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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 914 (Graduate)
User ID 40534
User comment history
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News Comments > BF2 Patch & Free Bonus Packs Tuesday
11. Re: BF2 Patch & Free Bonus Packs Tuesday Aug 27, 2009, 17:10 Aero
I always hate night missions in any game for the most part. The COD4 ones were okay for the most part because of the cool laser sight effects, but otherwise it's usually just like playing on a small monochrome monitor.

I did like a lot of the equipment in Special Forces though. I should probably dig all this stuff out. Great as BF2 can be, it really sucked the last time I tried it online. It definitely lives or dies by the quality of the players. Never managed myself, but I can only imagine that if you could fill both teams with friendly, serious players, it would be on the short list of best all time gaming experiences.
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News Comments > Command & Conquer 4 Facts
3. Re: Command & Conquer 4 Facts Aug 25, 2009, 20:37 Aero
I kind of like that party idea. That might be cool for a lot of games actually, say team based fps for instance. Probably wouldn't work out all that well in practice though.  
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News Comments > S.T.A.L.K.E.R.: Call of Pripyat Trailer
11. Re: S.T.A.L.K.E.R.: Call of Pripyat Trailer Aug 24, 2009, 22:39 Aero
Hopefully they take testing and bug squashing seriously this time. When a game is released with very serious bugs, bugs that aren't configuration specific, but that everyone gets, that's a pretty bad sign.

Still, it's a great game, so I'm all over it, but not until it's given the all clear bug wise or is patched enough to be acceptable this time. The first time playing through a game is the most important and enjoyable, but having that first experience marred by show stopping bugs, crashes (Clear Sky gave me the only BSOD's I've had in at least five years), and too much time tweaking and problem solving is something I won't deal with. I'm not buying it the day it comes out as with the last two even though I knew what to expect with CS--saw it on the shelf and couldn't resist.

It will be hard to resist, but the experience will be much better for it. When I was frustrated with playing CS a week or two after its release and loaded up Crysis (of all things), I was surprised by how strikingly different playing a stable game was. It had come to the point where I had to actually change my playing style, not even just the constant saving (quicksaves being untrustworthy), but things like not running across a map too fast because that could cause the game to crash, and just the general relief of not having the constant worry about crashes nagging at the back of my mind while I played. It was truly like a breath of fresh air. I had a relatively good experience with it compared with many people on their forums too.

I'd rather see no engine improvements like better graphics and such, but just bug fixes and cleaning up since CS. After all, aside from the bugs, X-Ray is a pretty good engine as it is. Very pretty. Maybe I'd like to see the draw distance of the shrubs lengthened because that pop up looked pretty ridiculous sometimes with the dark shrubs on light terrain--hills would be light tan in the distance, but totally covered in dark brown grass when you got there. That could be pretty easily solved by just matching the two properly. It seemed like it might be better from the video. Couldn't really tell.

They're good games though, very good games. That's the real reason why its so frustrating. Good enough to deal with more bugs than usual, but only to a point.
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News Comments > Mini Ninjas Demo
6. Re: Mini Ninjas Demo Aug 19, 2009, 14:37 Aero
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News Comments > Mini Ninjas Demo
4. Re: Mini Ninjas Demo Aug 19, 2009, 14:28 Aero
Well, it's cute anyways. It is mostly a kiddy action game, but I was having some fun with it. It's pretty much exactly what you would expect from the screenshots and videos.

I like the style of it and I suspect the gameplay is a little deeper than I would have really figured out in the twenty minutes I spent playing with it--I didn't mess around all that much with the special powers and stuff. I'm interested enough so that I'll probably finish the demo tonight.

Anyways, if you think you might be intersted in it, it's probably worth the 700 megabyte download to try it. I'm not an expert in these sorts of games, but it seems to me as though it is decent for what it is.
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News Comments > On Modern Warfare 2 Pricing
5. Re: On Modern Warfare 2 Pricing Aug 18, 2009, 21:54 Aero
I'd hate to see this start a trend.

