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User information for S Westberg

Real Name S Westberg   
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Nickname Flatline
Email Concealed by request
ICQ None given.
Description
Homepage http://
Signed On Feb 15, 2007, 19:09
Total Comments 2751 (Senior)
User ID 34131
 
User comment history
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News Comments > Elite Dangerous: Horizons Early Access
45. Re: Elite Dangerous: Horizons Early Access Dec 18, 2015, 14:07 Flatline
 
Vall Forran wrote on Dec 16, 2015, 23:23:
Flatline wrote on Dec 16, 2015, 18:06:
So dick-waving about whether or not Elite promised an offline mode at first (It did, and it was a big stink), has anyone played Horizons? What gameplay does it add?

I played the hell out of the original but eventually burned out on it. So far I've seen bases and planet exploration. What exactly do the outposts *do* and what's the purpose of landing on a planet?

There are two versions of missions now. You can do a normal mission, or a surface mission. The missions have gotten tweaked to be a bit more interesting, but I'd be lying if I said they are that much different.

They released a bunch of new ships...ranging from super cheap to crazy expensive. There's a fed and empire version of the anaconda now.

Some quests have you deliver goods to a planetary outpost. Not really any different from a normal station, but it's pretty cool.

They also added a ton of new modules. Different shield types...like ones that aren't as strong, but recharge 300x faster. New guns and goodies.

Still the same game. If you didn't like it then, you won't like it now.

Thank you for the reply. I'll probably wait because my life is busy and I would be wasting money at this point.

It sounds like bases are not used for much more than delivery points and maybe attack targets. Can you set one up? Do the bases, say, mine minerals?

The game needs resource generation and the ability to own facilities like X and then I'll get back into it. Because if you can find a mineral rich planet and plunk down an outpost to extract from, you suddenly have reasons for factions to get into some pretty nasty fights. Even if planetary development was handled through the powerplay factions I could dig that.

I understand and generally am okay with not allowing that with space stations. They are gargantuan and represent billions of credits of infrastructure. But factions at least should be able to deploy outposts, and allied players should be able to develop and use them for resources.
 
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News Comments > Elite Dangerous: Horizons Early Access
40. Re: Elite Dangerous: Horizons Early Access Dec 16, 2015, 18:06 Flatline
 
So dick-waving about whether or not Elite promised an offline mode at first (It did, and it was a big stink), has anyone played Horizons? What gameplay does it add?

I played the hell out of the original but eventually burned out on it. So far I've seen bases and planet exploration. What exactly do the outposts *do* and what's the purpose of landing on a planet?
 
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News Comments > The Climb Announced
19. Re: The Climb Announced Dec 15, 2015, 16:37 Flatline
 
MindStalker3 wrote on Dec 15, 2015, 10:25:
As a climber I'm kinda offended that this doesn't seem to use your feet at all. Feet are arguably more important than hands in climbing. I know it would be very difficult to make a good foot interface though. I could picture this game actually being interesting if it had real challenging routes in which you use your feet and hands. Climbing is puzzle solving, and there are nearly infinite combinations possible. Such a game could actually be a decent trainer for new situations.

I absolutely agree. This should be approached as a puzzle game. The right combination of equipment, route selection, hand and foot placement...

It'd be a niche game but I could see an indie game that uses some abstraction and maybe a 3rd person view for planning your hand and foot placements and then a first person view for when you execute them, might be a fun game to play. Base it on all the different types of climbing and real-world challenges and you'd have a puzzler that I'd be kind of down to play. VR while impressive wouldn't necessarily be required.

Edit: To make it more sim/puzzle based you'd implement physics, and then build a climber. Grip strength, upper body and arm strength, lower body strength, stamina, etc... Then just let it all react real time.
 
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News Comments > Star Citizen Nears $100M
25. Re: Star Citizen Nears $100M Dec 12, 2015, 21:50 Flatline
 
CJ_Parker wrote on Dec 12, 2015, 21:27:
Krazy Kat wrote on Dec 12, 2015, 18:00:
Has anyone tried to watch this game on Twitch?

I have never saw a session last more than 15 minutes without crashing.

