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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 914 (Graduate)
User ID 40534
User comment history
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News Comments > Morning Tech Bits
3. Re: Morning Tech Bits Apr 13, 2009, 14:18 Aero
Just imagine the DRM.  
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News Comments > Game Reviews
3. Re: Game Reviews Apr 12, 2009, 23:22 Aero
Nah, it's alright in that respect. It's the same as Butcher Bay except that they got rid of the quick saves. That does suck though and the checkpoints can be relatively far apart when you consider how long it can take to position yourself for a silent kill. I've never had to repeat more than five minutes or so though, but even that can be enough sometimes to make me want to give up and come back later.

The thing that usually bugs me the most about fps console ports is the tiny field of view they use to accommodate people sitting on their couch across the room. It doesn't have this problem.

The menus are a little bit cumbersome, but at least you can use the mouse pointer. Also, there as a little more in game mouse-lag than I would like but I've seen worse.
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News Comments > Airborne Rangers Cancelled
2. Re: Airborne Rangers Cancelled Apr 12, 2009, 16:05 Aero
Is this related to the old school Airborne Ranger?  
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News Comments > Game Reviews
1. Re: Game Reviews Apr 12, 2009, 13:27 Aero
[OC] is spot on about the graphics in Riddick. I had to go google around after I started because I thought I was somehow stuck in the lowest graphics settings--and this was the Dark Athena part.

Overall I still like it though. It has it where it counts.

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News Comments > Assault on Dark Athena DRM Backlash
25. Re: Assault on Dark Athena DRM Backlash Apr 9, 2009, 13:47 Aero
I understand it took several days after release until it was cracked which is pretty good for a protection really. I would consider that a good system if they were to patch it to a typical DVD check or even no DRM a few weeks after release. That way everyone who is pissed about the activations can just wait until then. Clearly the chances of that are pretty much zero. In the future if they're going to use activation, I would like them go down that route though.

Not automatically returning an activation when you uninstall it is pretty shady business. If they're going to use online activation, I'd like the Live for Speed method, a game that has been using online activation for years. You are only allowed to have three activations, including the one in use, at any one time but every Friday they add one more activation to your account so that if you've used one of your extras to reinstall, it will be replaced at the end of the week. It's a good system so far as those things go. It's easier to justify with LFS though because it is pretty much an online only game.

I have to say though, all of this stuff makes me long for a good old fashioned CD check. Annoying as it was, it pales in comparison to the complications of online activation.

There is no justification for piracy ever. If you don't like it, don't buy it. Naturally you can always buy it and just use the crack though. This is what I do for all of my older games where it's a pain in the ass to go digging around for the disk.

One more thing, and I don't know whether this is the case, but if there is online activation there damn well better not be a DVD check too like with Far Cry 2. At the very least they should give us some benefit from their wacky drm.

Steam would be fine with me.


I was thinking about it, and I bet the fact that there is no demo is somehow tied to the DRM. By providing an executable that is largely the same as the retail executable, that would probably make cracking it that much easier because the crackers could compare the two. Perhaps not (maybe the demo would need to be activated too), but if that's so, it's another reason to be irked by the DRM.

This comment was edited on Apr 9, 2009, 13:57.
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News Comments > Stupid Fun Club Interview
1. Re: Stupid Fun Club Interview Apr 8, 2009, 20:00 Aero
How apt.  
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News Comments > GTR Evolution & RACE 07 Patches
4. Re: GTR Evolution & RACE 07 Patches Apr 8, 2009, 16:59 Aero
The interesting thing about GTR Evo is that Renato Simioni who was responsible for the physics implementations in the highly respected GPC1979 and CART Factor mods for rFactor (not entirely on his own, others worked on it too, respect where it's due). SimBin hired him up and he was the primary creator for the new cars in GTR Evolution and it definitely shows. They are a big improvement on the RACE07 cars and even better than GTR2 which had a lot of low-speed grip problems. The physics implementation is actually quite good. iRacing and Netkar Pro probably have it beat, but that really is just splitting hairs in a lot of areas. GTR Evo is a fine simulation. The GT cars are a lot of fun to drive and the addition of the Nordschleife track is brilliant.

My only gripe about recommending it is that every six months or so they release a new expansion for it (everything following RACE07 is an addon to RACE07), and they sell the whole kit together for a very good price--typically $20 in the States. So if it's on the cusp of another release, it's better to wait for the full version which will include everything and probably for the same price too.

It's hard to keep track of what was released and when and what will soon be released because particularly as of late it seems like there are just a ton of expansions. You'll be happy with GTR Evo though. The expansion packs are usually very cheap and as Sblat pointed out, there are a whole lot of community made addon cars and tracks available and you won't be wanting for more for a long time. (check out ).

It's a good sim. Not my favorite (I like iRacing but it's too expensive for a first foray into sim-racing), but I still like Evo a lot. In terms of realism it really is quite good. It's not intentionally cut down in the realism department like Gran Tourismo or Forza, so it really comes down to which developers are better at making a realistic simulation. In reality, they're all a lot more similar than they are different.

