User information for Tom Kidd

Real Name
Tom Kidd
Nickname
Schnapple
Email
Concealed by request - Send Mail
Description

Supporter

Signed On
April 1, 2000
Total Posts
861 (Graduate)
User ID
3675
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
861 Comments. 44 pages. Viewing page 29.
Newer [  1    24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39    44  ] Older
4.
 
Re: DOOM3 CO-OP!!!!
May 23, 2002, 11:57
4.
Re: DOOM3 CO-OP!!!! May 23, 2002, 11:57
May 23, 2002, 11:57
 
Easy answer - just make it to where, if they wanted to, mod authors using the source could keep the monsters in online games (or add them back in), then as soon as the source is released someone turns a flag back on and boom - co-op play.

Schnapple

http://members.tripod.com/schnapple99/
19.
 
Re: X-box and Doom III
May 22, 2002, 11:56
19.
Re: X-box and Doom III May 22, 2002, 11:56
May 22, 2002, 11:56
 
Yes, but some brilliant marketing guru somewhere will say "hey, Game X is 'a great brand' and has great 'product awareness' and we should have a version of it for Consoles Y, Z and Z+1" and everyone will agree with him and they'll pay id Software for the rights and of course id will agree (wouldn't you for more money? Don't get all prudish and DIY on me now) but they'll let someone else do the porting.

This was a great idea back with the original DOOM, when multiplayer was a secondary idea and the main game itself was enough. With, say, the port of Quake 3 to the PS2, it was utterly pointless - without some sort of online play that game was kinda useless. At least they tried to do some good with the Dreamcast version - it could play against PC users if all the planets were in line.

Schnapple

http://members.tripod.com/schnapple99/
11.
 
Re: X-box and Doom III
May 22, 2002, 11:29
11.
Re: X-box and Doom III May 22, 2002, 11:29
May 22, 2002, 11:29
 
Carmack stated at QuakeCon 2001 that X-Box would be the only console that could handle it natively, so if there was an Xbox port then it would probably be handled by id themselves (first time since they did their own DOOM ports to the Jaguar/32X, etc.) but that the PS2 was so tricky they would farm out porting to someone else. He had not seen the GameCube hardware yet, so he couldn't comment on it.

Schnapple

http://members.tripod.com/schnapple99/
10.
 
Re: Free??? Are you kinding me??
May 22, 2002, 11:12
10.
Re: Free??? Are you kinding me?? May 22, 2002, 11:12
May 22, 2002, 11:12
 
Don't worry, like everything else in government it will cover the basic bases and basically suck.

Besides, it's a better deal than those $10,000 toilet seats your tax dollars buy.

Schnapple

http://members.tripod.com/schnapple99/
6.
 
Re: Free??? Are you kinding me??
May 22, 2002, 10:52
6.
Re: Free??? Are you kinding me?? May 22, 2002, 10:52
May 22, 2002, 10:52
 
Would you be happier if it was open source as well?

Schnapple

http://members.tripod.com/schnapple99/
6.
 
Re: 0wn3d
May 22, 2002, 07:57
6.
Re: 0wn3d May 22, 2002, 07:57
May 22, 2002, 07:57
 
First post!

But we've had a Part 0 to this - so isn't yours a little late? Or is it that if you had posted on part 0 yours would have been a negative (before first) post?

Schnapple

http://members.tripod.com/schnapple99/
41.
 
Re: Scary...
May 21, 2002, 15:16
41.
Re: Scary... May 21, 2002, 15:16
May 21, 2002, 15:16
 
I wonder if the FBI would get involved in a case where breach of NDA was shown?

It's a press release. As in released to the press. Not an NDA. God you're retarded.

Schnapple

http://members.tripod.com/schnapple99/
32.
 
