If I understand correctly most of the people that believe the project will fail is because of Chris Roberts.
A 300+ project with several managers dealing with different parts of the game development and you guys think Chris is doing everything?
Some of you mention Rob Irving and point to interviews he did to support your opinion on why you believe the game will fail. I've watched these interviews and I only see a great developer stating that he joined the project because he loved the idea but left because it became a big 300+ people production. Same goes for Eric Peterson.
It's the difference between typical smaller budged Indie development vs big budget AAA development. And many devs these days prefer smaller projects because they indeed let you be more creative working with smaller teams.
That's what devs like Ken Levine did as well as many other devs in the industry that were tired of working in exaustive AAA games.http://gingearstudio.com/why-i-quit-my-dream-job-at-ubisofthttp://gamerant.com/why-video-game-developers-are-going-independent/
Anyway. Let's suppose your right. That Chris has doomed the project and so on. And no one else his helping him keep the ship afloat.
First of all. Why is it that Chris Roberts is such a well know developer?
The answer is simple. He was extremely successful at the time.
Taken from Wikipedia:https://en.wikipedia.org/wiki/Chris_Roberts_(game_developer)
He developed about 10 games during his career.
Times of Lore, Bad Blood, Wing Commander 1, Wing Commaner 2 (as produccer), Strike Commander, Privateer, Wing Commander 3 and Wing Commander IV, Starlancer and Freelancer.
All of them were successful and only 1 of them he failed to deliver(Freelancer).https://en.wikipedia.org/wiki/Freelancer_(video_game)
Still the game was not cancelled. Most of the game development was done during Chris Roberts time on the project. But Microsoft instead of canceling decided to release it with a smaller scope.
As was stated back in the day. The issue was not that the game was in a development mess. The issue was not that it wasn't a good game.
The issue was that they couldn't deliver everything on time with the scope they wanted.
Still the game has a Metacritic of 85% and 8.9 user score. http://www.metacritic.com/game/pc/freelancer
And this is the problem of your opinion.
Your argument is based on one single game that Chris Roberts was unable to deliver on a timely cost efficient matter.
What about the other 9 games?
And what about the fact that all his games (Freelancer included) were a success?
If your argument is that the game will fail because of Chris Roberts and his ambition, fact still is that he only screwed up in one game out of 10. He reached complete success in 9 out of 10 games.
I think people are just jumping into conclusions way too soon. jdreyer
made a good post where he gives a valid argument.
SC Alpha only has 2 systems and we haven't seen all these 100 systems coming together yet.
I have no idea how much development has progressed behind closed doors.
Perhaps they will push the game to 2018. Perhaps they are running out of money and so on and on.
But that is the thing.
I don't know how much EA has done with Mass Effect Andromeda either. Or so many upcoming games that we have seen small demos or trailers and started development at about the same time as SC.
I'm just taking the cautious approach. Giving them the same benefit of a doubt as I give other developers that have taken 5+ years to build their high budget AAA games.
I waited 5 years for GTA V and loved the result. I waited 4 years for The Witcher 3 and loved the result. I did hate AC Unity result
If I don't complain about EA delaying Mass Effect to 2017, a game that started development in late 2012 and that we have only seen a few minutes of footage why complain about SC?
We all heard about SC just when it was just a concept. We saw a new company being built from scratch to create this game.
This is a process few in the public have ever followed so closely before.
IF SC was being built by EA we would probably only have seen some teaser last year and perhaps a trailer this year at E3 as they would have never shown anything in the first couple of years of game development.
How do I know this? That's what they are doing with Mass Effect. That started development in 2012. One teaser last year and a small trailer this year. https://en.wikipedia.org/wiki/Mass_Effect:_Andromeda
It is hard to understand why some of you are so ready to consider SC a failure taking into count that :
- There are 300+ devs working on the title much like many other AAA titles
- They have been developing the game for the last 3 and a half years and most of these more complex AAA titles can take 4-5 years to build
- Even if Chris Roberts will doom the project and is the source of all your criticism, fact still is that he has succeed in 9 out of 10 projects before.
- Chris may be a newbie in game development, but they do have some really talented people working on this.
- Rob Irvin left CIF for whatever reason. But if SC development is going so bad why are there 300+ people working on the project and some of them top devs that could get a job elsewhere?
Aren't some of you jumping into conclusions way too early?