User information for Paul Turner

Real Name
Paul Turner
Nickname
Paully
Email
Concealed by request - Send Mail
Description
Programmer, electronics engineer, 3D gaming enthusiast.

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Signed On
February 23, 2000
Total Posts
16 (Suspect)
User ID
3424
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16 Comments. 1 pages. Viewing page 1.
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8.
 
UserFriendly *could* be wrong
May 16, 2004, 16:42
8.
UserFriendly *could* be wrong May 16, 2004, 16:42
May 16, 2004, 16:42
 
Well, Half Wrong, so to speak...
http://www.theinquirer.net/?article=15925
...
A NOTICE ON the Wal-Mart web site has Half Life 2 for the PC available for shipping in early July - the 2nd of July in fact.
Wal-Mart says that if you pre-order this item today, it will ship to you then for $49.82.
...
I reckon they have held Duke back while they port to the Unreal 3 Engine ;-)

6.
 
Hopeless
May 6, 2004, 17:10
6.
Hopeless May 6, 2004, 17:10
May 6, 2004, 17:10
 
I don't think they have a clue as to the mentality of the average gamer.
The gamers want to go up against huge odds and win, not start out with the upper hand.
It'll be about as successful as Dungeon Master, 'nuff said!
(Sorry about the duplication, I'm on a very slow link and things stutter a bit)

This comment was edited on May 6, 17:22.
5.
 
Hopeless
May 6, 2004, 17:10
5.
Hopeless May 6, 2004, 17:10
May 6, 2004, 17:10
 
I don't think they have a clue as to the mentality of the average gamer.
The gamers want to go up against huge odds and win, not start out withthe upper hand.
It'll be about as successful as Dungeon Master, 'nuff said!

8.
 
New Production Model?
Apr 26, 2004, 18:45
8.
New Production Model? Apr 26, 2004, 18:45
Apr 26, 2004, 18:45
 
I Don't think so.
It sounds like prototyping, business analysis and outsourcing to me (and I recognise it from personal experience - e.d.s <cough>).
Don't be surprised if the 'independant talent' of the 'external production teams' happens to be in India.


40.
 
Is English not your first language?
Feb 9, 2004, 18:12
40.
Is English not your first language? Feb 9, 2004, 18:12
Feb 9, 2004, 18:12
 
Will you for crying out loud stop blaming the drivers!
Didn't you read that 64-Bit UT 2004 reputedly flies along?
How can there be anything wrong with the 64-bit drivers then?
That's why I'm sure the problem is the 32-64 bit thunking.
Just like 16-32 bit thunking to run 16-bit apps using Windows On Windows (wowexec) on 32-bit windows.


7.
 
I see everyone else thinks the same
Feb 8, 2004, 15:10
7.
I see everyone else thinks the same Feb 8, 2004, 15:10
Feb 8, 2004, 15:10
 
I'll paste my two cents I typed up off-line in here anyway :-)
...

Anandtech seem to be a right bunch of thickies, at times, to me.
I sometimes wonder how some websites get a reputation for being experts with so little technical understanding ecvident.

Of course 32-bit games on a 64-bit OS will suck, that's just the 32-bit API wrapper 'thunking' business all over again.
As expected a true 64-bit game on a 64-bit OS / API flies!
That's why I think they're dead wrong to blame the early 64-bit drivers.

Having said which, If the standard of early 64-bit drivers is as bad as the early 32-bit ones,
there's going to be considerable improvement to look forward to over time.

This is exactly what happened when we went from 16-bit to 32-bit platforms.
She'll be right :-)

Meanwhile, it's still the fastest CPU for 32-bit code on a 32-bit OS, be happy!


39.
 
Not only release-dates bug me
Oct 30, 2003, 22:13
39.
Not only release-dates bug me Oct 30, 2003, 22:13
Oct 30, 2003, 22:13
 
I am truly heartily sick and tired of endless patches to the engine being the norm in the gaming industry.
According to the Games developers themselves, the design and coding of the engine occurs early in a project, typically under a very small team lead by a guru.
All the rest of the time is content development with a much larger team working on it.
And, just maybe, the occasional engine tweak to support something the content designers can argue loudly enough for.
What typically happens is that the programmer finishes (pretty much) the engine very early in the piece, then goes off to invent the next generation engine, while the artists and level designers create the content.
Then the game is finally released, only to be found to need maybe a series of 20 bug-fix releases.
Wouldn't the programmer be better off being stuck with the one project until it's finished, then they might spend time getting the code right instead of leaving a mess while they go have fun elsewhere.
Sometimes they get a test group to do beta testing, a thinly disguised way of shirking the responsibility for setting up a proper in-house test environment.
And it shows, they still ship faulty produce because they haven't paid for or used professional methodologies or testers (or anybody at all) who will be held accountable for letting bugs through.
I'm looking forward to great advances in software quality if/when the class action against selling faulty software eventuates against M$, as this will affect ALL developers.
About time they got serious about verifiably correct code, and took the theory into practice!
(I code for a bank by day, embedded Telecoms and freight industry by night and weekends, if I turned out code like so-called guru-programmers ID and Epic, I wouldn't have enough hours in the day to fix it!)


