Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
Chicago, IL 11/17

Regularly scheduled events

User information for Joao

Real Name Joao   
Search for:
 
Sort results:   Ascending Descending
Limit results:
 
 
 
Nickname Comet
Email Concealed by request - Send Mail
ICQ None given.
Description
Homepage http://
Signed On Jun 12, 2007, 15:42
Total Comments 100 (Novice)
User ID 40334
 
User comment history
< Newer [ 1 2 3 4 5 ] Older >


News Comments > $45K Star Citizen Refund?
40. Re: $45K Star Citizen Refund? Sep 14, 2017, 15:39 Comet
 
It is understandable. There has been many delays and more people are bound to request refunds.
But lets not foul people. This is a crowdfunded project that people willingly decided to support despite the risks.
Legally, unless RSI uses the money for other purposes other then funding the game development, backers have no case. They are doing what supporters wanted. They are just taking way too long.

What we have here is CIG using good will to try to avoid the issue from escalating.
But let's be clear. If there ever is a major refund rush that puts the game development and the company at risk, CIG will be forced to deny any refunds and eventually this would go to court.

And in this scenario people asking for a refund lose.
Why? Because the scenario is no different than any other investor/stakeholder situation.

This is a company funded with crowdfunded money with 300+ employees,
Investors took the risk. So a judge will never side with the investors and basically provoke the bankruptcy of a company with 300+ employees, multiple partners and providers.

Let's face it. CIG has not retracted in their promises. In fact it has committed to do more with stretch features like procedural generated planets coming online earlier then expected, fully built landing zones and so on.

The only issue is that the game is taking an awful long amount of time to create. And with it, there is mounting pressure to deliver. Much like a publisher would pressure a developer to deliver.
The game premise and what they have shown doesn't look less impressive now then it did 5 years ago.
Just look around in the market. How many AAA space sims you see out there?

This pressure is healthy and must continue in my opinion. And CIG better start delivering more then demos as backers didn't back for an eternally in development early access game. They backed for a finished Space sim game.

By the way, CIG; where the hell is the linear adventure Squadron 42?
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Bank Loan Follow-up
45. Re: Star Citizen Bank Loan Follow-up Jun 26, 2017, 17:33 Comet
 
I guarantee you if he had been given 250m bucks his game would have been completed and delivered long ago. People would still bitch and whine about it but it would have shipped and been playable

What? Perhaps. Who knows!
But given almost all games released by 3000AD have a poor review score. (and I'm not talking about early access), I don't think that would be the best choice.
Just look at the scores on Steam.
Look at the scores on Metacritic : http://www.metacritic.com/company/3000ad-inc

Still if you want to compare. Chris Roberts left the scene with a company that had an average 80 rating score :
http://www.metacritic.com/company/digital-anvil

He came back and with people he knows in the industry build a concept for a space sim that eventually raised $150 Million.

Derek could do the same. So why didn't he and his small team build a jaw dropping concept instead of focusing on criticizing other people's work?

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Bank Loan Follow-up
34. Re: Star Citizen Bank Loan Follow-up Jun 26, 2017, 16:12 Comet
 
No matter if you think CIG will or will not deliver the game during this century, there is one think anyone should understand.

Derek Smart is not a credible source. He attracts attention with speculation and fake information.

Remember. Two years ago Derek Smart claimed to have proof of illegal behavior by CIG and that he was willing to take them to court. Nothing happened.

Anyway.
It has been 5 years now. No final game yet. Be it SQ42 or Star Citizen.
Backers have all the right to pressure CIG.

But financial security isn't CIG issue. Nor is talent, or capacity to develop the game.

If this was another developer building a game behind closed doors it wouldn't be news.

It is news, because they raised money from common people to develop a product for more than 5 years.

As someone bellow has said, "I've already considered the money I invested a loss".

 
Reply Quote Edit Delete Report
 
News Comments > Op Ed
14. Re: Op Ed Jun 25, 2017, 12:47 Comet
 
Obviously, this post was expected.

Let's look at some older articles:

Oct 2015 - Star Citizen is almost out of cash : https://tinyurl.com/y9mdoyqx
Derek Smart predicts CIG will go bankrupt by end of 2015 : http://i.imgur.com/9DiiDJS.png

Here is what doesn't fit in all this.
For all their financial troubles, how come banks are still willing to give them loans?
And if they are broke, how have they been able to expand to other nations, build new offices, hire people and pay them?

 
Reply Quote Edit Delete Report
 
News Comments > CD Projekt RED's CYBERPUNK TM
11. Re: CD Projekt RED's CYBERPUNK TM Apr 7, 2017, 14:02 Comet
 
I understand why they would acquire the trademark for "Cyberpunk" but it isn't about protecting their investment.

It's about business opportunity.
There are plenty of titles from board games, to books to other video games, movies, that have used the word Cyberpunk over the years.

