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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
ICQ None given.
Description Just some guy.
Homepage http://
Signed On Jun 16, 2007, 02:48
Total Comments 911 (Graduate)
User ID 40534
 
User comment history
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News Comments > Surgeon Simulator: Experience Reality Released
2. Re: Surgeon Simulator: Experience Reality Released Dec 5, 2016, 23:00 Aero
 
GinRummy wrote on Dec 5, 2016, 20:24:
I used to have a very old game (I think it was in EGA color) that was kinda like this but it only let you take out an appendix. It was very hard to do it exactly right, but if you just started cutting without knocking your patient out first he gave a bloodcurdling scream and gore splattered the screen. I usually just did that on purpose instead of trying to win.

"Life and Death." There was more than just an appendix, but I never got past the appendix either.
 
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News Comments > HTC Calls for VR Cooperation
12. Re: HTC Calls for VR Cooperation Nov 25, 2016, 11:51 Aero
 
I have a hard time recommending VR to anyone who isn't into sim-racing, but there I'd recommend VR as emphatically as I'd recommend using a wheel and pedals--if you can afford it, you need to buy it (although waiting for the next generation never hurts if you're patient). VR is a very big deal for sim-racing. Anything in cockpits is really a no-brainer, but racing in particular is, given the simplicity of the controls.

There's a lot of potential in other applications like room-scale and things we probably just haven't thought up yet, but I think it's going to be a while, very likely at least a HMD hardware generation, before people who aren't into cockpit games get their money's worth. It's certainly cool, so if you have the disposable income for it, by all means check it out, but if it means sacrificing one thing for another, then that other thing--whatever it is--is probably not worth sacrificing right now.

I really don't know about the future of "VR" but I think the future of HMDs is probably good. It might be a niche future, but since the most expensive parts of HMDs are commodity hardware anyways, it'll probably be around for a while.

 
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News Comments > Star Citizen Schedule, Videos, Sale
28. Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 15:28 Aero
 
Maybe we can have a new $50 tier called "Hire a Professional Management Team Who Only Give a Fuck About Releasing a Product and Making Money and Have Final Say on Development Milestones and Timelines." That doesn't always make for the best game releases, but at least there *are* releases.

I'll buy that. I understand there are some folks from Microsoft who have closely related experience from when they went in did the same damn thing to finally get Freelancer released.


 
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News Comments > Dishonored 2 Patch Plans
26. Re: Dishonored 2 Patch Plans Nov 13, 2016, 13:00 Aero
 
I think it's great. The performance probably should be better, but at least for me (1070, 2500k@4.6GHz) it's not bad at all. Although it did take faffing about with control settings to make the mouse work properly across framerate regimes--enabling and turning "friction" all the way up is the best compromise for me and adequate enough to make mouse sensitivity not a bother.

I'm up to the asylum level and it's getting creepy to the point where I'm kind of nervous about continuing seeing as what I'm apparently expected to do next.

Of course, it does need some patching given the complaints. The id Tech engine, while maybe not always being the prettiest in every situation, could certainly always be counted on to be technically rock solid. I guess whoever was in charge of the changes from 'id Tech' to 'Void' wasn't as clever as Carmack. The id Tech engine always gave me the impression of maybe being too clever an implementation for its own good.
 
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News Comments > Watch Dogs 2 Launch Trailer
5. Re: Watch Dogs 2 Launch Trailer Nov 9, 2016, 20:36 Aero
 
The first one did have quite a few admirable qualities and details. I didn't think it was awful, or even bad, but it just didn't really come together well as a whole. With some more work, sorting out some wonky mechanics and adding a little more gameplay variety, I think it would have been pretty good.

I think there is definite potential for a sequel to be good. I'm not counting on it, but I wouldn't be surprised if it turns out well.
 
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News Comments > Mafia III Patched
14. Re: Mafia III Patched Oct 9, 2016, 19:04 Aero
 
Quboid wrote on Oct 9, 2016, 17:35:
How is performance now? Are people actually getting 60+ FPS with decent graphics and draw distance?

Yeah, I am. I've read about people with similar but more powerful systems than mine complaining that they aren't, though, so who knows what's the going on there. I've got a 2600K@4.5GHz and a 1070 GTX. I haven't actually measured, but I'd guess it's sticking around 60 fps all the time with everything turned up. It's smooth.

As for 'decent' graphics, I think it looks pretty good. I wouldn't go so far as to say it's technologically impressive, but it's put together well and the production value is impressive. The artwork and animations are often quite excellent. Draw distances are generally good enough with the transitions adequately handled, but there is the odd occasion of a car or object obviously popping-in. It would be nice to be able to fiddle with that setting as pushing it back 10% to 20% or so would probably eliminate it entirely. Some of the shaders for reflective surfaces and such occasionally get a little saturated in certain lighting conditions (dusk and dawn in particular).

I think the short of it is that it looks like a well-done PS4 or XBone game but at PC resolutions and frame rates (at least for me). Basically, it looks fine.

