User information for Travis

Real Name
Travis
Nickname
Entr0py24
Email
Concealed by request
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None given.

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Signed On
May 30, 2007
Total Posts
88 (Suspect)
User ID
39513
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88 Comments. 5 pages. Viewing page 1.
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6.
 
Re: Left 4 Dead 2 Original Mutations Return Friday
Feb 22, 2011, 03:07
6.
Re: Left 4 Dead 2 Original Mutations Return Friday Feb 22, 2011, 03:07
Feb 22, 2011, 03:07
 
I think my problem with achievements is that they take an enjoyable gameplay mechanic and ruin it. An achievement is basically just a poorly though out side quest with no reward, just a virtual pat on the head and a star sticker to put on your game homework.

A proper side-quest should be thoughtfully designed, fun, and have an in-game reward. GTA III comes to mind. I actually enjoyed finding stunt jumps and other collectibles. And you were rewarded with guns, each more shooty than the last.
27.
 
Re: More Mass Effect 2 Cerberus DLC Next Month
Feb 26, 2010, 18:12
27.
Re: More Mass Effect 2 Cerberus DLC Next Month Feb 26, 2010, 18:12
Feb 26, 2010, 18:12
 
If anything you could argue that this move encourages piracy for people considering buying the game used. Which you might think doesn't really effect EA, since they would never get a cut of used games sales anyway.

But, by making the used game far less valuable, it also lowers the game's value for anyone who buys it new and hopes to resell it. I wonder just how many people realized at the time they bought it that they're only allowed to resell a portion of their own copy. And that no one will want to buy it from them.

I'm guessing some people will argue that the "free" DLC is just an extra bonus that is somehow not actually part of the game. But if everyone who buys the game is absolutely entitled to it, everyone who OWNS the game should be entitled to it as well. That is what buying and selling means, that ownership transfers. If ownership doesn't really transfer then there should be very large type on the game box saying LEASE or RENTAL. Since customers rightly expect that it's actually for sale.
3.
 
Re: Over a Million New DDO Unlimited Players
Feb 26, 2010, 17:23
3.
Re: Over a Million New DDO Unlimited Players Feb 26, 2010, 17:23
Feb 26, 2010, 17:23
 
The announcements about the millions of players that signed up for Battlefield Heroes showed that it's easy to get people to try these sort of "free to play" games. And it doesn't always mean they were successful or any good. But it sounds like Turbine pulled it off.

I'm sort of amazed. I wonder if each player is paying less per month, but there are simply many more of them. Or if it's something like a casino where people just lose track of the total when they're spending small amounts of money constantly.
2.
 
Re: etc.
Nov 13, 2009, 15:49
2.
Re: etc. Nov 13, 2009, 15:49
Nov 13, 2009, 15:49
 
If you think it's a rip-off, you don't have to buy it. Obviously a lot of people thought it was worthwhile. And fortunately not everyone is quite as comfortable with piracy as you are.

I would complain too if I thought this was stuff which would have been included in the game back before the DLC craze. But Dragon Age is such a huge game by it's self, it's easy to imagine that the development of the DLC really was extra effort they wouldn't have gone to otherwise.

62.
 
Don't screw with normal mode
Nov 6, 2009, 17:22
62.
Don't screw with normal mode Nov 6, 2009, 17:22
Nov 6, 2009, 17:22
 
That puts me in a bit of a bind. Normal mode is just what I want, it's challenging without being sadistic. It's what I would expect Hard mode to be in most games (I started on hard and had to turn it down). Now I'll have to choose between a mode that's too easy and one where I have to retry every difficult encounter 3 times.

If they were going to do this they should have lowered the difficulty of hard and insane as well. As it is they've created this huge gap between normal and hard, right where most PC games want to set the difficulty.

7.
 
Re: Developer Pirates Its Own Game
Nov 6, 2009, 16:55
7.
Re: Developer Pirates Its Own Game Nov 6, 2009, 16:55
Nov 6, 2009, 16:55
 
Why not just release the same thing as a demo or shareware, and let sites like gamershell and fileplanet host it for free? I think they'd actually find a larger and more valuable audience if they didn't try to trick people into thinking they're getting something illicit.