Examples : Cyberpunk 2020, Cyberpunk (game), Cyberpunk v3, Cyberpunk: The Collectible Card Game, Cyberpunk Book by Katie Hafner.

Going forward, no one will be able to create a book, game, movie or whatever with the word "Cyberpunk" in their title without passing an approval process.

Notice how CD Projekt RED responds:
Use of a protected word in a title may be prohibited only if it could confuse the customers."

Translation : "Anyone who wants to use the work Cyberpunk in their product needs authorization from now on and we will see if we will or won't agree with it."

This isn't unusual.
I don't think they did a bad move here. They saw an opportunity and took it. It is not evil and won't limit others from using.
It just means these others will have to take the additional effort to confirm they can use it. And that alone could mean that other game developers won't use the term in their game titles anymore.

Just like there is only one "Apple" in the tech industry

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Schedule, Videos, Sale
42. Re: Star Citizen Schedule, Videos, Sale Nov 19, 2016, 19:53 Comet
 
RedEye9 wrote on Nov 19, 2016, 17:03:
Alistic wrote on Nov 19, 2016, 16:50:
People do realize it doesn't cost 100 million dollars to make a video game right? They have made enough $ to sustain 1 video game for 50 years worth of development and sustain servers. This is a total SHAM moneygrab. It reminds me of the way penny stocks are marketed. Here's a long letter and some stretch goals every few weeks... keep sending us more $ so we can maintain our lavish lifestyles...
People do realize there is this thing called the internet right? https://en.wikipedia.org/wiki/List_of_most_expensive_video_games_to_develop

Funny. There are those that claim CIG is running out of money with so many people working on the project. That their burn rate must be huge and that they should be closing doors anytime soon.

Then there are those that claim they have too much money. That they have enough to support development for years and so on.

So. Is there enough money or not?
 
Reply Quote Edit Delete Report
 
News Comments > Deus Ex Mankind Divided Patch Adds DX12
9. Re: Deus Ex Mankind Divided Patch Adds DX12 Sep 8, 2016, 12:13 Comet
 
I don't get it. No SLI support yet?

I don't know if there are more users that will take advantage of DX 12 or not. I imagine so. But adding SLI support is not rocket science and there are even programs that allow you to add non official SLI support to a game.

Couldn't they waste a bit of dev time to add support for it?

Come on. Having SLI and not being able to take advantage of it sucks.
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Squadron 42 Next Year?
64. Re: Star Citizen Squadron 42 Next Year? Sep 5, 2016, 14:52 Comet
 
dsmart wrote on Sep 5, 2016, 09:40:
I just came here to see who else thinks this is my fault.

ps: I called it almost a year ago. You're welcome.

What did you actually called?

You have fired in all directions and so far you have failed to do anything of what you claimed you would do.
Where is that lawsuit you promised?

You said you had credible information that they were going to run out of money by January 2016. That didn't happen.
You said they were firing people, downsizing as they were running out of money but instead the company has hired more people.
You claimed they would never have procedural generation. Now they have.
64bit engine? Yep. FPS combat. Available in the alpha as well. Seamless transition. They have it.

Let me put it simple Derek.
When you first started to make accusations regarding CIG and SC I was actually one of those people paying attention to what you were saying.
You claimed you had proof of CIG wrong doing. That you were preparing to take them to court.
You made all sorts of accusations. But it was just that. You didn't take the next step and never will.
The worst in all this is that many of the things you claimed that they wouldn't be able to achieve, they have.

The procedural generated planets is a good example.
You have often claimed that CIG would not be able to do it.
https://archive.is/Az3p2
http://www.dereksmart.org/forums/topic/general-discussions/#post-2005

Well, they have it running in engine now.

Right now, you are actually undermining the position of those critical of the project progress because it is impossible to have a dialogue with a fundamentalist.
From your point of view your truth is the only truth. And whenever your arguments fail, you adapt them to provide further criticism.

Look. CIG needs to be accountable. Needs to show progress and tangible evidence that they are progressing to a final game.
And the delays can't go on forever. So obviously we need cool headed people that can champion the skeptic position.
But right now, you are actually undermining that effort.

I know that you will not stop. Because you share the same problem many of us do.
You just can't hit the pause button.

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Squadron 42 Next Year?
12. Re: Star Citizen Squadron 42 Next Year? Sep 4, 2016, 15:40 Comet
 
I think they should just be upfront and give realistic dates instead of optimistic ones.

They are just trying to get more time and everyone knows it.

Sure. The Gamescom demo was impressive and most can see the potential on what they are trying to accomplish with Star Citizen.

Still, people want a finished game. And obviously expected SQ42 sooner rather then more delays.

This delay was expected but having to announce it so late could be avoided.
People know Sq42 isn't going to be released this year because if they were ready to release it this year, they would have been able to show more polished demos earlier.