GG

Well, I fired up my space/flight sim PC tonight to check out 2.0 and let's just say it was the most underwhelming experience ever.
The sad part is that the game has actually gotten worse and much less stable for me.
Last time I played was when ArcCorp was released and I was able to play mostly fine back then but this version is beyond abysmal.

So I have a SLI and surround setup with 3x 1440p screens. The first thing that had to go because of the retarded stretching was the surround thing so I switched to a single 1440p screen.

Next I fired up the hangar and got graphical glitches galore possibly due to my SLI setup (had very similar issues with a flashing screen due to SLI way back when there was only the hangar module). The weird thing is that the issues went away after 30 seconds or so and after running around the hangar a bit. Oooookkkaaayyy...

Then goofed around the hangar for a bit and finally decided to hit the elevator to check back on ArcCorp. Took ages to load, then ran around in ArcCorp for a bit with massive lag/ghosting issues where other players would zap around and teleport all over the place.
Then got the message that the connection to the server had been lost but I could keep playing as if nothing had happened and there were also still other players moving about so the connection was definitely still there... LOLDAFUQ???

OK, so ArcCorp got boring real fast cuz nothing changed and besides it being kinda flashy and pretty there is absolutely nothing to do so I decided to hit space - basic training.
The game crashed on loading.
OK. No problem. Relaunched the game and finally loaded into the training hangar. I never got to leave it though because I had massive performance issues here. The game kept dipping from 40 - 50fps into the single digits every two seconds. No chance at all to even get to my ship, let alone launch into space.
This part actually used to work for me but they managed to fuck it up with this release.

Alright. Then let's check out the new stuff a.k.a the new 2.0 content (I saved the best for last). So I loaded into the area just fine but then the game crashed before I could ever get to my ship (in under three minutes). That's when I decided to call it a day for tonight.

What an abysmal experience at three years in. The most basic functionality is still missing, none of the modes is really stable (anymore), there is no persistence, there are no seamless transitions (using the elevator to switch modules is dumb), the options are extremely limited and pretty much everything gives you the spit&glue impression.
As with Star Wars Battlefront some mouthbreathers seem to be easily wow'ed by pretty graphics but there is zero actual substance to this garbage at this point.
Is it pretty to gawk at if and when it actually works? Fuck yes! Does it actually work? Fuck no!

It's just a rushed release probably to avoid legal action (you need to deliver something 12 months after the initial KS target, right?).

The *theoretical* potential is definitely there. But it will easily take another two/three years before this will be a polished experience as it should be (in single player... you can see and tell already that they will have to massively scale back for flawless multiplayer).
But... hey, Chris! Let's keep promising that FULL persistent universe release for the end of next year to generate more cash! It makes you look real smart and especially trustworthy, honest and like you have a clue!

Yeah I installed and gave it a try. The arena commander flight tutorial basically froze on me every couple seconds for upwards of 30 seconds. Spent 30 minutes in it and got like 2 minutes of game done. It seems like this is a pretty common, pretty old problem (I saw reports of it back to 2014 when I looked to google) and seems to be related to AMD cards. Joy. Best I could find in the ocean of data was that they could just not reproduce at all. Which seems convenient.

Ran around in the social module. Was kind of pretty but there's a lot of design choices that suck. The camera bob actually made me motion sick. The "real world" aspect of everything sucks. Want to grief someone? Stand in front of the elevator panel. They won't be able to see what they're interacting with. There's a weird inertial hesitation in all controls.

The crashes are legion. Oh hey look a bed in my ship. Cool. I'll turn that off. Oh I got into bed accidentally. Oops. I'll just get out. Huh. Can't. Known bug it looks like. Okay reboot.

Okay try again. Get into pilot seat. The head movement makes me dizzy and queasy. But at least we'll get to fly- oh no hard lock crash.

So on and so forth. That's not particularly impressive.

And yes, those animations are atrocious.
 
