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User information for AeroMechanical

Real Name AeroMechanical   
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Nickname Aero
Email Concealed by request
Description Just some guy.
Homepage http://
Signed On June 16, 2007
Supporter -
Total Comments 930 (Graduate)
User ID 40534
User comment history
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News Comments > DiRT Rally 2.0 VR Upgrade Rolls Out

4. Re: DiRT Rally 2.0 VR Upgrade Rolls Out Aug 8, 2019, 20:33 Aero
I play a lot of VR, mostly racing sims, but other sorts of games as well and for whatever reason Dirt Rally was the only title to ever make me feel a bit motion sick. I can only assume it's something subtle like the field of view or mild head-movement dampening. Superficially it looks like every other VR racing sim, but in motion there is something off about it.

theglaze wrote on Aug 8, 2019, 11:28:
I'm interested to read about user experiences; I found the first VR implementation through Dirt Rally to be the most stomach-churning experience out there for VR.
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News Comments > Project CARS 3 Teased

7. Re: Project CARS 3 Teased Jul 26, 2019, 20:28 Aero
Automobilista 2 using the SMS engine seems like the more interesting upcoming sim title. PCARS is all over the place in terms of quality, but there is some good stuff in there. Reiza, on the other hand, are masters of getting the most out of a physics engine.  
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News Comments > Rebel Galaxy Free on Epic Games Store

7. Re: Rebel Galaxy Free on Epic Games Store Jun 21, 2019, 09:47 Aero
I've been looking forward to Rebel Galaxy Outlaw. It's definitely not "early 2019" anymore, so hopefully this giveaway is a lead up to some sort of news on the Outlaw front.  
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News Comments > Steam Top 10

2. Re: Steam Top 10 Jun 16, 2019, 15:07 Aero
Yeah, that doesn't make a lot of sense. That is an awful long way out to be lending CD Projekt Red money, and it seems a pretty good bet there will be at least a couple months slippage.

Is there some awesome early pre-order bonus they aren't listing or something? I'd maybe give them $60 now if they were going to throw in all the add ons and whatever with the deal.
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News Comments > Valve Index Headset Leaks Include June Release Date

3. Re: Valve Index Headset Leaks Include June Release Date Apr 1, 2019, 21:39 Aero
With all the Windows Mixed Reality stuff, HMDs are rapidly becoming standard commodity hardware. That's a good thing. I want to see resolution specs for the Valve headset. The upcoming HP one is the most interesting HMD to me so far with it's 2Kx2K resolution and presumably decent tracking.

I'm currently using a Samsung Odyssey and it was a nice step up from the Oculus Rift I had before, and the HP is a similar step up in resolution again over the Odyssey (+ ~50% pixel count).

Of course the trouble is GPUs. For most of what I do right now a 2080 just barely handles the Odyssey at a mostly constant 90FPS (depending on what I'm playing of course, I mostly do racing sims and some flight sims, and they vary in performance).

If I upgraded to the HP headset with it's bump in resolution over the Odyssey/Vive Pro, I'd probably need a new GPU too, but a 2080ti isn't 50% faster than a 2080... and that's the limit right now.

I get the feeling it's fundamental implementation (DirectX and drivers) that needs an overhaul. Having an SLI setup where one GPU draws each eye seems like a no-brainer, but turns out it isn't anything like that simple in practice.
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News Comments > The Fall of Starbreeze

12. Re: The Fall of Starbreeze Jan 28, 2019, 16:12 Aero
It's a shame. They were one of very few developers who rolled their own FPS game engine and it was pretty damn good. Syndicate overall was very meh (though a bit underrated I think), but the controls and shooting were well done and the AI was above average. You could get in a gunfight with a single AI in a hallway and it would be fun--that can't be said of many FPS games. Your character had a sense of mass and momentum and placement in the world rather than the more typical flying, disembodied cross hair.

The Riddick games before that only truly worked because they'd done such a good job with the FPS mechanics.

I haven't played anything they released after Syndicate, but at the time the only reason I even bought Syndicate was because Starbreeze had developed it. The name meant something.

I didn't know what they'd been up to since, but yeah, it sounds pretty nuts. They have (or at least one point had) some real talent working for them, so I hope they end up at better run studios.
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News Comments > RAGE 2 in May

18. Re: RAGE 2 in May Dec 7, 2018, 17:59 Aero
Oh, I'd forgotten this was a thing. Explains why Just Cause 4 is kind of crap. It was developed by the B-Team (or the interns) while the A-Team was off doing this.

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News Comments > On Star Citizen Economics

18. Re: On Star Citizen Economics Aug 4, 2018, 20:28 Aero
If you had taken CIG back when, given them $15M and told them they had a hard two year development deadline to make "a good space sim," I bet they would have made a very worthy successor to Freelancer.