Re: Scary...
May 21, 2002, 13:14
32.
Re: Scary... May 21, 2002, 13:14
May 21, 2002, 13:14
 
Someone in the government apparently believes that violent video games DO lead people to violent behavior, and they intend to capitalize on it

Not horrible logic, just slightly backwards. The army already has developers making simulators (imagine - OpenGL and DirectX programmers making "games") and the game Real War (http://www.real-war.com/) was made with the help of the armed services. Not to mention the Marine DOOM modification the Marines commisioned and that special version of Battlezone the Army had Atari make for them all those years back.

The real question is whether this makes a soldier a soldier. Ask any soldier whether or not playing a simulator adequately prepared him for the real thing and he'll tell you no. There's simply a world of difference between shooting/killing someone "for real" and in a simulator. Obviously since most of us have never killed anyone for real, it's hard to tell him he's wrong.

So why do they commission these simulations? Simple - they're still cheaper than "the real thing" (like the Battlezone simulator) and in the case of shooting people, more realistic than shooting a paper target. Plus, it's better than nothing.

Lt. Col. David Grossman is simply a man with a book to sell - had he paid more attention he would have known better.

However, Real War was a horrible game and a game with a name like America's Army just doesn't bode well to me. I will of course hold off judgement until the game ships but Real War had a minimal commitment to fulfill and was developed with no initial profit motive in mind - then turned around and used the lone gimmick as a sales tactic. I hope America's War fares better.

Schnapple

http://members.tripod.com/schnapple99/
29.
 
Re: Get ready for a new girlfriend
May 21, 2002, 12:56
29.
Re: Get ready for a new girlfriend May 21, 2002, 12:56
May 21, 2002, 12:56
 
"I'm gonna make you my bitch" -- John Romero, 1997 (paraphrased)

"Get ready for a new girlfriend" -- Brian Ball, 2002

Be careful with these sweeping hype phrases, they come back to haunt you (and remember, Romero had a good track record)

Remember kids, if you don't like killing people, you're unpatriotic

Actually it's more like if you think that the price of American freedom comes without any bloodshed, you're unrealistic. I don't think the Army revels in what it has to do any more than anyone else would - the "gung ho" bit is just a motivator.

Schnapple

http://members.tripod.com/schnapple99/
3.
 
Re: Erm...
May 20, 2002, 15:56
3.
Re: Erm... May 20, 2002, 15:56
May 20, 2002, 15:56
 
The whole point of the game is that it's turn-based

Yes except for the fact that a lot of people decided/discovered they hated Civilization II multiplayer. It really didn't hit anyone how long/boring waiting on human players would/could be until you bought the game and waited...and waited...and waited... and then inevitably someone would bail (sometimes the server operator) and you had been playing all that time for nothing. Granted, some people loved this but for the others perhaps turnless would work...

Schnapple

http://members.tripod.com/schnapple99/
27.
 
Re: Anne Robinson
May 17, 2002, 17:12
27.
Re: Anne Robinson May 17, 2002, 17:12
May 17, 2002, 17:12
 
I think we found the subject she was referring too..

No seriously, there are ~300 million people in the USA - you're saying that we all need to be knowledgable about the statuses of the other 10,000 countries? What was the point of becoming a free country if we all have to stay on our toes all the time? Just because you're in shitsville doesn't mean we have to live miserably...

Schnapple

http://members.tripod.com/schnapple99/
21.
 
Re: Anne Robinson
May 17, 2002, 15:42
21.
Re: Anne Robinson May 17, 2002, 15:42
May 17, 2002, 15:42
 
woefully uneducated regarding the outside world

Wait, so you're telling me that everyone in the Werefuckedistan countries of the world is educated about the outside world? I tend to disagree. Besides, the USA is a great country and the whole point of being great is that you don't have to be 100% concerned about every nutjob on every corner of the planet all the time. You shouldn't have to live like that.

Besides, the "waving at Stevie Wonder" thing isn't true anyway:
http://www.snopes2.com/inboxer/outrage/bushwave.htm



Schnapple

http://members.tripod.com/schnapple99/
8.
 
Re: Anne Robinson
May 17, 2002, 12:43
8.
Re: Anne Robinson May 17, 2002, 12:43
May 17, 2002, 12:43
 
You kidding? Thanks to Microsoft all of us will have to have Passport soon!

