User information for Tom Kidd

Real Name
Tom Kidd
Nickname
Schnapple
Email
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Description

Supporter

Signed On
April 1, 2000
Total Posts
861 (Graduate)
User ID
3675
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861 Comments. 44 pages. Viewing page 30.
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2.
 
Re: A Duke Game!
May 8, 2002, 19:56
2.
Re: A Duke Game! May 8, 2002, 19:56
May 8, 2002, 19:56
 
<unenthusiastic Cartman>whoopee.</unenthusiastic Cartman>

Schnapple

http://members.tripod.com/schnapple99/
2.
 
Re: need...more,,,details...
May 8, 2002, 15:37
2.
Re: need...more,,,details... May 8, 2002, 15:37
May 8, 2002, 15:37
 
Well if you've read the press release that pretty much covers what's known but if you want to play Fallout Tactics a demo is available here:

http://www.avault.com/pcrl/demo_temp.asp?game=falloutbos

and the www.civfanatics.com has a bulleted list version of the new features, plus they have pretty good forums.

Schnapple

http://members.tripod.com/schnapple99/
3.
 
Re: FilePlanet Registration
May 7, 2002, 16:15
3.
Re: FilePlanet Registration May 7, 2002, 16:15
May 7, 2002, 16:15
 
I'm spending more of my time getting files from vendor sites and tucows

You answered your own question. Bandwidth costs money, GameSpy doesn't want everyone using all of its bandwidth so they throw up a barrier to completely free downloads and invoke a system which limit the bandwidth at any given time and therefore bandwidth per hour/day/week. However, if you want to shoulder the cost of the bandwidth you can for $50 a year.

By taking your "business" elsewhere you accomplish exactly what FilePlanet wants you to do. For all the people who complain about FP there sure is always a line...

Schnapple

http://members.tripod.com/schnapple99/
13.
 
Re: Broken Page
May 7, 2002, 14:22
13.
Re: Broken Page May 7, 2002, 14:22
May 7, 2002, 14:22
 
I got it - rig the comments page with an un-split graphic! Leave the front page's split graphic alone!

Schnapple

http://members.tripod.com/schnapple99/
1.
 
Wrong Link
May 6, 2002, 22:16
1.
Wrong Link May 6, 2002, 22:16
May 6, 2002, 22:16
 
4.
 
Re: What is the level like?
May 6, 2002, 21:40
4.
Re: What is the level like? May 6, 2002, 21:40
May 6, 2002, 21:40
 
well considering a game like Jedi Outcast is destined to sell anyway, I guess the better question would be why bother with a demo at all?

I just hope they make the demo level available separately. I know you can just download it, install it, strip the contents of the PK3 file, and uninstall it, but that's a pain.

Schnapple

http://members.tripod.com/schnapple99/
28.
 
Re: vapor
May 3, 2002, 14:18
28.
Re: vapor May 3, 2002, 14:18
May 3, 2002, 14:18
 
I love id Software don't get me wrong, but "when it's done" for the last three titles has meant "right before Christmas" or "as close to December 9/10 as the weekend will allow". But hey, we're in a retail driven industry here and XMas drives it as well as any. Besides, patches are inevitable. I just home they try to make it a compelling (read: scary) single player experience - no tacked on plot like they did with Quake (1).

Schnapple

http://members.tripod.com/schnapple99/
3.
 
Re: re: Tribes 2 Q&A
May 1, 2002, 12:25
3.
Re: re: Tribes 2 Q&A May 1, 2002, 12:25
May 1, 2002, 12:25
 
My take is that they don't want to create the impression that they're the new Tribes 2 saviours, mainly that they're going to fix the game finally.

Schnapple

http://members.tripod.com/schnapple99/
41.
 
Re: Errors & misinformation
Apr 30, 2002, 19:16
41.
Re: Errors & misinformation Apr 30, 2002, 19:16
Apr 30, 2002, 19:16
 
Babylon 5 was not cancelled, it was designed to be a 5 year arc from the beginning. It started, ran, and ended all according to plan.

It was my information that Babylon 5 was "cancelled" or "nearly cancelled" several times, ala Seinfeld, so while it may have lasted five years, it wasn't exactly "according to plan". The Next Generation was a little more optimistic with their "continuing mission" bit.

Schnapple

http://members.tripod.com/schnapple99/
38.
 
Re: w00t, B5, etc.
Apr 30, 2002, 16:24
38.
Re: w00t, B5, etc. Apr 30, 2002, 16:24
Apr 30, 2002, 16:24
 
Do you really think the license drug down that title?

Well I read an Unreal II Q&A with one of the Legend guys and he stated that he believed that the license drug down that game. I played the demo - seemed alright - I may pick up the game since it's like $4.99 at Babbage's these days.