It is easy to predict what is going to happen next.
In the next Citizencon dated for the 9th of October, they are going to show an impressive, probably very polished SQ42 demo.

By the end of the presentation people will be convinced that they are on the right track. No matter if they announce the SQ42 release delay today, tomorrow, before Citizencon or during it, the Citizencon presentation will convince most people to just wait and see.

But patience will eventually run out.


 
Reply Quote Edit Delete Report
 
News Comments > No Man Sky Patch & Plans
24. Re: No Man Sky Patch & Plans Aug 8, 2016, 14:10 Comet
 
Flo wrote on Aug 8, 2016, 13:37:
I am interested in the story paths they mentioned and if those could keep me going. I am usually easily bored by "work-games" (often games where you have to mine stuff)

Yeah. Same here. I usually need some kind of end goal. From what I've seen they know this. The motivation to reach the center of the universe is good enough. And this game is the one that comes closer to my Star Trek exploration dreams. I love how they turned contacting new species into a language learning mini game where you need to explore, trade and so on to learn new words from a particular species.

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
100. Re: Star Citizen Alpha 2.4 Jun 20, 2016, 19:01 Comet
 
Drive to convince you? Security blanket?
Important to me?
No grounds to doubt this project?

When did I ever said there were no grounds to doubt this project?

I'm not trying to convince anyone. But you sure have your mind set that the project will fail for whatever reason.

You know what is the difference between you and me?
I don't create drama. I just look at the facts and numbers.

I don't think Chris is a genius. Don't claim I said something that I didn't.
But is this about Chris or Star Citizen?

You want to attack the person or the company policies? Go ahead.

But so far I have only seen speculation, some personal attacks and doubts they can achieve the goal.

You're emphasizing the negative and not seeing any of the positive

I'm on the other hand am neutral. If you haven't understood that yet than it is your problem.
I see the risks of a project like this. How feature creep could kill it and so on.
I've mentioned this in previous posts but it seems that you haven't noticed that part of my posts.

You see, you believe that I'm defending CIG or Chris or whatever simply because I gave examples of other AAA games with similar budgets and scope, that started development at about the same time as SC and will still take some time to be released.
Or how great developers have had their ups and downs and sometimes succeeded and sometimes they didn't.

This is not a defense. This is just reality.

Understand this and perhaps you might learn something.
It's easy to pass judgment but hard to judge fairly.

As in typical gossip magazine style, everyone wants to give an opinion about the most crowdfunded game of all times.

When someone simply points out another project like Mass Effect that started development at aout the same time and that we have only seen a couple of trailers, that information is dismissed.

Instead people prefer to judge the project based on their opinion of a person or certain business decisions.

As if only that factor will determine the success or failure of the project.

Your post Slashman just shows the problem.
You talk about TOS changes that you are right to be upset about.
But what does that have to do with CIG being able to create the game or not?

I don't know if they can. I have no reason to believe either of that. Same goes for many other AAA games in production.

I just wait and see.
I don't judge or anything. Star Citizen trailers look good. Their ideas for the game seem nice. They have the money. The team and so on.

And that is it. Same goes for other games I'm looking forward to and by the way. That I'm actually more interested in than SC.

If you don't understand this neutral , wait and see mindset than perhaps you're the one with the obsessive behavior.

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
98. Re: Star Citizen Alpha 2.4 Jun 19, 2016, 12:03 Comet
 
If I understand correctly most of the people that believe the project will fail is because of Chris Roberts.

A 300+ project with several managers dealing with different parts of the game development and you guys think Chris is doing everything?

Some of you mention Rob Irving and point to interviews he did to support your opinion on why you believe the game will fail. I've watched these interviews and I only see a great developer stating that he joined the project because he loved the idea but left because it became a big 300+ people production. Same goes for Eric Peterson.
It's the difference between typical smaller budged Indie development vs big budget AAA development. And many devs these days prefer smaller projects because they indeed let you be more creative working with smaller teams.

That's what devs like Ken Levine did as well as many other devs in the industry that were tired of working in exaustive AAA games.
http://gingearstudio.com/why-i-quit-my-dream-job-at-ubisoft
http://gamerant.com/why-video-game-developers-are-going-independent/

Anyway. Let's suppose your right. That Chris has doomed the project and so on. And no one else his helping him keep the ship afloat.

First of all. Why is it that Chris Roberts is such a well know developer?

The answer is simple. He was extremely successful at the time.

Taken from Wikipedia:
https://en.wikipedia.org/wiki/Chris_Roberts_(game_developer)

He developed about 10 games during his career.
Times of Lore, Bad Blood, Wing Commander 1, Wing Commaner 2 (as produccer), Strike Commander, Privateer, Wing Commander 3 and Wing Commander IV, Starlancer and Freelancer.

