#44 Bingo,
Although "Stalker" looks good and some of the screenshots I've seen look downright fabulous, it is still mostly old tech. It is not as advanced as DOOM III. The main difference is that it uses higher resolution textures and many more polygons than past games. This is still good, but I don't think it is quite what you're making it out to be.
The Stalker engine looks like another incarnation of the same approach that Unreal Tournament 2003 is using, although it may not even be that advanced. When you look at the weapons, items and player hands/arms, you see that nothing has really changed from the past. Its one texture plus lightmap, which hasn't changed much since Quake. THAT is why it is faster!
One thing it has is fairly nice skybox textures. They show a lot of screenshots on their website to show them off. I guess that is supposed to let us know that Stalker has a lot of "outdoor" areas. But no one should be fooled into thinking the game can actually render those skies in real time or anything. In fact, they look like digital photographs plastered into an otherwise quite ordinary rendering engine. Again, this looks nicer, but it is not a major advance.
I think the guys building the Stalker game are doing a fine job given what they have to work with. I also think for some games, especially heavily "outdoor" ones, doing it the "Stalker" way is probably best due to resource constraints. Its "quantity" over "quality" at this point.
P.S.:
Here is a perfect example. Look at this shot:
http://www.stalker-game.com/download/gallery/screenshots/sb_xray_24.jpgNow, at first glance, it looks great. But actually the textures are all simple, flat and "matte" or "dull" and have no other surface properties although they are quite expertly done. These are typical "old school" graphics. Also, the shadows are clearly all part of static lightmaps. The gun and the hand are statically lit with the shadows "painted" on, just like every game since Quake 1. The gun might be shaded on a "per polygon" basis like most games, but will certainly be blended with the lightmap as usual. Again, this is quite typical.
There is no doubt that games look better with high resolution texures, as can be seen in the Stalker game. But the tech is still basically the same as before.
This comment was edited on May 12, 21:07.