User information for Tom Kidd

Real Name
Tom Kidd
Nickname
Schnapple
Email
Concealed by request - Send Mail
Description

Supporter

Signed On
April 1, 2000
Total Posts
861 (Graduate)
User ID
3675
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861 Comments. 44 pages. Viewing page 36.
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3.
 
Re: GTA
Jan 11, 2002, 09:52
3.
Re: GTA Jan 11, 2002, 09:52
Jan 11, 2002, 09:52
 
Well there were ports of GTA and GTA 2 to the Game Boy Color but they royally stank. And they were both rated "T":

Grand Theft Auto: http://pocket.ign.com/reviews/5473.html
Grand Theft Auto 2: http://pocket.ign.com/reviews/15416.html


Schnapple

http://members.tripod.com/schnapple99/
6.
 
Re: ...
Jan 9, 2002, 15:31
6.
Re: ... Jan 9, 2002, 15:31
Jan 9, 2002, 15:31
 
I thought one of the problems was that the game was too quick/easy - they could take this thing offline tommorow and people would still be able to finish in time.

Schnapple

http://members.tripod.com/schnapple99/
9.
 
Re: No subject
Jan 9, 2002, 15:28
9.
Re: No subject Jan 9, 2002, 15:28
Jan 9, 2002, 15:28
 
Tip: Alt-F4 (for IE) when it's the active one in the highlight bar.


Schnapple

http://members.tripod.com/schnapple99/
3.
 
Re: Hm.
Jan 9, 2002, 11:28
3.
Re: Hm. Jan 9, 2002, 11:28
Jan 9, 2002, 11:28
3.
 
Re: No subject
Jan 5, 2002, 18:52
3.
Re: No subject Jan 5, 2002, 18:52
Jan 5, 2002, 18:52
 
Well to some people Chess is boring, but it's still pretty dang popular. Smart has learned to thrive in a niche market and turn his disadvantages around (i.e., instead of "no one will stock me but EB" it's an "EB exclusive"). The reason people love to hate him is because of his bizarre story (the 7 year bitch that was BC3K, the publishing boner, the aftermath) and his personality (he's arrogant, insulting, only one known photo, his PhD from a degree mill).

Personally I tried like hell to like BC3K but it just wasn't me. However, don't use a Blue's News message board as an indicator of if a game is popular or not.


Schnapple

http://members.tripod.com/schnapple99/
This comment was edited on Jan 5, 18:53.
1.
 
Car?
Jan 4, 2002, 09:12
1.
Car? Jan 4, 2002, 09:12
Jan 4, 2002, 09:12
 
Turtle Beach Santa Cruz Sound Car

Oh, so Turtle Beach is going beyond the sound card market into the automotive industry? Beautiful...

But how do they fit a vehicle in that little box? And how am I supposed to drive a circuit board to work?



Schnapple

http://members.tripod.com/schnapple99/
2.
 
Re: No subject
Jan 3, 2002, 10:27
2.
Re: No subject Jan 3, 2002, 10:27
Jan 3, 2002, 10:27
20.
 
Re: No subject
Jan 2, 2002, 18:46
20.
Re: No subject Jan 2, 2002, 18:46
Jan 2, 2002, 18:46
 
couldn't design there way out of a wet paper bag

Aren't wet paper bags what most art kids come up with these days anyway? Oh well I guess that's where GWAR came from.



Schnapple

http://members.tripod.com/schnapple99/
11.
 
Re: True?
Jan 2, 2002, 15:20
11.
Re: True? Jan 2, 2002, 15:20
Jan 2, 2002, 15:20
 
For that matter...

"after the release of Quake 2, John Romero left id."

Perhaps the memory's a little rusty but I remember Romero leaving id shortly after the first Quake instead of the second one.

Actually the story I heard was that a build of Daikatana was featured at E3 but a map compilation flag was set wrong so the maps looked and played like complete shit, meanwhile id was showing off the then fabulous looking Quake 2 so Romero decided to delay the release of Daikatana so he could incorporate Quake 2 code. Of course, the delay in being able to get Quake 2 code and the radical departure that engine's code supposedly had from the original Quake code contributed to the 3.5 years of development time.


Schnapple

http://members.tripod.com/schnapple99/
8.
 
I know!
Dec 19, 2001, 17:28
8.
I know! Dec 19, 2001, 17:28
Dec 19, 2001, 17:28
 
Let's make a game! Only let's get rid of those things called "developers" - all we need are "writers". No "3-D Engines", just a few long distance calls and faxes. Hell we can even do IM's and make that part cheap. Yeah, that's our new "game".

Anything to get over the millions we lost when the PS2 launch was a disaster...

Oh, and hire me some Unreal mod team to belt out a quick Harry Potter game.



Schnapple

http://members.tripod.com/schnapple99/
3.
 
Perhaps it's just me...
Dec 19, 2001, 16:51
3.
Perhaps it's just me... Dec 19, 2001, 16:51
Dec 19, 2001, 16:51
 
...but I like the idea of being able to play a game whenever I want - even if it's a decade later. I don't like the idea of playing a game in a specific time window - like at 3 AM whenever EA decides to call me on the phone for Majestic. Perhaps this is why I don't do MMORPG's.

Also, although I never played Majestic, is it really a "PC" game? I mean the phone calls, faxes, IM's - it's not really tied to a platform at all, is it?



Schnapple

http://members.tripod.com/schnapple99/
7.
 
Re: No subject
Dec 19, 2001, 11:42
7.
Re: No subject Dec 19, 2001, 11:42
Dec 19, 2001, 11:42
 
I'll just be glad when they come up with better names for these games.