One bit of his argument I rather agree with it the idea of players getting hooked on a free game enough to buy the full version. That really isn't at all possible in the 15-45 minute demos that have become the standard. Back in the glory days of shareware it wasn't unusual for you to get as much as a third of the game for free. And playing and replaying the great first chapters of games like Doom and Duke Nukem 3d was what convinced me to buy the whole games.
10.
 
Re: Return of Alice Website, Trailer
Nov 2, 2009, 13:50
10.
Re: Return of Alice Website, Trailer Nov 2, 2009, 13:50
Nov 2, 2009, 13:50
 
It's a good time to finally do a sequel considering Tim Burton's movie is coming up in March. Unfortunately don't have a lot of faith in Spicy Horse, considering their only past effort was Grimm. Which, though stylish, was still a series of budget episodic mini-games with extremely repetitive game-play.

Though if this does turn out good, it will be a milestone as the first ever truly good full-price PC game to be developed in China.
14.
 
Re: Op Ed
Oct 29, 2009, 16:22
14.
Re: Op Ed Oct 29, 2009, 16:22
Oct 29, 2009, 16:22
 
"I do however see over 300 servers sporting Boycott messages in the CoD:WaW list"

That's awesome. Nerds with too much time on their hands really can effect the policies of the soulless corporations that deliver our entertainment fix.

Aside from being able to sell mods as premium DLC, my suspicion is that this sort of system will pave the way to requiring monthly fees for any sort of online play.

Running enough dedicated servers for the entire community really is a large new expense that they never had to worry about in the past. It's not hard to imagine that the publisher will eventually argue they need to charge additional fees to keep them up and running. After a year or so, once most of the copies that will be sold have been sold, I'm betting that's when customers will be squeezed.
38.
 
Messing with success
Apr 11, 2009, 12:39
38.
Messing with success Apr 11, 2009, 12:39
Apr 11, 2009, 12:39
 
I still think it's a bit fucked up how, almost immediately after the critical and commercial success of the first game, the publisher (2k games) announced they'd be taking the series away from the original developer (2k Boston) and having another studio (2k Marin) crank out sequels as fast as possible. Yes, a handful of the team moved along with the series (5 members). But do you remember how well that worked out with all of the studios made by small groups of former Blizzard employees?
7.
 
Re: Dawn of War II Patch Monday
Apr 10, 2009, 16:05
7.
Re: Dawn of War II Patch Monday Apr 10, 2009, 16:05
Apr 10, 2009, 16:05
 
It's a completely new map. Actually it looks good, they combined the jungle and urban tile sets pretty seamlessly. Check it out here.

http://community.dawnofwar2.com/blogs/?p=561
6.
 
Re: Stardock's DRM Goo
Mar 25, 2009, 14:05
6.
Re: Stardock's DRM Goo Mar 25, 2009, 14:05
Mar 25, 2009, 14:05
 
Yes, theyarecomingforyou, a couple of things. First, the basic principle that buying something (in this case a game) transfers ownership to the buyer. The new owner then has the right to resell the item in the future, because it's THEIRS.

Also, you seem unclear about what middlemen are. A pawn shop or any sort of reseller of used goods is not a middle man, because they're not involved with the initial sale. But a brick and mortar game store is a middleman, because they take a cut of the game's sale price.

It's arguable whether a used market even undermines primary sales, because the ability to resell it adds value to the game. But it's also a bit of a pointless tangent, because despite the fantasies of certain publishers customers still do have some rights.
18.
 
Re: DICE Not Casual
Feb 11, 2009, 08:45
18.
Re: DICE Not Casual Feb 11, 2009, 08:45
Feb 11, 2009, 08:45
 
We are not going casual, just because that is the trend. We're not good at that.

Did anyone else read that as an admission that battlefield heroes is going to suck? It's nothing if not casual. And they're not good at that.
4.
 