 
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News Comments > Mafia III Released
7. Re: Mafia III Released Oct 7, 2016, 22:13 Aero
 
So far it Mafia 3 seems okay to me. The 30fps thing is a little annoying and some of the gameplay mechanics aren't quite there (like aiming seems a little clunky, which could be related to the 30 fps), but at least I haven't had any serious technical issues or crashing.

Seems like it will probably be a solid SP game, but worth holding off on to see how much they sort it out. Not amazing, but solid.
 
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News Comments > Saturday Metaverse
10. Re: Saturday Metaverse Aug 27, 2016, 19:32 Aero
 
That "Symphony" ratings thing looks like some extraordinarily shady shit.  
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News Comments > Morning Mobilization
1. Re: Morning Mobilization Aug 25, 2016, 21:26 Aero
 
Ah, remember when laptop LCDs had an effective viewing angle of about +/- five degrees and they tried to pass it off as a "privacy" feature? Hm.
 
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News Comments > IL-2 Sturmovik: Battle of Moscow Begins
4. Re: IL-2 Sturmovik: Battle of Moscow Begins Aug 11, 2016, 18:55 Aero
 
There really isn't any connection between the Battle of X games and Cliffs of Dover. Cliffs of Dover with the Team Fusion mod is pretty damn good, but it's also hampered by what is and is not possible via modding. What they've done is amazing, but there's a limit.

I paid $100 or whatever for the super duper beta version of Battle of Stalingrad when it was released and that, I felt, was a huge waste of money. I haven't tried it in a while, but I understand it has improved some. Moscow might be okay. Stalingrad had some nice features, but at it's core it was a small scale, arena multiplayer flight sim with some gamey SP modes bolted on. It was not ROF in WW2 like everyone hoped. The developers were kind of dicks about it at first too.

I can't say I'm particularly excited about it, but the Steam blurb piqued my interest enough so that I'll be looking into it for sure. See what folks that know what they're on about are saying.
 
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News Comments > Steam Top 10
19. Re: Steam Top 10 Aug 1, 2016, 00:46 Aero
 
I'm not sure where all the excessive negativity toward No Man's Sky is coming from. Granted, I can appreciate the general weariness with an over reliance on randomly generated content, but it looks to me like No Man's Sky will do exactly what it says on the tin. It doesn't seem like the sort of game that will be worth putting hundreds of hours into, but I bet it will be fun for a few weekends before it gets too repetitive. Whether or not it's worth full price to me will depend on how well they've implemented the gameplay. If the flying and shooting and stuff is fun, I'm down.

I do think it's a shame we don't have a Freelancer style space sim on the horizon though--smaller, but more crafted and less randomly generated. Something with with an overall narrative, and factions and characters and stuff where your actions seem meaningful would be welcome. The sort of development effort put into a game like Witcher 3, but, you know, in spaceships and covering maybe a few dozen star systems would be awesome. That's probably asking too much, but it's a good ideal for a target. I think ED has the "effectively infinite but correspondingly sparse" space sim angle pretty well tied up.
 
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News Comments > Evening Tech Bits
1. Re: Evening Tech Bits Jul 23, 2016, 00:21 Aero
 
I've been running a 4.7GHz 2600K for what seems like forever now and at least as far as gaming goes, even with money burning a hole in my pocket, there's nothing to replace it with that would be remotely worth it. I don't think I'd take a newer CPU and motherboard for free because it wouldn't be worth the hassle of installing it. The latest high end Intel CPU, motherboard and RAM for $1000+ altogether would probably get me, what? 20% more single threaded performance for games that obviously aren't CPU bound.

On the one hand, that's kind of nice because it saves money and upgrading. On the other, it sucks I don't can't buy something that's just straight up eight times faster like in the past.

Still, on my third hand, the money I've saved allowed me to buy a 1070 and a CV1, and my experience so far is that VR, even though the image quality is not *quite* there yet, is the coolest thing that's happened to gaming (well, at least the games I like) in a long, long time.
 
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News Comments > Trials on Tatooine Released
8. Re: Trials on Tatooine Released Jul 19, 2016, 00:51 Aero
 
I bit the bullet and ordered a CV1 the other day since my main thing is racing sims, space sims and flight sims, and most of the ones I play have Rift support already, it seemed fairly reasonable. Adding VR to a game with naturally limited camera movement that already supports head tracking (TrackIR) seems like a "might as well" development feature.

Things like this Star Wars glorified tech demo worry me. I'm sure it's cool, but of it's to mostly be full-room "VR Only" games, there is a serious (very expensive) chicken or the (also very expensive) egg problem. I don't think I see full room VR thing like this properly taking off until a VR setup (complete with the hardware to run it) is in the sub $400 range, and even then, it'll still likely be a Kinect-like niche.

I don't know how well standard first person shooters work in VR. I'm looking forward to giving Dying Light a try even though it doesn't support head tracking (conceivably that's the way forward for FPS games anyways--as a bolt on like cockpit games minus the head tracking: same game but with stereo graphics a a wider field of view, I can live with that).
 
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News Comments > Steam Top 10
8. Re: Steam Top 10 Mar 6, 2016, 14:29 Aero
 
JayDeath wrote on Mar 6, 2016, 14:01:
FC:Primal looks, runs and plays great. All the negativity is astounding. I think it's my favorite of the series, except maybe the first one.