Schnapple

http://members.tripod.com/schnapple99/
1.
 
I have to push the pram a lot.
May 15, 2002, 14:17
1.
I have to push the pram a lot. May 15, 2002, 14:17
May 15, 2002, 14:17
 
In war we're tough and able,
Quite indefatigable.
Between our quests we sequin vests and impersonate Clark Gable.
It's a busy life in Camelot.

Schnapple

http://members.tripod.com/schnapple99/
13.
 
Re: No subject
May 11, 2002, 07:56
13.
Re: No subject May 11, 2002, 07:56
May 11, 2002, 07:56
 
Nobody's forcing you to buy it.

no but the fear for some is that everyone will make games like this and there goes innovation

Schnapple

http://members.tripod.com/schnapple99/
8.
 
Re: Hoot!
May 10, 2002, 16:28
8.
Re: Hoot! May 10, 2002, 16:28
May 10, 2002, 16:28
 
Actually, the Hooters game is also going to be released on the PlayStation (1) for $9.99, part of the continuing cheap shovelware that system is privy to these days. Not a bad idea, actually - $10 for some quick, cheap fun, and you don't even have to install it or anything.


Schnapple

http://members.tripod.com/schnapple99/
This comment was edited on May 10, 16:30.
1.
 
Good or bad trend...
May 10, 2002, 15:42
1.
Good or bad trend... May 10, 2002, 15:42
May 10, 2002, 15:42
 
...could it be that publishers see the PC as a legitimate opportunity to publish exclusive games on, or is it that they see the PC as a non-permanent canvas to paint their tie-in game on? Obviously this game has to be out with the movie but if it ships with bugs as a result (and I am not saying it will) then they can issue a patch, something impossible on a console. We regularly see vital patches coming out on release day for games, meaning that they possibly knew they shipped the game with bugs but figured they could hold off fixing the game while it makes its way to stores. Any thoughts?

Schnapple

http://members.tripod.com/schnapple99/
6.
 
Re: -
May 9, 2002, 15:27
6.
Re: - May 9, 2002, 15:27
May 9, 2002, 15:27
 
My favorite line:

"Yeah, I'm a Developer, too. I do Web Development

Oh, so yeah you're JUST LIKE these guys who are making a 3D MMORPG. Very funny.

Not that I'm saying that Web Development isn't a real job or that web developers aren't real programmers/developers (I develop web stuff as well) but it's like saying "Yeah, so you're the President of the U.S.? Yeah, I'm a president, too - I manage the local McDonald's..."

Schnapple

http://members.tripod.com/schnapple99/
33.
 
Re: Just rediculous.
May 9, 2002, 10:46
33.
Re: Just rediculous. May 9, 2002, 10:46
May 9, 2002, 10:46
 
Any product announced way before its release is considered vaporware

Plus (and here comes a can of worms) but until we hit the 7-year mark it's still got nothing on Battlecruiser 3000AD - seven years in the making and it still wasn't finished when it shipped. It took two more years to get the game "patched and finished".

Actually, how long did Falcon 4.0 take?

Schnapple

http://members.tripod.com/schnapple99/
4.
 
Re: A Duke Game!
May 8, 2002, 20:26
4.
Re: A Duke Game! May 8, 2002, 20:26
May 8, 2002, 20:26
 
I'm not bashing 3D Realms (or at least I don't mean to), I'm expressing my extreme disinterest for this game, and a little jaded at the Duke Nukem drek (which this may not be part of) we've been subjected to since 1996 and the Daikatana-esque development cycle Duke Nukem Forever has gotten itself into. Honestly, I thought The Manhattan Project was a PlayStation game when I first heard about it.

Schnapple

http://members.tripod.com/schnapple99/
861 Comments. 44 pages. Viewing page 29.
Newer [  1    24  25  26  27  28  29  30  31  32  33  34  35  36  37  38  39    44  ] Older