to be substantially better, otherwise people aren't going to re-invest learning a new skill set when they're already having plenty of fun playing what they know.

It sure is a dumb thing to complain about having too many games to play. Since he's a video-game journalist, maybe he's just too overwhelmed because games also represent work to him. I'm in full agreement about unnecessary padding for length though. Seeing that I'm going to have to repeat the same level but in reverse is enough to make me shut off the computer or load up a different game. The novelty of a new level and enemies/whatever is one of the prime reasons to make it fun to press on. To play a game for six hours and finish is better than a twelve hour game I play for six and then get sick of.
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News Comments > Mob Sequel Movies
4. Re: Mob Sequel Movies Jan 15, 2009, 18:11 Aero
Really looking forward to Mafia II. Seems like it's been in development forever. Godfater, meh.  
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News Comments > TR Layoffs Confirmed; Lara's Makeover?
9. Re: TR Layoffs Confirmed; Lara's Makeover? Jan 11, 2009, 15:06 Aero
It's funny, when the first one was released it was lauded for having a female protagonist. Something that might appeal more to female players. There weren't so many polygons to spare on boobs though in those days.  
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News Comments > Combat Mission Shock Force: New Demo & Patches
1. Re: Combat Mission Shock Force: New Demo & Patches Jan 9, 2009, 13:03 Aero
I hear this has improved considerably with patching.  
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News Comments > S.T.A.L.K.E.R.: Clear Sky Patches
3. Re: S.T.A.L.K.E.R.: Clear Sky Patches Jan 8, 2009, 13:12 Aero
Pretty much nothing but MP fixes I see, which nobody gives a damn about for the most part.

Probably going to end up like SOC where they announce new patches, everyone gets excited, and then it turns out to fix some obscure MP bug while leaving the single player game as buggy as ever.
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News Comments > Aliens: Colonial Marines This Year
1. Re: Aliens: Colonial Marines This Year Jan 7, 2009, 12:55 Aero
Cool. When I read the preview yesterday, it sort of seemed like this was one or two years away.

Hope it doesn't suck. Hope it has co-op. Probably won't, but that will be a real tragedy and I hope they at least realize this.
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News Comments > BioShock: The Phantom Menace?
3. Re: BioShock: The Phantom Menace? Jan 7, 2009, 12:52 Aero
Yeah. The second and third Matrix movie suck. The first through third Star Wars movies also suck.

I don't see what this has to do with anything. They're going to make a bunch of sequels, but they aren't going to suck. Is that the gist of what he's saying? Okay then.
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News Comments > Evening Previews
1. Re: Evening Previews Jan 7, 2009, 00:32 Aero
First I've heard of it, but that Aliens game looks kind of cool.

Here's hoping. It's funny, but it when I looked into it, it was a huge relief to see that it was using the Unreal3 engine. With so many braindead PC ports of game engines in multi-platform games lately, at least we know this one will run well and work well... at least I hope... they usually do anyways. I pray the gameplay isn't too consolized. Surely it will be (quicktime events?), but mindless run-and-gun action games don't usually suffer from it so much.

A bunch of aliens charging at you, a pulse rifle, a flamethrower, and it ought to be good times.

Co-op? From the description, it's just begging for it. AliensTC co-op memories on modern hardware.
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News Comments > Ships Ahoy - Strike Fighters 2
1. Re: Ships Ahoy - Strike Fighters 2 Jan 4, 2009, 13:13 Aero
I like these Third Wire sims. They're chopped down a bit in terms of complexity, but that means you can spend more time actually flying your jet and less time fiddling around with arcane controls in a virtual cockpit. Good stuff unless you're really into that sort of thing.

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News Comments > netKar PRO Demo
1. Re: netKar PRO Demo Dec 28, 2008, 18:57 Aero
It's a huge improvement over 1.0.2. It's how Netkar PRO should have been in its first version. It probably has the most realistic vehicle physics out of all of the current racing simulators save maybe iRacing, though even there it is debatable. They also dumped the Pacjeka tire simulation, and though that was excellent in most circumstances, the new version is much better.