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News Comments > Star Citizen Alpha 2.0
55. Re: Star Citizen Alpha 2.0 Dec 12, 2015, 17:44 Flatline
 
CJ_Parker wrote on Dec 12, 2015, 05:38:

Let's get some perspective here. This crap release that is missing pretty much all of the "FIIIDDDELITEEEEEHHH" that Christ Roberts keeps spouting still only has a fraction of the promised features and they are struggling hard with only 16 players per instance.
You know, a number of players that is even LESS than what they promised would be able to man a SINGLE capital ship.

So let's not get ahead of ourselves here. They have a long, long shopping list of features to implement and need to reach their 50 to 100 players/ships per instance goal.
No one ever doubted that they could pull off this half-assed shit we got here with 2.0 with a dozen players in an instance and a reduced feature set. The doubts are and were always directed at the FULL implementation of ALL stretch goal features and the originally advertised number of ships/players per instance (the original promise was closer to 100 ships per instance by the way).

I said I'm not 100% on board, but we're seeing basic systems interacting with each other that gameplay can be built upon. We can actually start to evaluate the direction of the game, because there's actually a game to start evaluating.

I think things would have been better off if where we are now had happened... say... 12-18 months ago, but *shrugs* we're seeing decent progress.

As for the 100 worlds, I suspect we'll see important systems get the hand-crafted treatment, and then the backwater world will probably use a modular architecture design to build quicker. Which would make thematic sense. You can always go back over and re-touch things by hand once you have the basic elements.

As far as 50-100 players/ships per instance, yeah we'll see. No game is really doing that right now, so it'll be interesting.

As far as FULL IMPLEMENTATION OF ALL FEATURES I don't give a shit at this point. I just want a fun game that gets the core gameplay elements right. Because that's what *I* backed during the kickstarter.

I'm not going to give RSI another dime of my money any time soon, but there's a big relief to see the basic systems start to interrelate.
 
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News Comments > Star Citizen Alpha 2.0
23. Re: Star Citizen Alpha 2.0 Dec 12, 2015, 00:07 Flatline
 
Parias wrote on Dec 12, 2015, 00:00:
Flatline wrote on Dec 11, 2015, 23:55:
While I need to install this and give it a go to see how it plays, and can't tell if it's fun or not yet, I did say I'd stand corrected and admit I was wrong if they pulled off the tech, and it looks like they're pulling off the tech.

So yes, mea culpa, I was mistaken about many of the things I said.

No, you're doing it wrong! You're supposed to rant endlessly about how this game is IMPOSSIBLE and a SCAM and will NEVER EVER get made, and RANDOMLY CAPITALIZE key words to DRIVE your points home!

I always said I'd rather it work than be right about my pessimism. I'm not 100% on board, but it's promising to finally have a big grip of actual gameplay to demo and get your hands on instead of the lackluster Arena Commander that's been around for so long.
 
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News Comments > Star Citizen Alpha 2.0
20. Re: Star Citizen Alpha 2.0 Dec 11, 2015, 23:55 Flatline
 
While I need to install this and give it a go to see how it plays, and can't tell if it's fun or not yet, I did say I'd stand corrected and admit I was wrong if they pulled off the tech, and it looks like they're pulling off the tech.

So yes, mea culpa, I was mistaken about many of the things I said.
 
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News Comments > Morning Safety Dance
1. Re: Morning Safety Dance Dec 10, 2015, 14:51 Flatline
 
Wait a minute. If Sarkeesian is constantly being harassed, it's kind of counter-intuitive for her to put out a "how not to be harassed" guide right?

That's like the dude who has been struck by lightning the most times in history publishing "how not to be struck by lightning" unironically.
 
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News Comments > DiRT Rally Released
11. Re: DiRT Rally Released Dec 8, 2015, 11:22 Flatline
 
Aero wrote on Dec 7, 2015, 23:54:
You can definitely be competitive with a gamepad in racing sims (not sure about a joystick because you'll want separate analog brake and throttle inputs, but I know it's a done thing). It's better to think of a wheel as an immersion thing than a competitive advantage. It's a bigger advantage when the FFB is done really well, but Codemasters has always been pretty mediocre in that department.