All of them were successful and only 1 of them he failed to deliver(Freelancer).
https://en.wikipedia.org/wiki/Freelancer_(video_game)

Still the game was not cancelled. Most of the game development was done during Chris Roberts time on the project. But Microsoft instead of canceling decided to release it with a smaller scope.
As was stated back in the day. The issue was not that the game was in a development mess. The issue was not that it wasn't a good game.
The issue was that they couldn't deliver everything on time with the scope they wanted.
Still the game has a Metacritic of 85% and 8.9 user score. http://www.metacritic.com/game/pc/freelancer

And this is the problem of your opinion.
Your argument is based on one single game that Chris Roberts was unable to deliver on a timely cost efficient matter.
What about the other 9 games?
And what about the fact that all his games (Freelancer included) were a success?

If your argument is that the game will fail because of Chris Roberts and his ambition, fact still is that he only screwed up in one game out of 10. He reached complete success in 9 out of 10 games.

I think people are just jumping into conclusions way too soon.
jdreyer made a good post where he gives a valid argument.

SC Alpha only has 2 systems and we haven't seen all these 100 systems coming together yet.
I have no idea how much development has progressed behind closed doors.
Perhaps they will push the game to 2018. Perhaps they are running out of money and so on and on.

But that is the thing.
I don't know how much EA has done with Mass Effect Andromeda either. Or so many upcoming games that we have seen small demos or trailers and started development at about the same time as SC.
I'm just taking the cautious approach. Giving them the same benefit of a doubt as I give other developers that have taken 5+ years to build their high budget AAA games.
I waited 5 years for GTA V and loved the result. I waited 4 years for The Witcher 3 and loved the result. I did hate AC Unity result

If I don't complain about EA delaying Mass Effect to 2017, a game that started development in late 2012 and that we have only seen a few minutes of footage why complain about SC?

We all heard about SC just when it was just a concept. We saw a new company being built from scratch to create this game.
This is a process few in the public have ever followed so closely before.
IF SC was being built by EA we would probably only have seen some teaser last year and perhaps a trailer this year at E3 as they would have never shown anything in the first couple of years of game development.
How do I know this? That's what they are doing with Mass Effect. That started development in 2012. One teaser last year and a small trailer this year.

https://en.wikipedia.org/wiki/Mass_Effect:_Andromeda

It is hard to understand why some of you are so ready to consider SC a failure taking into count that :

- There are 300+ devs working on the title much like many other AAA titles
- They have been developing the game for the last 3 and a half years and most of these more complex AAA titles can take 4-5 years to build
- Even if Chris Roberts will doom the project and is the source of all your criticism, fact still is that he has succeed in 9 out of 10 projects before.
- Chris may be a newbie in game development, but they do have some really talented people working on this.
- Rob Irvin left CIF for whatever reason. But if SC development is going so bad why are there 300+ people working on the project and some of them top devs that could get a job elsewhere?

Aren't some of you jumping into conclusions way too early?


 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
85. Re: Star Citizen Alpha 2.4 Jun 17, 2016, 15:58 Comet
 
Quote from the article:

This however, is not your typical single-player fighter-only game of the ’90s. Players can buy multiple ships, customize them, capture and control mid-sized capital ships with the help of other players, lead boarding parties with first-person shooter gameplay, loot, trade, explore, name trade routes, etc.

As I read your post it doesn't really matter anything anyone will argue.
As I mentioned in previous post and will mention again.
I don't see them doing anything out of the ordinary and gave plenty of examples of top of the tops devs that have faced all kinds of issues.

You consider that SC will fail based on your opinion of Chris Roberts more than anything else. They have 300 people working on the title and obviously different people managing different parts of the game. But it doesn't matter. You have already decided they will fail.

You make some point about promised features that they haven't talked about much. In all honesty I'm sure some features will be changed or not included just like it happens in most game development.
But from one or other feature not making it into to final game to not delivering the core promise is another thing.

But anyway. Your entire opinion is based on your distrust of Chris Roberts and the promises they made.

But could you please just answer the following question?

Is CIG any different from other devs be it following the traditional funding model or crowdfunding and if so what makes them different?

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
81. Re: Star Citizen Alpha 2.4 Jun 16, 2016, 18:07 Comet
 
I would just like to reiterate that in no way I'm defending CIG.

My opinion is simply that I don't see them doing anything out of the ordinary when compared to other developers/publishers and crowdfunded projects.

To better understand that we are all on the same page.
You know Peter Molyneux and how it was criticized not that long ago for failing to deliver?
The same might just happen with CIG.
The only difference (for now), is that unlike Peter Molyneux that downsized the dev team and gave indications that it would move to other projects, CIG is still actively growing and developing the game.
https://en.wikipedia.org/wiki/Godus

CIG might collapse. But you know what? Same can happen with so many developers. Ubisoft took the hit due to AC Unity poor state for instance.

Thus why I simply point out that if we give a fair chance to other developers that have only shown 5 minute trailers for games they've been developing over the last 5 years, than given that CIG is doing the exact same thing, they too should be given a fair chance as well.