Then again, the price of computer games has changed very little over the years. If I recall correctly, I paid $42 for X-Wing mail order from Chips & Bits some sixteen years ago. According to a CPI inflation calculator thingy I googled, that works out to $62.50 today.

edit: Actually, now that I think about it. Maybe it was more like $36. It was one or the other anyways. Of course, it's also worth mentioning that I (almost) remember what I paid for X-Wing sixteen years ago, and now when I come to think about it, I'm not really sure how much I paid for COD4 not much more than a year ago.

This comment was edited on Aug 18, 2009, 22:01.
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News Comments > RAGE Interviews
2. Re: prayer Aug 15, 2009, 14:37 Aero
Looks like it would fit Bethesda's open world RPG's too.

Certainly Fallout anyways.
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News Comments > Terminator Salvation PhysX Still Coming?
7. Re: Terminator Salvation PhysX Still Coming? Aug 14, 2009, 13:49 Aero
I think they're pretty cool, but won't really come into their own until they can make a physics processor a minimum system requirement--and that probably won't happen until there is a good standard for gaming applications (DirectX 11?). Until then, we'll only get some nice on/off eye-candy, but nothing that is very integrated with the gameplay, and things that could not be done at all on typical CPU. So PhysX can never be used in a way, though I'm sure nVidia would love it, that makes it a necessity.

I was thinking, if it allows asymmetrical setups, you could buy something like an 8600 for $30 or a 9800GT for $90 to be used solely for PhysX stuff as though it were a PhysX (or whatever) add-in card. I'm not what sort of card you could do well with if all it would be doing was PhysX.
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News Comments > LucasArts VC Games
9. Re: LucasArts VC Games Aug 10, 2009, 14:03 Aero
Aside from that, the SNES Star Wars games blew.

Woah... hold on. You really thought so? I thought the Super Star Wars games were excellent and so did people in general at the time. They were all very highly rated.

I don't know that I'd really want to play them again now though. They had good graphics, solid gameplay, but were otherwise pedestrian like, say, COD4 now--very good, but won't be remembered as ground-breaking or anything but just a good implementation of a standard formula.

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News Comments > Mini Ninjas Trailer
1. Re: Mini Ninjas Trailer Aug 6, 2009, 20:13 Aero
Looks cute.  
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News Comments > X-Wing, TIE Fighter Teases
23. Re: X-Wing, Tie Fighter Teases Aug 4, 2009, 14:39 Aero
Exciting news. Space combat games really lend themselves to good graphics because it's mostly static objects moving around, no ground to worry about like flight sims, and most all of the time the other ships are far enough away to use simple LOD models at range.

I'd be willing to bet that they could recreate the space battle at the end of Return of the Jedi near perfectly. X-Wing and Tie Fighter's (specifically TF) greatest strength was their ability to have lots of ships and constant action all around you. Even with highly detailed models they could probably do fifty times as many ships these days. Add some fancy DX9/10 effects and it would be pure heaven

Please don't just be a DOX-Box re-release of X-Wing and Tie Fighter. That would be a huge disappointment. If they would update it enough to at least support higher resolutions, but still use the same graphics otherwise (maybe the XWA engine/graphics), I'd probably buy it, but I'd still be disappointed.
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News Comments > Serious Sam 3 Gets Serious Graphics
3. Re: Serious Sam 3 Gets Serious Graphics Jul 21, 2009, 11:52 Aero
Yeah, I guess I could really go both ways on that. I'd say the first was cartoony. Not in a cel shaded kind of way, but it had really bright colors, and just sort of a cartoony feel to it. I thought it went well with the whole over-the-top theme.

I don't know that I would want a cel shaded look, but a dark 'gritty' look doesn't sound appealing either.
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News Comments > Serious Sam 3 Gets Serious Graphics
1. Re: Serious Sam 3 Gets Serious Graphics Jul 21, 2009, 11:41 Aero
I'm really not sure that this is a good thing. I guess I'd have to see it.  
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News Comments > Morning Tech Bits
2. Re: Morning Tech Bits Jul 12, 2009, 19:06 Aero
For you daughter's computer I suppose.  
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News Comments > Need for Speed: SHIFT Drifts
15. Re: Need for Speed: SHIFT Drifts Jul 11, 2009, 21:50 Aero
It's the closest thing a console has.