Combat
Global Operations
Stealth Combat
Global Ops
Combat Command
Operation: Flashpoint

Maybe the world doesn't need another "tactical-based first person shooter".

Schnapple

http://members.tripod.com/schnapple99/
1.
 
I wonder...
Dec 18, 2001, 11:47
1.
I wonder... Dec 18, 2001, 11:47
Dec 18, 2001, 11:47
 
...if both Sierra and EA will claim they have the "bettter" LOTR license.

Schnapple

http://members.tripod.com/schnapple99/
5.
 
Re: The hell?
Dec 17, 2001, 18:59
5.
Re: The hell? Dec 17, 2001, 18:59
Dec 17, 2001, 18:59
 
In my experience, GameSpy Arcade is best suited for non FPS titles, like Civilization II or Monopoly - it can adapt easily to titles not concerned with lag. GS3D is still good for the hardcore FPS enthusaist.


Schnapple

http://members.tripod.com/schnapple99/
10.
 
Re: meatloaf
Dec 14, 2001, 12:56
10.
Re: meatloaf Dec 14, 2001, 12:56
Dec 14, 2001, 12:56
 
#3:

Well that's the deal, isn't it? A Demo is a Demonstration of what the game is. It's the "best foot forward", a representation of what you can expect in the finished product. It's what the company wants to sell the game to you with.

Now when something's called a "test" or a "beta" then you can wave the unfinished flag and be ok with it. Then it's perfectly acceptable to have a release that's broken, wrong or sucks.

It seems that a developer is oftentimes on the mindset that a demo adequately represents the full game, until they catch wind that the gamers and reviewers are on the whole dissatisfied with it, which is when they start going on about how the demo doesn't represent the game. Case in point - Daikatana. John Romero actually lambasted critics of the demo when they harped on it. He told them to wait until the game was released to start bashing it. Of course, the critics were just saying what everyone else more or less agreed on - that the demo (or at the very least the levels they included in it) sucked and that it didn't bode well for the game.

Schnapple

http://members.tripod.com/schnapple99/
14.
 
Clarify something for me...
Dec 13, 2001, 10:06
14.
Clarify something for me... Dec 13, 2001, 10:06
Dec 13, 2001, 10:06
 
Gray Matter created the single player game.
Nerve created the multiplayer game.
id Created the original game and the engine (for another game) and is playing some role in this game.

So how is it id is getting all the "blame" should this game "fall behind" Medal of Honor?

BTW - trying to find someone on a Blue's News messageboard that hated Game X is like shooting fish in a barrel.

P.S. - side note regarding Wolf3D's lasting popularity. Recently I priced out a nice Dell system for my penny pinching folks back home. My mom's wanted one for some time, my dad always comes up with some way out of getting one. We finally had dad pinned into a corner - a Dell system scaled down enough to where it would make sense for him to buy it. I explained to my 53 year old father that we had made sacrifices to make the system more affordable, including "budget" 3-D capabilities. He agreed that it did in fact make sense to go ahead and guy the computer at the price we got it for but had one question: "Can I still blow away Nazi's with it?"

I guess I'll see if I can get him the NewWolf hookup: http://wolfgl.narod.ru/



Schnapple

http://members.tripod.com/schnapple99/
19.
 
Re: Complaint
Dec 10, 2001, 14:58
19.
Re: Complaint Dec 10, 2001, 14:58
Dec 10, 2001, 14:58
 
I wonder what iD's thoughts are on people using one CD to run multiple clients on a home LAN. I wonder if they will attempt to eliminate this "feature" in the future.

Well judging by old practices they probably think it's harmless. Companies like Blizzard made it to where you could play against someone else and only the "server" had the CD. Valve made it so that 5 people on a LAN could use the same CD Key. At some point (in this case, 5) the scale becomes too big to be harmless, but you playing against someone in your own house with one copy is fine.

However, and I know I'll get roasted for this, a small % of people actually play over a LAN. LAN parties don't last forever and most home LANs don't go over more than 3 systems or so.

Schnapple

http://members.tripod.com/schnapple99/
3.
 
Re: Keys...
Dec 10, 2001, 10:20
3.
Re: Keys... Dec 10, 2001, 10:20
Dec 10, 2001, 10:20
 
I think the deal is this - much in the same way you can't use a VHS tape on more than one VCR at the same time, you can't use a CD Key on more than one computer at the same time. However, if you have two computers in your house and only buy one copy of Quake 3: Arena, then you can install the same copy/key on both computers and everything is alright so long as you don't both try to play at the same time. If you want to play at the same time you have to buy both keys.

However, it's concievable that someone could loan their key to, say, 50 people and so long as none of them play at the same time it's OK. If your key is in use then you try back later when it's not in use (since there's probably no "automatic ban"). But since their IP addresses are nowhere close (as your IP's tend to be with things like cable modem networks in your house) and place them at widespread geographic locations, it's obvious these are "pirated" keys. Spread your key around and get it banned.

Bottom line of course is that so long as you buy your own copy and don't give it to anyone online you're legit and probably have nothing to worry about.


Schnapple

http://members.tripod.com/schnapple99/
This comment was edited on Dec 10, 10:22.
3.
 
Re: civ 3 patch
Dec 7, 2001, 15:18
3.
Re: civ 3 patch Dec 7, 2001, 15:18
Dec 7, 2001, 15:18
 
I personally haven't had any "crashing" bugs - this one looks to mainly be rules fixes.

Schnapple

http://members.tripod.com/schnapple99/
2.
 
Oh Please...
Dec 7, 2001, 12:18
2.
Oh Please... Dec 7, 2001, 12:18
Dec 7, 2001, 12:18
861 Comments. 44 pages. Viewing page 36.
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