User information for Tom Kidd

Real Name
Tom Kidd
Nickname
Schnapple
Email
Concealed by request - Send Mail
Description

Supporter

Signed On
April 1, 2000
Total Posts
861 (Graduate)
User ID
3675
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
861 Comments. 44 pages. Viewing page 13.
Newer [  1    8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23    44  ] Older
23.
 
Re: Bah
Apr 14, 2003, 17:52
23.
Re: Bah Apr 14, 2003, 17:52
Apr 14, 2003, 17:52
 
Well maybe Valve is like the Thomas Harris of game development. Harris only puts out a book every five years or so but when he does it's hugely popular (Red Dragon, Silence of the Lambs, Hannibal).
11.
 
Re: Age of Duplicate Races
Apr 14, 2003, 15:24
11.
Re: Age of Duplicate Races Apr 14, 2003, 15:24
Apr 14, 2003, 15:24
 
do frederickson posts even make it across anymore? Seems like it would be easier to just remove them programmatically.
9.
 
Re: Looks interesting...
Apr 13, 2003, 22:20
9.
Re: Looks interesting... Apr 13, 2003, 22:20
Apr 13, 2003, 22:20
 
I remember that the initial aim of the Serious Sam engine was licensing, and that the 2 SS games were happy accidents. Other than this game, have there been any other licensees of the SS engine?
1.
 
Point-Counterpoint
Apr 11, 2003, 17:27
1.
Point-Counterpoint Apr 11, 2003, 17:27
Apr 11, 2003, 17:27
 
This will hurt sales of the game because now people can see how shallow, dumb and pointless this game is. This game will allow the one gimmick of the game to wear off quickly.

On the other hand it will help sales of the game since the press will download this demo, make videos of how "horrific the violence aimed at our children" is, and the game will sell like hotcakes.
8.
 
Re: Rune 2?
Apr 11, 2003, 16:40
8.
Re: Rune 2? Apr 11, 2003, 16:40
Apr 11, 2003, 16:40
 
Perhaps he meant grafting the two engines together. Boy wouldn't that be a fun job.

I wonder how much arranging for licensing of the DOOM III engine, which is of course for an unfinished game, costs? Or how that's arranged? I mean, I know Raven's worked with id engines for unfinished games, but they're long time pals with id.
13.
 
Re: Halo Kitty and more
Apr 11, 2003, 12:55
13.
Re: Halo Kitty and more Apr 11, 2003, 12:55
Apr 11, 2003, 12:55
 
WTAW is still around (http://wtaw.com/) and it's talk sports radio.
3.
 
Halo Kitty and more
Apr 11, 2003, 09:35
3.
Halo Kitty and more Apr 11, 2003, 09:35
Apr 11, 2003, 09:35
18.
 
Re: Sheesh
Apr 10, 2003, 17:05
18.
Re: Sheesh Apr 10, 2003, 17:05
Apr 10, 2003, 17:05
 
How's that for spooky childrens stuff?

dear god, what is that from?

Better yet, are those Star Trek guys dancing at the end?

Schnapple

http://members.tripod.com/schnapple99/
6.
 
Re: Is this a joke?
Apr 9, 2003, 17:34
6.
Re: Is this a joke? Apr 9, 2003, 17:34
Apr 9, 2003, 17:34
 
a game created with the engine from 3D Realms' Duke Nukem 3D

Erm, so is it that they used the BUILD engine source which has been available for a little while now, or the Duke Nukem 3D engine, in which case they've been busy little beavers for the last week or so.

Or is it that this is essentially a Duke Nukem 3D map pack now distributed with a Windows executable?

And better question - which is better, this game or /[Postal 2]/?

Schnapple

http://members.tripod.com/schnapple99/
17.
 
Re: No subject
Apr 9, 2003, 09:36
17.
Re: No subject Apr 9, 2003, 09:36
Apr 9, 2003, 09:36
 
please tell me this idiot Fredrickson is going to get Banned...

Why? He'll just re-register under a new name.

Schnapple

http://members.tripod.com/schnapple99/
14.
 
Re: Out of curiosity...
Apr 9, 2003, 02:38
14.
Re: Out of curiosity... Apr 9, 2003, 02:38
Apr 9, 2003, 02:38
 
but you don't know the meaning of the word "fear" until you've played the Commodore 64 port of Top Gun

http://www.c64.com/detail.php?gameid=804

Imagine - pseudo polygonal/vector based graphics on a C64. But I still remember the music of the game to this day - C64 music will do that to you.