Read my review: ...volume 4 issue 5 (I think).
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News Comments > Far Cry 2 Still Broken
12. Re: Far Cry 2 Still Broken Apr 8, 2009, 12:08 Aero
I only experienced bug where everything was closed (no missions, no buildings to go into), which was highly annoying but did only happen the one time so far as I remember.

It's a very good engine though. The day/night cycle, the weather, fire and the optimization are all quite good. I hope to see it licensed to some third party who want to make a similar game with a more detailed, living environment. I can think of a lot of things the engine would be good for, say, a realistic game along the lines of the original Ghost Recon but with complete infiltration/exfiltration scenarios.

In my mind, Far Cry 2 will probably be remembered for a long time as the game with the most wasted potential.
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News Comments > Six Days in Fallujah Revealed
7. Re: Six Days in Fallujah Revealed Apr 6, 2009, 12:00 Aero
Hm. That's a tough one. I don't think waiting until it has blown over really makes much difference. The point made about making it fun is a a good one, but I'm not necessarily opposed to that. Supposedly realistic war movies, which nobody has a problem with, still have to be entertaining or nobody would go to see them. The point is to be immersed in a harrowing scenario and that can be entertaining without losing the realism.

If video games are to be taken seriously as an art form, something that I question in terms of just narrative alone, then this wouldn't be any different from a movie or a book and those are considered perfectly acceptable. You could definitely argue that a game could have an even greater impact by making players actually face a nasty situation.

I dunno. I'm not opposed to it on a moral or taste level at all, but I have my doubts that it will turn out good.
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News Comments > FileFront Lives?
14. Re: FileFront Lives? Apr 1, 2009, 23:51 Aero
Well that's kind of the point. If I can click a link, "save as/open" and then download at my full connection speed then the basic Firefox download manager is plenty. I've never had a broken on incomplete download from them and segmenting wouldn't help. It's very simple, all in one place, and well organized. So there isn't any need for 3rd party programs. It's the ideal situation really.

This is just for your standard downloading though of course, which is all I do--patches, mods, that sort of thing--rarely more than a couple hundred megabytes.
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News Comments > FileFront Lives?
4. Re: FileFront Lives? Apr 1, 2009, 21:06 Aero
Even if Filefront choked their downloads 50%, it would still be faster for me than most of the other sites. Filefront always transfers at about 90% of my connection speed, which is about as good as it gets for random downloads. Besides, their whole setup and interface is vastly superior to the competition. I'd still be perfectly happy to use it in the 300KB/s range.

If they could save money that way, it would be entirely worth it IMO if it meant saving the site.
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News Comments > FileFront Lives?
2. Re: FileFront Lives? Apr 1, 2009, 20:58 Aero
I was wondering about that. I needed to download a few patches yesterday and the Filefront links still worked. This made me happy. Almost all of the other file hosts are such a pain in the ass.

Might not mean anything though. Might just be taking their time closing shop, but I hope they manage somehow.
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News Comments > Far Cry 2 Postmortem
6. Re: Far Cry 2 Postmortem Mar 30, 2009, 19:30 Aero
Personally, I wouldn't call it the worst game from last year. Rather, I'd call it the 'worst game that was at least good enough to play halfway through.' The frustration with how it could so easily have been awesome was a killer.

Even just a few things would have made it pretty good: make guard posts take longer to respawn; have the merc npcs who give you the side missions also offer to give you a ride to the waypoint if you want it; maybe even a fast travel system (many more bus stops). A few other additions here and there--more stuff to make exploring the jungle worthwhile for one thing like the possibilities of large stashes of diamonds instead of just one or two. Trekking across the jungle to a waypoint was cool for exactly one mission. And, for the love of god, some neutral or even friendly npc's scattered around so it didn't just play like one big Doom level--a reputation system would have been nice. When it comes down to it, a lot of these aren't really huge changes.

I still like it in small doses though. I play until I complete a mission and have to travel across the map again, and then I quit and come back a couple weeks later. I'll probably finish it by the time a sequel comes out.

The worst game of the year is probably Barbie's Horse Adventure 4 or something like that.

This comment was edited on Mar 30, 2009, 19:32.
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News Comments > Company of Heroes & Opposing Fronts Patched
7. Re: Company of Heroes & Opposing Fronts Patched Mar 30, 2009, 19:14 Aero
Six months ago or so I reinstalled my retail COH to give it another go and the entire patching process probably ended up taking at least two hours. Not only were there a gig+ of patches, but I had to install them all one after the other. It was also hard to find them all. If I remember correctly there were something like five of them that all had to be downloaded and installed separately in the correct order.

I'm never going to do it again, and it's a shame because I probably otherwise would reinstall occasionally when I get an itch for a WW2 RTS on some random weekend. It is a good one after all. Lots of explosions and stuff.
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News Comments > Mass Effect 2 Footage
4. Re: Mass Effect 2 Footage Mar 27, 2009, 23:10 Aero
The poor action in ME1 was a disappointment, and at least for me ultimately made it kind of a let down when I knew I was coming up on some long action sequence. Compared with Gears of War, which had more or less the same gameplay approach, it really felt clunky. I wouldn't want it to be as full on shooter like GoW, but more responsive controls and a smoother cover system would have gone a long way. The very plain, repetitive levels didn't help much either. When it comes down to it, if it weren't for the quality of the narrative it would have been a very poor game.