With that said.
In reply to Kosumo points :

What other crowd funded project continue to sell stuff through out the whole development time?

A lot of them if not most. The more popular they are the most likely they'll try to get additional funds due to momentum. (just like Star Citizen)
Just to name a few :
Tormet Tides of Numeria - Has different pledge tiers as well as accepts any ammount people want to pledge
Kingdom Come Deliverance - Different pledge levels.
Elite Dangerous - Continued to accept pledges up until its release.
The popular Shemenue 3 - https://shenmue.link/order/ - Pledging up to $8000.
https://www.shroudoftheavatar.com/?page_id=35139 - Pledge up to $12000
Bard's Tale IV - http://bardstale.inxile-entertainment.com/pledge - Up to $10000 tier or any custom ammount people want to pledge.

I could go on and on as there are plenty of examples.

Can you direct me to where on their site I can donate $17.50 or $111 or $69.69 or any other number that is not the amount which they sell a internet spaceship for?

Sure. Just go to the pledge store.
You got plenty of options such as this : https://robertsspaceindustries.com/pledge/Add-Ons/Shut-Up-And-Take-My-Money .
No rewards in that one. Just to give them support. If you want to give them $12, or $24 just add more items.
Or if you want SC or SQ42 go for the normal packages with the same price as the typical pre-order.

How do you know that it is only wealthy people, chances are that there are many people who are not wealth who have brought these ships becase of the way CIG insentivised them i.e. Limited time, Life time insurance, ect.
If wealthy people wish to donate more they could have just multiply copies of a $30 ship.

Taking into count that the average Joe doesn't win much more than $35000 a year (just checked it on Google), wasting $18000 on a project like this is pretty much trowing half of your anual wage through the window.
If you can do this, good for you. You are probably earning way above the average Joe. But most people can't.
Would you waste half of your yearly wage on any project?
And yes. Wealthy people can donate just by getting multiple copies. But obviously devs try to provide some kind of reward depending on how much you are pledging. Everyone does it.


To Slashman.
I don't dispute anything that you have stated. The project may fail because of their ambition.
But they have raised millions specially to try and deliver an ambitious game.
AAA games are high risk, ambitious titles in nature.
That's why so few publishers/developers can do it.
Ever heard of Halo MMO?
Read the article on Engadget about Microsoft Halo MMO that never was.

Microsoft wasted $90 Million during the course of 3 years (2004 to 2007). Back in 2004, $90 Million was a huge investment. Surpassing the budget for top games and the at the time top MMO World Of Warcraft that cost half of that. ($40 Million)

Did you know for instance that CD Projetk Red almost went bankrupt before The Witcher 2?
https://www.destructoid.com/cd-projekt-almost-failed-before-the-witcher-2-265199.phtml
http://www.eurogamer.net/articles/2013-11-06-seeing-red-the-story-of-cd-projekt

Here is the deal. We often criticize certain companies for not taking more risks and repeating the same formula every year. The companies that we often praise are those that have taken bigger risks and achieved success doing so. It's the case of CD Projekt Red that quite literally invested all their money on the success of The Witcher in a highly competitive landscape and trying to surpass companies with years of experience.

But let's face it. For each company that succeeds there are 10 other than fail. So as you can see I completely understand where you are going.
This is the nature of the AAA game development beast.
And there is nothing better than checking the following article to see just how bad things are : http://www.polygon.com/2012/10/1/3439738/the-state-of-games-state-of-aaa

You end your post with the following frase :

They should have shut the fuck up about building an FPS/space sim/MMO that no one has ever done before and delivered what could have been readily and easily delivered.

Sorry but I don't understand. Deliver a game other than what they have initially promised? Doing a FPS/space sim/MMO was the entire point of the campaign from the start. Check the following article from November 2012 :
http://gamerant.com/star-citizen-graphics-details-mods-pricing/

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
72. Re: Star Citizen Alpha 2.4 Jun 16, 2016, 04:33 Comet
 
Regarding the two comments bellow I'll just point out the following:

First check the article bellow on How The Witcher changed completely from how they were initially developing it

http://www.eurogamer.net/articles/2014-06-16-the-witcher-game-that-never-was

A change like the above is obviously something not possible to do in Kickstarter projects. But still most kickstarter projects suffer changes, adding more features or removing them while keeping the core promise intact.


Has for the insane amount of money to get the completionist package.
In any project you donate/invest the amount you want to donate/invest.
On Kickstarter any project allows you to pledge any amount of money you want.
Oculus Rift for instance had a pledge option that started at $5000.

There are insanely rich people in the world that have no issues pledging that amount or even more on projects with an unlikely positive outcome.

