If you understood why they walk at 45 degrees to the ground you would understand why they are laughing at you with your arrogance and ignorance.
Who are "they" - the characters in the game?
I really don't see why being one of the only people in this thread actually being nice to
Daikatana (for the most part) qualifies me as arrogant, but try this for me: walk up a flight of stairs. Now, if the plane of your body is at a 45 degree (or 135 degree, your choice) angle to the ground then I guess I'm the one screwed up. Most people climb stairs with the plane of their body maintained perpendicular to the ground. There is at least one point in
Daikatana, however, that the enemies are walking up the stairs with their bodies at a 45 degree angle - and they're not holding on to the railing for dear life. I know perfectly well
why - the clipping plane for the stairs is not the steps themselves, so that the traversing can be made easier, but the characters just
don't look right. Now considering that almost any computer game, including
Quake 2, the game the engine was based off of, can properly handle characters travelling up stairs with no problem (provided the level is designed properly), it seems odd that
Daikatana missed out on this.
The more important aspect of all of this, however, was the sheer irony of a game taking over three years to produce and even some of the most obvious and glaring problems completely slipped by the developers. Really, I don't see why anybody, if the price is right, would
not want to get
Daikatana - it really is the
Plan 9 from Outer Space of computer games. The only thing more fascinating than the aspects of the game itself being so fundamentally flawed is that it got published by Eidos at all (WizardWorks I could understand) or that it came from the same (basic) development house that gave us
Deus Ex and
Anachronox. A truly fascinating study in game development.
But thank you, anon@194.7, for getting this obscenely long thread back onto topic, and off of religious subject matter.
Schnapple