All I know is this - my Wife and her cousins are huge fans of the series of novels. I read the first one and it took forever (slow reader compared to my Wife) and it was fair enough (though oddly my Wife hates Tolkien - which WoT draws heavily from) but my Wife and her cousins hated the fact that that game claimed to have anything to do with WoT - not a bad fantasy game in its own right, but to them it was somewhat akin to making Romeo and Juliet into a flight simulator.


Schnapple

http://members.tripod.com/schnapple99/

P.S.: looks like Tool replaced the Simpsons...
This comment was edited on Apr 30, 16:25.
4.
 
Re: half-life
Apr 30, 2002, 14:00
4.
Re: half-life Apr 30, 2002, 14:00
Apr 30, 2002, 14:00
 
They must have figured the income from the game would not have even covered costs of manufacturing, so it actually lost them less money to not even bother to publish it.

Plus if you recall the DC port had multiplayer stripped out in favor of a later disc with multiplayer only. Perhaps they feared that if they never delivered the second disc people would cry foul. When Mattel marketed the Intellivision system as having a future keyboard "so it could be a computer" and then backed out of the keyboard idea the customers sued them, saying that waiting for the keyboard was the reason they bought the thing in the first place. Mattel was forced to make the thing available and as predicted, it didn't sell and they lost even more money.

Sure, Sierra could just not advertise the game as such but the fact that the #1 reason people like Half-Life (the multiplayer modes - I think the plan was the second disc would have TF2 and such) couldn't be included was one more factor against the port.

Schnapple

http://members.tripod.com/schnapple99/
33.
 
Re: w00t, B5, etc.
Apr 30, 2002, 13:55
33.
Re: w00t, B5, etc. Apr 30, 2002, 13:55
Apr 30, 2002, 13:55
 
Obviously B5 fan base isn't anywhere near ST

Exactly my point - Babylon 5 may have been the best show on TV, period, but it's not that popular and never was (witness the drama the small fanbase had keeping the show on the air as long as it did). That's why Sierra cancelled the game - it wouldn't have sold enough to recoup the investment, which they could cut off and write off when they cancelled the game instead of sinking more money into the game and even more money to publish it. Remember this is Sierra - they cancelled a 100% finished port of Half-Life to the Dreamcast because they figured they would lose more putting the game into stores and not selling enough than they had already invested in the porting.

Schnapple

http://members.tripod.com/schnapple99/
2.
 
Re: half-life
Apr 30, 2002, 13:19
2.
Re: half-life Apr 30, 2002, 13:19
Apr 30, 2002, 13:19
 
because not enough of that rabid fan base owned a Dreamcast...

Schnapple

http://members.tripod.com/schnapple99/
30.
 
Re: w00t, B5, etc.
Apr 30, 2002, 10:17
30.
Re: w00t, B5, etc. Apr 30, 2002, 10:17
Apr 30, 2002, 10:17
 
Your argument is tainted by your avid fanaticism (which isn't a bad thing per se). The fact is that Babylon 5 still simply wasn't as popular as other sci-fi franchises due to a number of factors, not the least of which is longevity (Trek and Wars wouldn't be as popular as they are were they not as old as they are).

But the argument you were trying to make earlier is that a Babylon 5 game would have been a better seller than Half-Life based on the name alone. Sorry, Babylon 5 just wasn't that popular. Also you're basing your statements on a game you have not played - in fact since it was never finished, few outside the development house played it. I know there were probably screen shots and movies and such but the simple fact is that there have been many a game that looked good and played poorly.

Finally, even if it had been the end-all-be-all FPS, there's a chance it would have sold badly because of the license. Remember that the Babylon 5 show was cancelled either right before or right after the game was cancelled. This leaves Sierra with a game based off of a cancelled show. It's something of a stain on the game. Sure, the game Goldeneye came out over a year after the movie it was based on was on video, but that's the exception, not the rule. Take a look at The Wheel of Time for an example of a game whose license drug the game down. People would see the Babylon 5 game and pass it up if they weren't fans. They could have ditched the license, ala Fallout (which was originally a G.U.R.P.S. game) but with Sierra in trouble already and the game already too far along, they decided to give it the axe.

Finally, for the one who made the argument that the GG guys purposely sabotaged Tribes 2, tricking Sierra into funnelling millions so that they could license it later with GG - isn't it just possible they just decided to make their own company all along and Sierra just blew it without them?

Schnapple

http://members.tripod.com/schnapple99/
14.
 
Re: Ah, the Blunders of Sierra Continue!
Apr 29, 2002, 23:25
14.
Re: Ah, the Blunders of Sierra Continue! Apr 29, 2002, 23:25
Apr 29, 2002, 23:25
 
I'm afraid you are badly misguided as to B5's popularity...

Schnapple

http://members.tripod.com/schnapple99/
59.
 
