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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 914 (Graduate)
User ID 40534
User comment history
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News Comments > Op Ed
1. Re: Op Ed Feb 11, 2012, 13:22 Aero
I'm not opposed to minor quicktime events like repeatedly pushing a button to pull open a door or the ice climbing bit in COD. It's just the Dragon's Lair style cut-scenes with button mashing that's a problem, like the fist fights in BF3.

And that should be obvious, regardless of whether or not it's a bonus or mandatory. If it doesn't wreck the illusion of controlling my character, I'm fine with it. Otherwise, cut-scenes should just be cut-scenes (and even that is often a cop out).
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News Comments > Unity Voxel Deformation Video
3. Re: Unity Voxel Deformation Video Feb 9, 2012, 20:41 Aero
Reminds me of Magic Carpet.  
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News Comments > Hitman Profession TMed
5. Re: Hitman Profession TMed Dec 26, 2011, 22:59 Aero
Jerykk wrote on Dec 26, 2011, 22:14:
Facebook game.

That's disturbingly possible.
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News Comments > Unofficial Skyrim Performance Boost
23. Re: Unofficial Skyrim Performance Boost Dec 24, 2011, 15:23 Aero
It's kind of odd that there would be any x87 FPU code in there to begin with. There's not a lot of reasons to use that anymore. Also software that only works properly with optimizations disabled is usually a sign of bad code (though isn't uncommon to see)--fixes bugs that the developer doesn't really understand, but it works, so they leave it be.

Interesting insight to the engine. That said, without any mods or anything, it ran pretty well for me and except for one crash early on has been completely stable for almost 70 hours of play, and only once did I have to load a savegame because an event didn't trigger properly.
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News Comments > Cradle Announced
2. Re: Cradle Announced Dec 24, 2011, 14:12 Aero
Looks kind of interesting. Bless the Russians for still making interesting PC games with decent production value. Just gotta keep the bugs in check.  
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News Comments > Geo-IP Changes
6. Re: Geo-IP Changes Dec 23, 2011, 23:17 Aero
So now I would love to know, how do you fool Geo-IP, by some kind of proxy but how would one use it?

One option is to use a VPN service like this one, which can make you appear as though you're coming from a choice of 38 countries.

(No endorsement, just the first one I found with a quick search).

I have a friend who uses a service like this (though not that one) because he lives on a little Caribbean island and gets shafted otherwise.

edit: Fixed link.
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News Comments > Steam Holiday Sale
20. Re: Steam Holiday Sale Dec 19, 2011, 14:38 Aero
Might have to get Amnesia. But seriously, I don't know if I have the balls to play it. For $5, I'll take the chance though.  
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News Comments > On Sale
2. Re: On Sale Dec 4, 2011, 18:13 Aero
Kind of odd what qualifies as a "simulation games" these days, because that was definitely a disappointing list. I hear Ship Simulator Extreme is pretty good though, if that's your thing.  
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News Comments > Evening Consolidation
3. Re: Evening Consolidation Dec 2, 2011, 22:34 Aero
Hm. 768M of RAM on the CPU die? That seems pretty unlikely.  
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News Comments > Flight Beta Signups
1. Re: Flight Beta Signups Dec 2, 2011, 20:42 Aero
"You must enter a valid invitation ID prior to submitting this page."

Far as it wants to go for me.


Had better luck via this link:
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News Comments > Sunday Previews
1. Re: Sunday Previews Nov 27, 2011, 16:45 Aero
I gotta say, considering it in isolation from the franchise, I'm actually looking forward to Syndicate and think it could possibly deliver. There is potential there for a solid cybrepunk fps game.  
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News Comments > Skyrim and D3D Antilag
1. Re: Skyrim and D3D Antilag Nov 27, 2011, 15:14 Aero
Is this different from just changing the render ahead frames setting in the control panel (as I recall, ATI has a similar setting)? I've found that for anything lag sensitive that doesn't otherwise get a huge framerate, it's best to keep this at 0 or 1.  
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News Comments > No PC Ghost Recon: Future Soldier
14. Re: No PC Ghost Recon: Future Soldier Nov 24, 2011, 14:09 Aero
While I applaud them finally figuring out the way to deal with a problem like piracy is to find a way to adapt to it, it's probably going to be a while before they actually figure out how since the obvious, quality games at reasonable prices, isn't something a company like Ubisoft would consider.