Re: Ships Ahoy - X-Blades
Feb 10, 2009, 21:10
4.
Re: Ships Ahoy - X-Blades Feb 10, 2009, 21:10
Feb 10, 2009, 21:10
 
In soviet union, video game plays you!

http://en.wikipedia.org/wiki/Gaijin_Entertainment
23.
 
Re: Battlefield Heroes Date
Jan 23, 2009, 21:51
23.
Re: Battlefield Heroes Date Jan 23, 2009, 21:51
Jan 23, 2009, 21:51
 
Exactly Beamer. If I wanted to move at human speed, I'd just go outside. I play vidya games so I can circle strafe like an angry Sifaka lemur on PCP.
41.
 
Pay for beta just got tempting
Jan 21, 2009, 22:41
41.
Pay for beta just got tempting Jan 21, 2009, 22:41
Jan 21, 2009, 22:41
 
Just discovered a couple of things that make early beta much more attractive. First, Soulstorm is on sale for $7.50 on steam. Second, you can also get into the beta just by preordering DOW2 on steam.
2.
 
Re: Evening Consolidation
Jan 19, 2009, 23:15
2.
Re: Evening Consolidation Jan 19, 2009, 23:15
Jan 19, 2009, 23:15
 
Yeah I guess that was a mistake. Shame they're so quick to correct it. It was finally in the price ranged where I'd grudgingly buy one.
9.
 
Re: Dawn of War II Movie & Preorder Bonus
Dec 20, 2008, 16:58
9.
Re: Dawn of War II Movie & Preorder Bonus Dec 20, 2008, 16:58
Dec 20, 2008, 16:58
 
Why oh why must it be Games for Windows Live?

I don't really get why people are so bothered by that. We were rightly outraged when games for windows live was a pay service, that went along with Microsoft's plan to force upgrades by making DX10 Vista exclusive. But that's not the case any longer, now it's just an alternative to gamespy or steam matchmaking.
5.
 
Re: Dawn of War II Movie & Preorder Bonus
Dec 20, 2008, 12:09
5.
Re: Dawn of War II Movie & Preorder Bonus Dec 20, 2008, 12:09
Dec 20, 2008, 12:09
 
I think the only pre-order goodie I'm really interested in is beta access. I guess they already made that deal with soul storm... but seriously, with so many good relic games why buy a second-rate outsourced expansion?

Nice movie though. That bit with the eldar witch was particularly impressive. Can't wait to beat on them humies
16.
 
Re: Dawn of War II DRM Talk & Movie
Dec 13, 2008, 12:16
16.
Re: Dawn of War II DRM Talk & Movie Dec 13, 2008, 12:16
Dec 13, 2008, 12:16
 
What Ruffiana is missing, and what a lot of game publishers pretend not to understand is that the used market adds to the value of games. Many people wouldn't buy a $60 game if they didn't know they could sell it when they're done and recover some of their money.

Myrmidon's car analogy is a good one. Not only do you have every right to resell a car that you own, but car companies actually BRAG about their resale value in commercials, because they know it's a selling point. EA should be doing the same thing rather then complaining about how selling an item transfer's ownership.
5.
 
Re: Dawn of War II DRM Talk & Movie
Dec 12, 2008, 23:08
5.
Re: Dawn of War II DRM Talk & Movie Dec 12, 2008, 23:08
Dec 12, 2008, 23:08
 
It seems most of you either didn't read the story, or simply don't believe Lydell. My bet is that it will come with some minor form of DRM, which will pose no real obstacle to legitimate owners and pirates alike. Which of course begs the question why include any DRM? But my guess is it placates investors, who are not technically savvy enough to understand the futility of DRM.

Also, nice video if you haven't seen it. I think that's the first look at multiplayer. Seems I'm in the minority, but I'm excited about the direction they're going with this game. If you want an RTS game with lots of base building and hordes of disposable units, just wait for SCII (or any other RTS in development).
88 Comments. 5 pages. Viewing page 1.
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