User information for The Magician

Real Name
The Magician
Nickname
The Magician
Email
Concealed by request - Send Mail
Description
Signed On
March 20, 2007
Supporter
-
Total Posts
204 (Novice)
User ID
35237
Search For:
Sort Results:
Ascending
Descending
Limit Results:
 
204 Comments. 11 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  ] Older
25.
 
Re: Kingdoms of Amalur: Re-Reckoning Re-Vealed
Jun 5, 2020, 03:16
25.
Re: Kingdoms of Amalur: Re-Reckoning Re-Vealed Jun 5, 2020, 03:16
Jun 5, 2020, 03:16
 
... so who has the rights to this? Are they maybe thinking about getting to produce the sequels that were going to be so huge had 38 not folded?
24.
 
Re: Diablo II Remastered Rumors Resurface
May 10, 2020, 00:21
24.
Re: Diablo II Remastered Rumors Resurface May 10, 2020, 00:21
May 10, 2020, 00:21
 
.... my mouseclicking finger is still ruined from the 1995 release of Diablo 1. Sorry.
10.
 
Re: PONG Quest Begins
Apr 22, 2020, 23:59
10.
Re: PONG Quest Begins Apr 22, 2020, 23:59
Apr 22, 2020, 23:59
 
Beamer wrote on Apr 21, 2020, 16:12:
The Magician wrote on Apr 21, 2020, 14:28:
It's time we get a remake of PONG KOMBAT now.

Thank you!

Watching this reminded me of something I couldn't place (not Pong, obviously.)
PONG KOMBAT was what I was thinking.

it was so absolutely terrible.. but it could be so much better now. :-D

3.
 
Re: PONG Quest Begins
Apr 21, 2020, 14:28
3.
Re: PONG Quest Begins Apr 21, 2020, 14:28
Apr 21, 2020, 14:28
 
It's time we get a remake of PONG KOMBAT now.
5.
 
Re: Morning Tech Bits
Feb 2, 2020, 13:42
5.
Re: Morning Tech Bits Feb 2, 2020, 13:42
Feb 2, 2020, 13:42
 
Some info about the why:

link to Forbes article

FWIW, my ebay store has a copy of Warcraft III Reign of Chaos collector's edition, if anyone needs the original :-D

17.
 
Re: Morning Tech Bits
Jan 17, 2020, 19:47
17.
Re: Morning Tech Bits Jan 17, 2020, 19:47
Jan 17, 2020, 19:47
 
Kxmode wrote on Jan 17, 2020, 18:41:

Everyone take a shot every time you see the F-word. Innocent

Sorry, I'm pretty passionate about devs not being treated like slaves, 40-50 hours a week like everyone else does should be perfectly doable.
14.
 
Re: Morning Tech Bits
Jan 17, 2020, 17:42
14.
Re: Morning Tech Bits Jan 17, 2020, 17:42
Jan 17, 2020, 17:42
 
saluk wrote on Jan 17, 2020, 17:38:
HAHAHA

We don't have enough time to finish the game. We have about 10 months of work left. So let's just delay 5 months, burn out our developers, and still end up releasing the game too early.

Exactly what I was trying to say, but I said with a lot more foul language, because I've been a gamedev. I might have to return to it, too, now that I'm unemployed. ugh.
12.
 
Re: Morning Tech Bits
Jan 17, 2020, 17:03
12.
Re: Morning Tech Bits Jan 17, 2020, 17:03
Jan 17, 2020, 17:03
 
Sepharo wrote on Jan 17, 2020, 14:58:
While nobody wants to crunch.... and crunch shouldn't be planned.... and it does show bad planning....

There's a difference between constant crunch and wrap-up crunch.

.... 5 months of crunch time, most likely. This means they fucked up, and fucked up big, and are going to continue fucking up for that 5 months, because if you have to do that, you're fucking up.

With the absolute garbage quality of most software that is turning out these days, this bullshit is inexcusable.

Developers are not an infinite resource, and they are *HUMAN*. You can't treat them like this.
Well, you can, but the results are .. well, we see the results in all the shit software we use, and the number of game devs that burn out of the industry completely.

37.
 
Re: Morning Tech Bits
Dec 7, 2019, 12:21
37.
Re: Morning Tech Bits Dec 7, 2019, 12:21
Dec 7, 2019, 12:21
 
> Realistic fight with Satan

.... i have doubts.
20.
 
Re: Rune II Publisher Sues RUNE II Developers
Dec 6, 2019, 00:55
20.
Re: Rune II Publisher Sues RUNE II Developers Dec 6, 2019, 00:55
Dec 6, 2019, 00:55
 
While Human Head has had some pretty questionable practices in dealings with publishers in the past, I have significant doubts of any of this being intentionally malicious. They probably saw the end of the work they were being paid for coming, and needed more money to come in.

I'm quite familiar with many of the people who worked at HH, and I'm glad they all continue to have jobs.
14.
 