I was being generous in my earlier post so as not to offend. If SMS wanted to, they could wipe the floor with Gran Tourismo. I understand that Forza is better than GT in terms of realism, but it's still a console racing game.
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News Comments > Need for Speed: SHIFT Drifts
13. Re: Need for Speed: SHIFT Drifts Jul 11, 2009, 20:17 Aero
I think drifting is pretty silly myself. The figure skating thing is a good analogy. There are a lot of people into it though, and if that's their thing then so be it.

The thing is, for it to be worthwhile at all, Shift will have to have a pretty realistic physics simulation. Unless you have to be constantly modulating the throttle and making corrections with the wheel, there's no point.

The developers and physics programmers behind it are easily some of the best around, so they have the ability to make an excellent simulation, but my worry is that EA will be putting pressure on them to make it have a more broader arcade appeal. Obviously, the problem with that is that the both the people who like the more arcade-style games and the people who want a realistic game will probably find driving around a race track in an only superficially realistic game incredibly boring.

Asking developers who have up until now only written PC-only sim-racing games to write a console Need for Speed game is potentially mixing oil and water. Personally, I'm hoping they use all of their skill to put out a genuine racing simulator that could very easily challenge Gran Tourismo and Forza in terms of realism. If the EA suits stuff it up though, as they're so apt to do, it's going to be a huge waste and a failure.

Ian Bell, the head of SMS, has said it's by far their most realistic simulation yet, and I really hope he's not bullshitting. We can be guaranteed that the underlying code is for a very realistic simulation because they've been working on it for years--long before EA came along (10-Tacle going under left them high and dry)--so it's all going to come down to what sort of restrictions EA puts on them. It wouldn't be a conventional Need for Speed game obviously, but it would be something new and potentially excellent. In short, I'm a little nervous that one of my favorite developers has been thrown in the EA profit-only meat grinder.
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News Comments > MechWarrior Movie
2. Re: MechWarrior Movie Jul 9, 2009, 20:01 Aero
Oooooh. How about that. And cockpits too.

The car bouncing on its suspension with the footfalls is a beautiful touch.
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News Comments > CoH Sells Story Slots
1. Re: CoH Sells Story Slots Jul 8, 2009, 14:31 Aero
Uh, what now?

Is this as shady as it sounds? I'm not familiar with the whole CoH thing, but this hardly sounds like something that involves any cost at all on their end. Does it involve significant storage on their side or something? It seems like a pretty low way to capitalize on user-created content--basically selling the work of their userbase.

Anyways, it can't be all that bad. How does this stuff work exactly? If it is shady, I'd hate to see this turn into a trend.
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News Comments > German Counter-Strike LAN Ban
8. Re: German Counter-Strike LAN Ban Jul 8, 2009, 12:29 Aero
It's not to great a leap toward not being able to have public discussions about books that the government finds objectionable based on some arbitrary criteria, say, books that might have a negative impact on the 'stability' of the government.

Creepy stuff. Hopefully it's just the reaction of the older, close-minded set to something they don't understand and as the younger population increases in size it will sort itself out. After all, how many people between the age of majority and 30 or 35 would possibly approve of such a law. These things really go beyond just a nanny state and are on the precipice of a very slippery slope. It's funny the way seemingly almost every western government is scratching their way inch by inch toward a fascist state.
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News Comments > Google's OS
9. Re: Google's OS Jul 8, 2009, 11:07 Aero
Really the best thing about this is the influence, hype and visibility Google can muster that other distros could never hope to. Remember when Chrome came out? Tech pundits were having a collective orgasm.

They also have a huge amount of technical talent, but nevertheless it's difficult to imagine they could match the time and collective effort put into the more established operating systems.

Either way, it's good news. Since every other operating system is gunning for Microsoft's market share, the more big players in the game the better.
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914 Comments. 46 pages. Viewing page 26.
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