Schnapple

http://members.tripod.com/schnapple99/
6.
 
Re: 1996?
Apr 7, 2003, 10:21
6.
Re: 1996? Apr 7, 2003, 10:21
Apr 7, 2003, 10:21
 
Well since most games put their stuff at a future date (the year is 2007...) I just thought it would be funnier if this was in development longer than Duke Nukem Forever.

Also I noticed:

there are no...mobile phones

Well in 1996 this was mostly accurate. Remember when they thought you would get brain cancer from these things?

Schnapple

http://members.tripod.com/schnapple99/
1.
 
1996?
Apr 7, 2003, 09:53
1.
1996? Apr 7, 2003, 09:53
Apr 7, 2003, 09:53
 
The year is 1996 and the world is different

Dude how long has this been in development?

Schnapple

http://members.tripod.com/schnapple99/
4.
 
Re: GP32
Apr 4, 2003, 10:21
4.
Re: GP32 Apr 4, 2003, 10:21
Apr 4, 2003, 10:21
 
I'm thinking it plays anything you 1) write an emulator for, and 2) put on a flash memory card. Ergo, it doesn't have a cart slot.

Schnapple

http://members.tripod.com/schnapple99/
3.
 
Re: Old Engine...
Apr 4, 2003, 09:49
3.
Re: Old Engine... Apr 4, 2003, 09:49
Apr 4, 2003, 09:49
 
Well for the legions of people why can't run BF1942 probably don't mind. You can sell much more to a lower common denominator.

What I want to know is how many of those people haven't bought Half-Life yet. I mean, the original game can still be had for like $30 or less (non-precious metal versions) and you can just download the mods for free.

How many copies could Counter-Strike have possibly sold? Maybe that's what's really going on here - Counter-Strike performed like a dog at retail and Sierra passed on DoD. I wonder what Activision is thinking then?

Schnapple

http://members.tripod.com/schnapple99/
2.
 
Re: Sweet!
Apr 4, 2003, 09:45
2.
Re: Sweet! Apr 4, 2003, 09:45
Apr 4, 2003, 09:45
 
Well you can still get it from the source:

http://store.yahoo.com/3drealms/games.html

but yeah, it's gonna be a tricky find in a brick-and-mortar chain in 2003. Check the less obvious places - Wal-Mart (hit the jewel-case section), Office Depot/Max, the budget section of Best Buy, any chains that never throw anything away (Hasting's comes to mind).

Schnapple

http://members.tripod.com/schnapple99/
30.
 
Re: GSI
Apr 2, 2003, 19:50
30.
Re: GSI Apr 2, 2003, 19:50
Apr 2, 2003, 19:50
 
so your complaint is that GSI used to do everything for free and now they expect to make money? Welcome to the new new economy.

Schnapple

http://members.tripod.com/schnapple99/
18.
 
Re: GSI and Fileplanet can suck on it.
Apr 2, 2003, 16:26
18.
Re: GSI and Fileplanet can suck on it. Apr 2, 2003, 16:26
Apr 2, 2003, 16:26
 
At this rate, there needs to be a "report" button on every post to alert Blue/Bagpuss as to bad posts (like illegal links or frederickson posts)

Schnapple

http://members.tripod.com/schnapple99/
7.
 
Re: Ugh
Apr 2, 2003, 10:37
7.
Re: Ugh Apr 2, 2003, 10:37
Apr 2, 2003, 10:37
 
Rocket Packs were in experimental form back then. The rocket pack in Moonraker, for example, was a real Army prototype.

Besides, haven't you ever seen The Rocketeer?

Schnapple

http://members.tripod.com/schnapple99/
8.
 
Re: No subject
Apr 1, 2003, 14:18
8.
Re: No subject Apr 1, 2003, 14:18
Apr 1, 2003, 14:18
 
Well since TA was not made by 3D Realms, they can't very well release it. But they can release this. Enjoy.

Schnapple

http://members.tripod.com/schnapple99/
861 Comments. 44 pages. Viewing page 13.
Newer [  1    8  9  10  11  12  13  14  15  16  17  18  19  20  21  22  23    44  ] Older