RogueSix wrote on Dec 6, 2021, 14:26:
Maybe they actually wanted to have a decent narrative this time? You can't have both. A campaign made for coop automatically means a shallow garbage story because you need to make everything fast food and skippable.
I doubt its even this and simply comes down games take more time to make along with their features these days. A lot of "aaa" games today are held together by bubblegum in the code, you just wouldn't know it. Even innocuously seeming things like an elevator are challenging to implement. So scaling that up for cross-platform co-op
and coding that to make sure it works correctly and seamlessly for all clients isn't a cake walk for a big game like this, so to me its no wonder they had to decide on what they could pipeline reasonably for release.