120.
 
The source-code wasn't stolen
Oct 7, 2003, 22:42
The source-code wasn't stolen Oct 7, 2003, 22:42
Oct 7, 2003, 22:42
 
It just went open-source
Seriously though, I am truly heartily sick and tired of endless patches to the engine being the norm in the gaming industry.
What typically happens is that the programmer finishes (pretty much) the engine very early in the piece, then goes off to invent the next generation engine, while the artists and level designers create the content.
Then the game is finally released, only to be found to need maybe a series of 20 bug-fix releases. Wouldn't the programmer be better off being stuck with the one project until it's finished, then they might spend time getting the code right instead of leaving a mess while they go have fun elsewhere.
I'm looking forward to great advances in software quality when the if/when the class action against selling faulty software eventuates against M$, as this will affect ALL developers.
About time they got serious about verifiably correct code, and took the theory into practice!
(I code for a bank by day, embedded Telecoms and freight industry by night and weekends, if I turned out code like ID and Epic, I wouldn't have enough hours in the day to fix it!)


49.
 
Latest info (I should tell Blue! ;-)
Oct 7, 2003, 18:11
49.
Latest info (I should tell Blue! ;-) Oct 7, 2003, 18:11
Oct 7, 2003, 18:11
 
FYI
http://www.theinquirer.net/?article=11984
...
SOURCES CLOSE to Valve Software tell us that despite wires – including us – picking up a Les Echos report that Half Life is delayed, it won't be. And it isn't.
Apparently Valve is close to issuing a statement about all of this – and our sources maintain that it's still going to ship in the "holiday" period – Yuletide to you and me.
...

20.
 
CYA Time!
Oct 7, 2003, 17:11
20.
CYA Time! Oct 7, 2003, 17:11
Oct 7, 2003, 17:11
 
It's pretty clear Vivendi are trying to distance thermselves from player backlash at the delay by making it all Valves' decision. With friends like that...
Also: So, they got ALL the source code and a boatload of content too eh?. Too bloody bad they didn't hack 3dRealms, we might have a playable Duke Nukem Forever by now :-)

28.
 
Steamed
Sep 17, 2003, 16:54
28.
Steamed Sep 17, 2003, 16:54
Sep 17, 2003, 16:54
 
What a complete waste-of-time trying to download the full installer was.
The web sites either don't have the full installer, claim they'll have it in 6 hours or wait until the final click to tell you that the files "to big" and you should order it on CD.
Stuff it! I'm steamed alright!

1.
 
Sure, yes, that's the reason
Aug 14, 2003, 23:12
1.
Sure, yes, that's the reason Aug 14, 2003, 23:12
Aug 14, 2003, 23:12
 
Oh c'mon, thtis is just the way it should always have been but it was in the 'too hard basket' for lack of CPU.
Unreal has had 'head-shots' for ages, and the characters have heads that are, as near as not, box shaped anyway, and nobody has problems making head-shots.
I don't expect any half-decent gamers will notice the difference.

1.
 
Epox Rep'
Jun 26, 2003, 16:51
1.
Epox Rep' Jun 26, 2003, 16:51
Jun 26, 2003, 16:51
 
Nameless? It says "Chris van den Dool" right there in the first paragraph!

;-)

9.
 
Metallica Game
May 25, 2003, 17:27
9.
Metallica Game May 25, 2003, 17:27
May 25, 2003, 17:27
 
That'll be where you look all tough and rebellious, but at the first hint of of 'fellow' rebels, you run as fast as you can to the authorities, right?


27.
 
Who cares about Hollywood
Sep 25, 2002, 16:56
27.
Who cares about Hollywood Sep 25, 2002, 16:56
Sep 25, 2002, 16:56
 
Who cares what a stuff-up Hollywood might make of the movie?
By the time the game and tools ship, the machinima guys will be able to put together a project and make a movie ten times better than a bunch of people only focused on profits anyway!
Better start thinking up a name for the virtual 'Arnie', he could become the first re-useable synthespian in the public domain

10.
 
Chips Birthday
Nov 15, 2001, 21:39
10.
Chips Birthday Nov 15, 2001, 21:39
Nov 15, 2001, 21:39
 
What a pity CNET contradicts itself in its' glossary :-) - http://www.cnet.com/Resources/Info/Glossary/Terms/microprocessor.html

"...The first microprocessor, the 8080, was created by Intel...." So, not the 4004 then?
(Actually, I used to repair stuff with 4004s in, I think I'll go lie down for my afternoon nap now :-)

16 Comments. 1 pages. Viewing page 1.
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