Re: Morning Tech Bits
Nov 13, 2019, 19:14
14.
Re: Morning Tech Bits Nov 13, 2019, 19:14
Nov 13, 2019, 19:14
 
Parallax Abstraction wrote on Nov 13, 2019, 18:51:
Kxmode wrote on Nov 13, 2019, 15:41:
Wait. If they're closing, and they're the publisher, who's getting the money? Epic?

The management I imagine. Bethesda didn't buy the Rune IP and they also didn't buy Human Head, they just hired all the employees to help start a new studio from scratch that they wholly own.

This was clearly something they planned to do for a long time. I thought the whole point of Epic exclusivity bribes was to provide financial cushioning so devs didn't have to risk going under if their game didn't sell. That's what both Sweeney and several devs have said. On top of this, their Twitter statement said the game has exceeded their day one sales expectations. Big deals with Bethesda don't happen overnight so this really looks like the management just took as much money as they could, shoved the game out the door and are now bailing out with the riches. Anyone who wants to see this game on consoles or something not the Epic store, don't count on it.

They claim the game will continue to get support but don't lay out how that's going to work when none of the employees work for the company any more and Bethesda's not going to want them spending time on their payroll supporting a game they don't own. If I were anyone who bought this rushed mess, I'd refund it and wait to see if they actually do step up and support it. If they do, buy it again.

It's probably likely that they had publishers paying their bills for the last few years while Rune II was in dev.
16.
 
Re: Morning Tech Bits
Mar 15, 2019, 15:24
16.
Re: Morning Tech Bits Mar 15, 2019, 15:24
Mar 15, 2019, 15:24
 
... so they ran a "open beta" last week? Either the least buggy beta ever, or not really a beta. Probably just really *now* entering beta.
3.
 
Re: Morning Tech Bits
Feb 1, 2019, 00:38
3.
Re: Morning Tech Bits Feb 1, 2019, 00:38
Feb 1, 2019, 00:38
 
anecdotal, for sure, but my 1060 6GB runs everything i've got fine at 4K resolution.
19.
 
Re: Morning Tech Bits
Jan 29, 2019, 13:54
19.
Re: Morning Tech Bits Jan 29, 2019, 13:54
Jan 29, 2019, 13:54
 
Yeah, my Razer is doing same. High end hardware, Razers and Logitechs, are all bullshitty junk.
33.
 
Re: Morning Tech Bits
Jan 8, 2019, 18:56
33.
Re: Morning Tech Bits Jan 8, 2019, 18:56
Jan 8, 2019, 18:56
 
meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeh.

has any Alien series game, made after the one that came out in the 80's for Commodore computers, been at all worth playing?
10.
 
Re: Morning Tech Bits
Nov 4, 2018, 01:54
10.
Re: Morning Tech Bits Nov 4, 2018, 01:54
Nov 4, 2018, 01:54
 
I didn't even know there was a Daredevil season 3 until one day it suddenly showed up in my TV shows browser. Good marketing.

46.
 
Re: Morning Tech Bits
Nov 4, 2018, 01:53
46.
Re: Morning Tech Bits Nov 4, 2018, 01:53
Nov 4, 2018, 01:53
 
... this makes me even less want to go back into the gaming business. Salaries suck compared to outside of gaming development, the hours suck, the studios suck, and overall, there's a large vocal mass of customers that suck. Ya'all suck the life out of the devs, and then trash talk them for making things you don't personally care about. Hint: They didn't do it just for you, there's 6 billion other people on the planet, and a huge number of them who don't play PC games.
2.
 
Re: Morning Tech Bits
Aug 16, 2018, 22:02
2.
Re: Morning Tech Bits Aug 16, 2018, 22:02
Aug 16, 2018, 22:02
 
12 years to dev the first of 4 episodes? ... so we'll have the rest of it by 2050 or so?
1.
 
Re: Morning Tech Bits
Aug 16, 2018, 22:00
1.
Re: Morning Tech Bits Aug 16, 2018, 22:00
Aug 16, 2018, 22:00
 
I had picked up a copy of 1 and 2 at a thrift shop a while back, and was testing them out, to see if they worked, so I could resell them (because apparently they are slightly valuable) . . . good god, what awful, terrible games. I could not believe how awful they were.
10.
 
Re: Morning Tech Bits
Jul 14, 2018, 15:08
10.
Re: Morning Tech Bits Jul 14, 2018, 15:08
Jul 14, 2018, 15:08
 
> Its totally believable something like this could have gone undetected. Its easy to write code albeit wrong that compiles and throws no errors.

If the development was rushed they may have cut out the unit tests or quality assurance testing. The other thought is maybe the code being called was a stub/placeholder and they forgot to update the configuration file.


… unit testing was pretty much unheard of in games when I last worked in the industry, 5 years ago, around the time this game came out. Maybe the really big studios had done some work with test driven stuff, but for almost everyone then, and I'd assume now still, writing tests is likely considered a waste of time, if it doesn't end up in the shipping product, it doesn't get written.

it was most definitely a typo. It was a misspelling of a word in a class name.
204 Comments. 11 pages. Viewing page 1.
Newer [  1  2  3  4  5  6  7  8  9  10  11  ] Older