The previously stingy demo (one car, one 'test' track, no multiplayer, and the cars telemetry and electronics didn't even work), has been replaced by a pretty generous one. You only get the Formula Ford 1600 but it is otherwise the same as the full version, including access to all of the tracks.

It's worth a try for sure if you're into this sort of thing. The UI still sucks though, but once you figure it out it isn't all that big a deal.

Good stuff, and about damn time too. NKP was broken on release and has remained pretty much dead until now. I dunno if this can save it, but hopefully it will help. Interestingly, Kunos--the developer--has been developing a simulator for some unnamed F1 team, which is a large part of the reason NKP's development has stagnated so much.
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News Comments > Game Reviews
1. Re: Game Reviews Dec 23, 2008, 01:19 Aero
1/10 for GTA4. That's hilarious and yet so sad at the same time. That is definitely the rating it deserves relative to how much trouble a lot of people are having with it from a technical perspective. Some people are going to buy it, and it's going to be effectively useless to them.

I think this is particularly true of GTA4 which, because of how popular the franchise is, probably a lot of people will buy it who don't otherwise buy a lot of computer games, and it's going to suck terribly for them. 10% for sure.

Kudos to this guy for rating the game he actually played rather than some theoretical game that would otherwise be awesome if it worked right like a lot of the bigger commercial sites have been doing.


I should say though that 10% is a little harsh on the whole, but that certainly is and will be the opinion of a lot of people. Personally based on my experience, I'd give it a 70% for being a good game but one that has been terribly disappointing to me because of how much of a headache it turned out to be.

This comment was edited on Dec 23, 2008, 01:29.
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News Comments > CCP May be Forced from Iceland
1. Re: CCP May be Forced from Iceland Dec 23, 2008, 01:15 Aero
Damn. Those guys just can't catch a break.  
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News Comments > THQ & PhysX
3. Re: THQ & PhysX Dec 21, 2008, 16:17 Aero

Woooo! More ragdolls and tumbling boxes!

Wake me up when it actually affects the gameplay in some useful way that can't be done on the CPU.

Hopefully that will happen soon. We'll probably need a genuine standard first though. Maybe DirectPhysics or something like that. Competing API's never work out well.
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News Comments > Empire Total War Movie
4. Re: Empire Total War Movie Dec 19, 2008, 17:23 Aero
I've always wondered how these games would work when the combat was centered primarily around ranged weapons. Definitely wouldn't go any further than 1800's line up and fire sort of engagements though.

Anyone ever play North and South on the NES?
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News Comments > EA Games on Steam
2. Re: EA Games on Steam Dec 19, 2008, 17:19 Aero
I suppose this is good to see. Steam has a lot of issues to be sure, but IMO it is the best direct download distributor. I'm not really sure how I like the idea of one company having so much control, and I'd rather see the developers be able to distribute their software directly, but if it's going to be one commercial system or another, I'd pick Steam.

There are some other systems that seem to work pretty well though and have given me no problems. I don't recall the systems specifically, but rFactor, Evochron, LFS and a few other online-only distributions have worked out well for me.
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News Comments > EVE Exploit Follow-up
12. Re: EVE Exploit Follow-up Dec 16, 2008, 15:00 Aero
Maybe it's time for a total reset. Year zero.

Otherwise, it would be interesting if they could take all of the corporations that could be traced to this exploit, treat it as though they were buying the resources on credit that they have to now pay back with interest, start a recession, and see what happens. Could be very poignant in terms of the current world market and would probably alter the universe in all sorts of interesting ways.

I don't really know how Eve works though, and since it probably isn't traceable and maybe it couldn't work or for various other reasons, so something like this surely wouldn't happen, but it could be interesting.
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News Comments > GTA4 PC Patch Issues
6. Re: GTA4 PC Patch Issues Dec 13, 2008, 15:03 Aero
Just had to make that Christmas release, huh.  
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921 Comments. 47 pages. Viewing page 33.
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