If I had the money would I do it? No way. Rather donate it to charity or projects with a bigger impact on humanity. Perhaps a project to send a satellite to a distant planet or whatever.
Well but what do I know? If I had millions I could perhaps do it all. $5000 on this one. $100.000 on that one.

Point is it is not up to me to judge in what people decide to waste their money on.
But above all the message is CIG is no different than any other crowd funding project because most projects on Kickstarter accept any ammount of money you're willing to give them.
So you could see things in another perspective.
CIG realized that there were extremely wealthy people wasting thousands of dollars on different options. So to provide these wealthy people an easier option and an inceptive, they created that pledge option.

If you disagree with their funding method than your issue is not with CIG but with the funding method.
Perhaps you believe that this funding methods should be prohibited or limited.

But that has little to do with CIG or any one resorting to crowd funding to raise money for their project.

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
66. Re: Star Citizen Alpha 2.4 Jun 15, 2016, 20:14 Comet
 
Don't quite get where I was wrong.
Just like any developer they tried to get investors to support their project. And they got it.
How is that different from any other production? You do know that many projects publishers invest on end up cancelled or simply fail to be profitable?

Most of your post is about Chris.
Are we talking about Chris or CIG?

You disagree how CIG is handling the project? Then don't support it. Don't give them money.
You supported the project back when it was announced and disagree with how it is progressing? Well that is the thing in this kind of donations/investments.
They have a studio working on the project. So your options are limited.

They have hired a lot of people. Built a company and all that.
Imagine that you are a developer house and you got money from family, publishers and so on. With it you rented an office, hired people and so on. And during production of your game an investor approaches you and asks for his money back.
Your answer would probably be that you wouldn't be able to return it as it is being used to build the product.
Consider that instead of a game a company is building you a house. You have hired their services and promised them that they would get the first payment at the end of the month.
So the company buys the materials, hires some people and so on. In the end of the month you tell them that you have no money and you want to cancel the construction. How do you think that would go?

It's a similar issue here.
Regarding CIG, if you want your money back, then really. Internet forums aren't going to help you.

Either way, this is no different than what happens in the production of other games.
GTA V took almost 6 years to make. The release date was delayed multiple times meaning that the developer asked the publisher for more time to finish the game.
TAKE-Two gave Rockstar that time.
You aren't giving CIG that option.

Who is the most reasonable?

You see the difference here is that simply you have decided to take an emotional approach to this.
I've simply pointed out to you that in practice CIG acts much like any other dev studio.

But your response instead is more related to a person than a company.

Look at the following article just to get a picture of how things actually are in a developer house and how they can change.

http://www.eurogamer.net/articles/2014-06-16-the-witcher-game-that-never-was

You may have enjoyed games like GTA V or Witcher 3. But you just saw the final product. You didn't have a look at the internal issues. The controversy and all that .
You just saw the result.

As much as you may dislike Chris and so on, the game isn't being built by one guy. And even if he calls all the shots and is some maniac, the result may end up being a great game. Or a great failure. Who knows?


Forget about Chris for a minute.
Give CIG the same treatment you give other companies that you have even less insight of what happens behind their doors.

If the game gets cancelled for whatever reason we can then come here and talk about the disaster.
If it gets released we'll judge it for what it is.

After all, this is what we did with other games right?

If you don't agree with me fine.
But in all honestly I simply can't understand why given how game development companies work, your treating this particular company differently?

Aren't they building the game after all?
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
64. Re: Star Citizen Alpha 2.4 Jun 15, 2016, 16:51 Comet
 
After reading several response posts to a post I wrote a few days ago and seeing some of the later posts my conclusion is that as this project was crowdfunded and is being made in the open it attracts similar attention and reactions as public figures.
There are those that are predicting total failure. Those that think the game will be the best game ever but there is little space for the middle ground because much like a reality show or the articles in a gossip magazine, opinions are polarized and sensationalized.

Anyway. Everyone is entitled to an opinion. Quite frankly I backed the project back in 2012 and I'm fully aware that it may fail much like it has happen with other multi million projects that got cancelled. Were released in a poor state or simply were not fun.

Still CIG is just like any other game developer/publisher.
Meaning, they have a similar structure. 300+ employees much like most AAA studios these days. Similar or higher budget to build AAA title.

Are they over promising? Is this a game impossible to create?
Perhaps. The one thing I know is that each year I see surprising new games I want to play.
Hell, CD Projekt Red went from building a smaller in scale, map based RPG to an open world one. And on top of that built a bigger open world game than any other "competing" developer had ever done before. Who would have predicted years ago they would become the "king" of the SP fantasy RPG genre?

Have you guys seen E3? I'm not really interested in COD games anymore, but one curious thing in the latest E3 trailer.
They showed a mission where the player starts inside a capital ship, gets into a fighter ship and launches, shoots some enemy ships, player gets out of the ship to do some Zero-G FPS.
Reminds you of something?