The wheel market got kind of crazy lately with the release of the new consoles. All the entry level prices skyrocketed without any real improvement in the hardware. Used to be you could just buy a Logitech DFP or DFGT for $50 to $100 and that'd be a good starter wheel. I paid $250 for my G27 and now Logitech is asking $400 for what is essentially the same wheel but with a few more buttons and you have to pay an extra $60 for the H-gate shifter. If you don't mind spending a bit, I'd look into Thrustmaster or even Fanatec (though Fanatec doesn't have the best reputation for durability). Probably in truth the Logitech isn't a bad choice--their stuff has always had reliability and decent enough performance, but once you're up in that price range anyways, you're probably better off throwing another couple hundred bucks at it and getting better stuff. Ugh, I just went looking for a reasonably priced mid-range setup and kept ending up in the $700 range.

I do know that the Mad Catz and other bargain brand wheels are crap, so we're left with the problem that there isn't a decent entry level wheel. Maybe the Thrustmaster T150 is okay, but it still costs $200.

Um... I guess I went off on a bit of a tangent, but I find this all pretty shocking.


I picked up a G27 specifically for this game. Though I'm playing Euro Truck Simulator now and that's pretty fun. I think you can still find the G27 for 200-250. The new one that doesn't include the H shifter is BS though.
 
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News Comments > DiRT Rally Released
3. Re: DiRT Rally Released Dec 7, 2015, 19:00 Flatline
 
Quboid wrote on Dec 7, 2015, 18:50:
So this is a proper rally game? Actual dirt tracks, not weird X games and obnoxious characters? I really didn't think Dirt would ever deliver.

Joystick or 360 pad? I don't know which is better for driving.

Yeah no gymkhana. I believe all real-world tracks, no x-games BS, not even any voice-overs aside from your co-pilot.

It needed a little more TLC when I played it a month or so ago last, but it's a pretty fun game. My main complaints are that the levels are on the short side and that there's not a lot of track content (though now they're up to what, a 3-part hill climb, 4 or 5 courses with 4 stages that can be reversed each course, and a couple of rally cross racing tracks).

Driving wheel is probably where it's at for this game. You need some analog support.
 
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News Comments > DiRT Rally Released
2. Re: DiRT Rally Released Dec 7, 2015, 18:57 Flatline
 
How cool there was question if they'd introduce a new rally course.

I got this on a recommendation on this board and I'm really glad because it's a blast (I suck at it, but it's a blast).

Hopefully this is more popular than they were suspecting it would be and ends up in generating more content. They were saying no DLC and no real plans for additional content.
 
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News Comments > Batman: A Telltale Games Series Announced
5. Re: Batman: A Telltale Games Series Announced Dec 4, 2015, 11:35 Flatline
 
Bundy wrote on Dec 4, 2015, 09:44:
After how disappointing Game of Thrones was, there's no chance I'll get this one.

Game of Thrones didn't feel like a good fit for the Telltale formula. Borderlands even less so.

But Batman? Yeah I can see that. That actually sounds pretty tasty.
 
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News Comments > Out of the Blue
13. Re: Out of the Blue Dec 1, 2015, 14:45 Flatline
 
KS wrote on Dec 1, 2015, 14:36:
The mistake was turning Khan from a charismatic leader to an autistic serial killer assassin.

Well, after the much bigger mistake of using him at all. Lens flares and shiny flashey things for the younger generation, and nostalgia romps for aging Trek fans in their prime earning years.

Yeah the problem was "going there" to begin with. It basically reads like bad fanfic, and ignores that at this point in time it's Space Seed that you should be paying homage to, not 20-years-later Wrath of Khan.

Then the writer of the script basically totally lost what TWOK was about, then decided to basically break the 4th wall by building up Khan's big "reveal", which obviously means nothing to Kirk because they haven't met yet.

Also, the idea that Khan's blood is somehow a super cure-all that even basically cures death sort of changes the entire Star Trek universe right? I mean, a scalpel to damage his spinal column and then you hook him onto life support and drain that motherf*cker and use his blood to cure billions. Even the vulcans would be all "the needs of the many etc..."

It was just... a painful movie all over.
 