I'd prefer it if they could make the action gameplay a lot more fluid and just fun in general, but failing that I'd rather they just ditched it entirely. Something like VATS from Fallout would be excellent, or even just going back to the Kotor style, even though I'm not a big fan of RPGs in general.
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News Comments > Morning Consolidation
14. Re: Morning Consolidation Mar 16, 2009, 21:13 Aero
The peripheral thing really irks me about the Xbox360. I've been keeping my eye on the consoles, waiting for the prices to fall to a point where it's worth it to me.

I like racing sims a lot, but the pickings for good simulations on consoles are slim: Gran Tourismo on the PS3 and Forza & RACE Pro on the 360.

I understand that realism-wise Forza is the best. The trouble is that by all accounts the Microsoft steering wheel is utter garbage. Moreover, they won't license their force feedback implementation to other manufacturers, so there is no way out of getting shafted one way or the other.

The PS3 on the other hand will take a G25 which is an excellent wheel, and force feedback support isn't restricted (I understand there were some licensing catches, but that they've been sorted out by now). It also works with a PC to boot so knock $100 of the price of the PS3 because I don't have to buy another wheel as I would with the Xbox.

A good wheel really is necessary for these sorts of games, and even if Forza is more realistic than Gran Tourismo, having to use a crappy Microsoft wheel or a wheel with hobbled force feedback would pretty much wreck the experience.

Then there are the other games, and I'm told here that the Xbox360 is better in that regard. Racing sims may be my primary interest, but I like other games too, so I have to keep this in mind as well.

Really, that's what's messing it all up. I'm probably towards the extreme end of people nitpicking about peripherals, but from my perspective, each console has a very fundamental flaw--peripherals or software. Ultimately, that is putting me off all of them. It probably won't be until next Christmas that the prices of both start getting in the range where I'd pick up one or the other just for the hell of it, so we'll see how things go by then.

Maybe I ought to just buy a Wii and one of those boards for my girlfriend to dance around on.

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News Comments > Sunday Tech Bits
3. Re: Sunday Tech Bits Mar 15, 2009, 20:27 Aero
It's not perfect, but Netflix really is where it's at these days. I was attracted to that return-to-the-store bit about Blockbuster's service and I had a sub I got as a gift, but given that the turn around with Netflix most of the time is one day, two at most (unless its something obscure), driving to the store just wasn't worth it. Since I already had the Netflix account, I stopped using Blockbuster long before my sub even ran out.

Netflix instant view started off as sort of a gimmick, but lately its been getting pretty impressive. There actually is a lot of really good stuff on there now, not just the second rate collection it started off as. That alone is probably worth the $12 a month for me given how often I use it.
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News Comments > BF Heroes Server Beta Key Deal
9. Re: BF Heroes Server Beta Key Deal Mar 15, 2009, 00:39 Aero
The owning a server thing doesn't strike me as being all that useful, "king of the castle" and all that. Because of the whole 'casual' angle, I don't see enough clans/groups interested enough to invest in a server. Probably their best bet would be to let the server owner show an ad between rounds. Then we might see companies (say, Logitech, etc.), investing in some servers.

I got a beta key a few days ago. It's alright I guess. I have fun playing it. The simplicity is nice in its way. It does feel repetitive though. I've only put two or three hours in and I'm already getting a little bored. I can definitely see myself loading it up for a half-hour here and there though.

I'll be interested to see how it goes. I'm not at all opposed to the model. I'm perfectly happy to look at some ads or whatever if the game itself is otherwise free to play.
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News Comments > Utah's Game Bill Rolls On
8. Re: Utah's Game Bill Rolls On Mar 13, 2009, 16:54 Aero
Everyone I ever knew who grew up in Utah said the only two things to do out there, especially in SLC, is to do drugs and screw like bunnies.

Well, at least it's good to know they're getting a proper upbringing then. Some things are more important to developing a young man's character than video games. This is provided they leave as soon as they have the means though. I understand the benefits wear off as you get older and your resistance to assimilation wears down.
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News Comments > Pirate Galaxy Open Beta
8. Re: Pirate Galaxy Open Beta Mar 12, 2009, 14:21 Aero
I might try it if for no other reason that it would be awesome if it was good. I don't really need fancy graphics. The screenshots look decent enough to me. It looks like a pretty low rent operation in general though. I'll at least keep an eye on it. I'd be more inclined to checking it out if it had trading and that sort of stuff space-sim stuff.

Just a browser based MMO version of Freelancer would be awesome. Someone ought to do that. Even without making all that many changes it would be a pretty good candidate. It's light on resources, already works reasonably well with almost a couple hundred players on a desktop server and a cable internet connection, and it has pretty simple pick-up-and-play type gameplay. The mechanics and player management would need work, but it's not so far out there.
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914 Comments. 46 pages. Viewing page 30.
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