But what do you know? That didn't even impress me. What did impress me were games like Horizon, God Of War, Battlefield 1, Mafia 3, Mass Effect and so on. And those were only short trailers or demos.

These games caught my interest and much like SC I'll wait and see how they turn out. Perhaps I'll pre order one game if I really think it is worth the risk.
Perhaps I'll just wait for the reviews to avoid getting burned.

But one thing is sure. I won't pass judgement before they are released. And as most AAA games these days take 3-5 or even more years to create, I won't judge them if they get delayed.
I'll just wait. Sometimes it's worth the wait.
GTA V started development in early 2008 and was only released on consoles in late 2013. (almost 6 years)
http://arstechnica.com/gaming/2015/02/the-long-bouncy-saga-of-pc-grand-theft-auto-v-delays/

Wasn't it worth the wait?

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
34. Re: Star Citizen Alpha 2.4 Jun 12, 2016, 13:23 Comet
 
I was simply giving some examples of more recent or upcoming games that I hope will be good.

But if we're going to get into details so be it.
As far as I know, all the content/systems being built for SQ42 are in use in SC.

What is the difference between one single player mission in SQ42 and a multiplayer mission in Star Citizen?

Take it from CIG perspective. They have a budget to build say 200 missions with cutscenes, actors all that.
Do you really think they are wasting all the money in 35 missions for SQ42?

I don't get it. What is it about SC that polarizes some people so much? What is it that makes people accept the ambitiousness of a game like GTA V but find it abnormal in SC?

I've played games like Freelancer that had main story plus side missions, plus online mode that shared all the assets content and so on.
I've played games like Guild Wars 2 that had not only a main story but multiple personal stories geared towards each type of character. Star Wars The Old Republic provided countless story content all presented in traditional Bioware cinematic style.
Star Trek Online did the same plus tactical space combat as well.
GTA V provided a top of the tops single player story, loads of side missions plus a great online mode with character progression, multiple new gameplay modes and so on.

What is the difference between a developer building a mission for the single player part of GTA V or building an online mission?

As far as I know, both SQ42 and SC share the same gameplay.
Same assets and so on.

The same system that is used to build missions, content and so on for SQ42 is used for Star Citizen. NPC interaction are conducted in similar matter.

Look. SC may be ambitious but what is it in it that makes it so "special" for some of you to consider that such a game is impossible to make?

When people talk about SC it seems like their talking about this dream game in their head instead of actually looking at the concept behind the game.

I'm looking at the Stretch goal page in Star Citizen site as I write this. And in all honesty you should probably take a closer look at the vast amount of content, features and so on in complex AAA games and specially MMOs.

Not the best example perhaps, but take a look at what you can do in Start Trek Online for instance.

http://sto.gamepedia.com/Main_Page
 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Alpha 2.4
27. Re: Star Citizen Alpha 2.4 Jun 12, 2016, 07:59 Comet
 
Everyone loves controversy. And as SC was able to raise more money then any other project a lot of people are just waiting to see it fail.

We got a lot of people just making predictions based on their knowledge of game development.
True. SC might burn and crash like so many other projects but I don't know how people can be more confident of this game failure then other projects.

Don't get me wrong. I hope you read my opinion with an open mind.

Some of my most highly expected games have been pushed to a 2017 release.
A couple of examples are Mass Effect Andromeda and Horizon : Zero Dawn.

Regarding these two games we have only seen a few minutes trailers and very little gameplay footage.
If you check Wikipedia, Mass Effect started development in 2012 and Horizon in 2011.

These games have been in development for about the same time or an even longer time than SQ42 and Star Citizen. SC crowdfunding campaign started in October 2012 after all.

Go to Youtube and check the available trailers for 2017 games like Mass Effect or Horizon. Then go check the available trailers for SC.
Imagine that SC was funded by a publisher and that you didn't have access to an alpha build. Much like you don't have access to an alpha build for upcoming games.

Could you really predict the games that would fail and succeed?

Look. Back when The Witcher 3 was in development, a disgruntled employee made some accusations regarding the game development state and how CD Projekt Red was providing an overly flattering impression of the game on the game trailers.

Check the articles : http://www.gamerheadlines.com/2014/10/the-witcher-3-wild-hunt-issues/

http://www.gamespot.com/articles/witcher-3-studio-responds-to-crunch-accusations/1100-6422841/
https://www.reddit.com/r/Games/comments/2i7gmx/the_witcher_3_development_issues_in_major_crunch

And quoting the developer :
"“It looks like many gaffers are painting CDP as some magical dev studio with only the best of interests of the gamers in mind. Trust me they are not.”
“The bullshitting with The Witcher 3 started from day 1. PR is creating an overblown vision of a game that doesn’t exist while the team is in crazy crunch time for over a year now. There’s some bad shit going on that if GAF knew GAF would not like.”

Yep. That is a Witcher 3 developer comment. Almost seems like something critics would say about SC. Overblown vision. A game that doesn't exist. Team in crazy crunch time. Damage control and all that.

