if a company like Epic can't afford to find/work with some people who *can* make a demo, then who, pray tell, can?
Well actually it was Legend Entertainment who made Unreal II
, so it wasn't Epic's fault Legend didn't have enough people.
And although I made the initial diss in this thread about a lack of a demo to "trick" consumers into buying it, there's also the other end of the bargain - when the developer/publisher decide it doesn't need a demo. No demo didn't hurt Warcraft III
's sales or its reviews. It only got a demo when the sales started to slump a bit. And Blizzard not only has tons of people but Sierra's (formerly great) gold charge card. Same for Neverwinter Nights
But still I don't see how hard it would be to slap together an installer with a crippled EXE and a small level on it. They don't even have the multiplayer concerns that other Demo people have.
How lucky for Rein and Sweeney - a thread about a bad remark in an interview has turned into another one about Unreal II
Schnapplehttp://members.tripod.com/schnapple99/This comment was edited on Feb 11, 18:02.