They're going to need a new excuse though, when their online game that cannot be pirated fails anyways (though if you give me something worth paying a monthly fee for, I'll gladly do that).
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News Comments > Max Payne 3 Trailer
10. Re: Max Payne 3 Trailer Nov 17, 2011, 17:42 Aero
Sequels should be about technical (engine) improvements and game play refinements. That's the way it used to be. It used to be that you were virtually guaranteed that a sequel to a game was better than the original.

That seems to be exactly what they're doing here, and it looks pretty damn good. If the they didn't say anything, or show Bullet Time segments, and the character models weren't recognizable, I would recognize that as Max Payne immediately.
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News Comments > Ghost Recon Turns Ten
7. Re: Ghost Recon Turns Ten Nov 16, 2011, 17:40 Aero
I'm a little amazed that the original GR hasn't been bested yet. It really got it right with a simple interface and controls, but a lot of depth to the actual strategy and gameplay.

It was perfect: ROE, squad movement, and cover arcs and that's it--all controlled through a basic pop-up map. It couldn't be easier or simpler, but it gave you all the freedom and control you needed to plan out your strategies exactly. I'm sure even the general console crowd could cope with it.

Also, even though there wasn't any "character development" in the silly melodramatic sense of modern games, by just giving them names and improving their abilities with experience, I was more attached to the characters in GR than any other game I can think of. I still remember Chung because he was so effective with the SAW. When he bought it, I was actually a little sad. He'd saved the whole squad a number of times.

Also liked watching the replays.
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News Comments > Ships Ahoy - Saints Row: The Third
8. Re: Ships Ahoy - Saints Row: The Third Nov 15, 2011, 12:57 Aero
Looking forward to trying this one. In the end, I don't think I really cared for SR2 because of flaky performance/stability, but they definitely "get" what made the early Grand Theft Auto games fun, but Rockstar forgot when they started taking it too seriously.

That said, I've got an awful lot of games to play right now, so it'll probably be a while before I buy it, and probably not until it's in the sub-$30 category.
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News Comments > Steam Forum Downtime Follow-up; Steam Also Breached
6. Re: Steam Forum Downtime Follow-up; Steam Also Breached Nov 10, 2011, 17:50 Aero
Let's hope they really honored the selection to not save credit card details when you purchase something (I'd really like it if that wasn't checked by default, all you have to do is forget it one time). Of course, that isn't to say the data isn't somewhere amongst their billing databases.

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News Comments > etc., etc.
2. Re: Microstutter Nov 10, 2011, 00:37 Aero
I don't actually see that it would need much of a new engine. Oblivion plus more polygons, more objects, bigger textures, and longer draw distances would do pretty well. Fancier graphics are always better, of course, but it looks like what they have does the job.

The one thing it does need is a totally new character animation system, and from what I've seen, it hasn't really got one (same bolt upright, poorly transitioning, frankly kind of creepy looking manikins as Fallout/Oblivion). That's a shame. Hardly a game breaker, but that's an area that could *really* have benefited from some developer TLC.
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News Comments > Ships Ahoy - L.A. Noire: The Complete Edition
2. Re: Ships Ahoy - L.A. Noire: The Complete Edition Nov 8, 2011, 14:10 Aero
I've considered buying this game many times. I really can't get over the fact that it just looks like it plays a lot like an "interactive" FMV game from the nineties, though.

But then, everyone did say it was good. Maybe some day.
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News Comments > Take On Helicopters Patch Plans
2. Re: Take On Helicopters Patch Plans Nov 4, 2011, 19:13 Aero
Haven't tried it, but the word is that it isn't that great at this point. Aside from bugs, some people are enjoying it though.

Apparently it isn't modelling some important aspects of helicopter dynamics (with fancy names that I don't really understand, like "vortex ring state" and "retreating blade stall"), but people generally have faith that it will improve it seems. It uses a middleware package for the helicopter physics, so apparently it's just a matter of them enabling features, but of course, then making sure they don't break the game.


"Deeply into Vortex Ring State, the flow near the rotor is found to resemble that of a three-dimensional bluff body operating at low Reynolds numbers, with unsteady recirculation of the flow near and in the rotor plane."

Well, that clears that up then.

This comment was edited on Nov 4, 2011, 20:59.
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914 Comments. 46 pages. Viewing page 20.
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