I just think people are jumping way too soon into conclusions and making harsh comments and baseless accusations.

Given the amount of money CIG has raised and the number of people involved in its development (more than the number of developers that worked on The Witcher 3 for instance), SC is a AAA production.
Few AAA games get developed in 2/3 years. If there is something people can criticize CIG about is of giving an overly optimistic estimated release date. But that is so common in game development and in crowdfunding that it is a bit naive if you aren't really prepared for that.
After all, the majority of crowdfunding projects aren't delivered on time. Back in 2012 more than 83% of crowdfunded projects were delayed.
SC is a high profile crowdfunding title, but it is not taking much more time than other high profile crowdfunding projects.

Just check articles like the following one :
http://money.cnn.es/interactive/technology/kickstarter-projects-shipping/

A final note.
I have backed SC back in October 2012. I supported the project and obviously would love if it turns out great. But then again I have no illusions. Making truly great games is hard. I don't expect this game to be better than so many other games that have tried to be the "best game ever" in their respective genre and failed.
Games like The Witcher 3 with a Metacritic of 90%+ are hard to come by.
By the time SC is released (if it gets released) I might just be more interested in another game than on playing a game I backed 5 years ago.

Then again I don't feel betrayed if they need time to build the game.
The only point I'm trying to get across is just that, crowdfunded or not, SC suffers the same issues as any other big budget AAA title.
As much as for instance, I'm anxious to see how the next Mass Effect plays out, I cannot claim it will be better or worst than any other upcoming title.

 
Reply Quote Edit Delete Report
 
News Comments > Star Citizen Free Week
33. Re: Star Citizen Free Week Apr 18, 2016, 16:48 Comet
 
Mass Effect Andromeda. Started development in 2012. Planned release date - 2017.

Star Citizen. Started development in 2013. Planned release date for single player SQ42 (according to latest trailer) 2016. Planned release date for Star Citizen - 2017+

What we have seen so far of Mass Effect Andromeda
https://www.youtube.com/watch?v=I-Qx5vtu_vo
https://www.youtube.com/watch?v=uG8V9dRqSsw

What we have seen so far of Star Citizen and SQ42:
https://www.youtube.com/watch?v=6FF-ewiwmhs
https://www.youtube.com/watch?v=ZjSXcdvd-ME
https://www.youtube.com/watch?v=yP6Ma_tfDlU
https://www.youtube.com/watch?v=Ok_JC-ClscY
https://www.youtube.com/watch?v=OBYRIZA44Eg
https://www.youtube.com/watch?v=-rQDDc7Pxlc

I'm not going to "defend" CIG. Release dates have changed and all that.

But I fail to understand why is there so much speculation around this game.
Crowdfunded game or not, it is a AAA budget title.
I don't see anyone saying Mass Effect Andromeda will fail although it has been in development for about the same time as Star Citizen and has shown considerably less footage.

If Star Citizen game development was not so "open" to the public, with Alpha modules for people to try and so on, the image we would have of Star Citizen development would just be the polished pretty trailers.

So why the criticism when in truth most people don't really know much about game development or the real state of an in development game when they first show some gameplay footage in gaming conventions?

FYI. When The Witcher 3 was first announced, they showed some pretty cool in game footage. Seemed polished and all that.
The final game graphics were a bit different and people criticize CD Projekt Red because of it.
In a reply to those criticisms CD Projekt Red stated the following

"If you're looking at the development process," Iwinski begins, "we do a certain build for a tradeshow and you pack it, it works, it looks amazing. And you are extremely far away from completing the game. Then you put it in the open-world, regardless of the platform, and it's like 'oh shit, it doesn't really work'. We've already showed it, now we have to make it work. And then we try to make it work on a huge scale. This is the nature of games development."

Full article at Eurogamer if you want to read about development of Witcher 3.
That first footage was released in 2013 and they expected the game to be released in 2014.
But here is the important part. As stated by the developer, even though they expected the game to be released next year or so, according to him, "they were extremely far away from finishing the game.". He then states "you then put it in the open-world and it doesn't really work"

To put it simple. Demos don't mean anything. The one thing we all do know is that they have quite a few people working on the game. Some well known game veterans that worked on recent titles.
These game probability of success or failure is precisely the same as other AAA titles out there.

I won't predict SC failure just as I won't predict Mass Effect Andromeda or other AAA titles that have been in development during the last few years.
I'll just wait for the finished product. That according to them is not that far off. If it never comes out, than we can discuss it. Right now, let's just wait.
 
Reply Quote Edit Delete Report
 
100 Comments. 5 pages. Viewing page 1.
< Newer [ 1 2 3 4 5 ] Older >




Blue's News is a participant in Amazon Associates programs
and earns advertising fees by linking to Amazon.



footer

Blue's News logo