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News Comments > Just Cause 3 Released; No Multi-GPU Support and Other Issues
9. Re: Just Cause 3 Released; No Multi-GPU Support and Other Issues Dec 1, 2015, 12:09 Flatline
 
Shok wrote on Dec 1, 2015, 11:15:
Reading the performance guide on the GEFORCE site about all the water related tech really made me miss the silent hunter sims. They need to make a new one with this tech.

As for my experience with JC3,my G3258 is really showing its limitations but it was playable last night. I just ordered a new i7-4790 though

Sadly Silent Hunter is dead I think. SH5 was a joke and then they tried to make it an arcade online-only title and everyone laughed.

It's too niche of a product I guess.

But I know what you mean. I still play SH4 with the TMO mod. That mod with that game has delivered some amazing game moments, like the time I intercepted a heavily escorted enemy passenger ship doing max speed in the middle of basically a typhoon, radioed it in to the HQ, and got back "High ranking enemy officers on board. Once in a lifetime chance. Good luck!" which led to a 3 hour (real time) running fight in squall weather, at night, trying to sink the passenger ship while dodging the escorts. That was an incredible experience.
 
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News Comments > Codemasters Closes Malta Studio
7. Re: Codemasters Closes Malta Studio Nov 25, 2015, 16:07 Flatline
 
I'm okay with Codemasters focusing on racing games. Dirt Rally is really a blast to play.  
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News Comments > Morning Patches
1. Re: Morning Patches Nov 24, 2015, 12:27 Flatline
 
This was a surprisingly solid shooter. I kind of wish they had gone Left 4 Dead with it and allowed that kind of co-op experience. I kind of wish they had made a sequel. I could of played more of that.  
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News Comments > Op Ed
19. Re: Op Ed Nov 21, 2015, 13:30 Flatline
 
Kajetan wrote on Nov 21, 2015, 05:17:
Sometimes i wonder ... what do people on BluesNews NOT hate? Not that i have a special love for Kotaku, but blacklisting a media outlet is NOT a good thing. There is nothing to cheer about.

I'm trying to figure out how it's a bad thing. I thought it was more or less universally reviled that gaming press sites are basically sucking off devs and publishers for "inside access".

The only reason why I'm feeling schadenfreude right now is because Kotaku is acting like it's this pillar of journalistic integrity when it's really one of the sleaziest, scummiest, worst examples of internet press you can point to.
 
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News Comments > Op Ed
18. Re: Op Ed Nov 21, 2015, 13:25 Flatline
 
Mashiki Amiketo wrote on Nov 21, 2015, 04:29:
Flatline wrote on Nov 21, 2015, 00:05:

Someone needs to put them on prozac quick. Sounds like they're feeling suicidal.

Considering the amount of bad blood that kotaku has generated? It's sure not the dev's that have anything to worry about. Boogie going after kotaku All that's needed now is TB.

I meant Kotaku must have been feeling suicidal to publish that whiny article.

I know what happened. They said themselves that they were going after Ubi & Bethesda hard to try to "repair" things. I'm sure at some point they said "If you don't start working with us again we're going to publish a big expose that you're blacklisting us."

And of course Ubi & Beth was probably like "LOL Whatever keep ignoring them" and Kotaku made good on their threat. Either that or they hate having good relations with publishers and really wanted to burn bridges.
 
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News Comments > Op Ed
4. Re: Op Ed Nov 21, 2015, 00:05 Flatline
 
Mashiki Amiketo wrote on Nov 20, 2015, 21:40:
edit: Looks like developers from all over the place are coming out and saying "lulz, too bad for you kotaku." Couldn't happen to a nicer group of assholes.

So far, developers from WoW, R*, Ubisoft, are blasting them. Former devs from Irrational, WoW and Bioware are as well.

Someone needs to put them on prozac quick. Sounds like they're feeling suicidal.
 
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News Comments > Evening Crowdfunding Roundup
3. Re: Evening Crowdfunding Roundup Nov 20, 2015, 17:41 Flatline
 
nin wrote on Nov 19, 2015, 20:05:
Bubicus wrote on Nov 19, 2015, 19:54:
What an unfortunate name for the product. I long ago vowed to never purchase anything named Starforce.

I did do a double take there...


What an unfortunate price point.
 
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2751 Comments. 138 pages. Viewing page 5.
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