Re: well
Apr 29, 2002, 11:31
59.
Re: well Apr 29, 2002, 11:31
Apr 29, 2002, 11:31
 
eliminate gun control completely, so everyone can arm themselves

Actually when I was in high school (before the school shootings started - I probably couldn't have gotten away with this today) I did a "Modest Proposal" like this. A Modest Proposal was an old essay where someone suggested the way to solve overpopulation/lack of food was to eat babies. It was a radical, horrible and sadly effective solution to a problem, presented as such for shock value and to grab attention (oddly enough, it sounds like the movie Soylent Green). We were to make up our own Modest Proposals.

My Modest Proposal was this - arm every man, woman and child with a gun. Everyone has guns. The caveat? Only one bullet. Do whatever you want with your one bullet. Kill that boss you don't like, make your divorce go quicker, take your own stupid life. But you never get another bullet. Your gun can't fire someone else's bullet (and of course you can't fire someone else's gun), so no killing someone to take their bullet. Want to rob a convenience store? Sure, but that clerk may still have his bullet. Try to unload in a classroom and the odds of somsone in there with their bullet intact is pretty good.

The teacher loved it. Not sure if she would today but she did back then. I didn't really have a "point" save for the idea that perhaps bullets and attitude were the real problem - the guns were fine.

Schnapple

http://members.tripod.com/schnapple99/
52.
 
What will you do?
Apr 29, 2002, 08:15
52.
What will you do? Apr 29, 2002, 08:15
Apr 29, 2002, 08:15
 
What will you do when you get rid of all of the violence in video games, in books, in movies, in television shows, and in the media itself, and the violence in the world does not go away. There was violence before there were video games. There was violence before there were television shows. There was violence before there were movies. I'm no Theology major, but there was violence in the Bible, meaning that violence predates books.

The media is violent because the media mirrors culture. There really are terrorists out there and there really are anti-terrorists out there, hence Counter-Strike, where you are not always the bas guy, mirrors that fact. Now, however, in a chicken/egg twist, the culture is blaming the violence on the media. It doesn't/can't work that way.

And if you do want to play that game - the one that says that this and other incidents would have never happened had video games such as these never existed, let's apply the Learned Hand principle. Millions upon millions of people around the world enjoy these games and harm no one with them, and every once in a great while a handful of people are killed when someone who already has a great deal of pain and drama in their lives unloads in a school somewhere. Sounds like pretty good odds to me. If you were a car manufacturer and a flaw in your automobile killed one family of four but was extremely unlikely to kill another family, the court would not make you recall the car (the price of the fix outweighs the cost of the damage).

Restrict the games, they're already headed that way. Enforce age limits - these games are made for us adults anway. But you'll never stop the games. The movies Ocean's 11 and Payback (for example) glorified criminals and everyone enjoyed them. Grand Theft Auto 3 did the same thing and people were appalled. Get real. Games are going nowhere, violent games will always get made, and violence will never go away.

The "calls for tighter rules on violent computer games" are made by the parents of those children that are killed. We have this vast misconception that if your child is harmed in a horrific turn of events that you are endowed with some clear insight into how to fix the world. This is sinply not true, your viewpoint is simply blinded by rage and no one wants to tell you differently out of sympathy.

Schnapple

http://members.tripod.com/schnapple99/
27.
 
Re: well
Apr 28, 2002, 19:22
27.
Re: well Apr 28, 2002, 19:22
Apr 28, 2002, 19:22
 
He was frustrated with RL things!!!

For that matter, I don't see why it's even an issue when the gunman commits suicide. It'obvious - it was a suicide mission. He wasn't content with killing just himself, he decided to take others with him as well. It's one thing to kill, it's another to kill yourself. We've all had bad days but when you decide to take your own life, you've hit rock bottom.

Schnapple

http://members.tripod.com/schnapple99/
22.
 
Re: We knew this was coming...
Apr 28, 2002, 17:09
22.
Re: We knew this was coming... Apr 28, 2002, 17:09
Apr 28, 2002, 17:09
 
double post. grrrr.
This comment was edited on Apr 28, 18:13.
21.
 
Re: We knew this was coming...
Apr 28, 2002, 17:08
21.
Re: We knew this was coming... Apr 28, 2002, 17:08
Apr 28, 2002, 17:08
 
This suggests that the Clinton administration was somehow responsible for the big school shootings within the US

That's not what I am suggesting. Some believe the that conservative take on gun control has something to do with this (which is what I thought #7 was getting at) yet there was no school shootings (as far as I know) until the one in Arkansas in 1996 or so, under the Clinton administration. They continued as an epidemic, spurred on in my opinion, by kids getting the idea from the news, until 1999's Columbine incident. Since Columbine was "hard to top" (notice that the shooters are always white males - I believe bravado had a bit to do with it) we've pretty much had no big shootings since, and since 9/11 this has pretty much been a non-issue.



Schnapple

http://members.tripod.com/schnapple99/
861 Comments. 44 pages. Viewing page 30.
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