I think the negativity comes from it just being a little too soon for more of the same, and probably doesn't really reflect on the game itself. FC3 and FC4 were great, and I'm sure FCP is at least a good, but with the FC games I tend to play not until the plot is complete or whatever, but when I'm sick of the gameplay. Granted, that's usually 30 or more hours of good gaming time, but the point at which I became sick of FC4 wasn't all that long ago. In a year I might love FCP, but right now, I may be sick of it before I've even bought it.

I do like what I've heard about the environment being more hostile. The early hours of FC3 rank among my best gaming memories of all time, when there was danger everywhere and you had to step lightly to survive. Once you became super Rambo, waltzing into enemy camps and headshotting everyone without a care, it quickly grew tiresome. That's the thing that makes me waver over whether not not to buy FCP. The plot sounds pretty stupid, but it does seem like the best FC sandbox yet.
 
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News Comments > Steam Top 10
4. Re: Steam Top 10 Mar 6, 2016, 13:40 Aero
 
I've wavered over Far Cry Primal a few times. I like the Far Cry Template, but $60 is too much for a point release.

I have a friend with something like 300 hours in Factorio. I've often considered that one too. I'm not sure I'm quite OCD enough though. It seems like it would make a nice tablet-style game for when I'm sitting in the living room watching television, but I don't have a television in my living room.

Another friend I trust talked up Tomb Raider quite a bit and made it sound like good stupid fun. I bought it and it turned out to be my first ever Steam refund after 35 minutes of play. It wasn't awful though, so maybe I'll buy it again one day when it's in the $20 range.
 
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News Comments > HTC Vive in April for $799
14. Re: HTC Vive in April for $799 Feb 21, 2016, 14:33 Aero
 
I am definitely a little disappointed after the ~$300 to $400 estimates went up in smoke. All the same, I'll probably buy a headset come June or July once the dust has settled. I've heard very good things about the Vive's head tracking.

I do have doubts about the future though because I'm probably a special case. Most of the games I play are racing sims, flight sims and space sims where you are sitting in a cockpit and a VR headset makes all kinds of sense. I use a TrackIR for those anyways, and VR headsets are just an upgrade on that principle. I'm near due for an upgrade anyways, so $1200 or so isn't necessarily a deal breaker. It's definitely a lot of money, though. Not the sort of money I spend without very good reason. VR *could* be very good reason, or it might not be.

Other sorts of games like first person shooters and the like, I'm not convinced it will be worth it for. There's almost going to have to be an entirely new genre nobody has thought of yet if they expect it to go beyond the sim niche. That said, free running on rooftops in Dying Light might be pretty cool with a headset if it supports them.
 
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News Comments > On DOOM's Campaign Length
16. Re: On DOOM's Campaign Length Feb 14, 2016, 20:39 Aero
 
When Rage was doing it's straight-forward linear shooter thing, I thought it was excellent. It was all the rest of it that got in the way and dragged it down. The most recent Wolfenstein game was similarly excellent when it was just doing the shooter thing.

It is certainly no longer a momentous occasion when Id releases a new game and hasn't been since Doom 3 (or, I suppose you could argue, since Quake). I expect this new Doom to be good. Not great. Not particularly noteworthy. Just a competently executed first person shooter. I'll be happy with that. Maybe not "pay full price on release day" happy, but certainly happy enough to put it on the "buy sooner rather than later" list.
 
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News Comments > Star Citizen Becomes Two Games Next Month
4. Re: Star Citizen Becomes Two Games Next Month Jan 30, 2016, 13:35 Aero
 
Yeah, I'm assuming the base amount I gave them back before all the BS started includes everything (except the $300 ships I didn't buy) because that's what they said at the time. No backsies. Of course, nothing would surprise me at this point.


Ah, on reflection, here's what I figure: Backers will get Squadron 42. Star Citizen will be F2P with microtransactions. This is a totally uneducated guess since I stopped paying attention, figuring I'll start again once it's finished (sick to death of alphas and "Early Access".... I only play finished games now).

edit2: Er... or the other way around? Um... whatever. I never read the yellow text.

This comment was edited on Jan 30, 2016, 13:41.
 
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News Comments > Morning Tech Bits
8. Re: Morning Tech Bits Jan 18, 2016, 18:37 Aero
 
PS3 and Xbone will drive any big numbers. I kind of doubt it, but I wouldn't be surprised if the next generation of consoles make VR a significant selling point.

I wouldn't at all be surprised if two years from now there is a new Wii with VR headsets. A couple headsets, a couple Wii-Motes, Wii Sports or whatever, Oprah, and there's a 100 million easy.

edit: PS4, of course.
 
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News Comments > Game Reviews
5. Re: Game Reviews Dec 28, 2015, 17:43 Aero
 
Yeah, that long splash screen in the beginning is just a long splash screen. It's not loading in the background or anything such has been the fashion for the last six or seven years. It's cool, I like it, but I've seen it enough already.  
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911 Comments. 46 pages. Viewing page 1.
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