It's a shame that didn't happen.
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News Comments > F1 2018 in August

2. Re: F1 2018 in August May 15, 2018, 20:45 Aero
VR please.  
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News Comments > NBA Playgrounds 2 Announced

2. Re: NBA Playgrounds 2 Announced Apr 17, 2018, 20:33 Aero
They definitely screwed up the fundamentals. A lot of the first one seemed basically decent, but the little control mechanic quirks put me off it. The way a jump shot should work is you hold the button down and release it when your player's sprite reaches the peak of the jump and how close you time that is how good the shot is. That works great, and it has been done that way forever. Everything should work that way. Simple timing with obvious visual feedback. But nope, they did something different, which I never did bother figuring out. NBA Jam had it pretty much perfect 25 years or whatever ago. NBA Street was a good evolution of that. Playgrounds failed to grasp the evolution concept.  
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News Comments > Wolfenstein II: The New Colossus GeForce Hotfix

2. Re: Wolfenstein II: The New Colossus GeForce Hotfix Oct 29, 2017, 16:42 Aero
I was having issues with fullscreen mode not displaying the entire frame and borderless windowed mode looking brokenly upscaled until I enabled the 'override high dpi scaling' compatibility option in the executable properties. I wasn't even aware that setting existed until I read the suggestion in some forum post. Apparently it's now a fairly common issue with games on Windows 10 since one of the updates.  
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News Comments > F1 2017 Trailer

2. Re: F1 2017 Trailer Jul 28, 2017, 20:45 Aero
A shame they couldn't get VR in there somehow (I'd even pay more for it as DLC if that's what it took to get them to do it), though understandable it's for a mass market product. Though I think VR doesn't seem to be going anywhere particularly interesting in general lately, I do consider HMDs a must-have peripheral for racing simulators. I just can't get into racing sims on flat screens anymore, going back to that is as big a drop in immersion as playing with a gamepad versus a proper wheel and pedals.  
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News Comments > Ghost Recon Wildlands Fallen Ghosts DLC

8. Re: Ghost Recon Wildlands Fallen Ghosts DLC May 31, 2017, 20:52 Aero
The Half Elf wrote on May 31, 2017, 14:48:
It seems like a cheap gimmick, just like the Sync shot. Why can't they borrow the guys who did the AI from The Division and set up AI snipers that will actually hunker down.

I think the AI is actually pretty good in Wildlands. They occasionally do stupid things because that's what you get with open world games, but generally they're good at using cover, maneuvering around obstacles and advancing on you. The snipers aren't particularly mobile though (they tend to be limited to the areas where they're spawned like rooftops or guard towers) but given that the foot soldiers are good at navigating the terrain, it would definitely add an interesting gameplay element to have lone snipers or two man sniper teams occasionally stalking you when you're out in the bush. One place where the game falls down a bit is that you pretty much always know when you're in danger. An extra element of unknown danger would make travelling much more exciting.

ed: Come to think of it, just regular random enemy infantry patrols would have added a *lot* to the gameplay. I wonder why they didn't do that. It seems like it would have taken next to no effort to make that happen, and yet you tend to only run into enemies at their bases/outposts or the occasional troop carrying vehicle driving by.

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News Comments > Morning Tech Bits

7. Re: Morning Tech Bits May 27, 2017, 11:28 Aero
Defining people by their jobs is an unfortunate historically American thing going back to the Calvinists' belief in a deterministic universe (since a lot of them ended up here after the English Civil War). Naturally this implies that if you're rich and comfortable and some other guy is starving and poor, clearly you are favored by God and he obviously has done something to be spurned by God and that is fine because it's all in His Plan (it's a great excuse for owning slaves and treating your workers like crap and other such things).

The religious dogma has largely gone away, but the effect on society hasn't. As I see it, American society would be way better off if people in general had more respect for one another and especially more self-respect. The in-built assumption that people in unskilled or low paying jobs haven't earned the right to as much respect as others isn't helping that. The fact that people in this position often begin to believe it themselves is especially not helping that.

And, something or other about video games because On Topic.
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News Comments > Titanfall 2 DLC Next Week

3. Re: Titanfall 2 DLC Next Week May 26, 2017, 21:49 Aero
I never did try the multiplayer, so the DLC doesn't have any appeal to me. The SP was pretty damn good, though.

They ought to focus more on that in the future.
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News Comments > Steam Top 10

7. Re: Steam Top 10 May 22, 2017, 08:54 Aero
Avus wrote on May 21, 2017, 14:20:
Retired wrote on May 21, 2017, 12:50:
What do you mean it is an EA title? PlayerUnknown's Battlegrounds is developed by Blueshole Inc. - a South Korean game developer. It has nothing to do with EA.

Early access.
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News Comments > etc., etc.

4. Re: etc., etc. Jan 21, 2017, 00:28 Aero
That's useful and strange that it hasn't been in there longer since it probably took one developer a day to implement at most. It's was always a pain in the ass doing this manually. Frequently is was more convenient to just delete a game and redownload it to where I wanted it moved.  
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News Comments > IL-2 Sturmovik: Cliffs of Dover Plans

3. Re: IL-2 Sturmovik: Cliffs of Dover Plans Dec 22, 2016, 23:30 Aero
Cliffs of Dover biggest weakness is the AI. The Team Fusion updates so far haven't done a whole lot for it, but hopefully that will change.

Even with it's faults, CLOD is still the best modern WW2 sim so this is fantastic news. The BOS thing just never really panned out, but they seem to be moving in a positive direction too.
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News Comments > Battlefield 1 Patch Tomorrow

1. Re: Battlefield 1 Patch Tomorrow Dec 12, 2016, 21:23 Aero
Lemme know when there are bots. Since the SP AI are very, very close to what I'd expect from bots already, you'd think it wouldn't be all that great a leap to just add them in properly.  
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News Comments > Surgeon Simulator: Experience Reality Released

2. Re: Surgeon Simulator: Experience Reality Released Dec 5, 2016, 23:00 Aero
GinRummy wrote on Dec 5, 2016, 20:24:
I used to have a very old game (I think it was in EGA color) that was kinda like this but it only let you take out an appendix. It was very hard to do it exactly right, but if you just started cutting without knocking your patient out first he gave a bloodcurdling scream and gore splattered the screen. I usually just did that on purpose instead of trying to win.

"Life and Death." There was more than just an appendix, but I never got past the appendix either.
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